307 lines
7.3 KiB
C++
307 lines
7.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <string>
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#include <vector>
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#include <wx/mstream.h>
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#include "Common.h"
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#include "CommonPaths.h"
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#include "Globals.h"
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#include "FileUtil.h"
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#include "ISOFile.h"
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#include "StringUtil.h"
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#include "Hash.h"
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#include "IniFile.h"
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#include "WxUtils.h"
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#include "Filesystem.h"
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#include "BannerLoader.h"
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#include "FileSearch.h"
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#include "CompressedBlob.h"
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#include "ChunkFile.h"
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#include "ConfigManager.h"
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#define CACHE_REVISION 0x112
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static u32 g_ImageTemp[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT];
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GameListItem::GameListItem(const std::string& _rFileName)
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: m_FileName(_rFileName)
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, m_emu_state(0)
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, m_FileSize(0)
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, m_Valid(false)
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, m_BlobCompressed(false)
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{
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if (LoadFromCache())
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{
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m_Valid = true;
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}
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else
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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if (pVolume != NULL)
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{
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if (!DiscIO::IsVolumeWadFile(pVolume))
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m_Platform = DiscIO::IsVolumeWiiDisc(pVolume) ? WII_DISC : GAMECUBE_DISC;
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else
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{
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m_Platform = WII_WAD;
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}
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m_volume_names = pVolume->GetNames();
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m_Country = pVolume->GetCountry();
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m_FileSize = File::GetSize(_rFileName);
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m_VolumeSize = pVolume->GetSize();
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m_UniqueID = pVolume->GetUniqueID();
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m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
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m_IsDiscTwo = pVolume->IsDiscTwo();
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// check if we can get some infos from the banner file too
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DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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if (pFileSystem != NULL || m_Platform == WII_WAD)
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{
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DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem, pVolume);
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if (pBannerLoader != NULL)
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{
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if (pBannerLoader->IsValid())
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{
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m_names = pBannerLoader->GetNames();
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m_company = pBannerLoader->GetCompany();
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m_descriptions = pBannerLoader->GetDescriptions();
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if (pBannerLoader->GetBanner(g_ImageTemp))
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{
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// resize vector to image size
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m_pImage.resize(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3);
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for (size_t i = 0; i < DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT; i++)
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{
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m_pImage[i * 3 + 0] = (g_ImageTemp[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (g_ImageTemp[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (g_ImageTemp[i] & 0x0000FF) >> 0;
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}
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}
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}
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delete pBannerLoader;
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}
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delete pFileSystem;
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}
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delete pVolume;
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m_Valid = true;
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// Create a cache file only if we have an image.
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// Wii isos create their images after you have generated the first savegame
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if (!m_pImage.empty())
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SaveToCache();
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}
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}
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if (IsValid())
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{
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IniFile ini;
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ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + m_UniqueID + ".ini");
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ini.Get("EmuState", "EmulationStateId", &m_emu_state);
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ini.Get("EmuState", "EmulationIssues", &m_issues);
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}
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if (!m_pImage.empty())
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{
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m_Image.Create(DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT, &m_pImage[0], true);
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}
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else
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{
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std::string theme = SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name + "/";
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std::string dir = File::GetUserPath(D_THEMES_IDX) + theme;
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#if !defined(_WIN32)
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// If theme does not exist in user's dir load from shared directory
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if (!File::Exists(dir))
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dir = SHARED_USER_DIR THEMES_DIR "/" + theme;
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#endif
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// default banner
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m_Image = wxImage(dir + "nobanner.png", wxBITMAP_TYPE_PNG);
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}
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}
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GameListItem::~GameListItem()
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{
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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{
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File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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}
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CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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p.Do(m_volume_names);
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p.Do(m_company);
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p.Do(m_names);
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p.Do(m_descriptions);
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p.Do(m_UniqueID);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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p.Do(m_Country);
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p.Do(m_BlobCompressed);
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p.Do(m_pImage);
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p.Do(m_Platform);
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p.Do(m_IsDiscTwo);
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}
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std::string GameListItem::CreateCacheFilename()
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{
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std::string Filename, LegalPathname, extension;
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SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
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if (Filename.empty()) return Filename; // Disc Drive
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// Filename.extension_HashOfFolderPath_Size.cache
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// Append hash to prevent ISO name-clashing in different folders.
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Filename.append(StringFromFormat("%s_%x_%llx.cache",
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extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
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File::GetSize(m_FileName)));
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std::string fullname(File::GetUserPath(D_CACHE_IDX));
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fullname += Filename;
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return fullname;
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}
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std::string GameListItem::GetCompany() const
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{
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if (m_company.empty())
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return "N/A";
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else
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return m_company;
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetDescription(int _index) const
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{
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const u32 index = _index;
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if (index < m_descriptions.size())
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return m_descriptions[index];
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if (!m_descriptions.empty())
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return m_descriptions[0];
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return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetVolumeName(int _index) const
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{
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u32 const index = _index;
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if (index < m_volume_names.size() && !m_volume_names[index].empty())
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return m_volume_names[index];
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if (!m_volume_names.empty())
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return m_volume_names[0];
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return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetBannerName(int _index) const
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{
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u32 const index = _index;
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if (index < m_names.size() && !m_names[index].empty())
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return m_names[index];
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if (!m_names.empty())
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return m_names[0];
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return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetName(int _index) const
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{
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// Prefer name from banner, fallback to name from volume, fallback to filename
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std::string name = GetBannerName(_index);
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if (name.empty())
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name = GetVolumeName(_index);
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if (name.empty())
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{
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// No usable name, return filename (better than nothing)
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SplitPath(GetFileName(), NULL, &name, NULL);
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}
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return name;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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DiscIO::IVolume *Iso = DiscIO::CreateVolumeFromFilename(m_FileName);
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std::string ret;
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if (Iso == NULL)
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return ret;
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if (DiscIO::IsVolumeWiiDisc(Iso) || DiscIO::IsVolumeWadFile(Iso))
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{
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char Path[250];
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u64 Title;
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Iso->GetTitleID((u8*)&Title);
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Title = Common::swap64(Title);
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sprintf(Path, "%stitle/%08x/%08x/data/",
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File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(Title>>32), (u32)Title);
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if (!File::Exists(Path))
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File::CreateFullPath(Path);
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if (Path[0] == '.')
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ret = WxStrToStr(wxGetCwd()) + std::string(Path).substr(strlen(ROOT_DIR));
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else
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ret = std::string(Path);
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}
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delete Iso;
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return ret;
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}
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