186 lines
6.0 KiB
C++
186 lines
6.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/menu.h
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// Purpose: wxMenu and wxMenuBar classes
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// Author: David Elliott
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// Modified by:
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// Created: 2002/12/09
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// Copyright: (c) 2002 David Elliott
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_COCOA_MENU_H__
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#define __WX_COCOA_MENU_H__
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#include "wx/cocoa/NSMenu.h"
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#if wxUSE_ACCEL
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#include "wx/accel.h"
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#endif // wxUSE_ACCEL
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// ========================================================================
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// wxMenu
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// ========================================================================
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class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase, public wxCocoaNSMenu
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{
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public:
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// ctors and dtor
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wxMenu(const wxString& title, long style = 0)
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: wxMenuBase(title, style)
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, m_cocoaDeletes(false)
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{ Create(title,style); }
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bool Create(const wxString& title, long style = 0);
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wxMenu(long style = 0) : wxMenuBase(style) { Create(wxEmptyString, style); }
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virtual ~wxMenu();
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// ------------------------------------------------------------------------
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// Cocoa specifics
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// ------------------------------------------------------------------------
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public:
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inline WX_NSMenu GetNSMenu() { return m_cocoaNSMenu; }
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void SetCocoaDeletes(bool cocoaDeletes);
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virtual void Cocoa_dealloc();
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protected:
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WX_NSMenu m_cocoaNSMenu;
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bool m_cocoaDeletes;
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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protected:
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// implement base class virtuals
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virtual wxMenuItem* DoAppend(wxMenuItem *item);
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virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
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virtual wxMenuItem* DoRemove(wxMenuItem *item);
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#if wxUSE_ACCEL
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// add/remove accel for the given menu item
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void AddAccelFor(wxMenuItem *item);
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void RemoveAccelFor(wxMenuItem *item);
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#endif // wxUSE_ACCEL
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private:
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#if wxUSE_ACCEL
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// the accel table for this menu
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wxAcceleratorTable m_accelTable;
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#endif // wxUSE_ACCEL
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DECLARE_DYNAMIC_CLASS(wxMenu)
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};
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// ========================================================================
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// wxMenuBar
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// ========================================================================
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class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
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{
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public:
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// ctors and dtor
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wxMenuBar(long style = 0) { Create(style); }
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wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
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bool Create(long style = 0);
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virtual ~wxMenuBar();
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// ------------------------------------------------------------------------
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// Cocoa specifics
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// ------------------------------------------------------------------------
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public:
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inline WX_NSMenu GetNSMenu() { return m_cocoaNSMenu; }
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protected:
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WX_NSMenu m_cocoaNSMenu;
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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// implement base class virtuals
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virtual bool Append(wxMenu *menu, const wxString &title);
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virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
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virtual wxMenu *Remove(size_t pos);
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virtual void EnableTop(size_t pos, bool enable);
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virtual bool IsEnabledTop(size_t pos) const;
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virtual void SetMenuLabel(size_t pos, const wxString& label);
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virtual wxString GetMenuLabel(size_t pos) const;
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virtual void Attach(wxFrame *frame);
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virtual void Detach();
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// get the next item for the givan accel letter (used by wxFrame), return
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// -1 if none
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//
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// if unique is not NULL, filled with TRUE if there is only one item with
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// this accel, FALSE if two or more
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int FindNextItemForAccel(int idxStart,
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int keycode,
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bool *unique = NULL) const;
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// called by wxFrame to set focus to or open the given menu
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void SelectMenu(size_t pos);
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#if wxUSE_ACCEL
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// find the item for the given accel and generate an event if found
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bool ProcessAccelEvent(const wxKeyEvent& event);
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#endif // wxUSE_ACCEL
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protected:
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// event handlers
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void OnLeftDown(wxMouseEvent& event);
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void OnMouseMove(wxMouseEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKillFocus(wxFocusEvent& event);
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// process the mouse move event, return TRUE if we did, FALSE to continue
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// processing as usual
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//
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// the coordinates are client coordinates of menubar, convert if necessary
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bool ProcessMouseEvent(const wxPoint& pt);
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// menubar geometry
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virtual wxSize DoGetBestClientSize() const;
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// has the menubar been created already?
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bool IsCreated() const { return m_frameLast != NULL; }
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// get the (total) width of the specified menu
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wxCoord GetItemWidth(size_t pos) const;
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// get the rect of the item
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wxRect GetItemRect(size_t pos) const;
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// get the menu from the given point or -1 if none
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int GetMenuFromPoint(const wxPoint& pos) const;
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// refresh the given item
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void RefreshItem(size_t pos);
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// refresh all items after this one (including it)
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void RefreshAllItemsAfter(size_t pos);
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// do we show a menu currently?
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bool IsShowingMenu() const { return m_menuShown != 0; }
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// we don't want to have focus except while selecting from menu
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void GiveAwayFocus();
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// the current item (only used when menubar has focus)
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int m_current;
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private:
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// the last frame to which we were attached, NULL initially
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wxFrame *m_frameLast;
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// the currently shown menu or NULL
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wxMenu *m_menuShown;
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// should be showing the menu? this is subtly different from m_menuShown !=
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// NULL as the menu which should be shown may be disabled in which case we
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// don't show it - but will do as soon as the focus shifts to another menu
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bool m_shouldShowMenu;
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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};
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#endif // _WX_COCOA_MENU_H_
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