37 lines
868 B
C++
37 lines
868 B
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <d3d11.h>
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#include <map>
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#include "VideoCommon/AsyncShaderCompiler.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/UberShaderPixel.h"
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namespace DX11
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{
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class D3DBlob;
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class PixelShaderCache
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{
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public:
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static void Init();
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static void Shutdown();
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static ID3D11Buffer* GetConstantBuffer();
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static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
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static ID3D11PixelShader* GetClearProgram();
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static ID3D11PixelShader* GetAnaglyphProgram();
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static ID3D11PixelShader* GetDepthResolveProgram();
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static ID3D11PixelShader* ReinterpRGBA6ToRGB8(bool multisampled);
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static ID3D11PixelShader* ReinterpRGB8ToRGBA6(bool multisampled);
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static void InvalidateMSAAShaders();
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};
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} // namespace DX11
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