dolphin/Source
Ryan Houdek 3242e1a617 Fix the shader overrunning our max shader size.
The Star Wars games really push the hardware to its limits, which can cause the shaders that are produced to be 18kb or more.
Double our maximum shader size to compensate.
Fixes issue #8860
2015-08-22 01:01:03 -05:00
..
Android Android: Remove "fitSystemWindows" flag from MainActivity layout 2015-08-06 08:34:21 -04:00
Core Fix the shader overrunning our max shader size. 2015-08-22 01:01:03 -05:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
PCH Add missing license headers 2015-05-25 13:11:47 +02:00
UnitTests x64Emitter: add MOVSLDUP/MOVSHDUP 2015-08-06 10:39:43 +02:00
VSProps Base.props: Remove DXSDK_DIR from the include path. 2015-04-13 21:44:40 +02:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln remove win32/mixed project configurations. 2015-03-14 14:07:21 -07:00