dolphin/Externals/wxWidgets3/include/wx/memtext.h

55 lines
1.5 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/memtext.h
// Purpose: wxMemoryText allows to use wxTextBuffer without a file
// Created: 14.11.01
// Author: Morten Hanssen
// Copyright: (c) 2001 Morten Hanssen
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MEMTEXT_H
#define _WX_MEMTEXT_H
#include "wx/defs.h"
// there is no separate setting for wxMemoryText, it's smallish anyhow
#if wxUSE_TEXTBUFFER
// ----------------------------------------------------------------------------
// wxMemoryText
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxMemoryText : public wxTextBuffer
{
public:
// Constructors.
wxMemoryText() { }
wxMemoryText(const wxString& name) : wxTextBuffer(name) { }
protected:
virtual bool OnExists() const
{ return false; }
virtual bool OnOpen(const wxString & WXUNUSED(strBufferName),
wxTextBufferOpenMode WXUNUSED(OpenMode))
{ return true; }
virtual bool OnClose()
{ return true; }
virtual bool OnRead(const wxMBConv& WXUNUSED(conv))
{ return true; }
virtual bool OnWrite(wxTextFileType WXUNUSED(typeNew),
const wxMBConv& WXUNUSED(conv) = wxMBConvUTF8())
{ return true; }
private:
wxDECLARE_NO_COPY_CLASS(wxMemoryText);
};
#endif // wxUSE_TEXTBUFFER
#endif // _WX_MEMTEXT_H