72 lines
1.3 KiB
Python
72 lines
1.3 KiB
Python
# -*- python -*-
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Import('env')
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# can we import path in one place?
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import sys
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sys.path.append(env['base_dir']+'SconsTests')
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import utils
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import platform
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name = "Plugin_VideoSoftware"
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files = [
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'BPMemLoader.cpp',
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'Clipper.cpp',
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'CommandProcessor.cpp',
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'CPMemLoader.cpp',
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'DebugUtil.cpp',
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'EfbCopy.cpp',
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'EfbInterface.cpp',
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'GLUtil.cpp',
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'HwRasterizer.cpp',
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'main.cpp',
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'OpcodeDecoder.cpp',
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'PixelEngine.cpp',
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'Rasterizer.cpp',
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'RasterFont.cpp',
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'Renderer.cpp',
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'SetupUnit.cpp',
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'Statistics.cpp',
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'Tev.cpp',
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'TextureEncoder.cpp',
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'TextureSampler.cpp',
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'TransformUnit.cpp',
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'VertexFormatConverter.cpp',
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'VertexLoader.cpp',
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'VideoConfig.cpp',
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'XFMemLoader.cpp',
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]
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linkFlags = [
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]
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libs = [
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'videocommon', 'SOIL', 'common'
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]
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gfxenv = env.Clone()
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if sys.platform == 'win32':
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files += [ 'Win32.cpp' ]
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if sys.platform == 'darwin':
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files += [ 'cocoaGL.m', ]
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if sys.platform == 'win32':
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files += [
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'Win32.cpp'
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]
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libs += [
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env['base_dir'] + '/Externals/Cg/'
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]
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gfxenv['CPPPATH'] += libs
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# Sanity check
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if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
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files,
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LIBS = libs + gfxenv['LIBS']
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)
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