dolphin/Source/Core/Core/HW/Wiimote.cpp

222 lines
5.7 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/Wiimote.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/InputConfig.h"
// Limit the amount of wiimote connect requests, when a button is pressed in disconnected state
static std::array<u8, MAX_BBMOTES> s_last_connect_request_counter;
namespace WiimoteCommon
{
static std::array<std::atomic<WiimoteSource>, MAX_BBMOTES> s_wiimote_sources;
WiimoteSource GetSource(unsigned int index)
{
return s_wiimote_sources[index];
}
void SetSource(unsigned int index, WiimoteSource source)
{
const WiimoteSource previous_source = s_wiimote_sources[index].exchange(source);
if (previous_source == source)
{
// No change. Do nothing.
return;
}
WiimoteReal::HandleWiimoteSourceChange(index);
Core::RunAsCPUThread([index] { UpdateSource(index); });
}
void UpdateSource(unsigned int index)
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
return;
if (s_wiimote_sources[index] != WiimoteSource::Emulated)
return;
const auto bluetooth = std::static_pointer_cast<IOS::HLE::BluetoothEmuDevice>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
if (!bluetooth)
return;
bluetooth->AccessWiimoteByIndex(index)->SetSource(GetHIDWiimoteSource(index));
}
HIDWiimote* GetHIDWiimoteSource(unsigned int index)
{
HIDWiimote* hid_source = nullptr;
switch (GetSource(index))
{
case WiimoteSource::Emulated:
hid_source = static_cast<WiimoteEmu::Wiimote*>(::Wiimote::GetConfig()->GetController(index));
break;
case WiimoteSource::Real:
hid_source = WiimoteReal::g_wiimotes[index].get();
break;
default:
break;
}
return hid_source;
}
} // namespace WiimoteCommon
namespace Wiimote
{
static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
InputConfig* GetConfig()
{
return &s_config;
}
ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetWiimoteGroup(group);
}
ControllerEmu::ControlGroup* GetNunchukGroup(int number, WiimoteEmu::NunchukGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetNunchukGroup(group);
}
ControllerEmu::ControlGroup* GetClassicGroup(int number, WiimoteEmu::ClassicGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetClassicGroup(group);
}
ControllerEmu::ControlGroup* GetGuitarGroup(int number, WiimoteEmu::GuitarGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetGuitarGroup(group);
}
ControllerEmu::ControlGroup* GetDrumsGroup(int number, WiimoteEmu::DrumsGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetDrumsGroup(group);
}
ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::TurntableGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetTurntableGroup(group);
}
ControllerEmu::ControlGroup* GetUDrawTabletGroup(int number, WiimoteEmu::UDrawTabletGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetUDrawTabletGroup(group);
}
ControllerEmu::ControlGroup* GetDrawsomeTabletGroup(int number,
WiimoteEmu::DrawsomeTabletGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->GetDrawsomeTabletGroup(group);
}
ControllerEmu::ControlGroup* GetTaTaConGroup(int number, WiimoteEmu::TaTaConGroup group)
{
return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetTaTaConGroup(group);
}
void Shutdown()
{
s_config.UnregisterHotplugCallback();
s_config.ClearControllers();
WiimoteReal::Stop();
}
void Initialize(InitializeMode init_mode)
{
if (s_config.ControllersNeedToBeCreated())
{
for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
s_config.CreateController<WiimoteEmu::Wiimote>(i);
}
s_config.RegisterHotplugCallback();
LoadConfig();
WiimoteReal::Initialize(init_mode);
// Reload Wiimotes with our settings
if (Movie::IsMovieActive())
Movie::ChangeWiiPads();
}
void ResetAllWiimotes()
{
for (int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->Reset();
}
void LoadConfig()
{
s_config.LoadConfig(false);
s_last_connect_request_counter.fill(0);
}
void Resume()
{
WiimoteReal::Resume();
}
void Pause()
{
WiimoteReal::Pause();
}
void DoState(PointerWrap& p)
{
for (int i = 0; i < MAX_BBMOTES; ++i)
{
const WiimoteSource source = WiimoteCommon::GetSource(i);
auto state_wiimote_source = u8(source);
p.Do(state_wiimote_source);
if (WiimoteSource(state_wiimote_source) == WiimoteSource::Emulated)
{
// Sync complete state of emulated wiimotes.
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
}
if (p.GetMode() == PointerWrap::MODE_READ)
{
// If using a real wiimote or the save-state source does not match the current source,
// then force a reconnection on load.
if (source == WiimoteSource::Real || source != WiimoteSource(state_wiimote_source))
WiimoteCommon::UpdateSource(i);
}
}
}
} // namespace Wiimote