dolphin/Source/Core/VideoCommon/UberShaderVertex.h

39 lines
1.1 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include "VideoCommon/PixelShaderGen.h"
namespace UberShader
{
#pragma pack(1)
struct vertex_ubershader_uid_data
{
u32 num_texgens : 4;
u32 NumValues() const { return sizeof(vertex_ubershader_uid_data); }
};
#pragma pack()
using VertexShaderUid = ShaderUid<vertex_ubershader_uid_data>;
VertexShaderUid GetVertexShaderUid();
ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config,
const vertex_ubershader_uid_data* uid_data);
void EnumerateVertexShaderUids(const std::function<void(const VertexShaderUid&)>& callback);
} // namespace UberShader
template <>
struct fmt::formatter<UberShader::vertex_ubershader_uid_data>
{
constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const UberShader::vertex_ubershader_uid_data& uid, FormatContext& ctx) const
{
return fmt::format_to(ctx.out(), "Vertex UberShader for {} texgens", uid.num_texgens);
}
};