dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
Ignacio Farias fd5f7ba6b4 Hy, this is my first commit, and i hope it is not bad xD.
- First change is for Mixer.cpp, I've just re-added the functionality lost in r4724, so, if you disable audio throttle, games like donkey kong jungle beat, will work properly.

- Second change points to a doubt comment on UCode_Zelda_Voice.cpp, where it did not know here PB.NeedsReset came from. Well, the answer is it came from line 03b2 of the dumped Ucode, so when PB.IsBlanck equals to zero, PB.NeedsReset is zero too.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:22:53 +00:00
..
UCode_AX.cpp dsphle - improved ax/axwii hle ucode switching (needed for Nintendo Puzzle Collection <-> GBA, ...) 2010-08-04 16:50:52 +00:00
UCode_AX.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_AXStructs.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_AXWii.cpp dsphle - improved ax/axwii hle ucode switching (needed for Nintendo Puzzle Collection <-> GBA, ...) 2010-08-04 16:50:52 +00:00
UCode_AXWii.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_AX_ADPCM.h DSP HLE 2010-08-03 15:30:33 +00:00
UCode_AX_Voice.h DSP HLE 2010-08-03 15:30:33 +00:00
UCode_CARD.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_CARD.h code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
UCode_GBA.cpp Silence gcc warnings about empty statements and out-of-order initializers. 2010-08-04 14:00:59 +00:00
UCode_GBA.h Silence gcc warnings about empty statements and out-of-order initializers. 2010-08-04 14:00:59 +00:00
UCode_InitAudioSystem.cpp allow "swapping" of hle'd ucodes 2010-08-04 11:44:06 +00:00
UCode_InitAudioSystem.h allow "swapping" of hle'd ucodes 2010-08-04 11:44:06 +00:00
UCode_ROM.cpp dsp stuff - the same ucode hash under lle and hle now (had to rename couple of dissasms), ucode dumping under hle (debug only), small dsp:read32 change (needed for some homebrew) 2010-08-05 17:00:32 +00:00
UCode_ROM.h allow "swapping" of hle'd ucodes 2010-08-04 11:44:06 +00:00
UCode_Zelda.cpp allow "swapping" of hle'd ucodes 2010-08-04 11:44:06 +00:00
UCode_Zelda.h Hack this dodgy compile-time assert so it works with gcc. 2010-05-26 20:47:56 +00:00
UCode_Zelda_ADPCM.cpp probable linux build fix, thanks cnu. 2010-06-13 10:14:53 +00:00
UCode_Zelda_Obsolete.txt Hg: 2010-06-09 01:37:08 +00:00
UCode_Zelda_Synth.cpp build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
UCode_Zelda_Voice.cpp Hy, this is my first commit, and i hope it is not bad xD. 2010-08-16 15:22:53 +00:00
UCodes.cpp dsp stuff - the same ucode hash under lle and hle now (had to rename couple of dissasms), ucode dumping under hle (debug only), small dsp:read32 change (needed for some homebrew) 2010-08-05 17:00:32 +00:00
UCodes.h Silence gcc warnings about empty statements and out-of-order initializers. 2010-08-04 14:00:59 +00:00