Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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xsacha 2faae384b3 Changes:
- RGBA8 (DX9/OGL): 10x speed up on Radeon 5450, 2x speed up on other cards due to swizzle registers.
 - RGB565: 2-3x speed up on all hardware
 - Removed OpenCL compiler warnings (eg. redefine).
OpenCL is now optimally complete for DX9/OGL. The code is very fast on all supported hardware. No more updates are needed unless the spec changes or drivers improve. When I started, the OpenCL code was as slow or slower than CPU. Now, using the lowest end radeon that supports the code: a Radeon 45xx mobility, I experience a substantial 2-10x speedup over CPU. The benefits are more pronounced with modern hardware. A Radeon 5870 runs this code 20x faster than a 4550. Even ignoring speedups, the code benefits users by not using CPU for intermittent texture loads (unless GPU is your bottleneck). Instead, the CPU is able to do more important tasks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5775 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 04:06:03 +00:00
Data Changes: 2010-06-24 04:06:03 +00:00
Externals Hopefully fix Windows build. 2010-06-16 14:55:21 +00:00
Installer Hg: 2010-06-09 01:37:08 +00:00
Languages/po Initial directory structure. 2009-08-09 21:01:41 +00:00
SconsTests Build with shared libraries whenever possible on Linux; 2010-06-16 11:39:23 +00:00
Source Hide OpenCL GUI option for non-OpenCL builds. 2010-06-23 12:57:59 +00:00
docs Hg: 2010-06-09 01:37:08 +00:00
.hgeol Hg: 2010-06-09 01:37:08 +00:00
.hgignore Hg: 2010-06-09 01:37:08 +00:00
Readme.txt Meta: 2010-06-02 18:00:22 +00:00
SConstruct On linux make the build default to autodetection of glew, sdl, zlib, lzo, sfml-network, and soil, with an option to override the autodetection to force a static build. 2010-06-17 01:18:22 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
osx_make_dmg.sh Always build a universal binary on OS X. This requires wxWidgets >= 2.9. 2010-05-26 21:31:50 +00:00

Readme.txt

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens The Logger
  -e, --elf=<str>           	Loads an elf file
  -V, --video_plugin=<str>  	Specify a video plugin
  -A, --audio_plugin=<str>  	Specify an audio plugin
  -P, --pad_plugin=<str>    	Specify a pad plugin
  -W, --wiimote_plugin=<str>	Specify a wiimote plugin

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language

[Gamecube Controller Plugins]
Plugin_GCPad: Use keyboard or joypads

[Wiimote Plugins]
Plugin_Wiimote: Use native wiimote or keyboard

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here