dolphin/Source/Core/DiscIO/VolumeWad.h

52 lines
1.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for Wad files ---
// Some of this code might look redundant with the CNANDContentLoader class, however,
// We do not do any decryption here, we do raw read, so things are -Faster-
namespace DiscIO
{
class IBlobReader;
class CVolumeWAD : public IVolume
{
public:
CVolumeWAD(IBlobReader* _pReader);
~CVolumeWAD();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const override;
bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const override { return false; }
bool GetTitleID(u8* _pBuffer) const override;
std::string GetUniqueID() const override;
std::string GetMakerID() const override;
std::vector<std::string> GetNames() const override;
u32 GetFSTSize() const override { return 0; }
std::string GetApploaderDate() const override { return "0"; }
ECountry GetCountry() const override;
u64 GetSize() const override;
u64 GetRawSize() const override;
private:
std::unique_ptr<IBlobReader> m_pReader;
u32 m_opening_bnr_offset;
u32 m_hdr_size;
u32 m_cert_size;
u32 m_tick_size;
u32 m_tmd_size;
u32 m_data_size;
u8 m_Country;
};
} // namespace