1062 lines
30 KiB
C++
1062 lines
30 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Project description
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
// Name: nJoy
|
|
// Description: A Dolphin Compatible Input Plugin
|
|
//
|
|
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
|
// Site: www.multigesture.net
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Licensetype: GNU General Public License (GPL)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
//
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
//
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "nJoy.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Variables
|
|
// ¯¯¯¯¯¯¯¯¯
|
|
|
|
FILE *pFile;
|
|
CONTROLLER_INFO *joyinfo = 0;
|
|
CONTROLLER_STATE joystate[4];
|
|
CONTROLLER_MAPPING joysticks[4];
|
|
bool emulator_running = FALSE;
|
|
|
|
// TODO: fix this dirty hack to stop missing symbols
|
|
void __Log(int log, const char *format, ...) {}
|
|
void __Logv(int log, int v, const char *format, ...) {}
|
|
|
|
// Handle to window
|
|
HWND m_hWnd;
|
|
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
bool g_rumbleEnable = FALSE;
|
|
#endif
|
|
|
|
// Rumble in windows
|
|
#ifdef _WIN32
|
|
HINSTANCE nJoy_hInst = NULL;
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
LPDIRECTINPUT8 g_pDI = NULL;
|
|
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
|
|
LPDIRECTINPUTEFFECT g_pEffect = NULL;
|
|
|
|
DWORD g_dwNumForceFeedbackAxis = 0;
|
|
INT g_nXForce = 0;
|
|
INT g_nYForce = 0;
|
|
|
|
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
|
|
|
HRESULT InitDirectInput(HWND hDlg);
|
|
VOID FreeDirectInput();
|
|
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
|
|
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
|
|
HRESULT SetDeviceForcesXY();
|
|
#endif
|
|
|
|
#elif defined(__linux__)
|
|
int fd;
|
|
char device_file_name[64];
|
|
struct ff_effect effect;
|
|
bool CanRumble = false;
|
|
#endif
|
|
#ifdef _WIN32
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// wxWidgets
|
|
// ¯¯¯¯¯¯¯¯¯
|
|
class wxDLLApp : public wxApp
|
|
{
|
|
bool OnInit()
|
|
{
|
|
return true;
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
|
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// DllMain
|
|
// ¯¯¯¯¯¯¯
|
|
|
|
BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle
|
|
DWORD dwReason, // reason called
|
|
LPVOID lpvReserved) // reserved
|
|
{
|
|
switch (dwReason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
//use wxInitialize() if you don't want GUI instead of the following 12 lines
|
|
wxSetInstance((HINSTANCE)hinstDLL);
|
|
int argc = 0;
|
|
char **argv = NULL;
|
|
wxEntryStart(argc, argv);
|
|
|
|
if ( !wxTheApp || !wxTheApp->CallOnInit() )
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
|
|
#endif
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
nJoy_hInst = hinstDLL;
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Input Plugin Functions (from spec's)
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
|
|
// Get properties of plugin
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
|
{
|
|
_PluginInfo->Version = 0x0100;
|
|
_PluginInfo->Type = PLUGIN_TYPE_PAD;
|
|
|
|
#ifdef DEBUGFAST
|
|
sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION" (DebugFast) by Falcon4ever");
|
|
#else
|
|
#ifndef _DEBUG
|
|
sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION " by Falcon4ever");
|
|
#else
|
|
sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION" (Debug) by Falcon4ever");
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
|
|
}
|
|
|
|
// Call config dialog
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void DllConfig(HWND _hParent)
|
|
{
|
|
#ifdef _WIN32
|
|
if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
|
|
{
|
|
MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
|
|
return;
|
|
}
|
|
|
|
LoadConfig(); // load settings
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
wxWindow win;
|
|
win.SetHWND(_hParent);
|
|
ConfigBox frame(&win);
|
|
frame.ShowModal();
|
|
win.SetHWND(0);
|
|
#endif
|
|
#else
|
|
if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
|
|
{
|
|
printf("Could not initialize SDL! (%s)\n", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
LoadConfig(); // load settings
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
ConfigBox frame(NULL);
|
|
frame.ShowModal();
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void DllDebugger(HWND _hParent, bool Show) {
|
|
}
|
|
|
|
// Init PAD (start emulation)
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PAD_Initialize(SPADInitialize _PADInitialize)
|
|
{
|
|
emulator_running = TRUE;
|
|
#ifdef _DEBUG
|
|
DEBUG_INIT();
|
|
#endif
|
|
|
|
if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
|
|
{
|
|
#ifdef _WIN32
|
|
MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
|
|
#else
|
|
printf("Could not initialize SDL! (%s)\n", SDL_GetError());
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
m_hWnd = (HWND)_PADInitialize.hWnd;
|
|
#endif
|
|
|
|
LoadConfig(); // Load joystick mapping
|
|
|
|
if(joysticks[0].enabled)
|
|
joystate[0].joy = SDL_JoystickOpen(joysticks[0].ID);
|
|
if(joysticks[1].enabled)
|
|
joystate[1].joy = SDL_JoystickOpen(joysticks[1].ID);
|
|
if(joysticks[2].enabled)
|
|
joystate[2].joy = SDL_JoystickOpen(joysticks[2].ID);
|
|
if(joysticks[3].enabled)
|
|
joystate[3].joy = SDL_JoystickOpen(joysticks[3].ID);
|
|
}
|
|
|
|
// Shutdown PAD (stop emulation)
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PAD_Shutdown()
|
|
{
|
|
if(joysticks[0].enabled)
|
|
SDL_JoystickClose(joystate[0].joy);
|
|
if(joysticks[1].enabled)
|
|
SDL_JoystickClose(joystate[1].joy);
|
|
if(joysticks[2].enabled)
|
|
SDL_JoystickClose(joystate[2].joy);
|
|
if(joysticks[3].enabled)
|
|
SDL_JoystickClose(joystate[3].joy);
|
|
|
|
SDL_Quit();
|
|
|
|
#ifdef _DEBUG
|
|
DEBUG_QUIT();
|
|
#endif
|
|
|
|
delete [] joyinfo;
|
|
|
|
emulator_running = FALSE;
|
|
|
|
#ifdef _WIN32
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
FreeDirectInput();
|
|
#endif
|
|
#elif defined(__linux__)
|
|
close(fd);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
// Set buttons status from wxWidgets in the main application
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PAD_Input(u8 _Key, u8 _UpDown) {}
|
|
|
|
|
|
|
|
// Set PAD status
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|
{
|
|
if(!joysticks[_numPAD].enabled)
|
|
return;
|
|
|
|
// clear pad status
|
|
memset(_pPADStatus, 0, sizeof(SPADStatus));
|
|
|
|
// get pad status
|
|
GetJoyState(_numPAD);
|
|
|
|
// Reset!
|
|
int base = 0x80;
|
|
_pPADStatus->stickY = base;
|
|
_pPADStatus->stickX = base;
|
|
_pPADStatus->substickX = base;
|
|
_pPADStatus->substickY = base;
|
|
_pPADStatus->button |= PAD_USE_ORIGIN;
|
|
|
|
// Set analog controllers
|
|
// Set Deadzones perhaps out of function
|
|
int deadzone = (int)(((float)(128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
|
|
int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
|
|
|
|
// Adjust range
|
|
// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
|
|
// The value used for the gamecube controller is an unsigned char (0 to 255)
|
|
int main_stick_x = 0, main_stick_y = 0, sub_stick_x = 0, sub_stick_y = 0;
|
|
if(joysticks[_numPAD].buttons[CTL_MAIN_X].c_str()[0] == 'A') // Axis
|
|
{
|
|
main_stick_x = (joystate[_numPAD].buttons[CTL_MAIN_X]>>8);
|
|
main_stick_y = -(joystate[_numPAD].buttons[CTL_MAIN_Y]>>8);
|
|
sub_stick_x = (joystate[_numPAD].buttons[CTL_SUB_X]>>8);
|
|
sub_stick_y = -(joystate[_numPAD].buttons[CTL_SUB_Y]>>8);
|
|
}
|
|
else if(joysticks[_numPAD].buttons[CTL_MAIN_X].c_str()[0] == 'B') // Button
|
|
{
|
|
PanicAlert("Buttons as Joysticks don't work yet!");
|
|
}
|
|
else if(joysticks[_numPAD].buttons[CTL_MAIN_X].c_str()[0] == 'H') // Hat
|
|
{
|
|
PanicAlert("Hats as Joysticks don't work yet!\n");
|
|
}
|
|
else if(joysticks[_numPAD].buttons[CTL_MAIN_X].c_str()[0] == 'N') // None
|
|
{}
|
|
else // Wtf?
|
|
{
|
|
//Do a panicAlert here?
|
|
}
|
|
|
|
|
|
// Quick fix
|
|
if(main_stick_x > 127)
|
|
main_stick_x = 127;
|
|
if(main_stick_y > 127)
|
|
main_stick_y = 127;
|
|
if(sub_stick_x > 127)
|
|
sub_stick_x = 127;
|
|
if(sub_stick_y > 127)
|
|
sub_stick_y = 127;
|
|
|
|
if(main_stick_x < -128)
|
|
main_stick_x = -128;
|
|
if(main_stick_y < -128)
|
|
main_stick_y = -128;
|
|
if(sub_stick_x < -128)
|
|
sub_stick_x = -128;
|
|
if(sub_stick_y < -128)
|
|
sub_stick_y = -128;
|
|
|
|
// Send values to Dolpin
|
|
if ((main_stick_x < deadzone2) || (main_stick_x > deadzone)) _pPADStatus->stickX += main_stick_x;
|
|
if ((main_stick_y < deadzone2) || (main_stick_y > deadzone)) _pPADStatus->stickY += main_stick_y;
|
|
if ((sub_stick_x < deadzone2) || (sub_stick_x > deadzone)) _pPADStatus->substickX += sub_stick_x;
|
|
if ((sub_stick_y < deadzone2) || (sub_stick_y > deadzone)) _pPADStatus->substickY += sub_stick_y;
|
|
|
|
int triggervalue = 255;
|
|
if (joystate[_numPAD].halfpress)
|
|
triggervalue = 100;
|
|
int ButtonArray[] = {PAD_TRIGGER_L, PAD_TRIGGER_R,
|
|
PAD_BUTTON_A, PAD_BUTTON_B,
|
|
PAD_BUTTON_X, PAD_BUTTON_Y, PAD_TRIGGER_Z,
|
|
PAD_BUTTON_START,
|
|
PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT};
|
|
for(int a = 0; a <= CTL_D_PAD_RIGHT; a++)
|
|
{
|
|
switch(joysticks[_numPAD].buttons[a].c_str()[0])
|
|
{
|
|
case 'A':
|
|
{
|
|
// JoyNum refers to which Joystick the button is assigned to
|
|
// a is the actual button we are working with
|
|
// _numPad is the controller we are working with
|
|
int JoyNum = atoi(joysticks[_numPAD].buttons[a].c_str() + 2);
|
|
if(joysticks[_numPAD].sData[JoyNum].Min == 0)
|
|
if(joystate[_numPAD].buttons[a] == 0)
|
|
continue; // Do nothing
|
|
// We use Deadzone % to detect if we have pressed the button.
|
|
bool Pressed = false;
|
|
if(a == CTL_L_SHOULDER || a == CTL_R_SHOULDER || a == CTL_A_BUTTON || a == CTL_B_BUTTON)
|
|
Pressed = true;
|
|
else
|
|
{
|
|
if(joysticks[_numPAD].buttons[a].c_str()[1] == '-')
|
|
{
|
|
if(joystate[_numPAD].buttons[a] <= (joysticks[_numPAD].sData[JoyNum].Min - joysticks[_numPAD].sData[JoyNum].Min * joysticks[_numPAD].deadzone/100.0f))
|
|
{
|
|
Pressed = true;
|
|
}
|
|
}
|
|
if(joysticks[_numPAD].buttons[a].c_str()[1] == '+')
|
|
{
|
|
if(joystate[_numPAD].buttons[a] >= (joysticks[_numPAD].sData[JoyNum].Max - joysticks[_numPAD].sData[JoyNum].Max * joysticks[_numPAD].deadzone/100.0f))
|
|
{
|
|
Pressed = true;
|
|
}
|
|
}
|
|
}
|
|
if(Pressed == true)
|
|
{
|
|
int TriggerValue = 0;
|
|
|
|
if(joysticks[_numPAD].buttons[a].c_str()[1] == '+')
|
|
{
|
|
if(joystate[_numPAD].buttons[a] >= 0)
|
|
TriggerValue = (255.0f / joysticks[_numPAD].sData[JoyNum].Max) * joystate[_numPAD].buttons[a];
|
|
}
|
|
if(joysticks[_numPAD].buttons[a].c_str()[1] == '-')
|
|
{
|
|
if(joystate[_numPAD].buttons[a] <= 0)
|
|
TriggerValue = abs((255.0f / joysticks[_numPAD].sData[JoyNum].Min) * joystate[_numPAD].buttons[a]);
|
|
}
|
|
// Analog L and R
|
|
if(a == CTL_L_SHOULDER)
|
|
{
|
|
if(TriggerValue == 255)
|
|
_pPADStatus->button |= ButtonArray[a];
|
|
_pPADStatus->triggerLeft = TriggerValue;
|
|
}
|
|
else if(a == CTL_R_SHOULDER)
|
|
{
|
|
if(TriggerValue == 255)
|
|
_pPADStatus->button |= ButtonArray[a];
|
|
_pPADStatus->triggerRight = TriggerValue;
|
|
}
|
|
// TODO: Should we do the same for A and B as the L and R trigger?
|
|
else if(a == CTL_A_BUTTON)
|
|
{
|
|
_pPADStatus->button |= ButtonArray[a];
|
|
_pPADStatus->analogA = TriggerValue;
|
|
}
|
|
else if(a == CTL_B_BUTTON)
|
|
{
|
|
_pPADStatus->button |= ButtonArray[a];
|
|
_pPADStatus->analogB = TriggerValue;
|
|
}
|
|
else
|
|
_pPADStatus->button |= ButtonArray[a];
|
|
}
|
|
}
|
|
break;
|
|
case 'B':
|
|
if(joystate[_numPAD].buttons[a])
|
|
{
|
|
_pPADStatus->button |= ButtonArray[a];
|
|
// Digital L and R
|
|
if(a == CTL_L_SHOULDER)
|
|
_pPADStatus->triggerLeft = 255; //TODO: Do half press with these
|
|
else if(a == CTL_R_SHOULDER)
|
|
_pPADStatus->triggerRight = 255; //TODO: Half Press with these
|
|
else if(a == CTL_A_BUTTON)
|
|
_pPADStatus->analogA = 255;
|
|
else if(a == CTL_B_BUTTON)
|
|
_pPADStatus->analogB = 255;
|
|
}
|
|
case 'H':
|
|
//PanicAlert("Hats are currently not implemented!");
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
// Set buttons
|
|
/*if (joystate[_numPAD].buttons[CTL_L_SHOULDER])
|
|
{
|
|
_pPADStatus->button|=PAD_TRIGGER_L;
|
|
_pPADStatus->triggerLeft = triggervalue;
|
|
}
|
|
if (joystate[_numPAD].buttons[CTL_R_SHOULDER])
|
|
{
|
|
_pPADStatus->button|=PAD_TRIGGER_R;
|
|
_pPADStatus->triggerRight = triggervalue;
|
|
}
|
|
|
|
if (joystate[_numPAD].buttons[CTL_A_BUTTON])
|
|
{
|
|
_pPADStatus->button|=PAD_BUTTON_A;
|
|
_pPADStatus->analogA = 255; // Perhaps support pressure?
|
|
}
|
|
if (joystate[_numPAD].buttons[CTL_B_BUTTON])
|
|
{
|
|
_pPADStatus->button|=PAD_BUTTON_B;
|
|
_pPADStatus->analogB = 255; // Perhaps support pressure?
|
|
}
|
|
if (joystate[_numPAD].buttons[CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X;
|
|
if (joystate[_numPAD].buttons[CTL_Y_BUTTON]) _pPADStatus->button|=PAD_BUTTON_Y;
|
|
if (joystate[_numPAD].buttons[CTL_Z_TRIGGER]) _pPADStatus->button|=PAD_TRIGGER_Z;
|
|
if (joystate[_numPAD].buttons[CTL_START]) _pPADStatus->button|=PAD_BUTTON_START;*/
|
|
|
|
// Set D-pad
|
|
// TODO: Currently disabled! D:>
|
|
if(joysticks[_numPAD].controllertype == CTL_TYPE_JOYSTICK)
|
|
{
|
|
if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
|
|
if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
|
|
if(joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN;
|
|
if(joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT;
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
|
|
|
|
#ifdef _WIN32
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
if(joystate[_numPAD].halfpress)
|
|
if(!g_pDI)
|
|
if(FAILED(InitDirectInput(m_hWnd)))
|
|
{
|
|
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
|
|
g_rumbleEnable = FALSE;
|
|
//return;
|
|
}
|
|
else
|
|
g_rumbleEnable = TRUE;
|
|
|
|
if (g_rumbleEnable)
|
|
{
|
|
g_pDevice->Acquire();
|
|
|
|
if(g_pEffect)
|
|
g_pEffect->Start(1, 0);
|
|
}
|
|
#endif
|
|
#elif defined(__linux__)
|
|
if(!fd)
|
|
{
|
|
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
|
|
|
|
/* Open device */
|
|
fd = open(device_file_name, O_RDWR);
|
|
if (fd == -1) {
|
|
perror("Open device file");
|
|
//Something wrong, probably permissions, just return now
|
|
return;
|
|
}
|
|
int n_effects = 0;
|
|
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
|
|
perror("Ioctl number of effects");
|
|
}
|
|
if(n_effects > 0)
|
|
CanRumble = true;
|
|
else
|
|
return; // Return since we can't do any effects
|
|
/* a strong rumbling effect */
|
|
effect.type = FF_RUMBLE;
|
|
effect.id = -1;
|
|
effect.u.rumble.strong_magnitude = 0x8000;
|
|
effect.u.rumble.weak_magnitude = 0;
|
|
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
|
|
effect.replay.delay = 0;
|
|
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
|
perror("Upload effect");
|
|
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Set PAD rumble
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
// (Stop=0, Rumble=1)
|
|
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
|
{
|
|
//if(_numPAD > 0)
|
|
// return;
|
|
|
|
// not supported by SDL
|
|
// So we need to use platform specific stuff
|
|
#ifdef _WIN32
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
static int a = 0;
|
|
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
a = 0;
|
|
}
|
|
else if (_uType == 1)
|
|
{
|
|
a = _uStrength > 2 ? 8000 : 0;
|
|
}
|
|
|
|
a = int ((float)a * 0.96f);
|
|
|
|
if (!g_rumbleEnable)
|
|
{
|
|
a = 0;
|
|
}
|
|
else
|
|
{
|
|
g_nYForce = a;
|
|
SetDeviceForcesXY();
|
|
}
|
|
#endif
|
|
#elif defined(__linux__)
|
|
struct input_event event;
|
|
if(CanRumble)
|
|
{
|
|
if (_uType == 1)
|
|
{
|
|
event.type = EV_FF;
|
|
event.code = effect.id;
|
|
event.value = 1;
|
|
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
|
perror("Play effect");
|
|
exit(1);
|
|
}
|
|
}
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
event.type = EV_FF;
|
|
event.code = effect.id;
|
|
event.value = 0;
|
|
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
|
perror("Stop effect");
|
|
exit(1);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Set PAD attached pads
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
unsigned int PAD_GetAttachedPads()
|
|
{
|
|
unsigned int connected = 0;
|
|
|
|
LoadConfig();
|
|
|
|
if(joysticks[0].enabled)
|
|
connected |= 1;
|
|
if(joysticks[1].enabled)
|
|
connected |= 2;
|
|
if(joysticks[2].enabled)
|
|
connected |= 4;
|
|
if(joysticks[3].enabled)
|
|
connected |= 8;
|
|
|
|
return connected;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Custom Functions
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
|
|
// Request joystick state
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void GetJoyState(int controller)
|
|
{
|
|
SDL_JoystickUpdate();
|
|
|
|
for(int a = 0; a < CTRL_END; a++)
|
|
{
|
|
char Type = (joysticks[controller].buttons[a].c_str())[0];
|
|
//printf("Type %c, entire %s\n", Type, joysticks[controller].buttons[a].c_str());
|
|
switch(Type)
|
|
{
|
|
case 'A':
|
|
joystate[controller].buttons[a] = SDL_JoystickGetAxis(joystate[controller].joy, atoi(joysticks[controller].buttons[a].c_str() + 2)); // Skip the A AND the +/- sign
|
|
break;
|
|
case 'B':
|
|
joystate[controller].buttons[a] = SDL_JoystickGetButton(joystate[controller].joy, atoi(joysticks[controller].buttons[a].c_str() + 1));
|
|
break;
|
|
case 'H':
|
|
printf("We aren't Expecting Hat here!\n");
|
|
break;
|
|
case '\0': // When no button is being pressed
|
|
break;
|
|
default:
|
|
printf("Unknown button type %c, number %d, Full %s\n", Type, a, joysticks[controller].buttons[a].c_str());
|
|
break;
|
|
}
|
|
}
|
|
|
|
joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress);
|
|
|
|
if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
|
|
joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
|
|
else
|
|
{
|
|
}
|
|
}
|
|
|
|
// Search attached devices
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
int Search_Devices()
|
|
{
|
|
// load config
|
|
#ifdef _DEBUG
|
|
DEBUG_INIT();
|
|
#endif
|
|
|
|
int numjoy = SDL_NumJoysticks();
|
|
|
|
if(numjoy == 0)
|
|
{
|
|
#ifdef _WIN32
|
|
MessageBox(NULL, "No Joystick detected!", NULL, MB_ICONWARNING);
|
|
#else
|
|
printf("No Joystick detected!\n");
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
if(joyinfo)
|
|
delete [] joyinfo;
|
|
joyinfo = new CONTROLLER_INFO [numjoy];
|
|
|
|
#ifdef _DEBUG
|
|
fprintf(pFile, "Scanning for devices\n");
|
|
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
|
|
#endif
|
|
|
|
for(int i = 0; i < numjoy; i++ )
|
|
{
|
|
joyinfo[i].joy = SDL_JoystickOpen(i);
|
|
joyinfo[i].ID = i;
|
|
joyinfo[i].NumAxes = SDL_JoystickNumAxes(joyinfo[i].joy);
|
|
joyinfo[i].NumButtons = SDL_JoystickNumButtons(joyinfo[i].joy);
|
|
joyinfo[i].NumBalls = SDL_JoystickNumBalls(joyinfo[i].joy);
|
|
joyinfo[i].NumHats = SDL_JoystickNumHats(joyinfo[i].joy);
|
|
joyinfo[i].Name = SDL_JoystickName(i);
|
|
|
|
printf("ID: %d\n", i);
|
|
printf("Name: %s\n", joyinfo[i].Name);
|
|
printf("Buttons: %d\n", joyinfo[i].NumButtons);
|
|
printf("Axises: %d\n", joyinfo[i].NumAxes);
|
|
printf("Hats: %d\n", joyinfo[i].NumHats);
|
|
printf("Balls: %d\n\n", joyinfo[i].NumBalls);
|
|
|
|
// Close if opened
|
|
if(SDL_JoystickOpened(i))
|
|
SDL_JoystickClose(joyinfo[i].joy);
|
|
}
|
|
|
|
return numjoy;
|
|
}
|
|
|
|
// Enable output log
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void DEBUG_INIT()
|
|
{
|
|
if(pFile)
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
char dateStr [9];
|
|
_strdate( dateStr);
|
|
char timeStr [9];
|
|
_strtime( timeStr );
|
|
#endif
|
|
|
|
pFile = fopen ("nJoy-debug.txt","wt");
|
|
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
|
|
#ifdef _WIN32
|
|
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
|
|
#endif
|
|
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
|
|
}
|
|
|
|
// Disable output log
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void DEBUG_QUIT()
|
|
{
|
|
if(!pFile)
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
char timeStr [9];
|
|
_strtime(timeStr);
|
|
|
|
fprintf(pFile, "_______________\n");
|
|
fprintf(pFile, "Time: %s", timeStr);
|
|
#endif
|
|
fclose(pFile);
|
|
}
|
|
|
|
// Save settings to file
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void SaveConfig()
|
|
{
|
|
IniFile file;
|
|
file.Load("nJoy.ini");
|
|
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
|
|
file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
|
|
file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
|
|
file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
|
|
file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
|
|
file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
|
|
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
|
|
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
|
|
file.Set(SectionName, "dpad", joysticks[i].dpad);
|
|
file.Set(SectionName, "dpad_up", joysticks[i].buttons[CTL_D_PAD_UP]);
|
|
file.Set(SectionName, "dpad_down", joysticks[i].buttons[CTL_D_PAD_DOWN]);
|
|
file.Set(SectionName, "dpad_left", joysticks[i].buttons[CTL_D_PAD_LEFT]);
|
|
file.Set(SectionName, "dpad_right", joysticks[i].buttons[CTL_D_PAD_RIGHT]);
|
|
file.Set(SectionName, "main_x", joysticks[i].buttons[CTL_MAIN_X]);
|
|
file.Set(SectionName, "main_y", joysticks[i].buttons[CTL_MAIN_Y]);
|
|
file.Set(SectionName, "sub_x", joysticks[i].buttons[CTL_SUB_X]);
|
|
file.Set(SectionName, "sub_y", joysticks[i].buttons[CTL_SUB_Y]);
|
|
file.Set(SectionName, "enabled", joysticks[i].enabled);
|
|
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
|
|
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
|
|
file.Set(SectionName, "joy_id", joysticks[i].ID);
|
|
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
|
|
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
|
|
for(int a = 0; a < MAX_AXISES; a++)
|
|
{
|
|
char Section[32];
|
|
sprintf(Section, "SAxis%dMin", a);
|
|
file.Set(SectionName, Section, (int)joysticks[i].sData[a].Min);
|
|
sprintf(Section, "SAxis%dMax", a);
|
|
file.Set(SectionName, Section, (int)joysticks[i].sData[a].Max);
|
|
}
|
|
}
|
|
|
|
file.Save("nJoy.ini");
|
|
}
|
|
|
|
// Load settings from file
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void LoadConfig()
|
|
{
|
|
IniFile file;
|
|
file.Load("nJoy.ini");
|
|
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], "B4");
|
|
file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], "B5");
|
|
file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], "B0");
|
|
file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], "B1");
|
|
file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], "B3");
|
|
file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], "B2");
|
|
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], "B7");
|
|
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], "B9");
|
|
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
|
|
file.Get(SectionName, "dpad_up", &joysticks[i].buttons[CTL_D_PAD_UP], 0);
|
|
file.Get(SectionName, "dpad_down", &joysticks[i].buttons[CTL_D_PAD_DOWN], 0);
|
|
file.Get(SectionName, "dpad_left", &joysticks[i].buttons[CTL_D_PAD_LEFT], 0);
|
|
file.Get(SectionName, "dpad_right", &joysticks[i].buttons[CTL_D_PAD_RIGHT], 0);
|
|
file.Get(SectionName, "main_x", &joysticks[i].buttons[CTL_MAIN_X], "A0");
|
|
file.Get(SectionName, "main_y", &joysticks[i].buttons[CTL_MAIN_Y], "A1");
|
|
file.Get(SectionName, "sub_x", &joysticks[i].buttons[CTL_SUB_X], "A2");
|
|
file.Get(SectionName, "sub_y", &joysticks[i].buttons[CTL_SUB_Y], "A3");
|
|
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
|
|
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
|
|
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
|
|
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
|
|
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
|
|
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
|
|
for(int a = 0; a < MAX_AXISES; a++)
|
|
{
|
|
char Section[32];
|
|
int Min;
|
|
int Max;
|
|
sprintf(Section, "SAxis%dMin", a);
|
|
file.Get(SectionName, Section, &Min, 0);
|
|
sprintf(Section, "SAxis%dMax", a);
|
|
file.Get(SectionName, Section, &Max, 0);
|
|
joysticks[i].sData[a].Min = Min;
|
|
joysticks[i].sData[a].Max = Max;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef _WIN32
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Rumble stuff :D!
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
//
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
HRESULT InitDirectInput( HWND hDlg )
|
|
{
|
|
DIPROPDWORD dipdw;
|
|
HRESULT hr;
|
|
|
|
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
|
|
if(FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
// Look for a force feedback device we can use
|
|
if(FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
if(NULL == g_pDevice)
|
|
{
|
|
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
|
|
g_rumbleEnable = FALSE;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// Set the data format to "simple joystick" - a predefined data format. A
|
|
// data format specifies which controls on a device we are interested in,
|
|
// and how they should be reported.
|
|
//
|
|
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
|
|
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
|
|
// it in this sample. But setting the data format is important so that the
|
|
// DIJOFS_* values work properly.
|
|
if(FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
|
|
return hr;
|
|
|
|
// Set the cooperative level to let DInput know how this device should
|
|
// interact with the system and with other DInput applications.
|
|
// Exclusive access is required in order to perform force feedback.
|
|
//if(FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
|
|
|
if(FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
// Since we will be playing force feedback effects, we should disable the
|
|
// auto-centering spring.
|
|
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
|
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
|
dipdw.diph.dwObj = 0;
|
|
dipdw.diph.dwHow = DIPH_DEVICE;
|
|
dipdw.dwData = FALSE;
|
|
|
|
if(FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
|
|
return hr;
|
|
|
|
// Enumerate and count the axes of the joystick
|
|
if(FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
|
|
return hr;
|
|
|
|
// This simple sample only supports one or two axis joysticks
|
|
if(g_dwNumForceFeedbackAxis > 2)
|
|
g_dwNumForceFeedbackAxis = 2;
|
|
|
|
// This application needs only one effect: Applying raw forces.
|
|
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
|
LONG rglDirection[2] = {0, 0};
|
|
DICONSTANTFORCE cf = {0};
|
|
|
|
DIEFFECT eff;
|
|
ZeroMemory(&eff, sizeof(eff));
|
|
eff.dwSize = sizeof(DIEFFECT);
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
|
eff.dwDuration = INFINITE;
|
|
eff.dwSamplePeriod = 0;
|
|
eff.dwGain = DI_FFNOMINALMAX;
|
|
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
|
eff.dwTriggerRepeatInterval = 0;
|
|
eff.cAxes = g_dwNumForceFeedbackAxis;
|
|
eff.rgdwAxes = rgdwAxes;
|
|
eff.rglDirection = rglDirection;
|
|
eff.lpEnvelope = 0;
|
|
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
eff.dwStartDelay = 0;
|
|
|
|
// Create the prepared effect
|
|
if(FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
if(NULL == g_pEffect)
|
|
return E_FAIL;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
VOID FreeDirectInput()
|
|
{
|
|
// Unacquire the device one last time just in case
|
|
// the app tried to exit while the device is still acquired.
|
|
if(g_pDevice)
|
|
g_pDevice->Unacquire();
|
|
|
|
// Release any DirectInput objects.
|
|
SAFE_RELEASE(g_pEffect);
|
|
SAFE_RELEASE(g_pDevice);
|
|
SAFE_RELEASE(g_pDI);
|
|
}
|
|
|
|
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
|
|
{
|
|
LPDIRECTINPUTDEVICE8 pDevice;
|
|
HRESULT hr;
|
|
|
|
// Obtain an interface to the enumerated force feedback device.
|
|
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
|
|
|
|
// If it failed, then we can't use this device for some bizarre reason.
|
|
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
|
|
if( FAILED(hr))
|
|
return DIENUM_CONTINUE;
|
|
|
|
// We successfully created an IDirectInputDevice8. So stop looking for another one.
|
|
g_pDevice = pDevice;
|
|
|
|
return DIENUM_STOP;
|
|
}
|
|
|
|
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
|
|
{
|
|
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
|
|
if((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
|
(*pdwNumForceFeedbackAxis)++;
|
|
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
HRESULT SetDeviceForcesXY()
|
|
{
|
|
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
|
|
LONG rglDirection[2] = { 0, 0 };
|
|
|
|
DICONSTANTFORCE cf;
|
|
|
|
if( g_dwNumForceFeedbackAxis == 1 )
|
|
{
|
|
// If only one force feedback axis, then apply only one direction and keep the direction at zero
|
|
cf.lMagnitude = g_nXForce;
|
|
rglDirection[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
// If two force feedback axis, then apply magnitude from both directions
|
|
rglDirection[0] = g_nXForce;
|
|
rglDirection[1] = g_nYForce;
|
|
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
|
|
}
|
|
|
|
DIEFFECT eff;
|
|
ZeroMemory(&eff, sizeof(eff));
|
|
eff.dwSize = sizeof(DIEFFECT);
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
|
eff.cAxes = g_dwNumForceFeedbackAxis;
|
|
eff.rglDirection = rglDirection;
|
|
eff.lpEnvelope = 0;
|
|
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
eff.dwStartDelay = 0;
|
|
|
|
// Now set the new parameters and start the effect immediately.
|
|
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
|
|
}
|
|
#endif
|
|
#endif
|