98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <string>
|
|
#include "VideoBackends/D3D/D3DState.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
|
|
enum class EFBAccessType;
|
|
|
|
namespace DX11
|
|
{
|
|
class D3DTexture2D;
|
|
|
|
class Renderer : public ::Renderer
|
|
{
|
|
public:
|
|
Renderer();
|
|
~Renderer() override;
|
|
|
|
StateCache& GetStateCache() { return m_state_cache; }
|
|
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
|
|
std::unique_ptr<AbstractStagingTexture>
|
|
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
|
|
|
|
void SetBlendingState(const BlendingState& state) override;
|
|
void SetScissorRect(const EFBRectangle& rc) override;
|
|
void SetRasterizationState(const RasterizationState& state) override;
|
|
void SetDepthState(const DepthState& state) override;
|
|
void SetSamplerState(u32 index, const SamplerState& state) override;
|
|
void SetInterlacingMode() override;
|
|
void SetViewport() override;
|
|
void SetFullscreen(bool enable_fullscreen) override;
|
|
bool IsFullscreen() const override;
|
|
|
|
// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
|
|
void ApplyState() override;
|
|
void RestoreState() override;
|
|
|
|
void RenderText(const std::string& text, int left, int top, u32 color) override;
|
|
|
|
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
|
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
|
|
|
|
u16 BBoxRead(int index) override;
|
|
void BBoxWrite(int index, u16 value) override;
|
|
|
|
void ResetAPIState() override;
|
|
void RestoreAPIState() override;
|
|
|
|
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
|
|
|
|
void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) override;
|
|
|
|
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
|
u32 color, u32 z) override;
|
|
|
|
void ReinterpretPixelData(unsigned int convtype) override;
|
|
|
|
bool CheckForResize();
|
|
|
|
private:
|
|
struct GXPipelineState
|
|
{
|
|
std::array<SamplerState, 8> samplers;
|
|
BlendingState blend;
|
|
DepthState zmode;
|
|
RasterizationState raster;
|
|
};
|
|
|
|
void SetupDeviceObjects();
|
|
void TeardownDeviceObjects();
|
|
void Create3DVisionTexture(int width, int height);
|
|
|
|
void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture,
|
|
u32 src_width, u32 src_height, float Gamma);
|
|
|
|
StateCache m_state_cache;
|
|
GXPipelineState m_gx_state;
|
|
|
|
std::array<ID3D11BlendState*, 4> m_clear_blend_states{};
|
|
std::array<ID3D11DepthStencilState*, 3> m_clear_depth_states{};
|
|
ID3D11BlendState* m_reset_blend_state = nullptr;
|
|
ID3D11DepthStencilState* m_reset_depth_state = nullptr;
|
|
ID3D11RasterizerState* m_reset_rast_state = nullptr;
|
|
|
|
ID3D11Texture2D* m_screenshot_texture = nullptr;
|
|
D3DTexture2D* m_3d_vision_texture = nullptr;
|
|
|
|
u32 m_last_multisamples = 1;
|
|
bool m_last_stereo_mode = false;
|
|
bool m_last_fullscreen_mode = false;
|
|
};
|
|
}
|