dolphin/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp

324 lines
12 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "VideoCommon.h"
#include "VertexLoader.h"
#include "VertexLoader_Position.h"
#include "NativeVertexWriter.h"
#include "CPUDetect.h"
#if _M_SSE >= 0x301
#include <tmmintrin.h>
#endif
extern float posScale;
extern TVtxAttr *pVtxAttr;
// Thoughts on the implementation of a vertex loader compiler.
// s_pCurBufferPointer should definitely be in a register.
// Could load the position scale factor in XMM7, for example.
// The pointer inside DataReadU8 in another.
// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
/*
MOVZX(32, R(EAX), MOffset(ESI, 0));
MOVZX(32, R(EBX), MOffset(ESI, 1));
MOVZX(32, R(ECX), MOffset(ESI, 2));
MOVD(XMM0, R(EAX));
MOVD(XMM1, R(EBX));
MOVD(XMM2, R(ECX));
CVTDQ2PS(XMM0, XMM0);
CVTDQ2PS(XMM1, XMM1);
CVTDQ2PS(XMM2, XMM2);
MULSS(XMM0, XMM7);
MULSS(XMM1, XMM7);
MULSS(XMM2, XMM7);
MOVSS(MOffset(EDI, 0), XMM0);
MOVSS(MOffset(EDI, 4), XMM1);
MOVSS(MOffset(EDI, 8), XMM2);
Alternatively, lookup table:
MOVZX(32, R(EAX), MOffset(ESI, 0));
MOVZX(32, R(EBX), MOffset(ESI, 1));
MOVZX(32, R(ECX), MOffset(ESI, 2));
MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
MOV(MOffset(EDI, 0), XMM0);
MOV(MOffset(EDI, 4), XMM1);
MOV(MOffset(EDI, 8), XMM2);
SSE4:
PINSRB(XMM0, MOffset(ESI, 0), 0);
PINSRB(XMM0, MOffset(ESI, 1), 4);
PINSRB(XMM0, MOffset(ESI, 2), 8);
CVTDQ2PS(XMM0, XMM0);
<two unpacks here to sign extend>
MULPS(XMM0, XMM7);
MOVUPS(MOffset(EDI, 0), XMM0);
*/
// ==============================================================================
// Direct
// ==============================================================================
template <class T, bool three>
void Pos_ReadDirect()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(T)DataRead<T>() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(T)DataRead<T>() * posScale;
if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(T)DataRead<T>() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_UByte3() { Pos_ReadDirect<u8, true>(); }
void LOADERDECL Pos_ReadDirect_Byte3() { Pos_ReadDirect<s8, true>(); }
void LOADERDECL Pos_ReadDirect_UShort3() { Pos_ReadDirect<u16, true>(); }
void LOADERDECL Pos_ReadDirect_Short3() { Pos_ReadDirect<s16, true>(); }
void LOADERDECL Pos_ReadDirect_UByte2() { Pos_ReadDirect<u8, false>(); }
void LOADERDECL Pos_ReadDirect_Byte2() { Pos_ReadDirect<s8, false>(); }
void LOADERDECL Pos_ReadDirect_UShort2() { Pos_ReadDirect<u16, false>(); }
void LOADERDECL Pos_ReadDirect_Short2() { Pos_ReadDirect<s16, false>(); }
void LOADERDECL Pos_ReadDirect_Float3()
{
// No need to use floating point here.
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Float2()
{
// No need to use floating point here.
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[2] = 0;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
template<class T, bool three>
inline void Pos_ReadIndex_Byte(int Index)
{
const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]);
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale;
if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
template<class T, bool three>
inline void Pos_ReadIndex_Short(int Index)
{
const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]));
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale;
if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
template<bool three>
void Pos_ReadIndex_Float(int Index)
{
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
if (three)
((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
#if _M_SSE >= 0x301
static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
template<bool three>
void Pos_ReadIndex_Float_SSSE3(int Index)
{
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
const __m128i a = _mm_loadu_si128((__m128i*)pData);
__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
#endif
// Explicitly instantiate these functions to decrease the possibility of
// symbol binding problems when (only) calling them from JIT compiled code.
template void Pos_ReadDirect<u8, true>();
template void Pos_ReadDirect<s8, true>();
template void Pos_ReadDirect<u16, true>();
template void Pos_ReadDirect<s16, true>();
template void Pos_ReadDirect<u8, false>();
template void Pos_ReadDirect<s8, false>();
template void Pos_ReadDirect<u16, false>();
template void Pos_ReadDirect<s16, false>();
template void Pos_ReadIndex_Byte<u8, true>(int Index);
template void Pos_ReadIndex_Byte<s8, true>(int Index);
template void Pos_ReadIndex_Short<u16, true>(int Index);
template void Pos_ReadIndex_Short<s16, true>(int Index);
template void Pos_ReadIndex_Float<true>(int Index);
template void Pos_ReadIndex_Byte<u8, false>(int Index);
template void Pos_ReadIndex_Byte<s8, false>(int Index);
template void Pos_ReadIndex_Short<u16, false>(int Index);
template void Pos_ReadIndex_Short<s16, false>(int Index);
template void Pos_ReadIndex_Float<false>(int Index);
// ==============================================================================
// Index 8
// ==============================================================================
void LOADERDECL Pos_ReadIndex8_UByte3() {Pos_ReadIndex_Byte<u8, true> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Byte3() {Pos_ReadIndex_Byte<s8, true> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short<u16, true> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Short3() {Pos_ReadIndex_Short<s16, true> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float3() {Pos_ReadIndex_Float<true> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UByte2() {Pos_ReadIndex_Byte<u8, false>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Byte2() {Pos_ReadIndex_Byte<s8, false>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short<u16, false>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Short2() {Pos_ReadIndex_Short<s16, false>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float2() {Pos_ReadIndex_Float<false> (DataReadU8());}
// ==============================================================================
// Index 16
// ==============================================================================
void LOADERDECL Pos_ReadIndex16_UByte3() {Pos_ReadIndex_Byte<u8, true> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Byte3() {Pos_ReadIndex_Byte<s8, true> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short<u16, true> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Short3() {Pos_ReadIndex_Short<s16, true> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float3() {Pos_ReadIndex_Float<true> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UByte2() {Pos_ReadIndex_Byte<u8, false>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Byte2() {Pos_ReadIndex_Byte<s8, false>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short<s16, false>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float<false> (DataReadU16());}
#if _M_SSE >= 0x301
void LOADERDECL Pos_ReadIndex8_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false> (DataReadU8());}
void LOADERDECL Pos_ReadIndex16_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false> (DataReadU16());}
#endif
static TPipelineFunction tableReadPosition[4][8][2] = {
{
{NULL, NULL,},
{NULL, NULL,},
{NULL, NULL,},
{NULL, NULL,},
{NULL, NULL,},
},
{
{Pos_ReadDirect_UByte2, Pos_ReadDirect_UByte3,},
{Pos_ReadDirect_Byte2, Pos_ReadDirect_Byte3,},
{Pos_ReadDirect_UShort2, Pos_ReadDirect_UShort3,},
{Pos_ReadDirect_Short2, Pos_ReadDirect_Short3,},
{Pos_ReadDirect_Float2, Pos_ReadDirect_Float3,},
},
{
{Pos_ReadIndex8_UByte2, Pos_ReadIndex8_UByte3,},
{Pos_ReadIndex8_Byte2, Pos_ReadIndex8_Byte3,},
{Pos_ReadIndex8_UShort2, Pos_ReadIndex8_UShort3,},
{Pos_ReadIndex8_Short2, Pos_ReadIndex8_Short3,},
{Pos_ReadIndex8_Float2, Pos_ReadIndex8_Float3,},
},
{
{Pos_ReadIndex16_UByte2, Pos_ReadIndex16_UByte3,},
{Pos_ReadIndex16_Byte2, Pos_ReadIndex16_Byte3,},
{Pos_ReadIndex16_UShort2, Pos_ReadIndex16_UShort3,},
{Pos_ReadIndex16_Short2, Pos_ReadIndex16_Short3,},
{Pos_ReadIndex16_Float2, Pos_ReadIndex16_Float3,},
},
};
static int tableReadPositionVertexSize[4][8][2] = {
{
{0, 0,},
{0, 0,},
{0, 0,},
{0, 0,},
{0, 0,},
},
{
{2, 3,},
{2, 3,},
{4, 6,},
{4, 6,},
{8, 12,},
},
{
{1, 1,},
{1, 1,},
{1, 1,},
{1, 1,},
{1, 1,},
},
{
{2, 2,},
{2, 2,},
{2, 2,},
{2, 2,},
{2, 2,},
},
};
void VertexLoader_Position::Init(void) {
#if _M_SSE >= 0x301
if (cpu_info.bSSSE3) {
tableReadPosition[2][4][0] = Pos_ReadIndex8_Float2_SSSE3;
tableReadPosition[2][4][1] = Pos_ReadIndex8_Float3_SSSE3;
tableReadPosition[3][4][0] = Pos_ReadIndex16_Float2_SSSE3;
tableReadPosition[3][4][1] = Pos_ReadIndex16_Float3_SSSE3;
}
#endif
}
unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements) {
return tableReadPositionVertexSize[_type][_format][_elements];
}
TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements) {
return tableReadPosition[_type][_format][_elements];
}