41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.h"
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#include <memory>
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#include "Common/Common.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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namespace ControllerEmu
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{
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IMUAccelerometer::IMUAccelerometer(std::string name, std::string ui_name)
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: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUAccelerometer)
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{
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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}
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std::optional<IMUAccelerometer::StateData> IMUAccelerometer::GetState() const
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{
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if (controls[0]->control_ref->BoundCount() == 0)
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return std::nullopt;
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StateData state;
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state.x = (controls[2]->control_ref->State() - controls[3]->control_ref->State());
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state.y = (controls[5]->control_ref->State() - controls[4]->control_ref->State());
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state.z = (controls[0]->control_ref->State() - controls[1]->control_ref->State());
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return state;
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}
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} // namespace ControllerEmu
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