dolphin/Externals/wxWidgets3/src/common/appbase.cpp

1313 lines
36 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/common/appbase.cpp
// Purpose: implements wxAppConsoleBase class
// Author: Vadim Zeitlin
// Modified by:
// Created: 19.06.2003 (extracted from common/appcmn.cpp)
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#ifdef __WINDOWS__
#include "wx/msw/wrapwin.h" // includes windows.h for MessageBox()
#endif
#include "wx/list.h"
#include "wx/app.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/utils.h"
#include "wx/wxcrtvararg.h"
#endif //WX_PRECOMP
#include "wx/apptrait.h"
#include "wx/cmdline.h"
#include "wx/confbase.h"
#include "wx/evtloop.h"
#include "wx/filename.h"
#include "wx/msgout.h"
#include "wx/scopedptr.h"
#include "wx/sysopt.h"
#include "wx/tokenzr.h"
#include "wx/thread.h"
#if wxUSE_STL
#if wxUSE_EXCEPTIONS
#include <exception>
#include <typeinfo>
#endif
#if wxUSE_INTL
#include <locale>
#endif
#endif // wxUSE_STL
#if !defined(__WINDOWS__) || defined(__WXMICROWIN__)
#include <signal.h> // for SIGTRAP used by wxTrap()
#endif //Win/Unix
#include <locale.h>
#if wxUSE_FONTMAP
#include "wx/fontmap.h"
#endif // wxUSE_FONTMAP
#if wxDEBUG_LEVEL
#if wxUSE_STACKWALKER
#include "wx/stackwalk.h"
#ifdef __WINDOWS__
#include "wx/msw/debughlp.h"
#endif
#endif // wxUSE_STACKWALKER
#include "wx/recguard.h"
#endif // wxDEBUG_LEVEL
// wxABI_VERSION can be defined when compiling applications but it should be
// left undefined when compiling the library itself, it is then set to its
// default value in version.h
#if wxABI_VERSION != wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + 99
#error "wxABI_VERSION should not be defined when compiling the library"
#endif
// ----------------------------------------------------------------------------
// private functions prototypes
// ----------------------------------------------------------------------------
#if wxDEBUG_LEVEL
// really just show the assert dialog
static bool DoShowAssertDialog(const wxString& msg);
// prepare for showing the assert dialog, use the given traits or
// DoShowAssertDialog() as last fallback to really show it
static
void ShowAssertDialog(const wxString& file,
int line,
const wxString& func,
const wxString& cond,
const wxString& msg,
wxAppTraits *traits = NULL);
#endif // wxDEBUG_LEVEL
#ifdef __WXDEBUG__
// turn on the trace masks specified in the env variable WXTRACE
static void LINKAGEMODE SetTraceMasks();
#endif // __WXDEBUG__
// ----------------------------------------------------------------------------
// global vars
// ----------------------------------------------------------------------------
wxAppConsole *wxAppConsoleBase::ms_appInstance = NULL;
wxAppInitializerFunction wxAppConsoleBase::ms_appInitFn = NULL;
wxSocketManager *wxAppTraitsBase::ms_manager = NULL;
WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// wxEventLoopPtr
// ----------------------------------------------------------------------------
// this defines wxEventLoopPtr
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopBase)
// ============================================================================
// wxAppConsoleBase implementation
// ============================================================================
// ----------------------------------------------------------------------------
// ctor/dtor
// ----------------------------------------------------------------------------
wxAppConsoleBase::wxAppConsoleBase()
{
m_traits = NULL;
m_mainLoop = NULL;
m_bDoPendingEventProcessing = true;
ms_appInstance = static_cast<wxAppConsole *>(this);
#ifdef __WXDEBUG__
SetTraceMasks();
#if wxUSE_UNICODE
// In unicode mode the SetTraceMasks call can cause an apptraits to be
// created, but since we are still in the constructor the wrong kind will
// be created for GUI apps. Destroy it so it can be created again later.
wxDELETE(m_traits);
#endif
#endif
wxEvtHandler::AddFilter(this);
}
wxAppConsoleBase::~wxAppConsoleBase()
{
wxEvtHandler::RemoveFilter(this);
// we're being destroyed and using this object from now on may not work or
// even crash so don't leave dangling pointers to it
ms_appInstance = NULL;
delete m_traits;
}
// ----------------------------------------------------------------------------
// initialization/cleanup
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::Initialize(int& WXUNUSED(argc), wxChar **WXUNUSED(argv))
{
#if defined(__WINDOWS__) && !defined(__WXWINCE__)
SetErrorMode(SEM_FAILCRITICALERRORS|SEM_NOOPENFILEERRORBOX);
#endif
return true;
}
wxString wxAppConsoleBase::GetAppName() const
{
wxString name = m_appName;
if ( name.empty() )
{
if ( argv )
{
// the application name is, by default, the name of its executable file
wxFileName::SplitPath(argv[0], NULL, &name, NULL);
}
}
return name;
}
wxString wxAppConsoleBase::GetAppDisplayName() const
{
// use the explicitly provided display name, if any
if ( !m_appDisplayName.empty() )
return m_appDisplayName;
// if the application name was explicitly set, use it as is as capitalizing
// it won't always produce good results
if ( !m_appName.empty() )
return m_appName;
// if neither is set, use the capitalized version of the program file as
// it's the most reasonable default
return GetAppName().Capitalize();
}
wxEventLoopBase *wxAppConsoleBase::CreateMainLoop()
{
return GetTraits()->CreateEventLoop();
}
void wxAppConsoleBase::CleanUp()
{
wxDELETE(m_mainLoop);
}
// ----------------------------------------------------------------------------
// OnXXX() callbacks
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::OnInit()
{
#if wxUSE_CMDLINE_PARSER
wxCmdLineParser parser(argc, argv);
OnInitCmdLine(parser);
bool cont;
switch ( parser.Parse(false /* don't show usage */) )
{
case -1:
cont = OnCmdLineHelp(parser);
break;
case 0:
cont = OnCmdLineParsed(parser);
break;
default:
cont = OnCmdLineError(parser);
break;
}
if ( !cont )
return false;
#endif // wxUSE_CMDLINE_PARSER
return true;
}
int wxAppConsoleBase::OnRun()
{
return MainLoop();
}
void wxAppConsoleBase::OnLaunched()
{
}
int wxAppConsoleBase::OnExit()
{
#if wxUSE_CONFIG
// delete the config object if any (don't use Get() here, but Set()
// because Get() could create a new config object)
delete wxConfigBase::Set(NULL);
#endif // wxUSE_CONFIG
return 0;
}
void wxAppConsoleBase::Exit()
{
if (m_mainLoop != NULL)
ExitMainLoop();
else
exit(-1);
}
// ----------------------------------------------------------------------------
// traits stuff
// ----------------------------------------------------------------------------
wxAppTraits *wxAppConsoleBase::CreateTraits()
{
return new wxConsoleAppTraits;
}
wxAppTraits *wxAppConsoleBase::GetTraits()
{
// FIXME-MT: protect this with a CS?
if ( !m_traits )
{
m_traits = CreateTraits();
wxASSERT_MSG( m_traits, wxT("wxApp::CreateTraits() failed?") );
}
return m_traits;
}
/* static */
wxAppTraits *wxAppConsoleBase::GetTraitsIfExists()
{
wxAppConsole * const app = GetInstance();
return app ? app->GetTraits() : NULL;
}
/* static */
wxAppTraits& wxAppConsoleBase::GetValidTraits()
{
static wxConsoleAppTraits s_traitsConsole;
wxAppTraits* const traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
return traits ? *traits : s_traitsConsole;
}
// ----------------------------------------------------------------------------
// wxEventLoop redirection
// ----------------------------------------------------------------------------
int wxAppConsoleBase::MainLoop()
{
wxEventLoopBaseTiedPtr mainLoop(&m_mainLoop, CreateMainLoop());
if (wxTheApp)
wxTheApp->OnLaunched();
return m_mainLoop ? m_mainLoop->Run() : -1;
}
void wxAppConsoleBase::ExitMainLoop()
{
// we should exit from the main event loop, not just any currently active
// (e.g. modal dialog) event loop
if ( m_mainLoop && m_mainLoop->IsRunning() )
{
m_mainLoop->Exit(0);
}
}
bool wxAppConsoleBase::Pending()
{
// use the currently active message loop here, not m_mainLoop, because if
// we're showing a modal dialog (with its own event loop) currently the
// main event loop is not running anyhow
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
return loop && loop->Pending();
}
bool wxAppConsoleBase::Dispatch()
{
// see comment in Pending()
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
return loop && loop->Dispatch();
}
bool wxAppConsoleBase::Yield(bool onlyIfNeeded)
{
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
if ( loop )
return loop->Yield(onlyIfNeeded);
wxScopedPtr<wxEventLoopBase> tmpLoop(CreateMainLoop());
return tmpLoop->Yield(onlyIfNeeded);
}
void wxAppConsoleBase::WakeUpIdle()
{
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
if ( loop )
loop->WakeUp();
}
bool wxAppConsoleBase::ProcessIdle()
{
// synthesize an idle event and check if more of them are needed
wxIdleEvent event;
event.SetEventObject(this);
ProcessEvent(event);
#if wxUSE_LOG
// flush the logged messages if any (do this after processing the events
// which could have logged new messages)
wxLog::FlushActive();
#endif
// Garbage collect all objects previously scheduled for destruction.
DeletePendingObjects();
return event.MoreRequested();
}
bool wxAppConsoleBase::UsesEventLoop() const
{
// in console applications we don't know whether we're going to have an
// event loop so assume we won't -- unless we already have one running
return wxEventLoopBase::GetActive() != NULL;
}
// ----------------------------------------------------------------------------
// events
// ----------------------------------------------------------------------------
/* static */
bool wxAppConsoleBase::IsMainLoopRunning()
{
const wxAppConsole * const app = GetInstance();
return app && app->m_mainLoop != NULL;
}
int wxAppConsoleBase::FilterEvent(wxEvent& WXUNUSED(event))
{
// process the events normally by default
return Event_Skip;
}
void wxAppConsoleBase::DelayPendingEventHandler(wxEvtHandler* toDelay)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
// move the handler from the list of handlers with processable pending events
// to the list of handlers with pending events which needs to be processed later
m_handlersWithPendingEvents.Remove(toDelay);
if (m_handlersWithPendingDelayedEvents.Index(toDelay) == wxNOT_FOUND)
m_handlersWithPendingDelayedEvents.Add(toDelay);
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxAppConsoleBase::RemovePendingEventHandler(wxEvtHandler* toRemove)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
if (m_handlersWithPendingEvents.Index(toRemove) != wxNOT_FOUND)
{
m_handlersWithPendingEvents.Remove(toRemove);
// check that the handler was present only once in the list
wxASSERT_MSG( m_handlersWithPendingEvents.Index(toRemove) == wxNOT_FOUND,
"Handler occurs twice in the m_handlersWithPendingEvents list!" );
}
//else: it wasn't in this list at all, it's ok
if (m_handlersWithPendingDelayedEvents.Index(toRemove) != wxNOT_FOUND)
{
m_handlersWithPendingDelayedEvents.Remove(toRemove);
// check that the handler was present only once in the list
wxASSERT_MSG( m_handlersWithPendingDelayedEvents.Index(toRemove) == wxNOT_FOUND,
"Handler occurs twice in m_handlersWithPendingDelayedEvents list!" );
}
//else: it wasn't in this list at all, it's ok
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
void wxAppConsoleBase::AppendPendingEventHandler(wxEvtHandler* toAppend)
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
if ( m_handlersWithPendingEvents.Index(toAppend) == wxNOT_FOUND )
m_handlersWithPendingEvents.Add(toAppend);
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
bool wxAppConsoleBase::HasPendingEvents() const
{
wxENTER_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
bool has = !m_handlersWithPendingEvents.IsEmpty();
wxLEAVE_CRIT_SECT(const_cast<wxAppConsoleBase*>(this)->m_handlersWithPendingEventsLocker);
return has;
}
void wxAppConsoleBase::SuspendProcessingOfPendingEvents()
{
m_bDoPendingEventProcessing = false;
}
void wxAppConsoleBase::ResumeProcessingOfPendingEvents()
{
m_bDoPendingEventProcessing = true;
}
void wxAppConsoleBase::ProcessPendingEvents()
{
if ( m_bDoPendingEventProcessing )
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
"this helper list should be empty" );
// iterate until the list becomes empty: the handlers remove themselves
// from it when they don't have any more pending events
while (!m_handlersWithPendingEvents.IsEmpty())
{
// In ProcessPendingEvents(), new handlers might be added
// and we can safely leave the critical section here.
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
// NOTE: we always call ProcessPendingEvents() on the first event handler
// with pending events because handlers auto-remove themselves
// from this list (see RemovePendingEventHandler) if they have no
// more pending events.
m_handlersWithPendingEvents[0]->ProcessPendingEvents();
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
// now the wxHandlersWithPendingEvents is surely empty; however some event
// handlers may have moved themselves into wxHandlersWithPendingDelayedEvents
// because of a selective wxYield call in progress.
// Now we need to move them back to wxHandlersWithPendingEvents so the next
// call to this function has the chance of processing them:
if (!m_handlersWithPendingDelayedEvents.IsEmpty())
{
WX_APPEND_ARRAY(m_handlersWithPendingEvents, m_handlersWithPendingDelayedEvents);
m_handlersWithPendingDelayedEvents.Clear();
}
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
}
void wxAppConsoleBase::DeletePendingEvents()
{
wxENTER_CRIT_SECT(m_handlersWithPendingEventsLocker);
wxCHECK_RET( m_handlersWithPendingDelayedEvents.IsEmpty(),
"this helper list should be empty" );
for (unsigned int i=0; i<m_handlersWithPendingEvents.GetCount(); i++)
m_handlersWithPendingEvents[i]->DeletePendingEvents();
m_handlersWithPendingEvents.Clear();
wxLEAVE_CRIT_SECT(m_handlersWithPendingEventsLocker);
}
// ----------------------------------------------------------------------------
// delayed objects destruction
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::IsScheduledForDestruction(wxObject *object) const
{
return wxPendingDelete.Member(object);
}
void wxAppConsoleBase::ScheduleForDestruction(wxObject *object)
{
if ( !UsesEventLoop() )
{
// we won't be able to delete it later so do it right now
delete object;
return;
}
//else: we either already have or will soon start an event loop
if ( !wxPendingDelete.Member(object) )
wxPendingDelete.Append(object);
}
void wxAppConsoleBase::DeletePendingObjects()
{
wxList::compatibility_iterator node = wxPendingDelete.GetFirst();
while (node)
{
wxObject *obj = node->GetData();
// remove it from the list first so that if we get back here somehow
// during the object deletion (e.g. wxYield called from its dtor) we
// wouldn't try to delete it the second time
if ( wxPendingDelete.Member(obj) )
wxPendingDelete.Erase(node);
delete obj;
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
node = wxPendingDelete.GetFirst();
}
}
// ----------------------------------------------------------------------------
// exception handling
// ----------------------------------------------------------------------------
#if wxUSE_EXCEPTIONS
void
wxAppConsoleBase::HandleEvent(wxEvtHandler *handler,
wxEventFunction func,
wxEvent& event) const
{
// by default, simply call the handler
(handler->*func)(event);
}
void wxAppConsoleBase::CallEventHandler(wxEvtHandler *handler,
wxEventFunctor& functor,
wxEvent& event) const
{
// If the functor holds a method then, for backward compatibility, call
// HandleEvent():
wxEventFunction eventFunction = functor.GetEvtMethod();
if ( eventFunction )
HandleEvent(handler, eventFunction, event);
else
functor(handler, event);
}
void wxAppConsoleBase::OnUnhandledException()
{
#ifdef __WXDEBUG__
// we're called from an exception handler so we can re-throw the exception
// to recover its type
wxString what;
try
{
throw;
}
#if wxUSE_STL
catch ( std::exception& e )
{
what.Printf("std::exception of type \"%s\", what() = \"%s\"",
typeid(e).name(), e.what());
}
#endif // wxUSE_STL
catch ( ... )
{
what = "unknown exception";
}
wxMessageOutputBest().Printf(
"*** Caught unhandled %s; terminating\n", what
);
#endif // __WXDEBUG__
}
// ----------------------------------------------------------------------------
// exceptions support
// ----------------------------------------------------------------------------
bool wxAppConsoleBase::OnExceptionInMainLoop()
{
throw;
// some compilers are too stupid to know that we never return after throw
#if defined(__DMC__) || (defined(_MSC_VER) && _MSC_VER < 1200)
return false;
#endif
}
#endif // wxUSE_EXCEPTIONS
// ----------------------------------------------------------------------------
// cmd line parsing
// ----------------------------------------------------------------------------
#if wxUSE_CMDLINE_PARSER
#define OPTION_VERBOSE "verbose"
void wxAppConsoleBase::OnInitCmdLine(wxCmdLineParser& parser)
{
// the standard command line options
static const wxCmdLineEntryDesc cmdLineDesc[] =
{
{
wxCMD_LINE_SWITCH,
"h",
"help",
gettext_noop("show this help message"),
wxCMD_LINE_VAL_NONE,
wxCMD_LINE_OPTION_HELP
},
#if wxUSE_LOG
{
wxCMD_LINE_SWITCH,
NULL,
OPTION_VERBOSE,
gettext_noop("generate verbose log messages"),
wxCMD_LINE_VAL_NONE,
0x0
},
#endif // wxUSE_LOG
// terminator
wxCMD_LINE_DESC_END
};
parser.SetDesc(cmdLineDesc);
}
bool wxAppConsoleBase::OnCmdLineParsed(wxCmdLineParser& parser)
{
#if wxUSE_LOG
if ( parser.Found(OPTION_VERBOSE) )
{
wxLog::SetVerbose(true);
}
#else
wxUnusedVar(parser);
#endif // wxUSE_LOG
return true;
}
bool wxAppConsoleBase::OnCmdLineHelp(wxCmdLineParser& parser)
{
parser.Usage();
return false;
}
bool wxAppConsoleBase::OnCmdLineError(wxCmdLineParser& parser)
{
parser.Usage();
return false;
}
#endif // wxUSE_CMDLINE_PARSER
// ----------------------------------------------------------------------------
// debugging support
// ----------------------------------------------------------------------------
/* static */
bool wxAppConsoleBase::CheckBuildOptions(const char *optionsSignature,
const char *componentName)
{
#if 0 // can't use wxLogTrace, not up and running yet
printf("checking build options object '%s' (ptr %p) in '%s'\n",
optionsSignature, optionsSignature, componentName);
#endif
if ( strcmp(optionsSignature, WX_BUILD_OPTIONS_SIGNATURE) != 0 )
{
wxString lib = wxString::FromAscii(WX_BUILD_OPTIONS_SIGNATURE);
wxString prog = wxString::FromAscii(optionsSignature);
wxString progName = wxString::FromAscii(componentName);
wxString msg;
msg.Printf(wxT("Mismatch between the program and library build versions detected.\nThe library used %s,\nand %s used %s."),
lib.c_str(), progName.c_str(), prog.c_str());
wxLogFatalError(msg.c_str());
// normally wxLogFatalError doesn't return
return false;
}
return true;
}
void wxAppConsoleBase::OnAssertFailure(const wxChar *file,
int line,
const wxChar *func,
const wxChar *cond,
const wxChar *msg)
{
#if wxDEBUG_LEVEL
ShowAssertDialog(file, line, func, cond, msg, GetTraits());
#else
// this function is still present even in debug level 0 build for ABI
// compatibility reasons but is never called there and so can simply do
// nothing in it
wxUnusedVar(file);
wxUnusedVar(line);
wxUnusedVar(func);
wxUnusedVar(cond);
wxUnusedVar(msg);
#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
}
void wxAppConsoleBase::OnAssert(const wxChar *file,
int line,
const wxChar *cond,
const wxChar *msg)
{
OnAssertFailure(file, line, NULL, cond, msg);
}
// ----------------------------------------------------------------------------
// Miscellaneous other methods
// ----------------------------------------------------------------------------
void wxAppConsoleBase::SetCLocale()
{
// We want to use the user locale by default in GUI applications in order
// to show the numbers, dates &c in the familiar format -- and also accept
// this format on input (especially important for decimal comma/dot).
wxSetlocale(LC_ALL, "");
}
// ============================================================================
// other classes implementations
// ============================================================================
// ----------------------------------------------------------------------------
// wxConsoleAppTraitsBase
// ----------------------------------------------------------------------------
#if wxUSE_LOG
wxLog *wxConsoleAppTraitsBase::CreateLogTarget()
{
return new wxLogStderr;
}
#endif // wxUSE_LOG
wxMessageOutput *wxConsoleAppTraitsBase::CreateMessageOutput()
{
return new wxMessageOutputStderr;
}
#if wxUSE_FONTMAP
wxFontMapper *wxConsoleAppTraitsBase::CreateFontMapper()
{
return (wxFontMapper *)new wxFontMapperBase;
}
#endif // wxUSE_FONTMAP
wxRendererNative *wxConsoleAppTraitsBase::CreateRenderer()
{
// console applications don't use renderers
return NULL;
}
bool wxConsoleAppTraitsBase::ShowAssertDialog(const wxString& msg)
{
return wxAppTraitsBase::ShowAssertDialog(msg);
}
bool wxConsoleAppTraitsBase::HasStderr()
{
// console applications always have stderr, even under Mac/Windows
return true;
}
// ----------------------------------------------------------------------------
// wxAppTraits
// ----------------------------------------------------------------------------
#if wxUSE_THREADS
void wxMutexGuiEnterImpl();
void wxMutexGuiLeaveImpl();
void wxAppTraitsBase::MutexGuiEnter()
{
wxMutexGuiEnterImpl();
}
void wxAppTraitsBase::MutexGuiLeave()
{
wxMutexGuiLeaveImpl();
}
void WXDLLIMPEXP_BASE wxMutexGuiEnter()
{
wxAppTraits * const traits = wxAppConsoleBase::GetTraitsIfExists();
if ( traits )
traits->MutexGuiEnter();
}
void WXDLLIMPEXP_BASE wxMutexGuiLeave()
{
wxAppTraits * const traits = wxAppConsoleBase::GetTraitsIfExists();
if ( traits )
traits->MutexGuiLeave();
}
#endif // wxUSE_THREADS
bool wxAppTraitsBase::ShowAssertDialog(const wxString& msgOriginal)
{
#if wxDEBUG_LEVEL
wxString msg;
#if wxUSE_STACKWALKER
const wxString stackTrace = GetAssertStackTrace();
if ( !stackTrace.empty() )
{
msg << wxT("\n\nCall stack:\n") << stackTrace;
wxMessageOutputDebug().Output(msg);
}
#endif // wxUSE_STACKWALKER
return DoShowAssertDialog(msgOriginal + msg);
#else // !wxDEBUG_LEVEL
wxUnusedVar(msgOriginal);
return false;
#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
}
#if wxUSE_STACKWALKER
wxString wxAppTraitsBase::GetAssertStackTrace()
{
#if wxDEBUG_LEVEL
#if !defined(__WINDOWS__)
// on Unix stack frame generation may take some time, depending on the
// size of the executable mainly... warn the user that we are working
wxFprintf(stderr, "Collecting stack trace information, please wait...");
fflush(stderr);
#endif // !__WINDOWS__
wxString stackTrace;
class StackDump : public wxStackWalker
{
public:
StackDump() { }
const wxString& GetStackTrace() const { return m_stackTrace; }
protected:
virtual void OnStackFrame(const wxStackFrame& frame)
{
m_stackTrace << wxString::Format
(
wxT("[%02d] "),
wx_truncate_cast(int, frame.GetLevel())
);
wxString name = frame.GetName();
if ( !name.empty() )
{
m_stackTrace << wxString::Format(wxT("%-40s"), name.c_str());
}
else
{
m_stackTrace << wxString::Format(wxT("%p"), frame.GetAddress());
}
if ( frame.HasSourceLocation() )
{
m_stackTrace << wxT('\t')
<< frame.GetFileName()
<< wxT(':')
<< frame.GetLine();
}
m_stackTrace << wxT('\n');
}
private:
wxString m_stackTrace;
};
// don't show more than maxLines or we could get a dialog too tall to be
// shown on screen: 20 should be ok everywhere as even with 15 pixel high
// characters it is still only 300 pixels...
static const int maxLines = 20;
StackDump dump;
dump.Walk(8, maxLines); // 8 is chosen to hide all OnAssert() calls
stackTrace = dump.GetStackTrace();
const int count = stackTrace.Freq(wxT('\n'));
for ( int i = 0; i < count - maxLines; i++ )
stackTrace = stackTrace.BeforeLast(wxT('\n'));
return stackTrace;
#else // !wxDEBUG_LEVEL
// this function is still present for ABI-compatibility even in debug level
// 0 build but is not used there and so can simply do nothing
return wxString();
#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
}
#endif // wxUSE_STACKWALKER
// ============================================================================
// global functions implementation
// ============================================================================
void wxExit()
{
if ( wxTheApp )
{
wxTheApp->Exit();
}
else
{
// what else can we do?
exit(-1);
}
}
void wxWakeUpIdle()
{
if ( wxTheApp )
{
wxTheApp->WakeUpIdle();
}
//else: do nothing, what can we do?
}
// wxASSERT() helper
bool wxAssertIsEqual(int x, int y)
{
return x == y;
}
void wxAbort()
{
#ifdef __WXWINCE__
ExitThread(3);
#else
abort();
#endif
}
#if wxDEBUG_LEVEL
// break into the debugger
#ifndef wxTrap
void wxTrap()
{
#if defined(__WINDOWS__) && !defined(__WXMICROWIN__)
DebugBreak();
#elif defined(_MSL_USING_MW_C_HEADERS) && _MSL_USING_MW_C_HEADERS
Debugger();
#elif defined(__UNIX__)
raise(SIGTRAP);
#else
// TODO
#endif // Win/Unix
}
#endif // wxTrap already defined as a macro
// default assert handler
static void
wxDefaultAssertHandler(const wxString& file,
int line,
const wxString& func,
const wxString& cond,
const wxString& msg)
{
// If this option is set, we should abort immediately when assert happens.
if ( wxSystemOptions::GetOptionInt("exit-on-assert") )
wxAbort();
// FIXME MT-unsafe
static int s_bInAssert = 0;
wxRecursionGuard guard(s_bInAssert);
if ( guard.IsInside() )
{
// can't use assert here to avoid infinite loops, so just trap
wxTrap();
return;
}
if ( !wxTheApp )
{
// by default, show the assert dialog box -- we can't customize this
// behaviour
ShowAssertDialog(file, line, func, cond, msg);
}
else
{
// let the app process it as it wants
// FIXME-UTF8: use wc_str(), not c_str(), when ANSI build is removed
wxTheApp->OnAssertFailure(file.c_str(), line, func.c_str(),
cond.c_str(), msg.c_str());
}
}
wxAssertHandler_t wxTheAssertHandler = wxDefaultAssertHandler;
void wxSetDefaultAssertHandler()
{
wxTheAssertHandler = wxDefaultAssertHandler;
}
void wxOnAssert(const wxString& file,
int line,
const wxString& func,
const wxString& cond,
const wxString& msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
void wxOnAssert(const wxString& file,
int line,
const wxString& func,
const wxString& cond)
{
wxTheAssertHandler(file, line, func, cond, wxString());
}
void wxOnAssert(const wxChar *file,
int line,
const char *func,
const wxChar *cond,
const wxChar *msg)
{
// this is the backwards-compatible version (unless we don't use Unicode)
// so it could be called directly from the user code and this might happen
// even when wxTheAssertHandler is NULL
#if wxUSE_UNICODE
if ( wxTheAssertHandler )
#endif // wxUSE_UNICODE
wxTheAssertHandler(file, line, func, cond, msg);
}
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond,
const wxString& msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond,
const wxCStrData& msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
#if wxUSE_UNICODE
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond)
{
wxTheAssertHandler(file, line, func, cond, wxString());
}
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond,
const char *msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
void wxOnAssert(const char *file,
int line,
const char *func,
const char *cond,
const wxChar *msg)
{
wxTheAssertHandler(file, line, func, cond, msg);
}
#endif // wxUSE_UNICODE
#endif // wxDEBUG_LEVEL
// ============================================================================
// private functions implementation
// ============================================================================
#ifdef __WXDEBUG__
static void LINKAGEMODE SetTraceMasks()
{
#if wxUSE_LOG
wxString mask;
if ( wxGetEnv(wxT("WXTRACE"), &mask) )
{
wxStringTokenizer tkn(mask, wxT(",;:"));
while ( tkn.HasMoreTokens() )
wxLog::AddTraceMask(tkn.GetNextToken());
}
#endif // wxUSE_LOG
}
#endif // __WXDEBUG__
#if wxDEBUG_LEVEL
bool wxTrapInAssert = false;
static
bool DoShowAssertDialog(const wxString& msg)
{
// under Windows we can show the dialog even in the console mode
#if defined(__WINDOWS__) && !defined(__WXMICROWIN__)
wxString msgDlg(msg);
// this message is intentionally not translated -- it is for developers
// only -- and the less code we use here, less is the danger of recursively
// asserting and dying
msgDlg += wxT("\nDo you want to stop the program?\n")
wxT("You can also choose [Cancel] to suppress ")
wxT("further warnings.");
switch ( ::MessageBox(NULL, msgDlg.t_str(), wxT("wxWidgets Debug Alert"),
MB_YESNOCANCEL | MB_ICONSTOP ) )
{
case IDYES:
// If we called wxTrap() directly from here, the programmer would
// see this function and a few more calls between his own code and
// it in the stack trace which would be perfectly useless and often
// confusing. So instead just set the flag here and let the macros
// defined in wx/debug.h call wxTrap() themselves, this ensures
// that the debugger will show the line in the user code containing
// the failing assert.
wxTrapInAssert = true;
break;
case IDCANCEL:
// stop the asserts
return true;
//case IDNO: nothing to do
}
#else // !__WINDOWS__
wxUnusedVar(msg);
#endif // __WINDOWS__/!__WINDOWS__
// continue with the asserts by default
return false;
}
// show the standard assert dialog
static
void ShowAssertDialog(const wxString& file,
int line,
const wxString& func,
const wxString& cond,
const wxString& msgUser,
wxAppTraits *traits)
{
// this variable can be set to true to suppress "assert failure" messages
static bool s_bNoAsserts = false;
wxString msg;
msg.reserve(2048);
// make life easier for people using VC++ IDE by using this format: like
// this, clicking on the message will take us immediately to the place of
// the failed assert
msg.Printf(wxT("%s(%d): assert \"%s\" failed"), file, line, cond);
// add the function name, if any
if ( !func.empty() )
msg << wxT(" in ") << func << wxT("()");
// and the message itself
if ( !msgUser.empty() )
{
msg << wxT(": ") << msgUser;
}
else // no message given
{
msg << wxT('.');
}
#if wxUSE_THREADS
// if we are not in the main thread, output the assert directly and trap
// since dialogs cannot be displayed
if ( !wxThread::IsMain() )
{
msg += wxString::Format(" [in thread %lx]", wxThread::GetCurrentId());
}
#endif // wxUSE_THREADS
// log the assert in any case
wxMessageOutputDebug().Output(msg);
if ( !s_bNoAsserts )
{
if ( traits )
{
// delegate showing assert dialog (if possible) to that class
s_bNoAsserts = traits->ShowAssertDialog(msg);
}
else // no traits object
{
// fall back to the function of last resort
s_bNoAsserts = DoShowAssertDialog(msg);
}
}
}
#endif // wxDEBUG_LEVEL