dolphin/Data/Sys/Shaders/stereoscopic.glsl

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489 B
GLSL

// Omega's 3D Stereoscopic filtering
// TODO: Need depth info!
void main()
{
// Source Color
float4 c0 = Sample();
const int sep = 5;
float red = c0.r;
float green = c0.g;
float blue = c0.b;
// Left Eye (Red)
float4 c1 = SampleOffset(int2(sep, 0));
red = max(c0.r, c1.r);
// Right Eye (Cyan)
float4 c2 = SampleOffset(int2(-sep, 0));
float cyan = (c2.g + c2.b) / 2.0;
green = max(c0.g, cyan);
blue = max(c0.b, cyan);
SetOutput(float4(red, green, blue, c0.a));
}