dolphin/Languages/po/ko.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Siegfried, 2013-2021
# its take <bexco2010@gmail.com>, 2016
# its take <bexco2010@gmail.com>, 2015
# Siegfried, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-04-24 21:25+0200\n"
"PO-Revision-Date: 2021-04-24 19:25+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Korean (http://www.transifex.com/delroth/dolphin-emu/language/"
"ko/)\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1396
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"게임큐브 디스크 이미지들이 작은 검증 데이터를 담고 있어서, 돌핀이 감지할 수 "
"없는 문제들이 있을 수도 있습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1402
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot verify "
"that it hasn't been tampered with."
msgstr ""
"\n"
"\n"
"이 타이틀은 리테일 Wii 콘솔을 위한 것이 아니여서, 돌핀은 그것이 조작되었는지 "
"검증할 수 없습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1158
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"경고: 이 NAND 를 고치려면, 모든 연관된 저장 데이터를 포함해서, NAND 상의 불완"
"전한 데이터를 지니는 타이틀을 지울 필요가 있습니다. 계속하면, 다음 타이틀(들)"
"은 지워 집니다:\n"
"\n"
"%1\n"
"이 타이틀들을 런칭하면 또한 이슈들을 고칠지도 모릅니다."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:103
msgid " (Disc %1)"
msgstr " (디스크 %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266
msgid "! Not"
msgstr "! 아님"
#: Source/Core/Core/Boot/Boot.cpp:205
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"{0}\"는 부적합한 GCM/ISO 파일이거나, GC/Wii ISO 파일이 아닙니다."
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269
msgid "% Modulo"
msgstr "% 나머지"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1 가\n"
"당신의 파티에 참여를 원합니다."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:403
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:269
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:100
msgid "%1 (Copy)"
msgstr "%1 (복사)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:98
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (디스크 %2, 개정 %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Revision %3)"
msgstr "%1 (개정 %3)"
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482
msgid "%1 (Stock)"
msgstr "%1 (기본)"
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:244
msgid "%1 (recommended)"
msgstr "%1 (추천됨)"
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:226
msgid "%1 (slow)"
msgstr "%1 (느림)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO 바이트\n"
"%2 메모리 바이트\n"
"%3 프레임"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89
msgid "%1 Graphics Configuration"
msgstr "%1 그래픽 환경설정"
#: Source/Core/DolphinQt/CheatsManager.cpp:650
msgid "%1 Match(es)"
msgstr "%1 일치(들)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:136
msgid "%1 doesn't support this feature on your system."
msgstr "%1 는 당신의 시스템에서 이 특성을 지원하지 않습니다."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:201
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:335
msgid "%1 doesn't support this feature."
msgstr "%1 는 이 특성을 지원하지 않습니다"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 프레임(들)\n"
"%2 오브젝트(들)\n"
"현재 프레임: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:915
msgid "%1 has joined"
msgstr "%1 가 참가했습니다"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:920
msgid "%1 has left"
msgstr "%1 가 떠났습니다"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1042
msgid "%1 is now golfing"
msgstr "%1 은 지금 골프중입니다"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:249
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:319
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "%1 세션이 발견되었습니다"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "%1 세션들이 발견되었습니다"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167
msgid "%1% (Normal Speed)"
msgstr "%1% (보통 속도)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
msgid "%1: %2"
msgstr "%1: %2"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285
msgid "%1MB (MEM1)"
msgstr "%1MB (MEM1)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299
msgid "%1MB (MEM2)"
msgstr "%1MB (MEM2)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66
msgid "%1x Native (%2x%3)"
msgstr "%1x 원본 (%2x%3)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:274
msgid "& And"
msgstr "& 그리고"
#: Source/Core/DolphinQt/MenuBar.cpp:607
msgid "&About"
msgstr "돌핀 정보(&A)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:266
msgid "&Add Memory Breakpoint"
msgstr "메모리 중단점 추가 (&A)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75
msgid "&Add New Code..."
msgstr "새로운 코드 추가... (&A)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:513
msgid "&Add function"
msgstr "함수 추가 (&A)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Add..."
msgstr "추가... (&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:530
msgid "&Audio Settings"
msgstr "오디오 설정(&A)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187
msgid "&Auto Update:"
msgstr "자동 업데이트(&A):"
#: Source/Core/DolphinQt/MenuBar.cpp:546
msgid "&Automatic Start"
msgstr "자동 시작 (&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:196
msgid "&Boot from DVD Backup"
msgstr "DVD 백업에서 부트(&B)"
#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "&Breakpoints"
msgstr "중단점 (&B)"
#: Source/Core/DolphinQt/MenuBar.cpp:590
msgid "&Bug Tracker"
msgstr "버그 추적자(%B)"
#: Source/Core/DolphinQt/WiiUpdate.cpp:102
msgid "&Cancel"
msgstr "취소(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:233
msgid "&Cheats Manager"
msgstr "치트 매니저(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:600
msgid "&Check for Updates..."
msgstr "업데이트 확인(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:964
msgid "&Clear Symbols"
msgstr "부호 지우기 (& C)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196
msgid "&Clone..."
msgstr "복제... (&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:436
msgid "&Code"
msgstr "코드 (&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:532
msgid "&Controller Settings"
msgstr "컨트롤러 설정(&C)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:492
msgid "&Copy address"
msgstr "주소 복사 (&C)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:126
msgid "&Create..."
msgstr "생성...(&C)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:102
msgid "&Delete"
msgstr "삭제 (&)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:265
msgid "&Delete Watch"
msgstr "관찰 삭제 (&D)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:53
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:76
msgid "&Edit Code..."
msgstr "코드 수정... (&E)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196
msgid "&Edit..."
msgstr "편집... (&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:215
msgid "&Eject Disc"
msgstr "디스크 꺼내기(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:314
msgid "&Emulation"
msgstr "에뮬레이션(&E)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:106
msgid "&Export as .gci..."
msgstr ".gci 로 내보내기... (&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:209
msgid "&File"
msgstr "파일(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:553
msgid "&Font..."
msgstr "폰트 (&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "&Frame Advance"
msgstr "프레임 진행(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:534
msgid "&Free Look Settings"
msgstr "자유 보기 설정(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "&Generate Symbols From"
msgstr "부호 생성 (&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:586
msgid "&GitHub Repository"
msgstr "GitHub 저장소(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:529
msgid "&Graphics Settings"
msgstr "그래픽 설정(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:577
msgid "&Help"
msgstr "도움말(&H)"
#: Source/Core/DolphinQt/MenuBar.cpp:533
msgid "&Hotkey Settings"
msgstr "단축키 설정(&H)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:116
msgid "&Import..."
msgstr "가져오기... (&I)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:515
msgid "&Insert blr"
msgstr "blr 삽입 (&I)"
#: Source/Core/DolphinQt/MenuBar.cpp:496
msgid "&JIT"
msgstr "JIT(&J)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "언어(&L):"
#: Source/Core/DolphinQt/MenuBar.cpp:337
msgid "&Load State"
msgstr "상태 로드(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:972
msgid "&Load Symbol Map"
msgstr "로드 부호 맵 (&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "&Lock Widgets In Place"
msgstr "위젯 고정(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:480
msgid "&Memory"
msgstr "메모리(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "&Movie"
msgstr "무비(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "&Network"
msgstr "네트워크(&N)"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "아니요(&N)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:125
#: Source/Core/DolphinQt/MenuBar.cpp:210
msgid "&Open..."
msgstr "열기...(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:525
msgid "&Options"
msgstr "옵션(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:992
msgid "&Patch HLE Functions"
msgstr "HLE 함수 패치 (&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:316
msgid "&Pause"
msgstr "일시정지(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "&Play"
msgstr "실행(&P)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:331
msgid "&Properties"
msgstr "속성(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:751
msgid "&Read-Only Mode"
msgstr "읽기 전용 모드(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:444
msgid "&Registers"
msgstr "레지스터 (&R)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:47
msgid "&Remove"
msgstr "제거 (&R)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77
msgid "&Remove Code"
msgstr "코드 제거 (&R)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:504
msgid "&Rename symbol"
msgstr "부호 이름 바꾸기 (&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:318
msgid "&Reset"
msgstr "리셋(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "&Resource Pack Manager"
msgstr "리소스 팩 매니저(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:973
msgid "&Save Symbol Map"
msgstr "부호 맵 저장 (&S)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:172
msgid "&Speed Limit:"
msgstr "속도 제한(&S):"
#: Source/Core/DolphinQt/MenuBar.cpp:317
msgid "&Stop"
msgstr "중지(&S)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "테마(&T):"
#: Source/Core/DolphinQt/MenuBar.cpp:453
msgid "&Threads"
msgstr "쓰레드(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:227
msgid "&Tools"
msgstr "도구(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "&View"
msgstr "보기(&V)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "&Watch"
msgstr "관찰(&W)"
#: Source/Core/DolphinQt/MenuBar.cpp:579
msgid "&Website"
msgstr "웹사이트(&W)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:334
msgid "&Wiki"
msgstr "위키(&W)"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "예(&Y)"
#: Source/Core/DolphinQt/MenuBar.cpp:1260
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' 이 발견되지 않았습니다, 생성된 부호 이름이 없습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1463
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' 이 발견되지 않았습니다, 공통 함수들을 대신 스캔합니다"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135
msgid "(None)"
msgstr "(없음)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:136
msgid "(host)"
msgstr "(호스트)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175
msgid "(off)"
msgstr "(꺼짐)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267
msgid "* Multiply"
msgstr "* 곱하기"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "+ Add"
msgstr "+ 더하기"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:280
msgid ", Comma"
msgstr ", 쉼표"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271
msgid "- Subtract"
msgstr "- 빼기"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:331
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:198
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:729
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "/ Divide"
msgstr "/ 나누기"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 블락)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 블락)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "16-bit"
msgstr "16-비트"
#: Source/Core/DolphinQt/CheatsManager.cpp:392
msgid "16-bit Integer"
msgstr "16-비트 정수"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "2x Native (1280x1056) for 720p"
msgstr "2x 원본 (1280x1056) 720p용"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 블락)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:134
msgid "32-bit"
msgstr "32-비트"
#: Source/Core/DolphinQt/CheatsManager.cpp:392
msgid "32-bit Integer"
msgstr "32-비트 정수"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:330
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:332
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "3D 깊이"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x 원본 (1920x1584) 1080p용"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 블락)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x 원본 (2560x2112) 1440p용"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x 원본 (3200x2640)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 블락)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "6x Native (3840x3168) for 4K"
msgstr "6x 원본 (3840x3168) 4K용"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x 원본 (4480x3696)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 블락)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "8-bit"
msgstr "8-비트"
#: Source/Core/DolphinQt/CheatsManager.cpp:392
msgid "8-bit Integer"
msgstr "8-비트 정수"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57
msgid "8x Native (5120x4224) for 5K"
msgstr "8x 원본 (5120x4224) 5K용"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273
msgid "< Less-than"
msgstr "< 보다-적은"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104
msgid "<Nothing>"
msgstr "<없음>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<시스템 언어>"
#: Source/Core/DolphinQt/Updater.cpp:49
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>새로운 돌핀 버전이 사용가능합니다!</h2>돌핀 %1 이 다운로드 가능합니다. 당"
"신은 %2 를 구동하고 있습니다.<br> 업데이트하고 싶습니까?<br><h4>릴리즈 노트:"
"</h4>"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272
msgid "> Greater-than"
msgstr "> 보다-큰"
#: Source/Core/DolphinQt/MainWindow.cpp:1343
#: Source/Core/DolphinQt/MainWindow.cpp:1411
msgid "A NetPlay Session is already in progress!"
msgstr "넷플레이 세션이 이미 진행 중입니다!"
#: Source/Core/Core/WiiUtils.cpp:172
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"NAND 에 이 타이틀의 다른 버전이 이미 설치되어 있습니다.\n"
"\n"
"설치된 버전: {0}\n"
"WAD 버전: {1}\n"
"\n"
"이 WAD 를 설치하면 되돌릴 수 없게 바꾸게 됩니다. 계속합니까?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:551
msgid "A disc is already about to be inserted."
msgstr "디스크가 이미 삽입되려는 중입니다."
#: Source/Core/DolphinQt/Main.cpp:228
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr "저장 상태는 시작할 게임 명시 없이는 로드될 수 없습니다."
#: Source/Core/DolphinQt/MainWindow.cpp:838
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"종료가 이미 진행 중입니다. 저장되지 않은 데이터는 완료되기 전에 현재 에뮬레이"
"션을 중단하면 잃을 수도 있습니다. 중지시키겠습니까?"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:258
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Wii 게임이 구동 중일 때만 동기화가 발동될 수 있습니다."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"주의:\n"
"\n"
"모든 플레이어들은 같은 돌핀 버전을 사용해야 합니다.\n"
"활성화된 경우, SD 카드가 플레이어들 사이에 반드시 같아야 합니다.\n"
"DSP LLE가 사용된 경우, DSP 롬이 플레이어들 사이에 반드시 같아야 합니다.\n"
"부팅시 멈추면, 겜이 듀얼 코어 넷플레이를 지원하지 않을 수도 있습니다. 듀얼 코"
"어를 비활성하세요.\n"
"직접 연결하려면, 호스트는 선택된 UDP 포트를 열기/포워드되게 해야 합니다!\n"
"\n"
"Wii 리모트 넷플레이에서 지원은 실험적이라서 올바르게 작동하지 않을 수도 있습"
"니다.\n"
"스스로 위험을 감수하고 사용하세요.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:197
msgid "AR Code"
msgstr "AR 코드"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "AR Codes"
msgstr "AR 코드"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155
msgid "ASCII"
msgstr "애스키"
#: Source/Core/DolphinQt/ConvertDialog.cpp:410
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "중단"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "돌핀에 대해"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50
msgid "Accelerometer"
msgstr "가속도계"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Accuracy:"
msgstr "정확성:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "액션"
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"액션 리플레이 코드 해독 에러:\n"
"패러티 체크 실패했습니다\n"
"\n"
"문제 코드:\n"
"{0}"
#: Source/Core/Core/ActionReplay.cpp:525
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"액션 리플레이 에러: 코드 추가 ({2}) 에 부적합 크기 ({0:08x} : address = "
"{1:08x})"
#: Source/Core/Core/ActionReplay.cpp:616
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"액션 리플레이 에러: 채우기와 슬라이드 ({2}) 에 부적합 크기 ({0:08x} : "
"address = {1:08x}) "
#: Source/Core/Core/ActionReplay.cpp:403
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"액션 리플레이 에러: 램 쓰기와 채우기 ({2}) 에 부적합 크기 ({0:08x} : address "
"= {1:08x})"
#: Source/Core/Core/ActionReplay.cpp:463
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"액션 리플레이 에러: 포인터 ({2})에 쓰기에 부적합 크기 ({0:08x} : address = "
"{1:08x})"
#: Source/Core/Core/ActionReplay.cpp:671
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr "액션 리플레이 에러: 메모리 복사 ({1}) 에 부적합 크기 ({0:08x})"
#: Source/Core/Core/ActionReplay.cpp:540
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"액션 리플레이 에러: 마스터 코드와 CCXXXXXX에 쓰기가 실행되지 않었습니다. "
"({0})\n"
"마스터 코드가 필요하지 않습니다. 마스터 코드를 사용하지 마세요."
#: Source/Core/Core/ActionReplay.cpp:233
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "액션 리플레이 에러: 부적합 AR 코드 라인: {0}"
#: Source/Core/Core/ActionReplay.cpp:782
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "액션 리플레이: 조건적 코드: 올바르지 않은 크기 {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:750
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "액션 리플레이:올바르지 않은 일반 코드 분류 {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:708
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류 {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:806
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류 {0:08x} ({2})"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Activate NetPlay Chat"
msgstr "넷플레이 채팅 활성"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
msgid "Active"
msgstr "액티브"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161
msgid "Active thread queue"
msgstr "활성 쓰레드 큐"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176
msgid "Active threads"
msgstr "활성 쓰레드"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:282
msgid "Adapter"
msgstr "어댑터"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "어댑터가 감지되었습니다"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
msgid "Adapter:"
msgstr "어댑터:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:58
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:75
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "추가"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122
msgid "Add &breakpoint"
msgstr "중단점 추가(&b)"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:33
msgid "Add New DSU Server"
msgstr "새로운 DSU 서버 추가"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "새로운 USB 장치 추가"
#: Source/Core/DolphinQt/GameList/GameList.cpp:409
#: Source/Core/DolphinQt/GameList/GameList.cpp:412
msgid "Add Shortcut to Desktop"
msgstr "데스크탑에 바로가기 추가"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Add a Breakpoint"
msgstr "중단점 추가"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Memory Breakpoint"
msgstr "메모리 중단점 추가"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
msgid "Add memory &breakpoint"
msgstr "메모리 중단점 추가 (&b)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123
msgid "Add memory breakpoint"
msgstr "메모리 중단점 추가"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125
msgid "Add to &watch"
msgstr "관찰에 추가 (&w)"
#: Source/Core/DolphinQt/CheatsManager.cpp:270
msgid "Add to Watch"
msgstr "관찰에 추가"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:406
msgid "Add to watch"
msgstr "관찰에 추가"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
#: Source/Core/DolphinQt/Settings/PathPane.cpp:145
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Add..."
msgstr "추가..."
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/CheatsManager.cpp:642
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Address"
msgstr "주소"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129
msgid "Address Space"
msgstr "주소 공간"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "주소:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"GPU가 램으로부터 텍스처 업데이트를 받는 정확도를 조정합니다<br><br>\"안전\" "
"설정은 GPU가 램으로부터 텍스처 업데이트를 놓칠 가능성을 없앱니다. 더 낮은 정"
"확도는 특정 게임에서 인게임 텍스트가 왜곡이 보이게 유발합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 가장 오른쪽 값을 선택하세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
"에뮬된 콘솔에서 사용할 램의 총량을 조정합니다\n"
"\n"
"경고: 이것을 활성화하면 많은 게임을 완전히 망가트릴 것입니다. 단지 소수 게임"
"만 이것으로 이득을 얻을 수 있습니다."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"에뮬된 CPU 의 클럭 비율을 조정합니다\n"
"\n"
"높은 값일수록 성능을 소비해서 가변-프레임 게임들을 더 높은 프레임으로 구동되"
"게 만들 수도 있습니다. 낮은 값일수록 게임의 내부 프레임스킵을 유발할 수도 있"
"습니다, 잠재적으로 성능은 향상.\n"
"\n"
"경고: 기본 (100%)에서 이를 변경하면 게임이 깨지거나 결함을 유발할 수 있습니"
"다. 그러니 위험을 스스로 안고 하세요. 비-기본 클럭으로 일어난 버그를 리포트하"
"지 말아주세요."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Advance Game Port"
msgstr "고급 게임 포트"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:102
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "고급"
#: Source/Core/UICommon/NetPlayIndex.cpp:252
msgid "Africa"
msgstr "아프리카"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
#: Source/Core/DolphinQt/GCMemcardManager.cpp:425
#: Source/Core/DolphinQt/GCMemcardManager.cpp:576
msgid "All Files"
msgstr "모든 파일"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
msgid "All Files (*)"
msgstr "모든 파일 (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:704
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *."
"rvz *.wad *.dff *.m3u);;All Files (*)"
msgstr ""
"모든 GC/Wii 파일 (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *."
"rvz *.wad *.dff *.m3u);;모든 파일 (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *."
"rvz *.wad *.m3u);;All Files (*)"
msgstr ""
"모든 GC/Wii 파일 (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *."
"rvz *.wad *.m3u);;모든 파일 (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1230
#: Source/Core/DolphinQt/MainWindow.cpp:1237
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "모든 저장 상태 (*.sav *.s##);; 모든 파일 (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369
msgid "All devices"
msgstr "모든 장치"
#: Source/Core/Core/NetPlayServer.cpp:1105
msgid "All players' codes synchronized."
msgstr "모든 플레이어의 코드가 동기화되었습니다."
#: Source/Core/Core/NetPlayServer.cpp:1062
msgid "All players' saves synchronized."
msgstr "모든 플레이어의 저장이 동기화되었습니다."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:142
msgid "Allow Mismatched Region Settings"
msgstr "맞지 않는 지역 설정 허락"
#: Source/Core/DolphinQt/Main.cpp:260
msgid "Allow Usage Statistics Reporting"
msgstr "사용 통계 보고 허용"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Allow Writes to SD Card"
msgstr "SD 카드에 쓰기 허용"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"인-게임 카메라 조종을 허용합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체"
"크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:30
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr "대체 입력 소스"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:99
msgid "Always Connected"
msgstr "항상 연결됨"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Always Hide Mouse Cursor"
msgstr "항상 마우스 커서를 숨깁니다"
#: Source/Core/Common/Assert.h:40
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"에러가 발생했습니다.\n"
"\n"
" 줄: %d\n"
" 파일: %s\n"
"\n"
"무시하고 계속합니까?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:161
msgid "An inserted disc was expected but not found."
msgstr "삽입된 디스크가 예상되었지만 찾지 못했습니다."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Anaglyph"
msgstr "입체"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "분석"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
msgid "Angle"
msgstr "각도"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:43
msgid "Angular velocity to ignore."
msgstr "무시할 각 속도"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:381
msgid "Anisotropic Filtering"
msgstr "비등방성 필터링"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99
msgid "Anisotropic Filtering:"
msgstr "비등방성 필터링:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:378
msgid "Anti-Aliasing"
msgstr "안티-앨리어싱"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97
msgid "Anti-Aliasing:"
msgstr "안티-앨리어싱:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75
msgid "Any Region"
msgstr "아무 지역"
#: Source/Core/DolphinQt/MenuBar.cpp:1600
msgid "Append signature to"
msgstr "서명 덧붙이기"
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Append to &Existing Signature File..."
msgstr "존재하는 서명 파일에 덧붙이기... (&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:989
msgid "Appl&y Signature File..."
msgstr "서명 파일 적용... (&y)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:308
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"프레임을 렌더링한 후 후-처리 효과를 적용합니다.<br><br /><dolphin_emphasis>"
"잘 모르겠으면, (끄기)를 선택하세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
msgid "Apploader Date:"
msgstr "앱로더 날짜:"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "적용"
#: Source/Core/DolphinQt/MenuBar.cpp:1623
msgid "Apply signature file"
msgstr "서명 파일 적용"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "Arbitrary Mipmap Detection"
msgstr "독단적 밉맵 감지"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:240
msgid "Are you sure that you want to delete '%1'?"
msgstr "'%1' 를 정말로 지우고 싶습니까?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:729
msgid "Are you sure you want to delete this file?"
msgstr "이 파일을 정말로 삭제하시겠습니까?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Are you sure you want to delete this pack?"
msgstr "이 팩을 정말로 삭제하시겠습니까?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:539
msgid "Are you sure you want to quit NetPlay?"
msgstr "정말로 넷플레이를 종료하고 싶습니까?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:294
msgid "Are you sure?"
msgstr "확신합니까?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:285
msgid "Aspect Ratio"
msgstr "종횡비"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "Aspect Ratio:"
msgstr "종횡비:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:237
msgid "Assign Controller Ports"
msgstr "컨트롤러 포트 할당"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "컨트롤러 할당"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:119
msgid "Asynchronous (Skip Drawing)"
msgstr "비동기 (그리기 스킵)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118
msgid "Asynchronous (Ubershaders)"
msgstr "비동기 (위버쉐이더스)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:521
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr "선택된 저장 파일중에 적어도 2개가 같은 내부 파일명입니다."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Attach MotionPlus"
msgstr "모션플러스 연결"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "오디오"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:80
msgid "Audio Backend:"
msgstr "오디오 백엔드:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:138
msgid "Audio Stretching Settings"
msgstr "오디오 늘림 설정"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "오스트레일리아"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Author"
msgstr "작성자"
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Authors"
msgstr "제작자"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Auto"
msgstr "자동"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "Auto (Multiple of 640x528)"
msgstr "자동 (640x528의 배수)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177
msgid "Auto Update Settings"
msgstr "설정 자동 업데이트"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:423
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"자동 내부 해상도는 엄격한 동기 모드에서는 허락되지 않습니다, 창 크기에 의존하"
"기 때문이죠.\n"
"\n"
"특정 내부 해상도를 선택해주세요."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95
msgid "Auto-Adjust Window Size"
msgstr "창 크기 자동 조정"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64
msgid "Auto-Hide"
msgstr "자동-숨기기"
#: Source/Core/DolphinQt/MenuBar.cpp:1270
msgid "Auto-detect RSO modules?"
msgstr "RSO 모듈을 자동-감지할까요?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"창 크기를 내부 해상도로 자동 조정합니다.<br><br><dolphin_emphasis>모르겠으"
"면, 체크 해제해 두세요.</dolphin_emphasis>"
#. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
msgid "Auxiliary"
msgstr "보조"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:442
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:578
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT가 올바르지 않습니다. 돌핀이 종료됩니다."
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:67
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"BBA MAC 주소 {0} XLink Kai 에 부적합합니다. 적합한 닌텐도 게임큐브 MAC 주소"
"가 사용되어야만 합니다. 00:09:bf 나 00:17:ab 로 시작하는 새로운 MAC 주소를 생"
"성하세요."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491
msgid "BP register "
msgstr "BP 레지스터"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
msgid "Back Chain"
msgstr "백 체인"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:279
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:182
msgid "Backend"
msgstr "백엔드"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121
msgid "Backend Multithreading"
msgstr "백엔드 멀티쓰레딩"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Backend Settings"
msgstr "백엔드 설정"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Backend:"
msgstr "백엔드:"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29
msgid "Background Input"
msgstr "백그라운드 입력"
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Backward"
msgstr "뒤로"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511
msgid "Bad address provided."
msgstr "안 좋은 주소가 제공되었습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:354
msgid "Bad dump"
msgstr "안 좋은 덤프"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517
msgid "Bad offset provided."
msgstr "안 좋은 오프셋이 제공되었습니다."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546
msgid "Bad value provided."
msgstr "안 좋은 값이 제공되었습니다."
#: Source/Core/DolphinQt/GameList/GameList.cpp:898
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:216
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Banner"
msgstr "배너"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "Banner Details"
msgstr "배너 세부사항"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:170
msgid "Banner:"
msgstr "배너:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
msgid "Bar"
msgstr "바"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Base priority"
msgstr "기본 우선순위"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:55
msgid "Basic"
msgstr "기본"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:131
msgid "Basic Settings"
msgstr "기본 설정"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
msgid "Bass"
msgstr "베이스"
#: Source/Core/DolphinQt/Main.cpp:235
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "배치 모드는 시작할 게임 명시 없이는 사용될 수 없습니다."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
msgid "Battery"
msgstr "배터리"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "Beta (once a month)"
msgstr "베타 (한 달에 한 번)"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:39
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, 등등"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397
msgid "Binary SSL"
msgstr "바이너리 SSL"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398
msgid "Binary SSL (read)"
msgstr "바이너리 SSL (읽기)"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:399
msgid "Binary SSL (write)"
msgstr "바이너리 SSL (쓰기)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Bitrate (kbps):"
msgstr "비트레이트 (kbps):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:908
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:230
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "Block Size"
msgstr "블락 크기"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:75
#: Source/Core/DolphinQt/ConvertDialog.cpp:61
msgid "Block Size:"
msgstr "블락 크기:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
msgid "Blocking"
msgstr "블락킹"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:145
msgid "Blocks"
msgstr "블록들"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Blue"
msgstr "파랑"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Blue Left"
msgstr "파랑 왼쪽"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Blue Right"
msgstr "파랑 오른쪽"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"블루투스 패스쓰루 모드가 켜졌습니다, 하지만 돌핀이 libusb 없이 빌드되었습니"
"다. 패스쓰루 모드를 사용할 수 없습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "Boot to Pause"
msgstr "부팅하고 멈추기"
#: Source/Core/DolphinQt/MainWindow.cpp:1567
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND 백업 파일 (*.bin);;모든 파일 (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1593
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii 키 파일 (*.bin);;모든 파일 (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:128
msgid "Borderless Fullscreen"
msgstr "틀 없는 전체화면"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:188
msgid "Bottom"
msgstr "아래"
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Branch: %1"
msgstr "분기: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152
msgid "Branches"
msgstr "분기들"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "중단"
#: Source/Core/Core/HotkeyManager.cpp:320
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27
msgid "Breakpoint"
msgstr "중단점"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:485
msgid "Breakpoint encountered! Step out aborted."
msgstr "중단점을 만났습니다! 스텝 나가기가 중단되었습니다."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:38
msgid "Breakpoints"
msgstr "중단점"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Broadband Adapter (TAP)"
msgstr "광대역 어댑터 (TAP)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "Broadband Adapter (XLink Kai)"
msgstr "광대역 어댑터 (XLink Kai)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:208
msgid "Broadband Adapter (XLink Kai) Destination Address"
msgstr "광대역 어댑터 (XLink Kai) 목적지 주소"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Broadband Adapter (tapserver)"
msgstr "광대역 어댑터 (tapserver)"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "Broadband Adapter MAC address"
msgstr "광대역 어댑터 맥 어드레스"
#: Source/Core/DolphinQt/MenuBar.cpp:244
msgid "Browse &NetPlay Sessions...."
msgstr "넷플레이 세션들 둘러보기...(&N)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:143
msgid "Buffer Size:"
msgstr "버퍼 크기:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:930
msgid "Buffer size changed to %1"
msgstr "버퍼 크기가 %1 로 변경되었습니다"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:961
msgid "Buffer:"
msgstr "버퍼:"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:394
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"버그성 GPU 드라이버가 감지되었습니다.\n"
"클로즈드-소스 GPU 드라이버를 설치하거나 Mesa 3D 버전을 업데이트하세요."
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Button"
msgstr "버튼"
#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:200
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "버튼"
#: Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "C Stick"
msgstr "C 스틱"
#: Source/Core/DolphinQt/MenuBar.cpp:984
msgid "C&reate Signature File..."
msgstr "서명 파일 생성... (&C)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:508
msgid "CP register "
msgstr "CP 레지스터"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56
msgid "CPU Emulation Engine:"
msgstr "CPU 에뮬레이션 엔진:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50
msgid "CPU Options"
msgstr "CPU 옵션"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:58
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "캐시된 인터프리터 (더 느림)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:229
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"시작시 사용자 지정 텍스처를 시스템 램에 캐쉬합니다.<br><br>아주 많은 램이 더 "
"필요할 수 있지만 발생할 수 있는 스터터링을 고칩니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:85
msgid "Calculate"
msgstr "계산"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"3D 오브젝트의 빛을 버텍스별 보다는 픽셀마다 계산합니다, 비춰진 폴리곤 모양을 "
"부드럽게하고 폴리곤의 삼각형을 덜 알아차리게 합니다.<br><br />드물게 느려짐이"
"나 그래픽 이슈를 발생시킵니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898
msgid "Calibrate"
msgstr "측정합니다"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890
msgid "Calibration"
msgstr "측정"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47
msgid "Calibration Period"
msgstr "측정 기간"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:105
msgid "Callstack"
msgstr "콜스텍"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65
msgid "Camera 1"
msgstr "카메라 1"
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr "카메라 시야 ( 포인팅 민감도에 영향을 줍니다)."
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1771
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "{0:02x} 연결 핸들로 Wii 리모트를 찾을 수 없음"
#: Source/Core/DolphinQt/MainWindow.cpp:1336
#: Source/Core/DolphinQt/MainWindow.cpp:1404
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "게임이 여전히 구동되는 동안에 넷플레이 세션을 시작할 수 없습니다!"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:59
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:1298
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "취소"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:938
msgid "Cancel Calibration"
msgstr "측정 취소"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "FIFO 를 단일단계로 처리할 수 없습니다. 프레임 진행을 대신 사용하세요."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr "NAND 에 설치될 수 없기 때문에 이 WAD 를 부팅할 수 없습니다."
#: Source/Core/Core/Boot/Boot.cpp:521
msgid "Cannot find the GC IPL."
msgstr "GC IPL 을 찾을 수 없습니다."
#: Source/Core/DolphinQt/CheatsManager.cpp:552
msgid ""
"Cannot interpret the given value.\n"
"Have you chosen the right type?"
msgstr ""
"주어진 값을 해석할 수 없습니다.\n"
"올바른 유형을 선택했습니까?"
#: Source/Core/Core/Boot/Boot.cpp:519
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "GC IPL 을 찾을 수 없어서, 게임을 시작할 수 없습니다."
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "카드 크기"
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221
msgid "Center"
msgstr "중앙"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899
msgid "Center and Calibrate"
msgstr "중앙과 측정"
#: Source/Core/DolphinQt/GameList/GameList.cpp:346
msgid "Change &Disc"
msgstr "디스크 변경(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "Change &Disc..."
msgstr "디스크 변경...(&D)"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Change Disc"
msgstr "디스크 변경"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145
msgid "Change Discs Automatically"
msgstr "디스크 자동 교환"
#: Source/Core/Core/Movie.cpp:1188
msgid "Change the disc to {0}"
msgstr "{0} 로 디스크를 변경합니다."
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"자유 보기에서 인-게임 카메라 유형을 변경합니다.<br><br>6 축: 모든 축에 완전"
"한 카메라 컨트롤을 제공합니다, 무 중력에서 우주선을 움직이는 것과 비슷합니"
"다. 이것은 가장 파워풀한 자유 보기 옵션이지만 사용하기에 가장 도전적입니다."
"<br><br>일인칭: 일인칭 비디오 게임과 비슷하게 자유 카메라를 컨트롤합니다. 카"
"메라는 로테이트와 트레블을 할 수 있습니다, 하지만 롤은 불가능합니다. 사용하"
"기 쉽지만, 제한적입니다.<br><br>궤도: 원본 카메라의 주위를 자유 카메라가 로테"
"이트합니다. 측면 이동은 없습니다, 단지 로테이트하고 카메라의 원본 지점까지 줌"
"할 수 있을 겁니다."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "치트 변경은 게임을 재시작해야만 효과가 반영될 것입니다."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:208
msgid "Chat"
msgstr "대화"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24
msgid "Cheat Code Editor"
msgstr "치트 코드 에디터"
#: Source/Core/DolphinQt/CheatsManager.cpp:211
msgid "Cheat Search"
msgstr "치트 찾기"
#: Source/Core/DolphinQt/CheatsManager.cpp:157
msgid "Cheats Manager"
msgstr "치트 관리자"
#: Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Check NAND..."
msgstr "NAND 체크..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:153
msgid "Check for Game List Changes in the Background"
msgstr "게임 목록 변경을 백그라운드로 체크"
#: Source/Core/DolphinQt/AboutDialog.cpp:58
msgid "Check for updates"
msgstr "업데이트 확인"
#: Source/Core/DolphinQt/GameList/GameList.cpp:754
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"파일 삭제에 필요한 권한이 있는지 아니면 파일이 여전히 사용중에 있는지 확인하"
"세요."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156
msgid "Checksum"
msgstr "체크섬"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "China"
msgstr "중국"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221
msgid "Choose a file to open"
msgstr "열 파일 선택하기"
#: Source/Core/DolphinQt/MenuBar.cpp:1641
msgid "Choose priority input file"
msgstr "우선 입력 파일 선택"
#: Source/Core/DolphinQt/MenuBar.cpp:1646
msgid "Choose secondary input file"
msgstr "차선 입력 파일 선택"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:161
msgid "Choose the folder to extract to"
msgstr "압축해제할 폴더를 선택"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:40
msgid "Clamping of rotation about the yaw axis."
msgstr "요 축에 대한 회전 클램핑."
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235
msgid "Classic Buttons"
msgstr "클래식 버튼"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
msgid "Classic Controller"
msgstr "클래식 컨트롤러"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:247
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:125
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
msgid "Clear"
msgstr "지움"
#: Source/Core/DolphinQt/MenuBar.cpp:844
msgid "Clear Cache"
msgstr "캐시 청소"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71
msgid "Clock Override"
msgstr "클럭 오버라이드"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146
msgid "Clone and &Edit Code..."
msgstr "복제하고 코드 수정... (&E)"
#: Source/Core/DolphinQt/SearchBar.cpp:28
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "닫기"
#: Source/Core/DolphinQt/MenuBar.cpp:526
msgid "Co&nfiguration"
msgstr "환경설정(&n)"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "코드"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102
msgid "Code:"
msgstr "코드:"
#: Source/Core/Core/NetPlayClient.cpp:1606
msgid "Codes received!"
msgstr "코드들을 받았습니다!"
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Combine &Two Signature Files..."
msgstr "두 서명 파일을 합치기... (&T)"
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:27
msgid "Common"
msgstr "공통"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:152
msgid "Comparand:"
msgstr "비교대상:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Compile Shaders Before Starting"
msgstr "시작하기 전에 쉐이더들 컴파일"
#: Source/Core/VideoCommon/ShaderCache.cpp:168
msgid "Compiling Shaders"
msgstr "쉐이더들 컴파일하기"
#: Source/Core/DolphinQt/GameList/GameList.cpp:909
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:232
#: Source/Core/DolphinQt/MenuBar.cpp:645
msgid "Compression"
msgstr "압축"
#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Compression Level:"
msgstr "압축 레블:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:65
msgid "Compression:"
msgstr "압축:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "상태"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Conditional"
msgstr "조건"
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr " 환경설정"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:123
msgid "Configure"
msgstr "설정"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38
msgid "Configure Controller"
msgstr "컨트롤러 설정"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "돌핀 환경설정"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:224
msgid "Configure Input"
msgstr "입력 설정"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:224
msgid "Configure Output"
msgstr "출력 설정"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:239
#: Source/Core/DolphinQt/ConvertDialog.cpp:293
#: Source/Core/DolphinQt/ConvertDialog.cpp:399
#: Source/Core/DolphinQt/GameList/GameList.cpp:556
#: Source/Core/DolphinQt/GameList/GameList.cpp:728
#: Source/Core/DolphinQt/MainWindow.cpp:837
#: Source/Core/DolphinQt/MainWindow.cpp:1534
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Confirm"
msgstr "확정"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:173
msgid "Confirm backend change"
msgstr "백엔드 변경 확정"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168
msgid "Confirm on Stop"
msgstr "멈출 때 확인"
#: Source/Core/DolphinQt/MenuBar.cpp:1225
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:538
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Confirmation"
msgstr "확정"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201
msgid "Connect"
msgstr "연결"
#: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:308
msgid "Connect Balance Board"
msgstr "밸런스 보드 연결"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "Connect USB Keyboard"
msgstr "USB 키보드 연결"
#: Source/Core/DolphinQt/MenuBar.cpp:300
msgid "Connect Wii Remote %1"
msgstr "Wii 리모트 %1 연결"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Connect Wii Remote 1"
msgstr "Wii 리모트 1 연결"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 2"
msgstr "Wii 리모트 2 연결"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 3"
msgstr "Wii 리모트 3 연결"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 4"
msgstr "Wii 리모트 4 연결"
#: Source/Core/DolphinQt/MenuBar.cpp:293
msgid "Connect Wii Remotes"
msgstr "Wii 리모트 연결"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:98
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "에뮬된 컨트롤러에 대한 Wii 리모트 연결"
#: Source/Core/DolphinQt/WiiUpdate.cpp:139
msgid "Connect to the Internet and perform an online system update?"
msgstr "인터넷에 연결하여 온라인 시스템 업데이트를 하시겠습니까?"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:88
msgid "Connected"
msgstr "연결되었습니다"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Connection Type:"
msgstr "연결 종류:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1194
msgid "Content {0:08x} is corrupt."
msgstr "내용 {0:08x} 은 오류입니다."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95
msgid "Continuous Scanning"
msgstr "지속적인 스캐닝"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Control NetPlay Golf Mode"
msgstr "넷플레이 골프 모드 컨트롤"
#: Source/Core/Core/HW/GCPadEmu.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30
msgid "Control Stick"
msgstr "컨트롤 스틱"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427
msgid "Controller Profile"
msgstr "컨트롤러 프로파일"
#: Source/Core/Core/HotkeyManager.cpp:322
msgid "Controller Profile 1"
msgstr "컨트롤러 프로파일 1"
#: Source/Core/Core/HotkeyManager.cpp:323
msgid "Controller Profile 2"
msgstr "컨트롤러 프로파일 2"
#: Source/Core/Core/HotkeyManager.cpp:324
msgid "Controller Profile 3"
msgstr "컨트롤러 프로파일 3"
#: Source/Core/Core/HotkeyManager.cpp:325
msgid "Controller Profile 4"
msgstr "컨트롤러 프로파일 4"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:17
msgid "Controller Settings"
msgstr "컨트롤러 설정"
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "컨트롤러"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"수렴 평면의 거리를 컨트롤합니다. 이것은 가상 오브젝트가 화면 앞에 나타날 거리"
"입니다.<br><br>높은 수치는 더 강한 화면-밖 효과를 만듭니다 반면 낮은 수치는 "
"좀 더 편안합니다."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"렌더링 해상도를 컨트롤합니다. <br><br>고해상도는 비주얼 품질을 굉장히 향상시"
"킵니다, 하지만 GPU 로드를 또한 굉장히 증가시키고 특정 게임에서 이슈들을 유발"
"할 수 있습니다. 일반적으로 말해서, 더 낮은 내부 해상도는, 더 좋은 성능이 나"
"올 것입니다.<br><br><dolphin_emphasis>모르겠으면, 원본을 선택하세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"가상 카메라들 사이의 분리된 거리를 컨트롤합니다.<br><br>높은 수치는 더 강한 "
"깊이의 느낌을 만듭니다 반면 낮은 수치는 더 편합니다."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:37
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"듀얼 코어 활성화 여부를 조정합니다. 성능을 향상시킬 수 있지만 이슈를 유발 할 "
"수도 있습니다. 기본값은 <b>켜기</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:45
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"메모리 관리 유닛이 완전히 에뮬될지 여부를 조정합니다. 소수 게임이 이게 필요합"
"니다."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:50
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"높은 혹은 낮은-레벨 DSP 에뮬레이션을 사용할지 정합니다. 기본값은 <b>켜기</b>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:409
msgid "Convergence"
msgstr "수렴"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "Convergence:"
msgstr "수렴:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:41
msgid "Convert"
msgstr "변환"
#: Source/Core/DolphinQt/GameList/GameList.cpp:344
msgid "Convert File..."
msgstr "파일 변환..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:314
msgid "Convert Selected Files..."
msgstr "선택된 파일 변환..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Convert..."
msgstr "변환..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:325
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"정크 데이터 제거 없이 Wii 디스크 이미지를 GCZ 로 변환하기는 ISO 로 변환하기"
"와 비교해서 뚜렷하게 공간을 절약하지는 않습니다. 아무튼 계속 하시겠습니까?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:410
#: Source/Core/DolphinQt/ConvertDialog.cpp:417
msgid "Converting..."
msgstr "변환중..."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:774
msgid "Copy"
msgstr "복사"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:494
msgid "Copy &function"
msgstr "함수 복사 (&f)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:497
msgid "Copy &hex"
msgstr "헥스 복사 (&h)"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392
msgid "Copy Address"
msgstr "주소 복사"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:626
msgid "Copy Failed"
msgstr "복사가 실패했습니다"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:394
msgid "Copy Hex"
msgstr "헥스 복사"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:496
msgid "Copy code &line"
msgstr "코드 줄 복사 (&l)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:124
msgid "Copy failed"
msgstr "복사에 실패했습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:230
msgid "Copy to A"
msgstr "A로 복사"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:230
msgid "Copy to B"
msgstr "B로 복사"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:209
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84
msgid "Core"
msgstr "코어"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90
msgid "Cost"
msgstr "비용"
#: Source/Core/Core/NetPlayClient.cpp:157
#: Source/Core/Core/NetPlayClient.cpp:213
msgid "Could not communicate with host."
msgstr "호스트와 통신할 수 없었습니다."
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Could not create client."
msgstr "클라이언트를 생성할 수 없었습니다."
#: Source/Core/Core/NetPlayClient.cpp:141
msgid "Could not create peer."
msgstr "피어를 생성할 수 없었습니다."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"닌텐도로부터 업데이트 파일을 다운로드할 수 없었습니다. 인터넷 연결을 확인하시"
"고 다시 시도하세요."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"닌텐도로부터 업데이트 정보를 다운로드할 수 없었습니다. 인터넷 연결을 확인하시"
"고 다시 시도하세요."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:123
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"블루투스 패스쓰루로 사용가능한 블루투스 USB 어댑터를 찾을 수 없었습니다.\n"
"\n"
"에뮬된 콘솔이 지금 멈출 것입니다."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:129
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"블루투스 패스쓰루로 사용가능한 블루투스 USB 어댑터를 찾을 수 없었습니다.\n"
"다음 에러는 돌핀이 어댑터를 사용하려 했을 때 발생했습니다.\n"
"{0}\n"
"\n"
"에뮬된 콘솔이 지금 멈출 것입니다."
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Wii 시스템 메모리에 업데이트를 설치할 수 없었습니다. 더 많은 정보에 대해서는 "
"로그를 참조하세요."
#: Source/Core/Core/IOS/ES/ES.cpp:352
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
" NAND 에 없어서 IOS {0:016x} 를 런치할 수 없었습니다.\n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."
#: Source/Core/Core/IOS/ES/ES.cpp:387
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND 에 없어서 Wii 메뉴를 시작할 수 없었습니다. \n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."
#: Source/Core/Core/IOS/ES/ES.cpp:392
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND 에 없어서 {0:016x} 타이틀을 시작할 수 없었습니다. \n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."
#: Source/Core/Core/Boot/Boot.cpp:197
msgid ""
"Could not read \"{0}\". There is no disc in the drive or it is not a "
"GameCube/Wii backup. Please note that Dolphin cannot play games directly "
"from the original GameCube and Wii discs."
msgstr ""
"\"{0}\" 를 읽을 수 없습니다. 드라이브에 디스크가 없거나 게임큐브/Wii 백업이 "
"아닙니다. 돌핀은 오리지널 게임큐브와 Wii 디스크로 직접 게임을 플레이할 수 없"
"다는 것을 알아두세요."
#: Source/Core/Core/Boot/Boot.cpp:220
msgid "Could not recognize file {0}"
msgstr "{0} 파일을 인식할 수 없습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:182
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"메모리 카드 파일 {0} 를 쓸 수 없습니다.\n"
"\n"
"CD/DVD에서 돌핀을 구동하고 있거나, 저장 파일이 보호되어 있나요?\n"
"\n"
"에뮬레이터 디렉토리를 이동한 후에 이 메시지를 받고 있나요?\n"
"그렇다면, 옵션에서 메모리카드 위치를 재지정해야 합니다."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:996
msgid "Couldn't look up central server"
msgstr "중앙 서버를 찾을 수 없습니다"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:813
msgid "Couldn't open file."
msgstr "파일을 열 수 없습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:816
msgid "Couldn't read file."
msgstr "파일을 읽을 수 없습니다."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
msgid "Country:"
msgstr "국가:"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "새로운 메모리 카트 생성"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "생성..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:241
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within."
"<br><br>If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution.<br><br /"
"><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"윈도우 크기가 아닌 안에서 표현되는, 렌더러의 내부해상도로 프레임 덤프와 스크"
"린샷을 생성합니다. <br><br>화면 비율이 와이드스크린이라면, 출력 이미지는 수"
"직 해상도를 보존하기 위해 수평으로 크기 조절이 될 것입니다.<br><br /"
"><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94
msgid "Creator:"
msgstr "만든이:"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Critical"
msgstr "치명적"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:118
msgid "Crop"
msgstr "자르기"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:253
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"원본 종횡비에서 그림을 4:3이나 16:9로 자릅니다.<br><br><dolphin_emphasis>잘 "
"모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174
msgid "Crossfade"
msgstr "크로스페이드"
#: Source/Core/DolphinQt/MenuBar.cpp:277
msgid "Current Region"
msgstr "현재 지역"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Current context"
msgstr "현재 맥락"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:157
msgid "Current game"
msgstr "현재 게임"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149
msgid "Current thread"
msgstr "현재 쓰레드"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139
msgid "Custom RTC Options"
msgstr "사용자 지정 RTC 옵션"
#: Source/Core/Core/HW/GCPadEmu.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38
msgid "D-Pad"
msgstr "D-패드"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148
msgid "DJ Turntable"
msgstr "디제이 턴테이블"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "DK Bongos"
msgstr "DK 봉고"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP Emulation Engine"
msgstr "DSP 에뮬레이션 엔진"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:51
msgid "DSP HLE (fast)"
msgstr "DSP HLE (빠름)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP LLE Interpreter (slow)"
msgstr "DSP LLE 인터프리터 (느림)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:52
msgid "DSP LLE Recompiler"
msgstr "DSP LLE 리컴파일러"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32
msgid "DSU Client"
msgstr "DSU 클라이언트"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"DSU 프로토콜은 플레이스테이션, 닌텐도 스위치, 스팀 컨트롤러들 같은 호환 소스"
"에서 입력과 모션 데이터를 사용하게 해줍니다. <br><br>는 설정 지시사항, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=DSU_Client\">는 이 페이"
"지 </a> 를 참조합니다."
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "Dance Mat"
msgstr "댄스 매트"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:107
msgid "Data"
msgstr "데이터"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "데이터 전송"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Data Type"
msgstr "데이터 타입"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:834
msgid "Data in area of file that should be unused."
msgstr "사용되면 안되는 파일의 구역에 있는 데이터"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:851
msgid "Data in unrecognized format or corrupted."
msgstr "데이터가 인식불가 형식이거나 오염되었습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "GC메모리메니저에서 데이터 비일관성, 액션을 중단함."
#: Source/Core/Core/NetPlayClient.cpp:1564
msgid "Data received!"
msgstr "데이터를 받았습니다!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:388
msgid "Datel MaxDrive/Pro files"
msgstr "Datel MaxDrive/Pro 파일"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39
msgid "Dead Zone"
msgstr "데드 존"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50
msgid "Debug"
msgstr "디버그"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74
msgid "Debug Only"
msgstr "디버그 전용"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424
msgid "Debugging"
msgstr "디버깅"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:409
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:143
msgid "Decimal"
msgstr "10 진수"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Decoding Quality:"
msgstr "디코딩 품질:"
#: Source/Core/Core/FreeLookManager.cpp:92
msgid "Decrease"
msgstr "감소"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Decrease Convergence"
msgstr "수렴 감소"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Decrease Depth"
msgstr "깊이 감소"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Decrease Emulation Speed"
msgstr "에뮬레이션 속도 감소"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Decrease IR"
msgstr "IR 감소"
#: Source/Core/Core/FreeLookManager.cpp:103
msgid "Decrease X"
msgstr "X 감소"
#: Source/Core/Core/FreeLookManager.cpp:105
msgid "Decrease Y"
msgstr "Y 감소"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126
msgid "Default"
msgstr "기본"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172
msgid "Default Config (Read Only)"
msgstr "기본 환경 (읽기 전용)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:365
msgid "Default Device"
msgstr "기본 장치"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Default Font"
msgstr "기본 폰트"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:189
msgid "Default ISO:"
msgstr "기본 ISO:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152
msgid "Default thread"
msgstr "기본 쓰레드"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139
msgid "Defer EFB Cache Invalidation"
msgstr "EFB 캐시 무효화를 연기"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:52
msgid "Defer EFB Copies to RAM"
msgstr "EFB 램에 복사 연기"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"GPU 동기화 명령이 실행될 때까지 EFB 액세스 캐시의 무효화를 연기합니다. 비활성"
"화될 시, 해당 캐시는 모든 드로우 콜과 함께 무효화될 것입니다. <br><br>안정성"
"을 댓가로 CPU EFB 액세스에 의존하는 일부 게임에서 성능을 향상시킬지도 모릅니"
"다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
msgid "Delete"
msgstr "삭제"
#: Source/Core/DolphinQt/GameList/GameList.cpp:407
msgid "Delete File..."
msgstr "파일 삭제..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:325
msgid "Delete Selected Files..."
msgstr "선택된 파일들 삭제..."
#: Source/Core/AudioCommon/WaveFile.cpp:35
#: Source/Core/VideoCommon/FrameDump.cpp:98
msgid "Delete the existing file '{0}'?"
msgstr "존재하는 파일 '{0}' 를 삭제합니까?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:406
msgid "Depth"
msgstr "깊이"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140
msgid "Depth Percentage:"
msgstr "깊이 퍼센트:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130
msgid "Depth:"
msgstr "깊이:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
#: Source/Core/DolphinQt/GameList/GameList.cpp:900
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:218
#: Source/Core/DolphinQt/MenuBar.cpp:636
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Description"
msgstr "설명"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:95
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Description:"
msgstr "설명:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Detached"
msgstr "떨어진"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244
msgid "Detect"
msgstr "감지"
#: Source/Core/DolphinQt/MenuBar.cpp:1299
msgid "Detecting RSO Modules"
msgstr "RSO 모듈 감지하기"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Deterministic dual core:"
msgstr "결정론적 듀얼 코어:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "Dev (multiple times a day)"
msgstr "개발 (하루에 여러 번)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
msgid "Device"
msgstr "장치"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "장치 PID (예, 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75
msgid "Device Settings"
msgstr "장치 설정"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "장치 VID (예, 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:127
msgid "Device:"
msgstr "장치:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:142
msgid "Dims the screen after five minutes of inactivity."
msgstr "활동이 없을 경우 5분후에 화면을 어둡게 합니다."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189
msgid "Direct Connection"
msgstr "직접 연결"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:37
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:56
msgid ""
"Direct3D 11 renderer requires support for features not supported by your "
"system configuration. This is most likely because you are using Windows 7. "
"You may still use this backend, but you might encounter graphical "
"artifacts.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"Direct3D 11 렌더러는 당신의 시스템 환경에서 지원하지 않는 특성 지원을 요구합"
"니다. 이것은 대체로 아마 당신이 윈도우7을 사용하고 있기 때문입니다. 당신은 "
"이 백엔드를 여전히 사용할지도 모릅니다, 하지만 그래픽적 인공물을 접할지도 모"
"릅니다.\n"
"\n"
"정말 Direct3D 11로 전환하고 싶습니까? 잘 모르겠으면, '아니오'를 선택하세요."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376
msgid "Disable"
msgstr "비활성화"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "Disable Bounding Box"
msgstr "바운딩 박스 끄기"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Disable Copy Filter"
msgstr "복사 필터 비활성"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Disable EFB VRAM Copies"
msgstr "EFB 비디오램 복사 비활성"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Disable Emulation Speed Limit"
msgstr "에뮬레이션 속도 제한 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:836
msgid "Disable Fastmem"
msgstr "Fastmem 비활성"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Disable Fog"
msgstr "안개 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:828
msgid "Disable JIT Cache"
msgstr "JIT 캐시 비활성"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:267
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"바운딩 박스 에뮬레이션을 끕니다.<br><br>이것은 GPU 성능을 상당히 향상시킬지"
"도 모릅니다, 하지만 일부 게임은 깨질 것입니다.<br><br><dolphin_emphasis>잘 모"
"르겠으면, 체크해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:237
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"EFB 의 비디오램 복사를 비활성합니다, 램에 왕복을 강제시킵니다. 모든 업스케일"
"링을 막습니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:361
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"EFB 를 복사할 때 인접한 줄들의 혼합을 비활성합니다. 이것은 일부 게임에서 \"깜"
"박임방지\" 나 \"부드럽게하기\" 로 알려진 것입니다.<br><br> 이 필터 비활성은 "
"성능에 영향이 없습니다, 하지만 더 날카로운 이미지로 나올 수도 있습니다. 소수"
"의 그래픽 이슈들을 일으킵니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크"
"해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:94
msgid "Disc"
msgstr "디스크"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "폐기"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"스켄아웃을 기다리는 대신, XFB 복사가 생성되자마자 표시합니다. <br><br>만일 게"
"임이 모든 XFB 복사가 표시되기를 기대하지 않는다면 일부 게임에서 그래픽 결함"
"을 일으킬 수 있습니다. 하지만 이 설정을 켜면 지연을 줄입니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
msgid "Distance"
msgstr "거리"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33
msgid "Distance of travel from neutral position."
msgstr "중립 위치에서 이동 거리"
#: Source/Core/DolphinQt/Main.cpp:262
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "돌핀이 정보를 돌핀 개발자들에게 보고하도록 허가하시겠습니까?"
#: Source/Core/DolphinQt/MainWindow.cpp:1535
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "\"%1\" 를 게임 경로들의 목록에 추가하고 싶습니까?"
#: Source/Core/DolphinQt/MenuBar.cpp:1226
msgid "Do you want to clear the list of symbol names?"
msgstr "부호 이름 목록을 청소할까요?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:644
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "선택된 저장 파일 %n 을 삭제하고 싶습니까?"
#: Source/Core/DolphinQt/MainWindow.cpp:841
msgid "Do you want to stop the current emulation?"
msgstr "에뮬레이션을 중단하고 싶습니까?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:82
msgid "Dolby Pro Logic II Decoder"
msgstr "돌비 프로 로직 II 디코더"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "돌핀 FIFO 로그 (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1493
#: Source/Core/DolphinQt/MenuBar.cpp:1509
#: Source/Core/DolphinQt/MenuBar.cpp:1527
msgid "Dolphin Map File (*.map)"
msgstr "돌핀 맵 파일 (*.map)"
#: Source/Core/DolphinQt/MenuBar.cpp:68
msgid "Dolphin Signature CSV File"
msgstr "돌핀 서명 CSV 파일"
#: Source/Core/DolphinQt/MenuBar.cpp:68
msgid "Dolphin Signature File"
msgstr "돌핀 서명 파일"
#: Source/Core/DolphinQt/MainWindow.cpp:1614
#: Source/Core/DolphinQt/MainWindow.cpp:1681
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "돌핀 TAS 무비 (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:231
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"돌핀이 어떠한 게임큐브/Wii ISO나 WAD를 찾을 수 없습니다.\n"
"게임 디렉토리를 설정하려면 여기를 더블클릭하세요..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:504
msgid "Dolphin failed to complete the requested action."
msgstr "돌핀이 요청된 액션 완수에 실패했습니다."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "돌핀은 무료이고 오픈-소스 게임큐브 및 Wii 에뮬레이터입니다."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1001
msgid "Dolphin is too old for traversal server"
msgstr "횡단 서버에 비해 돌핀이 너무 구 버전입니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1343
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"실제 디스크의 덤프들이 아니기 때문에, 돌핀은 일반 TGC 파일들을 올바르게 검증"
"할 수 없습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1336
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "돌핀은 라이슨스되지 않은 디스크들을 검증할 수 없습니다."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212
msgid ""
"Dolphin will use this for titles whose region cannot be determined "
"automatically."
msgstr ""
"돌핀은 자동으로 지역이 결정될 수 없는 타이틀에 대해 이것을 사용할 것입니다."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "돌핀의 치트 시스템이 현재 꺼졌습니다."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Domain"
msgstr "도메인"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:189
msgid "Don't Update"
msgstr "업데이트 안함"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:54
msgid "Don't show this again"
msgstr "이것을 다시 보여주지마세요"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Done compressing disc image."
msgstr "디스크 이미지 압축이 완료되었습니다."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:393
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Double"
msgstr "더블"
#: Source/Core/Core/FreeLookManager.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Down"
msgstr "아래쪽"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78
msgid "Download Codes"
msgstr "코드 다운로드"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80
msgid "Download Codes from the WiiRD Database"
msgstr "WiiRD 데이터베이스에서 코드를 다운로드"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "GameTDB.com 에서 그리드 모드에 사용할 게임커버를 다운로드"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:334
msgid "Download complete"
msgstr "다운로드 완료"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:335
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 코드들이 다운로드됨. (%2 추가됨)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:89
msgid "Drawn Object Range"
msgstr "그려진 오브젝트의 범위"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202
msgid "Drawsome Tablet"
msgstr "드로썸 태블릿"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72
msgid "Drum Kit"
msgstr "드럼 키트"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:211
msgid "Dual Core"
msgstr "듀얼 코어"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105
msgid "Dummy"
msgstr "더미"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109
msgid "Dump &ARAM"
msgstr "ARAM 덤프(&A)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108
msgid "Dump &ExRAM"
msgstr "확장램 덤프(&E)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110
msgid "Dump &FakeVMEM"
msgstr "가짜가상메모리 덤프(&F)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107
msgid "Dump &MRAM"
msgstr "MRAM 덤프(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:798
msgid "Dump Audio"
msgstr "오디오 덤프"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88
msgid "Dump Base Textures"
msgstr "기반 텍스처 덤프"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72
msgid "Dump EFB Target"
msgstr "EFB 타겟 덤프"
#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "Dump Frames"
msgstr "프레임들 덤프"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Dump Mip Maps"
msgstr "밉맵 덤프"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Dump Objects"
msgstr "오브젝트 덤프"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:206
msgid "Dump Path:"
msgstr "덤프 경로:"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76
msgid "Dump TEV Stages"
msgstr "TEV 스테이지 덤프"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:176
msgid ""
"Dump TEV Stages to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"TEV 스테이지들을 User/Dump/Objects/ 에 덤프합니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:78
msgid "Dump Texture Fetches"
msgstr "텍스처 패치 덤프"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:179
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"텍스처 페치들을 User/Dump/Objects/ 에 덤프합니다.<br><br><dolphin_emphasis>모"
"르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67
msgid "Dump Textures"
msgstr "텍스처 덤프"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Dump at Internal Resolution"
msgstr "내부 해상도에서 덤프"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump decoded game textures to User/Dump/Textures/&lt;game_id&gt;/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"디코드된 게임 텍스처를 User/Dump/Textures/&lt;game_id&gt;/."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348
msgid "Dump decrypted SSL reads"
msgstr "해독된 SSL 읽기들 덤프"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:349
msgid "Dump decrypted SSL writes"
msgstr "해독된 SSL 쓰기들 덤프"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump objects to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"오브젝트들을 User/Dump/Objects/ 에 덤프합니다.<br><br><dolphin_emphasis>잘 모"
"르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:342
msgid "Dump options"
msgstr "덤프 옵션"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Dump peer certificates"
msgstr "피어 증명서 덤프"
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:351
msgid "Dump root CA certificates"
msgstr "루트 CA 증명서 덤프"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"다른 플래그에 기반한 디코드된 게임 텍스처를 User/Dump/Textures/&lt;"
"game_id&gt;/ 에 덤프합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제"
"해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:233
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/.<br><br /"
"><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"User/Dump/Textures/로 EFB 복사의 내용을 덤프합니다.<br><br /"
"><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:41
msgid "Duration of Turbo Button Press (frames):"
msgstr "터보 버튼 누르기의 기간 (프레임):"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:47
msgid "Duration of Turbo Button Release (frames):"
msgstr "터보 버튼 떼기의 기간 (프레임)"
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Dutch"
msgstr "네덜란드어"
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "E&xit"
msgstr "종료(&x)"
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:211
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"오류: 이 버전의 돌핀은 적어도 {0}.{1} 버전 TAP-Win32 드라이버가 필요합니다. "
"-- 최근에 돌핀 배포를 업그레이드했다면, 윈도우가 새로운 드라이버를 인식하기 "
"위해 재부팅이 필요합니다."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"모든 플레이어에 대해, 호스트에 의해 설정된 같은 버퍼 크기로, 각각의 플레이가 "
"자신의 입력을 게임에 보냅니다.\n"
"공정함과 최소의 지연이 가장 중요한 경쟁 게임들에 알맞음."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "빠른 메모리 업데이트"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "East Asia"
msgstr "동 아시아"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197
msgid "Editor"
msgstr "에디터"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159
msgid "Effect"
msgstr "효과"
#. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to
#. translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135
msgid "Effective"
msgstr "효과적인"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Effective priority"
msgstr "효율 우선순위"
#: Source/Core/UICommon/UICommon.cpp:443
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Eject Disc"
msgstr "디스크 꺼내기"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42
msgid "Embedded Frame Buffer (EFB)"
msgstr "내장형 프레임 버퍼 (EFB)"
#: Source/Core/Core/State.cpp:465
msgid "Empty"
msgstr "비어있음"
#: Source/Core/Core/Core.cpp:223
msgid "Emu Thread already running"
msgstr "에뮬 쓰레드가 이미 구동중임"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Wii 의 블루투스 어댑터를 에뮬"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
msgid "Emulated Wii Remote"
msgstr "에뮬된 Wii 리모트"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:260
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"에뮬된 메모리 크기가 맞지 않습니다!\n"
"현재: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
#: Source/Core/Core/HotkeyManager.cpp:315
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27
msgid "Emulation Speed"
msgstr "에뮬레이션 속도"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:167
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376
msgid "Enable"
msgstr "활성"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57
msgid "Enable API Validation Layers"
msgstr "API 검증 레이어 활성화"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:140
msgid "Enable Audio Stretching"
msgstr "오디오 늘림 활성"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139
msgid "Enable Cheats"
msgstr "치트 활성화"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143
msgid "Enable Custom RTC"
msgstr "사용자 지정 RTC 켜기"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
msgid "Enable Dual Core"
msgstr "듀얼 코어 활성화"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:136
msgid "Enable Dual Core (speedup)"
msgstr "듀얼 코어 활성화 (속도 상승)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76
msgid "Enable Emulated CPU Clock Override"
msgstr "에뮬된 CPU 클럭 오버라이드 활성화"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106
msgid "Enable Emulated Memory Size Override"
msgstr "에뮬된 메모리 크기 오버라이드 활성화"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Enable FPRF"
msgstr "FPRF 활성화"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66
msgid "Enable MMU"
msgstr "MMU 활성화"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:119
msgid "Enable Progressive Scan"
msgstr "프로그레시브 스캔 활성화"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
msgid "Enable Rumble"
msgstr "진동 활성화"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "Enable Screen Saver"
msgstr "화면 보호기 활성화"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97
msgid "Enable Speaker Data"
msgstr "스피커 데이터 활성화"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229
msgid "Enable Usage Statistics Reporting"
msgstr "사용 통계 보고 활성화"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52
msgid "Enable Wireframe"
msgstr "와이어프레임 활성화"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"빠른 디스크 엑세스를 켭니다. 이것은 일부 게임에서 깨짐이나 다른 문제를 일으"
"킬 수 있습니다. (켬 = 빠름, 끔 = 호환성)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:95
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"5.1 서라운드를 사용하는 돌비 프로 로직 II 에뮬레이션을 켭니다. 특정 백엔드 전"
"용."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"부동 소수점 결과 플래그 계산을 켭니다, 소수의 게임들에서 필요합니다. (켬 = 호"
"환성, 끔 = 빠름)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304
msgid ""
"Enables anisotropic filtering, which enhances the visual quality of textures "
"that are at oblique viewing angles.<br><br>Might cause issues in a small "
"number of games.<br><br><dolphin_emphasis>If unsure, select 1x.</"
"dolphin_emphasis>"
msgstr ""
"비등방성 필터링을 켭니다, 비스듬한 보기 각도에 있는 텍스처들의 보이는 품질을 "
"향상시킵니다.<br><br>소수 게임에서 이슈들을 일으킬지도 모릅니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 1x를 선택하세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures. This feature is not compatible with GPU "
"Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"독단적 밉맵 감지를 활성화합니다, 일부 게임이 특별한 거리-기반 효과를 위해 쓰"
"입니다.<br><br>증가된 내부 해상도에 흐린 텍스처 결과가 나오는 잘못된 긍정을 "
"가져올 수도 있습니다, 매우 낮은 해상도 밉맵을 사용하는 게임같은 곳에서 말이"
"죠. 이것을 비활성화 하면 새로운 텍스처를 자주 로딩하는 게임에서 버벅임을 줄"
"일 수도 있습니다. 이 특성은 GPU 텍스처 디코딩과는 호환되지 않습니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:260
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br /><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"지원하는 백엔드일 때 멀티쓰레드된 명령 제출을 활성화합니다. 이 옵션을 활성화"
"하면 CPU 코어가 두개 이상인 시스템에서 성능이 증가할 수도 있습니다. 현재, 이"
"것은 Vulkan 백엔드 한정입니다.<br><br /><dolphin_emphasis>잘 모르겠으면, 체크"
"해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:256
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"에뮬된 소프트에서 지원된다면 프로그레시브 스캔을 활성화합니다. 대부분의 게임"
"들은 이것과 아무런 이슈가 없습니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:149
msgid "Enables stretching of the audio to match emulation speed."
msgstr "에뮬레이션 스피드와 맞도록 오디오 늘리기를 활성화합니다."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"CPU 대신 GPU 를 이용하는 텍스처 디코딩을 활성화합니다. <br><br>일부 시나리"
"오, 혹은 CPU가 병목에 걸린 시스템에서 성능을 얻을 수도 있습니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"일부 게임들에 필요한 메모리 관리 유닛을 활성화 합니다. (켬 = 호환성, 끔 = 빠"
"름)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"비디오 백엔드에 의해 만들어진 API 의 검증을 활성화하면, 그래픽 관련 이슈의 디"
"버깅에 도움이 될 수도 있습니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:249
msgid ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"FFV1 코덱을 사용하여 프레임 덤프들을 인코드합니다.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "인코딩"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:601
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"저장 파일을 여는 동안 다음 에러가 발생했습니다:\n"
"%1\n"
"\n"
"가져오기를 중단합니다."
#: Source/Core/Core/NetPlayServer.cpp:112
msgid "Enet Didn't Initialize"
msgstr "Enet이 초기화되지 않았습니다."
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid "English"
msgstr "영어"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100
msgid "Enhancements"
msgstr "향상"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209
msgid ""
"Enter IP address of device running the XLink Kai Client.\n"
"For more information see https://www.teamxlink.co.uk/wiki/Dolphin"
msgstr ""
"XLink Kai 클라이언트를 구동할 장비의 IP 주소를 입력하세요.\n"
"자세한 정보는 https://www.teamxlink.co.uk/wiki/Dolphin 를 보세요"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60
msgid "Enter USB device ID"
msgstr "USB 장치 ID 를 입력하세요"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "Enter new Broadband Adapter MAC address:"
msgstr "새로운 광대역 어댑터 맥 어드레스 입력:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "패스워드 입력"
#: Source/Core/DolphinQt/MenuBar.cpp:1274
msgid "Enter the RSO module address:"
msgstr "RSO 모듈 주소를 입력:"
#: Source/Core/DolphinQt/CheatsManager.cpp:398
msgid "Equals to"
msgstr "같은"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:480
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260
#: Source/Core/DolphinQt/ConvertDialog.cpp:449
#: Source/Core/DolphinQt/ConvertDialog.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:579
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:327
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
#: Source/Core/DolphinQt/GCMemcardManager.cpp:333
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
#: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:227
#: Source/Core/DolphinQt/Main.cpp:234 Source/Core/DolphinQt/MainWindow.cpp:258
#: Source/Core/DolphinQt/MainWindow.cpp:265
#: Source/Core/DolphinQt/MainWindow.cpp:994
#: Source/Core/DolphinQt/MainWindow.cpp:1335
#: Source/Core/DolphinQt/MainWindow.cpp:1342
#: Source/Core/DolphinQt/MainWindow.cpp:1403
#: Source/Core/DolphinQt/MainWindow.cpp:1410
#: Source/Core/DolphinQt/MainWindow.cpp:1513
#: Source/Core/DolphinQt/MenuBar.cpp:1189
#: Source/Core/DolphinQt/MenuBar.cpp:1259
#: Source/Core/DolphinQt/MenuBar.cpp:1280
#: Source/Core/DolphinQt/MenuBar.cpp:1292
#: Source/Core/DolphinQt/MenuBar.cpp:1323
#: Source/Core/DolphinQt/MenuBar.cpp:1343
#: Source/Core/DolphinQt/MenuBar.cpp:1546
#: Source/Core/DolphinQt/MenuBar.cpp:1555
#: Source/Core/DolphinQt/MenuBar.cpp:1567
#: Source/Core/DolphinQt/MenuBar.cpp:1588
#: Source/Core/DolphinQt/MenuBar.cpp:1613
#: Source/Core/DolphinQt/MenuBar.cpp:1663
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:422
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:743
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:985
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347
#: Source/Core/DolphinQt/RenderWidget.cpp:117
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:259
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
msgstr "오류"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "어댑터 열기 에러: %1"
#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"선택된 언어 가져오는 데 오류가 발생했습니다. 기본 시스템 언어로 돌아갑니다."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr "에러가 있는 세션 목록: %1"
#: Source/Core/DolphinQt/MainWindow.cpp:259
msgid "Error occured while loading some texture packs"
msgstr "일부 텍스처 팩을 로딩하는 중에 에러가 발생했습니다"
#: Source/Core/Core/NetPlayClient.cpp:1593
msgid "Error processing codes."
msgstr "코드들 처리 에러."
#: Source/Core/Core/NetPlayClient.cpp:1565
msgid "Error processing data."
msgstr "데이터 처리 에러."
#: Source/Core/Core/NetPlayServer.cpp:1820
msgid "Error reading file: {0}"
msgstr "파일 읽기 에러: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1248
msgid "Error synchronizing cheat codes!"
msgstr "치트 코드들 동기화 에러!"
#: Source/Core/Core/NetPlayServer.cpp:1235
msgid "Error synchronizing save data!"
msgstr "저장 데이터 동기화 에러!"
#: Source/Core/Core/NetPlayClient.cpp:1656
msgid "Error writing file: {0}"
msgstr "파일 쓰기 에러: {0}"
#: Source/Core/Common/ChunkFile.h:271
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
"오류: \"{0}\" 뒤에, {1} ({2:#x}) 를 발견하였습니다, 저장 표식 {3} ({4:#x}) 대"
"신에. 상태 저장 로드를 취소합니다..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:337
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"오류: Shift JIS 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 제대"
"로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"오류: Windows-1252 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 "
"제대로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1292
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "{1} 파티션에 {0} 블락들에서 에러들이 발견되었습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1303
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr "{1} 파티션에 {0} 사용되지 않은 블락들에서 에러들이 발견되었습니다."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61
msgid "Euphoria"
msgstr "유포리아"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:279
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Europe"
msgstr "유럽"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Exit"
msgstr "나가기"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:900
msgid "Expected + or closing paren."
msgstr "예상되는 + 혹은 닫는 괄호."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:739
msgid "Expected arguments: "
msgstr "예상되는 인수들: "
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:867
msgid "Expected closing paren."
msgstr "예상되는 닫는 괄호."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:726
msgid "Expected comma."
msgstr "예상되는 쉼표."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:658
msgid "Expected end of expression."
msgstr "예상되는 표현식의 끝"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:886
msgid "Expected name of input."
msgstr "예상되는 입력의 이름."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:877
msgid "Expected opening paren."
msgstr "예상되는 여는 괄호."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:797
msgid "Expected start of expression."
msgstr "예상되는 표현식의 시작"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:134
msgid "Experimental"
msgstr "실험적"
#: Source/Core/DolphinQt/MenuBar.cpp:291
msgid "Export All Wii Saves"
msgstr "모든 Wii 저장을 내보내기"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:408
#: Source/Core/DolphinQt/GCMemcardManager.cpp:433
#: Source/Core/DolphinQt/GCMemcardManager.cpp:478
#: Source/Core/DolphinQt/GCMemcardManager.cpp:485
msgid "Export Failed"
msgstr "내보내기를 실패했습니다"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Export Recording"
msgstr "입력 기록 내보내기"
#: Source/Core/DolphinQt/MenuBar.cpp:744
msgid "Export Recording..."
msgstr "입력 기록 내보내기..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
msgid "Export Save File"
msgstr "저장 파일 내보내기"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
msgid "Export Save Files"
msgstr "저장 파일들 내보내기"
#: Source/Core/DolphinQt/GameList/GameList.cpp:396
msgid "Export Wii Save"
msgstr "Wii 저장 내보내기"
#: Source/Core/DolphinQt/GameList/GameList.cpp:321
msgid "Export Wii Saves"
msgstr "Wii 저장들 내보내기"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:107
msgid "Export as .&gcs..."
msgstr ".gcs 로 내보내기... (&g)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:108
msgid "Export as .&sav..."
msgstr ".sav 로 내보내기... (&s)"
#: Source/Core/DolphinQt/MenuBar.cpp:1113
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "%n 저장(들)을 내보냈습니다"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:48
msgid "Extension"
msgstr "확장"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120
msgid "Extension Motion Input"
msgstr "확장 모션 입력"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Simulation"
msgstr "확장 모션 시뮬레이션"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:562
msgid "External"
msgstr "외부의"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:84
msgid "External Frame Buffer (XFB)"
msgstr "외부 프레임 버퍼 (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:268
msgid "Extract Certificates from NAND"
msgstr "NAND 에서 증명서 추출"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:213
msgid "Extract Entire Disc..."
msgstr "전체 디스크 압축 풀기..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:237
msgid "Extract Entire Partition..."
msgstr "전체 파티션 압축 풀기..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:244
msgid "Extract File..."
msgstr "파일 압축 풀기..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:186
msgid "Extract Files..."
msgstr "파일 압축 풀기..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:196
msgid "Extract System Data..."
msgstr "시스템 데이터 압축 풀기..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Extracting All Files..."
msgstr "모든 파일을 압축 풀기..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting Directory..."
msgstr "디렉토리 압축 풀기..."
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
msgid "FD"
msgstr "FD"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:239
msgid "FIFO Player"
msgstr "FIFO 플레이어"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:334
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"메모리 카드 열기에 실패했습니다:\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:399
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "넷플레이 목록 : %1 에 이 세션을 추가하는데에 실패했습니다"
#: Source/Core/DolphinQt/MenuBar.cpp:1614
msgid "Failed to append to signature file '%1'"
msgstr "서명 파일 '%1' 에 덧붙이기에 실패했습니다."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:588
msgid "Failed to claim interface for BT passthrough"
msgstr "블투 패스쓰루용 인터페이스 요청에 실패했습니다"
#: Source/Core/DiscIO/VolumeVerifier.cpp:108
msgid "Failed to connect to Redump.org"
msgstr "Redump.org 연결에 실패했습니다"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:986
msgid "Failed to connect to server: %1"
msgstr "서버 연결에 실패했습니다: %1"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:146
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:121
msgid "Failed to create D3D swap chain"
msgstr "D3D 스왑 체인 생성에 실패했습니다"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:103
msgid "Failed to create D3D12 context"
msgstr "D3D12 맥락 생성에 실패했습니다"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:112
msgid "Failed to create D3D12 global resources"
msgstr "D3D12 글로벌 리소스 생성에 실패했습니다"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "DXGI 팩토리 생성에 실패했습니다"
#: Source/Core/Core/NetPlayClient.cpp:864
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr "넷플레이 메모리 카드를 삭제에 실패했습니다. 쓰기 권한을 검증하세요."
#: Source/Core/DolphinQt/GameList/GameList.cpp:753
msgid "Failed to delete the selected file."
msgstr "선택된 파일 삭제에 실패했습니다."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "블투 패스쓰루용 커널 드라이버를 분리하는데에 실패했습니다: {0}"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307
msgid "Failed to download codes."
msgstr "코드 다운로드에 실패했습니다."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:580
msgid "Failed to dump %1: Can't open file"
msgstr "덤프에 실패했습니다 %1: 파일을 열 수 없습니다"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:587
msgid "Failed to dump %1: Failed to write to file"
msgstr "덤프에 실패했습니다 %1: 파일에 쓰기를 실패했습니다"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:474
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "%1 저장 파일(들)로부터 %n 를 내보내기에 실패했습니다 ."
#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Failed to export the following save files:"
msgstr "다음 저장 파일들을 내보내기에 실패했습니다:"
#: Source/Core/DolphinQt/MenuBar.cpp:1189
msgid "Failed to extract certificates from NAND"
msgstr "NAND 에서 증명서 추출에 실패했습니다"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329
msgid "Failed to extract file."
msgstr "파일 압축 풀기에 실패했습니다."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206
msgid "Failed to extract system data."
msgstr "시스템 데이터 압축 풀기에 실패했습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:631
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"새로운 파일명을 찾을 수 없습니다.\n"
" {0}\n"
"가 덮어 쓰여질 것입니다."
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:53
msgid "Failed to find one or more D3D symbols"
msgstr "하나 이상의 D3D 부호 찾기에 실패했습니다"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
msgid "Failed to import \"%1\"."
msgstr "\"%1\" 가져오기에 실패했습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1089
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"저장 파일을 가져오기에 실패했습니다. 해당 게임을 한번 띄워주세요, 그리고 다"
"시 시도하세요."
#: Source/Core/DolphinQt/MenuBar.cpp:1083
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"저장 파일 가져오기에 실패했습니다. 주어진 파일은 오염되었거나 적합한 Wii 저장"
"이 아닙니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1096
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"저장 파일 가져오기에 실패했습니다. NAND 가 오염되었을지 모릅니다, 혹은 어떤 "
"것이 그 안에 파일들에 액세스를 막고 있습니다. NAND (도구 -> NAND 관리 -> "
"NAND 체크...) 를 고쳐 보세요, 그런 후 저장을 다시 가져오세요."
#: Source/Core/DolphinQt/MainWindow.cpp:994
msgid "Failed to init core"
msgstr "코어 인식에 실패했습니다"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0"
msgstr ""
"Direct3D 초기화에 실패했습니다.\n"
"당신의 비디오 카드가 적어도 D3D 10.0 지원하는지 확인하세요"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:139
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:196
msgid "Failed to initialize renderer classes"
msgstr "렌더러 클래스 초기화에 실패했습니다"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr "팩 설치에 실패했습니다: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:543
#: Source/Core/DolphinQt/MenuBar.cpp:1055
msgid "Failed to install this title to the NAND."
msgstr "NAND 에 이 타이틀 설치에 실패했습니다."
#: Source/Core/DolphinQt/MainWindow.cpp:1437
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"포트 %1 듣기에 실패했습니다. 구동 중인 다른 넷플레이 서버 인스턴스가 있습니"
"까?"
#: Source/Core/DolphinQt/MenuBar.cpp:1292
#: Source/Core/DolphinQt/MenuBar.cpp:1343
msgid "Failed to load RSO module at %1"
msgstr "%1 에서 RSO 모듈 로드에 실패했습니다"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "d3d11.dll 로드에 실패했습니다"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:36
msgid "Failed to load dxgi.dll"
msgstr "dxgi.dll 로드에 실패했습니다"
#: Source/Core/DolphinQt/MenuBar.cpp:1555
msgid "Failed to load map file '%1'"
msgstr "맵 파일 '%1' 을 로드에 실패했습니다."
#: Source/Core/Core/Boot/Boot.cpp:452
msgid "Failed to load the executable to memory."
msgstr "실행 가능한 것을 메모리에 로드하는데 실패했습니다."
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:42
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"{0} 로드에 실패했습니다. 윈도우 7을 사용중이면, KB4019990 업데이트 패키지를 "
"설치해보세요."
#: Source/Core/DolphinQt/MainWindow.cpp:1513
#: Source/Core/DolphinQt/RenderWidget.cpp:117
msgid "Failed to open '%1'"
msgstr "'%1' 를 열기에 실패했습니다"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567
msgid "Failed to open Bluetooth device: {0}"
msgstr "블루투스 장치 열기에 실패했습니다: {0}"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
msgid "Failed to open config file!"
msgstr "환경 파일 열기에 실패했습니다!"
#: Source/Core/Core/NetPlayServer.cpp:1786
msgid "Failed to open file \"{0}\"."
msgstr "파일 \"{0}\" 열기에 실패했습니다."
#: Source/Core/Core/NetPlayClient.cpp:1626
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr "파일 \"{0}\" 열기에 실패했습니다. 쓰기 권한을 검증하세요."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:267
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"외부 에디터로 파일 열기에 실패했습니다.\n"
"INI 파일들을 여는데 할당된 애플러케이션이 있는지 확인하세요."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Failed to open file."
msgstr "파일 열기에 실패했습니다."
#: Source/Core/DolphinQt/MainWindow.cpp:1435
msgid "Failed to open server"
msgstr "서버 열기에 실패했습니다"
#: Source/Core/DolphinQt/ConvertDialog.cpp:450
msgid "Failed to open the input file \"%1\"."
msgstr "입력 파일 \"%1\" 열기에 실패했습니다."
#: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53
#: Source/Core/DiscIO/WIABlob.cpp:2042
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"출력 파일 \"{0}\" 을 열 수 없습니다.\n"
"타겟 폴더에 쓰기 권한을 가지고 있는지와 미디어가 쓰여질 수 있는지를 확인하세"
"요."
#: Source/Core/DiscIO/VolumeVerifier.cpp:220
#: Source/Core/DiscIO/VolumeVerifier.cpp:318
msgid "Failed to parse Redump.org data"
msgstr "Redump.org 데이터 문법분석에 실패했습니다"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:849
msgid "Failed to read from file."
msgstr "파일에서 읽기에 실패했습니다."
#: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93
#: Source/Core/DiscIO/WIABlob.cpp:2057
msgid "Failed to read from the input file \"{0}\"."
msgstr "입력 파일 \"{0}\" 로 부터 읽기에 실패했습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:409
#: Source/Core/DolphinQt/GCMemcardManager.cpp:627
msgid "Failed to read selected savefile(s) from memory card."
msgstr "메모리 카드에서 선택된 저장파일(들)을 읽기에 실패했습니다."
#: Source/Core/Core/Movie.cpp:943
msgid "Failed to read {0}"
msgstr "{0} 을 읽을 수 없습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:654
msgid "Failed to remove file."
msgstr "파일 삭제에 실패했습니다."
#: Source/Core/DolphinQt/ConvertDialog.cpp:431
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"파일 \"%1\" 로 부터 정크 데이터 제거에 실패했습니다.\n"
"\n"
"정크 데이터 제거 없이 변환 하시겠습니까?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:571
msgid "Failed to remove this title from the NAND."
msgstr "NAND 에서 이 타이틀 제거에 실패했습니다."
#: Source/Core/Core/NetPlayClient.cpp:889
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr "넷플레이 GCI 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요."
#: Source/Core/Core/NetPlayClient.cpp:919
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr "넷플레이 NAND 폴더 재설정에 실패했습니다. 쓰기 권한을 검증하세요."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
msgid "Failed to save FIFO log."
msgstr "FIFO 로그 저장에 실패했습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1547
msgid "Failed to save code map to path '%1'"
msgstr "경로 '%1' 에 코드 맵 저장을 실패했습니다"
#: Source/Core/DolphinQt/MenuBar.cpp:1588
msgid "Failed to save signature file '%1'"
msgstr "서명 파일 '%1' 을 저장에 실패했습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1568
msgid "Failed to save symbol map to path '%1'"
msgstr "경로 '%1' 에 심볼 맵 저장을 실패했습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1664
msgid "Failed to save to signature file '%1'"
msgstr "서명 파일 '%1' 에 저장에 실패했습니다."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
msgid "Failed to uninstall pack: %1"
msgstr "팩 언인스톨에 실패했습니다: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:73
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "BT.DINF를 SYSCONF로 쓰지 못했습니다."
#: Source/Core/Core/NetPlayClient.cpp:945
msgid "Failed to write Mii data."
msgstr "Mii 데이터 쓰기에 실패했습니다."
#: Source/Core/Core/NetPlayClient.cpp:1026
msgid "Failed to write Wii save."
msgstr "Wii 저장 쓰기에 실패했습니다."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
msgid "Failed to write config file!"
msgstr "환경 파일 쓰기에 실패했습니다!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:559
#: Source/Core/DolphinQt/GCMemcardManager.cpp:662
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
msgid "Failed to write modified memory card to disk."
msgstr "수정된 메모리 카드를 디스크에 쓰기를 실패했습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:433
msgid "Failed to write savefile to disk."
msgstr "저장파일을 디스크에 쓰기를 실패했습니다. "
#: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99
#: Source/Core/DiscIO/WIABlob.cpp:2061
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"출력 파일 \"{0}\" 를 쓰지 못했습니다.\n"
"타겟 드라이브에 충분한 여유 공간이 있는지 확인하세요."
#: Source/Core/DolphinQt/GameList/GameList.cpp:541
#: Source/Core/DolphinQt/GameList/GameList.cpp:569
#: Source/Core/DolphinQt/GameList/GameList.cpp:752
#: Source/Core/DolphinQt/MenuBar.cpp:1055
msgid "Failure"
msgstr "실패"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130
msgid "Fair Input Delay"
msgstr "공정한 입력 지연"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196
msgid "Fallback Region"
msgstr "대비책 지역"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:208
msgid "Fallback Region:"
msgstr "대비책 지역:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:233
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:80
msgid "Fast"
msgstr "빠름"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:104
msgid "Fast Depth Calculation"
msgstr "빠른 깊이 계산"
#: Source/Core/Core/Movie.cpp:1221
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
"치명적 비동기. 재생을 중단합니다. (PlayWiimote에서 오류: {0} != {1}, byte "
"{2}.){3}"
#: Source/Core/Core/FreeLookManager.cpp:100
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:26
msgid "Field of View"
msgstr "시야"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:46
msgid "File Details"
msgstr "파일 세부사항"
#: Source/Core/DolphinQt/GameList/GameList.cpp:907
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:228
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "File Format"
msgstr "파일 형식"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:65
msgid "File Format:"
msgstr "파일 형식:"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "파일 정보"
#: Source/Core/DolphinQt/GameList/GameList.cpp:902
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:222
#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "File Name"
msgstr "파일 이름"
#: Source/Core/DolphinQt/GameList/GameList.cpp:903
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:224
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "File Path"
msgstr "파일 경로"
#: Source/Core/DolphinQt/GameList/GameList.cpp:906
#: Source/Core/DolphinQt/MenuBar.cpp:642
msgid "File Size"
msgstr "파일 크기"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:58
msgid "File Size:"
msgstr "파일 크기:"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
msgid "File contained no codes."
msgstr "파일에 코드가 없습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:139
msgid "Filename"
msgstr "파일명"
#: Source/Core/DiscIO/CompressedBlob.cpp:289
msgid "Files opened, ready to compress."
msgstr "파일이 열렸습니다, 압축할 준비가 되었습니다."
#: Source/Core/Core/Boot/Boot.cpp:103
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"M3U 파일 \"{0}\" 에 기술된 파일들은 발견되지 않음:\n"
"{1}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:819
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr "파일크기가 어떤 알려진 게임큐브 메모리 카트 크기와도 맞지 않습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:822
msgid "Filesize in header mismatches actual card size."
msgstr "헤더안 파일크기가 실제 카드 크기와 맞지 않습니다."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74
msgid "Filesystem"
msgstr "파일 시스템"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102
msgid "Filter Symbols"
msgstr "부호들 필터"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102
msgid "Filters"
msgstr "필터들"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:356
msgid ""
"Filters all textures, including any that the game explicitly set as "
"unfiltered.<br><br>May improve quality of certain textures in some games, "
"but will cause issues in others.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"모든 텍스처를 필터합니다, 필터되지 않도록 명시적 설정된 게임도 포함합니다."
"<br><br>일부 게임에서 특정 텍스처 품질을 향상시킬지도 모릅니다, 하지만 다른 "
"게임에서 이슈를 일으킬 것입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체"
"크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117
msgid "Find &Next"
msgstr "다음 찾기(&N)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "Find &Previous"
msgstr "이전 찾기(&P)"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:923
msgid "Finish Calibration"
msgstr "측정 완료"
#: Source/Core/DolphinQt/WiiUpdate.cpp:107
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"업데이트를 완료중입니다...\n"
"시간이 잠시 걸릴 수 있습니다."
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "First Person"
msgstr "일인칭"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "Fix Checksums"
msgstr "체크섬을 고치기"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Fix Checksums Failed"
msgstr "실패한 체크섬 고치기"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:86
msgid "Flags"
msgstr "플래그"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/CheatsManager.cpp:393
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:147
msgid "Float"
msgstr "플로우트"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:488
msgid "Follow &branch"
msgstr "분기 따라가기 (&b)"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:891
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"최고의 결과를 얻으려면 당신의 입력을 모든 가능한 곳으로 천천히 움직이세요."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 16:9"
msgstr "강제 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Force 24-Bit Color"
msgstr "강제 24-비트 컬러"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 4:3"
msgstr "강제 4:3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Force Listen Port:"
msgstr "강제 듣기 포트: "
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85
msgid "Force Texture Filtering"
msgstr "강제 텍스처 필터링"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:322
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9."
"<br><br>Rarely produces good results and often partially breaks graphics and "
"game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code "
"widescreen patches.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"게임이 특정 종횡비를 위한 그래픽 출력을 하게 강제시킵니다. 4:3-전용 게임을 "
"16:9로 강제시키려면 \"종횡비\"를 \"강제 16:9\"를 사용하세요.<br><br>드물게 좋"
"은 결과를 가져오고 종종 부분적으로 그래픽과 게임 UI들이 깨집니다. AR/Gecko-코"
"드 와이드스크린 패치를 사용한다면 불필요합니다(그리고 좋지 않습니다)."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:351
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"게임이 RGB 컬러 채널을 24-비트로 렌더하게 만듭니다, <br><br>색 줄무늬 현상을 "
"줄여서 품질이 증가합니다. 성능에 영향이 없고 소수의 그래픽 이슈를 읽으킵니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr "포맷:"
#: Source/Core/Core/FreeLookManager.cpp:87
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Forward"
msgstr "앞으로"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Forward port (UPnP)"
msgstr "포트 열기 (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:395
msgid "Found %1 results for \"%2\""
msgstr "%1 결과들을 찾았음 \"%2\" 에 대한 것임"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147
msgid "Frame %1"
msgstr "프레임 %1"
#: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:316
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "프레임 진행"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Frame Advance Decrease Speed"
msgstr "프레임 진행 속도 감소"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Increase Speed"
msgstr "프레임 진행 속도 증가"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Reset Speed"
msgstr "프레임 진행 속도 리셋"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:97
msgid "Frame Dumping"
msgstr "프레임 덤핑"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "프레임 범위"
#: Source/Core/VideoCommon/RenderBase.cpp:1679
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr "프레임 덤프 이미지(들) '{0}' 가 이미 존재합니다. 덮어쓰시겠습니까?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "녹화할 프레임:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "프랑스"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:298
msgid "Free Blocks: %1"
msgstr "빈 블록: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:299
msgid "Free Files: %1"
msgstr "빈 파일: %1"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42
msgid "Free Look Control Type"
msgstr "자유 보기 컨트롤 타입"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:441
msgid "Free Look Controller %1"
msgstr "자유 보기 컨트롤러 %1"
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:18
msgid "Free Look Settings"
msgstr "자유 보기 설정"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"자유 보기는 인-게임 카메라의 조종을 허용합니다. 다른 카메라 타입들을 드랍다"
"운 메뉴에서 사용할 수 있습니다.<br><br>자세한 지시사항은, <a href=\"https://"
"wiki.dolphin-emu.org/index.php?title=Free_Look\">이 페이지를 참조하세요</a>."
#: Source/Core/Core/FreeLookManager.cpp:269
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "FreeLook"
msgstr "자유보기"
#: Source/Core/Core/HotkeyManager.cpp:328
msgid "Freelook"
msgstr "자유로운 보기"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Toggle"
msgstr "자유로운 보기 토글"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "French"
msgstr "프랑스어"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152
msgid "Frequency"
msgstr "주파수"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130
msgid "Frets"
msgstr "프렛들"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
msgid "From"
msgstr "From"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "에서:"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "전체화면"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
msgid "Function"
msgstr "함수"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:129
msgid "Function callers"
msgstr "함수 호출자"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:121
msgid "Function calls"
msgstr "함수 호출"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284
msgid "Functions"
msgstr "함수들"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GC 포트 %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "GCI Folder"
msgstr "GCI 폴더"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: 부적합한 블록 주소로 호출된 클리어블록"
#: Source/Core/DolphinQt/ConvertDialog.cpp:343
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "GCZ GC/Wii 이미지들 (*.gcz)"
#: Source/Core/VideoCommon/CommandProcessor.cpp:540
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, {2}).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: 알려지지 않은 연산코드 ({0:#04x} @ {1}, {2}).\n"
"이것은 다음 중 하나를 의미합니다:\n"
"* 에뮬된 GPU가 갈렸습니다, 듀얼 코어 끄기가 도움이 될 수 있습니다\n"
"* 위조된 메모리 버그에 의해 명령 스트림이 오염되었습니다\n"
"* 이것은 정말로 알려지지 않은 연산코드입니다 (가능성 없음)\n"
"* 일부 다른 종류의 버그\n"
"\n"
"추가로 에러들은 비디오 백엔드 로그에 보내질 것이며\n"
"돌핀은 이제 깨지거나 멈추려 할 것입니다. 즐기세요."
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:162
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE 가 {0} 입니다 - 적어도 1024 이어야만 합니다."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "GPU Texture Decoding"
msgstr "GPU 텍스처 디코딩"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:360
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: 에러: 멀티 렌더 타겟을 위해 GL_ARB_framebuffer_object 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:126
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "GPU: OGL 에러: 당신의 비디오 카드가 OpenGL 2.0 을 지원합니까?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:378
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL 에러: GL_ARB_map_buffer_range 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:403
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU: OGL 에러: GL_ARB_sampler_objects 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.3 을 지원합니까?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:387
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU: OGL 에러: GL_ARB_uniform_buffer_object 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.1 을 지원합니까?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:369
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL 에러: GL_ARB_vertex_array_object 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:133
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU: OGL 에러: OpenGL 3 가 필요합니다.\n"
"GPU: 당신의 비디오 카드가 OpenGL 3 을 지원합니까?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:591
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"GPU: OGL 에러: 적어도 GLSL 1.30 이 필요합니다\n"
"GPU: 당신의 비디오 카드가 OpenGL 3.0 을 지원합니까?\n"
"GPU: 당신의 드라이버는 GLSL {0} 을 지원합니다"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:150
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"GPU: OGL 에러: 속성 개수 {0} 는 충분하지 않습니다.\n"
"GPU: 당신의 비디오 카드는 OpenGL 2.x 을 지원합니까?"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "Game"
msgstr "게임"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:187
msgid "Game Boy Advance Carts (*.gba)"
msgstr "게임 보이 어드밴스 카트리지 (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54
msgid "Game Config"
msgstr "게임 환경"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
msgid "Game Details"
msgstr "게임 세부사항"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:124
msgid "Game Folders"
msgstr "게임 폴더들"
#: Source/Core/DolphinQt/GameList/GameList.cpp:904
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "Game ID"
msgstr "게임 ID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110
msgid "Game ID:"
msgstr "게임 ID:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:670
msgid "Game Status"
msgstr "게임 상태"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:843
msgid "Game changed to \"%1\""
msgstr "게임이 \"%1\" 로 변경되었습니다"
#: Source/Core/Core/NetPlayClient.cpp:1517
msgid "Game is already running!"
msgstr "게임이 이미 구동중입니다!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:475
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
"게임이 다른 게임 저장과 함께 덮어썼습니다. {0:#x}, {1:#x} 앞쪽에 데이터 오염"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146
msgid "Game-Specific Settings"
msgstr "게임-상세 설정"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "게임큐브"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68
msgid "GameCube Adapter for Wii U"
msgstr "Wii U용 게임큐브 어댑터"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "포트 %1 에 Wii U 용 게임큐브 어댑터 "
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:389
msgid "GameCube Controller"
msgstr "게임큐브 컨트롤러"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:388
msgid "GameCube Controller at Port %1"
msgstr "포트 %1 에 게임큐브 컨트롤러"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:56
msgid "GameCube Controllers"
msgstr "게임큐브 컨트롤러"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:380
msgid "GameCube Keyboard"
msgstr "게임큐브 키보드"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381
msgid "GameCube Keyboard at Port %1"
msgstr "포트 %1 에 겜임큐브 키보드"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:89
msgid "GameCube Memory Card Manager"
msgstr "게임큐브 메모리 카드 매니저"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid "GameCube Memory Cards"
msgstr "게임큐브 메모리 카드"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:183
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "게임큐브 메모리 카드 (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393
msgid "GameCube Microphone Slot %1"
msgstr "게임큐브 마이크 슬롯 %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "GameCube TAS Input %1"
msgstr "게임큐브 TAS 입력 %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:198
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58
msgid "Gecko Codes"
msgstr "Gecko 코드"
#: Source/Core/Core/HotkeyManager.cpp:313
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "일반"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404
msgid "General and Options"
msgstr "일반 옵션"
#: Source/Core/DolphinQt/CheatsManager.cpp:258
msgid "Generate Action Replay Code"
msgstr "액션 리플레이 코드 생성"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230
msgid "Generate a New Statistics Identity"
msgstr "새로운 통계 식별자 생성"
#: Source/Core/DolphinQt/CheatsManager.cpp:297
msgid "Generated by search (Address %1)"
msgstr "(주소 %1) 찾기로 생성되었습니다"
#: Source/Core/DolphinQt/MenuBar.cpp:1253
msgid "Generated symbol names from '%1'"
msgstr "'%1' 에서 부호 이름들을 생성했습니다"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:124
msgid "German"
msgstr "독일어"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "독일"
#: Source/Core/UICommon/UICommon.cpp:442
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:365
msgid "Go to"
msgstr "고 투"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid "Golf Mode"
msgstr "골프 모드"
#: Source/Core/DiscIO/VolumeVerifier.cpp:344
msgid "Good dump"
msgstr "좋은 덤프"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "그래픽"
#: Source/Core/Core/HotkeyManager.cpp:326
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:21
msgid "Graphics Toggles"
msgstr "그래픽 토글"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"텍스처에 렌더 효과를 사용하여 생성된 텍스쳐의 질을 엄청나게 향상시킵니다."
"<br><br>GPU 로드를 약간 증가시키고 상대적으로 적은 그래픽 오류를 일으킵니다. "
"내부 해상도를 올리면 이 세팅의 효과를 향상시킬 것입니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Green"
msgstr "초록"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Green Left"
msgstr "초록 왼쪽"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Green Right"
msgstr "초록 오른쪽"
#: Source/Core/DolphinQt/MenuBar.cpp:615
msgid "Grid View"
msgstr "격자 보기"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119
msgid "Guitar"
msgstr "기타"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217
msgid "Gyroscope"
msgstr "자이로스"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
msgid "Hacks"
msgstr "핵"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164
msgid "Head"
msgstr "헤드"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "도움"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "Hex"
msgstr "헥스"
#: Source/Core/DolphinQt/CheatsManager.cpp:410
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141
msgid "Hexadecimal"
msgstr "16진수"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "숨기기"
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Hide All"
msgstr "모두 숨기기"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide In-Game Sessions"
msgstr "인-게임 세션 숨기기"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Hide Incompatible Sessions"
msgstr "비호환 세션들 숨기기"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:185
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:424
msgid "High"
msgstr "높은"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:422
msgid "Highest"
msgstr "최고"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr "치기 힘"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225
msgid "Horizontal FOV"
msgstr "수평 시야"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202
msgid "Host"
msgstr "호스트"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309
msgid "Host Code:"
msgstr "호스트 코드:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136
msgid "Host Input Authority"
msgstr "호스트 입력 권한"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81
msgid "Host Size"
msgstr "호스트 크기"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"호스트가 게임에 모든 입력 보내기를 컨트롤합니다, 다른 플레이어들로부터 받듯"
"이, 호스트는 지연이 없지만 다른 이들에게는 지연이 증가합니다.\n"
"3+ 플레이어들과 함께하는 캐주얼 게임에 알맞음, 아마도 불안정하거나 높은 지연 "
"연결상에서."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939
msgid "Host input authority disabled"
msgstr "호스트 입력 권한 꺼짐"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939
msgid "Host input authority enabled"
msgstr "호스트 입력 권한 켜짐"
#: Source/Core/DolphinQt/GameList/GameList.cpp:445
msgid "Host with NetPlay"
msgstr "넷플레이로 호스트"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Hostname"
msgstr "호스트명"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433
msgid "Hotkey Settings"
msgstr "단축키 설정"
#: Source/Core/Core/HotkeyManager.cpp:191
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:42
msgid "Hotkeys"
msgstr "단축키"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Hotkeys Require Window Focus"
msgstr "핫키들은 윈도우 포커스가 필요함"
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:51
msgid "I am aware of the risks and want to continue"
msgstr "나는 위험성을 알고 있고 계속하겠습니다"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:214
msgid "ID"
msgstr "아이디"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:136
msgid "IOS Version:"
msgstr "IOS 버전:"
#: Source/Core/Core/IOS/Network/SSL.cpp:174
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSL 서비스 ({0}) 를 위해 필요한 파일이 부적합합니다. Wii 네트워킹 설정상"
"의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참고하세"
"요."
#: Source/Core/Core/IOS/Network/SSL.cpp:159
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSL 서비스 ({0}) 를 위해 필요한 파일을 읽을 수 없었습니다. Wii 네트워킹 "
"설정상의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참"
"고하세요."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309
msgid "IP Address:"
msgstr "IP 주소:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54
msgid "IPL Settings"
msgstr "IPL 설정"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:192
msgid "IR Sensitivity:"
msgstr "IR 감도:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:85
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO: 많은 프로그램에서 지원되는 단순하고 강력한 포맷. 다른 어느 포맷보다 더 "
"많은 공간을 차지합니다.\n"
"\n"
"GCZ: 대부분의 돌핀 버전과 일부 다른 프로그램과 호환되는 기본 압축된 포맷. 정"
"크 데이터(제거 되지 않으면)나 암호화된 Wii 데이터를 효과적으로 압축할 수 없습"
"니다.\n"
"\n"
"WIA: 돌핀 5.0-12188 이상, 적은 수의 다른 프로그램들과 호환되는 진보된 압축 포"
"맷, 암호화된 Wii 데이터를 효과적으로 압축할 수 있습니다, 하지만 정크 데이터"
"는 안됩니다 (제거되지 않으면)\n"
"\n"
"RVZ: 돌핀 5.0-12188 이상과 호환되는 진보된 압축 포맷. 정크 데이터와 암호화된 "
"Wii 데이터 둘다 효과적으로 압축할 수 있습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:143
msgid "Icon"
msgstr "아이콘"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"호스트 입력 권한을 동일하게, 단 \"호스트\" (지연 없는 사람)는 언제라도 전환"
"될 수 있습니다.\n"
"\n"
"타이밍-민감한 컨트롤을 지진 턴-기반 게임에 알맞음, 골프 같은."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:370
msgid "Identity Generation"
msgstr "식별자 생성"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:111
msgid "If \"Allow Writes to SD Card\" is disabled this does not override it."
msgstr ""
"만일 \"SD 카드에 쓰기 허용\" 이 비활성되면 이것은 그것보다 우선하지 않습니다."
#: Source/Core/DolphinQt/Main.cpp:264
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"허가되면, 돌핀은 그 성능, 특성 사용, 환경설정 데이터, 또 시스템의 하드웨어 "
"와 운영체제에 대한 데이터를 수집할 수 있습니다.\n"
"\n"
"사적인 데이터는 절대 수집되지 않습니다. 이 데이터는 우리가 어떻게 사람들과 에"
"뮬레이트된 게임들이 돌핀을 사용하는지 이해하고 우리의 활동 우선순위를 매기게 "
"도와줍니다. 이것은 또한 버그, 성능과 안정성 이슈들을 유발하는 드문 환경설정"
"을 우리가 식별하게 도와줍니다.\n"
"이 허가는 돌핀 설정에서 어느 때라도 철회될 수 있습니다."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "무시"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Ignore Format Changes"
msgstr "포맷 변경들을 무시"
#: Source/Core/DolphinQt/Main.cpp:67
msgid "Ignore for this session"
msgstr "이 세션을 무시"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"EFB 포맷에 모든 변경들을 무시합니다.<br><br>네거티브 효과 없는 많은 게임들에"
"서 성능을 향상시킵니다. 소수 다른 게임들에서 그래픽 결함을 유발합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:212
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"EFB에서 읽거나 쓰는 CPU로부터 모든 요구들을 무시합니다.<br><br>일부 게임들에"
"서 성능을 향상시킵니다, 하지만 모든 EFB-기반 그래픽 효과들이나 게임플레이-관"
"련 특성들을 비활성화 시킬 것입니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90
msgid "Immediately Present XFB"
msgstr "XFB 를 즉시 표시합니다"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"전용 모드를 사용하는 대신에 틀없는 창을 전체화면으로 늘려서 전체화면 모드를 "
"수행합니다. 전체화면과 윈도우 모드간에 빠른 변경을 허용합니다, 하지만 약간 인"
"풋 랙을 늘립니다, 이동을 덜 부드럽게 만들고 약간 성능을 감소시킵니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "Import BootMii NAND Backup..."
msgstr "BootMii NAND 백업 가져오기..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
#: Source/Core/DolphinQt/GCMemcardManager.cpp:550
#: Source/Core/DolphinQt/GCMemcardManager.cpp:558
#: Source/Core/DolphinQt/GCMemcardManager.cpp:600
msgid "Import Failed"
msgstr "가져오기를 실패했습니다"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:572
msgid "Import Save File(s)"
msgstr "저장 파일(들)을 가져오기"
#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Import Wii Save..."
msgstr "Wii 저장 가져오기"
#: Source/Core/DolphinQt/MainWindow.cpp:1576
msgid "Importing NAND backup"
msgstr "NAND 백업 가져오기"
#: Source/Core/DolphinQt/MainWindow.cpp:1586
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"NAND 백업 가져오기\n"
" 경과 시간: %1s"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "인-게임?"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:271
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"내장 프레임 버퍼 (EFB) 의 내용들과 상태 저장에 업스케일된 EFB 복사들을 포함합"
"니다. 저장/로드 시간이 늘어나는 대신 상태 로딩시 비-업스케일된 텍스쳐/오브젝"
"트 놓침을 고칩니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/Core/FreeLookManager.cpp:93
msgid "Increase"
msgstr "증가"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Increase Convergence"
msgstr "수렴 증가"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Increase Depth"
msgstr "깊이 증가"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Increase Emulation Speed"
msgstr "에뮬레이션 속도 증가"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Increase IR"
msgstr "IR 증가"
#: Source/Core/Core/FreeLookManager.cpp:102
msgid "Increase X"
msgstr "X 증가"
#: Source/Core/Core/FreeLookManager.cpp:104
msgid "Increase Y"
msgstr "Y 증가"
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Incremental Rotation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:42
msgid "Incremental Rotation (rad/sec)"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59
#: Source/Core/DolphinQt/ConvertDialog.cpp:99
msgid "Info"
msgstr "정보"
#: Source/Core/Common/MsgHandler.cpp:58
#: Source/Core/DolphinQt/GameList/GameList.cpp:674
#: Source/Core/DolphinQt/MenuBar.cpp:1252
#: Source/Core/DolphinQt/MenuBar.cpp:1473
msgid "Information"
msgstr "정보"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Inhibit Screensaver During Emulation"
msgstr "에뮬하는 동안 화면보호기를 감춥니다"
#: Source/Core/DolphinQt/MenuBar.cpp:1274
#: Source/Core/DolphinQt/MenuBar.cpp:1329
#: Source/Core/DolphinQt/MenuBar.cpp:1574
#: Source/Core/DolphinQt/MenuBar.cpp:1598
msgid "Input"
msgstr "입력"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "활성에 필요한 힘을 입력하세요."
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore."
msgstr "무시할 힘을 입력하세요."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:516
msgid "Insert &nop"
msgstr "nop 삽입 (&n)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:111
msgid "Insert SD Card"
msgstr "SD 카드 삽입"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Install"
msgstr "설치"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Install Update"
msgstr "업데이트 설치"
#: Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Install WAD..."
msgstr "WAD 설치..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:369
msgid "Install to the NAND"
msgstr "NAND 에 설치"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149
msgid "Instr."
msgstr "명령."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20
msgid "Instruction"
msgstr "명령"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "명령 중단점"
#: Source/Core/DolphinQt/MenuBar.cpp:1689
msgid "Instruction:"
msgstr "명령:"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60
msgid "Instruction: %1"
msgstr "명령: %1"
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142
msgid "Intensity"
msgstr "강도"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "인터페이스"
#: Source/Core/Core/NetPlayServer.cpp:1827
#: Source/Core/Core/NetPlayServer.cpp:1882 Source/Core/Core/State.cpp:384
msgid "Internal LZO Error - compression failed"
msgstr "내부 LZO 오류 - 압축 실패했습니다"
#: Source/Core/Core/NetPlayClient.cpp:1650
#: Source/Core/Core/NetPlayClient.cpp:1692
msgid "Internal LZO Error - decompression failed"
msgstr "내부 LZO 오류 - 압축해제를 실패했습니다"
#: Source/Core/Core/State.cpp:527
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n"
"Try loading the state again"
msgstr ""
"내부 LZO 오류 - 압축풀기 실패했습니다({0}) ({1}, {2}) \n"
"상태 로딩을 다시 해보세요"
#: Source/Core/Core/State.cpp:633
msgid "Internal LZO Error - lzo_init() failed"
msgstr "내부 LZO 오류 - lzo_init() 실패했습니다"
#: Source/Core/Core/HotkeyManager.cpp:327
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:375
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28
msgid "Internal Resolution"
msgstr "내부 해상도"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95
msgid "Internal Resolution:"
msgstr "내부 해상도:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "인터프리터 (가장 느림)"
#: Source/Core/DolphinQt/MenuBar.cpp:809
msgid "Interpreter Core"
msgstr "인터프리터 코어"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:580
msgid "Invalid Expression."
msgstr "부적합 표현."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid "Invalid Mixed Code"
msgstr "부적합 복합 코드"
#: Source/Core/DolphinQt/MainWindow.cpp:266
msgid "Invalid Pack %1 provided: %2"
msgstr "부적합한 %1 이 제공됨: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "부적합한 플레이어 아이디"
#: Source/Core/DolphinQt/MenuBar.cpp:1280
msgid "Invalid RSO module address: %1"
msgstr "부적합 RSO 모듈 주소: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:304
msgid "Invalid callstack"
msgstr "부적합한 스텍호출"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:825
msgid "Invalid checksums."
msgstr "부적합 체크섬"
#: Source/Core/Core/NetPlayClient.cpp:1806
msgid "Invalid host"
msgstr "부적합 호스트"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142
msgid "Invalid input for the field \"%1\""
msgstr "필드 \"%1\" 에 부적합한 입력"
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:327
msgid "Invalid input provided"
msgstr "부적합한 입력이 제공됨"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:451
msgid "Invalid literal."
msgstr "부적합한 문자."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315
msgid "Invalid password provided."
msgstr "부적합한 패스워드가 제공되었습니다."
#: Source/Core/Core/Movie.cpp:886
msgid "Invalid recording file"
msgstr "부적합 기록 파일"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:326
msgid "Invalid search parameters (no object selected)"
msgstr "부적합한 찾기 파라미터 (선택된 오브젝트 없음)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:350
msgid "Invalid search string (couldn't convert to number)"
msgstr "부적합한 찾기 스트링 (숫자로 변환될 수 없었습니다)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:333
msgid "Invalid search string (only even string lengths supported)"
msgstr "부적합한 찾기 스트링 (짝수 길이 스트링만 지원됩니다)"
#: Source/Core/DolphinQt/Main.cpp:212
msgid "Invalid title ID."
msgstr "부적합한 타이틀 ID."
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Italian"
msgstr "이탈리아어"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "이탈리아"
#: Source/Core/DolphinQt/MenuBar.cpp:807
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (실험적)"
#: Source/Core/DolphinQt/MenuBar.cpp:820
msgid "JIT Block Linking Off"
msgstr "JIT 블록 연결 끄기"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:23
msgid "JIT Blocks"
msgstr "JIT 블록들"
#: Source/Core/DolphinQt/MenuBar.cpp:943
msgid "JIT Branch Off"
msgstr "JIT 분기 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "JIT FloatingPoint Off"
msgstr "JIT 소수점 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:919
msgid "JIT Integer Off"
msgstr "JIT 정수 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "JIT LoadStore Floating Off"
msgstr "JIT 로드스토어 부동 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:863
msgid "JIT LoadStore Off"
msgstr "JIT 로드스토어 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:903
msgid "JIT LoadStore Paired Off"
msgstr "JIT 로드스토어 짝짓기 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:879
msgid "JIT LoadStore lXz Off"
msgstr "JIT 로드스토어 lXz 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:871
msgid "JIT LoadStore lbzx Off"
msgstr "JIT 로드스토어 lbzx 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:887
msgid "JIT LoadStore lwz Off"
msgstr "JIT 로드스토어 lwz 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:855
msgid "JIT Off (JIT Core)"
msgstr "JIT 끄기 (JIT 코어)"
#: Source/Core/DolphinQt/MenuBar.cpp:927
msgid "JIT Paired Off"
msgstr "JIT 짝짓기 끄기"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "JIT 리컴파일러 (권장)"
#: Source/Core/DolphinQt/MenuBar.cpp:951
msgid "JIT Register Cache Off"
msgstr "JIT 레지스터 캐시 끄기"
#: Source/Core/DolphinQt/MenuBar.cpp:935
msgid "JIT SystemRegisters Off"
msgstr "JIT 시스템레지스터 끄기"
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:855
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"JIT 이 캐시 청소후에 코드 공간 찾기에 실패했습니다. 이것은 절대 일어나서는 안"
"됩니다. 버그 트랙커에 이 사고를 보고해주세요. 돌핀은 지금 나갈 것입니다."
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:281
msgid "Japan"
msgstr "일본"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "Japanese"
msgstr "일본어"
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "일본어 (쉬프트-JIS)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Keep Window on Top"
msgstr "창을 맨위로 유지"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "Keyboard"
msgstr "키보드"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:56
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
msgid "Keys"
msgstr "키"
#: Source/Core/UICommon/UICommon.cpp:442
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236
msgid "Kick Player"
msgstr "플레이어 차기"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:283
msgid "Korea"
msgstr "한국"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Korean"
msgstr "한국어"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:60
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:64
msgid "L-Analog"
msgstr "L-아날로그"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
msgid "LR Save"
msgstr "LR 세이브"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141
msgid "Label"
msgstr "레이블"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:86
msgid "Latency:"
msgstr "지연:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:433
msgid "Latency: ~10ms"
msgstr "지연: ~10ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:435
msgid "Latency: ~20ms"
msgstr "지연: ~20ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:439
msgid "Latency: ~40ms"
msgstr "지연: ~40ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:437
msgid "Latency: ~80ms"
msgstr "지연: ~80ms"
#: Source/Core/Core/FreeLookManager.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:148
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Left"
msgstr "왼쪽"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Left Stick"
msgstr "왼쪽 스틱"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165
msgid "Left Table"
msgstr "왼쪽 테이블"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:20
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"IR 값을 설정하려면 좌 클릭.\n"
"중심-재설정은 우 클릭."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:21
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"스틱 값을 설정하려면 좌 클릭.\n"
"중심-재설정은 우 클릭."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:51
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"좌-클릭 입력 감지.\n"
"중-클릭 지우기.\n"
"우-클릭 더 많은 옵션들."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:55
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"좌/우-클릭 출력 설정하기.\n"
"중-클릭 지우기."
#: Source/Core/DolphinQt/CheatsManager.cpp:399
msgid "Less or equal to"
msgstr "적거나 같은"
#: Source/Core/DolphinQt/CheatsManager.cpp:398
msgid "Less than"
msgstr "보다 적은"
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "License"
msgstr "라이슨스"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Limit Chunked Upload Speed:"
msgstr "덩어리된 업로드 스피드 제한:"
#: Source/Core/DolphinQt/MenuBar.cpp:649
msgid "List Columns"
msgstr "목록 세로줄"
#: Source/Core/DolphinQt/MenuBar.cpp:612
msgid "List View"
msgstr "목록 보기"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95
msgid "Listening"
msgstr "듣기"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:102
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "Load"
msgstr "로드"
#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid "Load &Bad Map File..."
msgstr "배드 맵 파일 로드... (&B)"
#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "Load &Other Map File..."
msgstr "다른 맵 파일 로드... (&O)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Load Custom Textures"
msgstr "커스텀 텍스처 로드"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Load GameCube Main Menu"
msgstr "게임큐브 메인 메뉴 로드"
#: Source/Core/Core/HotkeyManager.cpp:336
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "마지막 상태 로드"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:215
msgid "Load Path:"
msgstr "경로 로드:"
#: Source/Core/Core/HotkeyManager.cpp:180
#: Source/Core/Core/HotkeyManager.cpp:333
msgid "Load State"
msgstr "상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Load State Last 1"
msgstr "최근 1 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 10"
msgstr "최근 10 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Load State Last 2"
msgstr "최근 2 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 3"
msgstr "최근 3 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 4"
msgstr "최근 4 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 5"
msgstr "최근 5 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 6"
msgstr "최근 6 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 7"
msgstr "최근 7 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 8"
msgstr "최근 8 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 9"
msgstr "최근 9 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Load State Slot 1"
msgstr "슬롯 1 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 10"
msgstr "슬롯 10 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Slot 2"
msgstr "슬롯 2 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 3"
msgstr "슬롯 3 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 4"
msgstr "슬롯 4 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 5"
msgstr "슬롯 5 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 6"
msgstr "슬롯 6 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 7"
msgstr "슬롯 7 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 8"
msgstr "슬롯 8 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 9"
msgstr "슬롯 9 상태 로드"
#: Source/Core/DolphinQt/MenuBar.cpp:338
msgid "Load State from File"
msgstr "파일에서 상태 로드"
#: Source/Core/DolphinQt/MenuBar.cpp:339
msgid "Load State from Selected Slot"
msgstr "선택된 슬롯에서 상태를 로드합니다"
#: Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Load State from Slot"
msgstr "슬롯에서 상태 로드"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113
msgid "Load Wii Save"
msgstr "Wii 저장 로드"
#: Source/Core/DolphinQt/MenuBar.cpp:1017
msgid "Load Wii System Menu %1"
msgstr "Wii 시스템 메뉴 %1 로드"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load from Selected Slot"
msgstr "선택된 슬롯에서 로드"
#: Source/Core/DolphinQt/MenuBar.cpp:394
msgid "Load from Slot %1 - %2"
msgstr "슬롯 %1 - %2 로부터 로드"
#: Source/Core/DolphinQt/MenuBar.cpp:1492
#: Source/Core/DolphinQt/MenuBar.cpp:1508
msgid "Load map file"
msgstr "맵 파일 로드"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "로드..."
#: Source/Core/DolphinQt/MenuBar.cpp:1474
msgid "Loaded symbols from '%1'"
msgstr "'%1' 에서 부호들이 로드되었습니다"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:224
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"User/Load/Textures/&lt;game_id&gt;/ 와 User/Load/DynamicInputTextures/&lt;"
"game_id&gt;/ 에서 커스텀 텍스처를 로드합니다.<br><br><dolphin_emphasis>잘 모"
"르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:567
msgid "Local"
msgstr "지역"
#: Source/Core/DolphinQt/CheatsManager.cpp:642
msgid "Lock"
msgstr "잠그기"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:35
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182
msgid "Log"
msgstr "로그"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "로그 환경설정"
#: Source/Core/DolphinQt/MenuBar.cpp:849
msgid "Log JIT Instruction Coverage"
msgstr "JIT 명령 커버리지 로그"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Log Render Time to File"
msgstr "렌더 타임을 파일에 로그"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "로그 타입"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "로거 출력"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature when to measure the performance of Dolphin."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"모든 프레임의 렌더 타임을 User/Logs/render_time.txt 에 로그합니다. <br><br>돌"
"핀의 성능을 측정하고 싶을 때 이 기능을 사용하세요.<br><br><dolphin_emphasis>"
"잘 모르겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:979
msgid "Lost connection to NetPlay server..."
msgstr "넷플레이 서버 연결을 잃었습니다..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:179
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:420
msgid "Low"
msgstr "낮은"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:418
msgid "Lowest"
msgstr "최하"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "MD5 체크섬"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:59
msgid "MD5:"
msgstr "MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:213
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286
msgid "MORIBUND"
msgstr "빈사"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:386
msgid "MadCatz Gameshark files"
msgstr "MadCatz Gameshark 파일"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25
msgid "Main Stick"
msgstr "메인 스틱"
#: Source/Core/DolphinQt/GameList/GameList.cpp:901
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:220
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "Maker"
msgstr "제작사"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
msgid "Maker:"
msgstr "제작사:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:329
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"안개를 제거해서 멀리 있는 물체들을 더 잘보이게 만듭니다, 그리하여 전반적인 디"
"테일을 향상시킵니다.<br><br>안개 끄기는 적절한 안개 에뮬레이션과 관련된 일부 "
"게임들을 망가뜨릴 것입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 이것을 체"
"크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:264
msgid "Manage NAND"
msgstr "NAND 관리"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:670
msgid "Mapping"
msgstr "매핑"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:680
msgid "Match Found"
msgstr "일치 발견"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:961
msgid "Max Buffer:"
msgstr "최대 버퍼:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929
msgid "Max buffer size changed to %1"
msgstr "최대 버퍼 크기가 %1 로 변경되었습니다"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33
msgid "Maximum tilt angle."
msgstr "최대 틸트 각도."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:145
msgid "May cause slow down in Wii Menu and some games."
msgstr "Wii 메뉴와 일부 게임에서 느려짐을 유발할지도 모릅니다."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:229
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:182
msgid "Medium"
msgstr "중간"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:35
msgid "Memory"
msgstr "메모리"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "메모리 중단점"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
msgid "Memory Card"
msgstr "메모리 카드"
#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "Memory Card Manager"
msgstr "메모리 카드 관리자"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116
msgid ""
"Memory Card filename in Slot {0} is incorrect\n"
"Region not specified\n"
"\n"
"Slot {1} path was changed to\n"
"{2}\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"슬롯 {0} 안에 메모리 카드 파일이름이 올바르지 않습니다\n"
"지역이 기술되지 않습니다\n"
"\n"
"{2} 로\n"
"슬롯 {1} 경로가 바뀌였습니다\n"
"\n"
"오래된 파일을 이 새로운 위치로 복사하고 싶습니까?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:563
#: Source/Core/DolphinQt/CheatsManager.cpp:589
msgid "Memory Not Ready"
msgstr "메모리가 준비 안됨"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101
msgid "Memory Override"
msgstr "메모리 오버라이드"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166
msgid "Memory breakpoint options"
msgstr "메모리 중단점 옵션"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:246
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "메모리카드: 부적합한 주소 ({0:#x}) 상에서 호출된 클리어블록"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:217
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr "메모리카드: 부적합 소스 주소로 호출된 읽기 ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:229
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr "메모리카드: 부적합 목적지 주소로 호출된 쓰기 ({0:#x})"
#: Source/Core/DolphinQt/MainWindow.cpp:1558
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"현재 선택된 NAND 를 새로운 NAND 에 병합하는 것은 이미 존재하는 채널과 게임저"
"장들을 덮어쓰게 됩니다. 이 처리는 되돌릴 수 없습니다, 따라서 두 NAND 를 계속 "
"백업할 것을 권장합니다. 정말 계속합니까?"
#: Source/Core/UICommon/UICommon.cpp:442
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:395
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95
msgid "Microphone"
msgstr "마이크"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114
msgid "Misc"
msgstr "기타"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Misc Settings"
msgstr "기타 설정"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:828
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr "헤더안 빈 블락 숫자와 실제 사용되지 않은 블락수가 맞지 않습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:831
msgid "Mismatch between internal data structures."
msgstr "내부 데이터 구조들끼리 맞지 않습니다."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Modifier"
msgstr "수정자"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:200
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"인코딩되어 있는 포맷을 보여주기 위해 텍스처들을 수정합니다. <br><br>에뮬레이"
"션 리셋이 필요할 수도 있습니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 "
"해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:1298
#: Source/Core/DolphinQt/MenuBar.cpp:1441
msgid "Modules found: %1"
msgstr "발견된 모듈: %1"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:135
msgid "Mono"
msgstr "단일"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131
msgid "Monoscopic Shadows"
msgstr "모노스코픽 그림자"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Monospaced Font"
msgstr "단일띄어쓰기 폰트"
#: Source/Core/DolphinQt/CheatsManager.cpp:399
msgid "More or equal to"
msgstr "크거나 같은"
#: Source/Core/DolphinQt/CheatsManager.cpp:399
msgid "More than"
msgstr "보다 많은"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406
msgid "Motion Input"
msgstr "모션 입력"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405
msgid "Motion Simulation"
msgstr "모션 시뮬레이션"
#: Source/Core/Core/HW/GCPadEmu.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
msgid "Motor"
msgstr "모터"
#: Source/Core/Core/FreeLookManager.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:23
msgid "Move"
msgstr "이동"
#: Source/Core/Core/HotkeyManager.cpp:317
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "무비"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "모두 아니오(&o)"
#: Source/Core/DolphinQt/MenuBar.cpp:1122
#: Source/Core/DolphinQt/MenuBar.cpp:1166
#: Source/Core/DolphinQt/MenuBar.cpp:1171
#: Source/Core/DolphinQt/MenuBar.cpp:1175
msgid "NAND Check"
msgstr "NAND 체크"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:30
msgid "NKit Warning"
msgstr "NKit 경고"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:193
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "알림: 스트림 사이즈가 실제 데이터 길이와 일치하지 않습니다\n"
#: Source/Core/DolphinQt/MenuBar.cpp:250
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217
msgid "NTSC-K"
msgstr "NTSC-K"
#: Source/Core/DolphinQt/MenuBar.cpp:252
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/CheatsManager.cpp:642
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Name"
msgstr "이름"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1019
msgid "Name for a new tag:"
msgstr "새로운 태그 이름:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
msgid "Name of the tag to remove:"
msgstr "제거할 태그의 이름:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159
msgid "Name of your session shown in the server browser"
msgstr "서버 브라우저에서 보여지는 당신의 세션 이름"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:93
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:163
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108
msgid "Name:"
msgstr "이름:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "Native (640x528)"
msgstr "원본 (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:384
#: Source/Core/DolphinQt/GCMemcardManager.cpp:391
msgid "Native GCI File"
msgstr "원본 GCI 파일"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:68
msgid "NetPlay"
msgstr "넷플레이"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "넷플레이 세션 브라우저"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "넷플레이 설정"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "네덜란드"
#: Source/Core/Core/NetPlayClient.cpp:2522
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "넷플레이가 NetPlay_GetButtonPress() 에서 비동기화되었습니다"
#: Source/Core/Core/NetPlayClient.cpp:2024
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "넷플레이가 갈렸습니다. 이것으로부터 복구할 방법이 없습니다."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128
msgid "Network"
msgstr "네트워크"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:356
msgid "Network dump format:"
msgstr "네트워크 덤프 포멧:"
#: Source/Core/DolphinQt/Updater.cpp:69
msgid "Never Auto-Update"
msgstr "자동-업데이트 절대 안함"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107
msgid "New"
msgstr "새로운"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "새로운 중단점"
#: Source/Core/DolphinQt/CheatsManager.cpp:383
msgid "New Search"
msgstr "새로운 찾기"
#: Source/Core/DolphinQt/GameList/GameList.cpp:440
msgid "New Tag..."
msgstr "새로운 태그..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:371
msgid "New identity generated."
msgstr "새로운 식별자가 생성되었습니다."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36
msgid "New instruction:"
msgstr "새로운 명령:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1019
msgid "New tag"
msgstr "새로운 태그"
#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Next Game Profile"
msgstr "다음 게임 프로파일"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
msgid "Next Match"
msgstr "다음 일치"
#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/Core/HotkeyManager.cpp:92
#: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100
msgid "Next Profile"
msgstr "다음 프로파일"
#: Source/Core/DolphinQt/CheatsManager.cpp:384
msgid "Next Search"
msgstr "다음 찾기"
#: Source/Core/Core/NetPlayClient.cpp:258
msgid "Nickname is too long."
msgstr "별명이 너무 깁니다."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Nickname:"
msgstr "별명:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "아니요"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "감지된 어댑터가 없습니다"
#: Source/Core/Core/ConfigManager.h:52
msgid "No Audio Output"
msgstr "오디오 출력 없음"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:69
#: Source/Core/DolphinQt/ConvertDialog.cpp:228
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:188
msgid "No Compression"
msgstr "압축하지 않음"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:692
msgid "No Match"
msgstr "일치 없음"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:661
msgid "No Value Given"
msgstr "주어진 값 없음"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:513
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:527
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:533
msgid "No description available"
msgstr "적합한 상세 설명 없음"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:837
msgid "No errors."
msgstr "에러가 없습니다."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
msgid "No extension selected."
msgstr "선택된 확장이 없습니다."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293
msgid "No file loaded / recorded."
msgstr "로드된 / 녹화된 파일이 없음."
#: Source/Core/DolphinQt/MenuBar.cpp:1122
msgid "No issues have been detected."
msgstr "이슈가 감지되지 않았습니다."
#: Source/Core/Core/Boot/Boot.cpp:109
msgid "No paths found in the M3U file \"{0}\""
msgstr "M3U 파일 \"{0}\" 에 경로가 없습니다"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1373
msgid "No problems were found."
msgstr "문제들이 발견되지 않았습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1367
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"문제들이 발견되지 않았습니다. 이것은 이것이 좋은 덤프라는 보장이 아닙니다, 하"
"지만 Wii 타이틀이 많은 검증 데이터를 포합하고 있기때문에, 그것은 에뮬레이션"
"에 악영향을 줄 문제들이 거의 없다는 것을 의미합니다."
#: Source/Core/InputCommon/InputConfig.cpp:77
msgid "No profiles found for game setting '{0}'"
msgstr "게임 설정 '{0}' 에 대한 프로파일이 없음"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:132
msgid "No recording loaded."
msgstr "로드된 녹화가 없습니다."
#: Source/Core/DolphinQt/GameList/GameList.cpp:674
msgid "No save data found."
msgstr "발견된 저장 데이터가 없습니다."
#: Source/Core/DolphinQt/CheatsManager.cpp:465
msgid "No search value entered."
msgstr "입력된 찾기 값이 없습니다."
#: Source/Core/Core/State.cpp:722
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm 이 없습니다, 무비 갈림을 막기위해서 상태로드 되돌리기를 취소합니다"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523
msgid "No value provided."
msgstr "제공된 값이 없습니다."
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:394
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "없음"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "North America"
msgstr "북 아메리카"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:690
msgid "Not Found"
msgstr "발견되지 않음"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "설정 안됨"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:415
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
"모든 플레이어가 그 게임을 가지고 있지는 않습니다. 정말 시작하고 싶습니까?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:514
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
"해당 메모리 카드상에 빈 블록들이 충분하지 않습니다. 적어도 %n 빈 블록(들)이 "
"요구됩니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:507
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
"해당 메모리 카드상에 빈 파일들이 충분하지 않습니다. 적어도 %n 빈 파일(들)이 "
"요구됩니다."
#: Source/Core/DolphinQt/CheatsManager.cpp:398
msgid "Not equals to"
msgstr "같지 않은"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92
msgid "Notes:"
msgstr "참고:"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42
msgid "Nothing to configure"
msgstr "설정할 것이 없음"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "알림"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:106
msgid "Null"
msgstr "없음"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88
msgid "NumExec"
msgstr "실행횟수"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156
msgid "Number of shakes per second."
msgstr "초당 흔들기 횟수."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28
msgid "Nunchuk"
msgstr "눈챠쿠"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
msgid "Nunchuk Buttons"
msgstr "눈챠쿠 버튼"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Nunchuk Orientation"
msgstr "눈챠쿠 방향"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83
msgid "Nunchuk Stick"
msgstr "눈챠쿠 스틱"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:688
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:58
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "확인"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:153
msgid "Object %1"
msgstr "오브젝트 %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "오브젝트 범위"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Oceania"
msgstr "오시애니아"
#: Source/Core/DolphinQt/CheatsManager.cpp:411
msgid "Octal"
msgstr "8진수"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:158
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Off"
msgstr "끄기"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97
msgid "Offset"
msgstr "오프셋"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:156
msgid "On"
msgstr "켜기"
#: Source/Core/DolphinQt/MenuBar.cpp:582
msgid "Online &Documentation"
msgstr "온라인 문서(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:1598
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"접두사를 가진 부호들만 덧붙입니다:\n"
"(모든 부호들은 빈칸)"
#: Source/Core/DolphinQt/MenuBar.cpp:1574
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"접두사를 가진 부호들을 내보냅니다:\n"
"(모든 부호들은 빈칸)"
#: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "열기"
#: Source/Core/DolphinQt/GameList/GameList.cpp:406
msgid "Open &Containing Folder"
msgstr "담고 있는 폴더 열기(&C)"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
msgid "Open Directory..."
msgstr "디렉토리 열기..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "FIFO 로그 열기"
#: Source/Core/DolphinQt/GameList/GameList.cpp:402
msgid "Open GameCube &Save Folder"
msgstr "게임큐브 저장 폴더 열기(&S)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:395
msgid "Open Wii &Save Folder"
msgstr "Wii 저장 폴더 열기(&S)"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Open dump folder"
msgstr "덤프 폴더 열기"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:204
msgid "Open in External Editor"
msgstr "외부 에디터로 열기"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: {0} 장치에 대한 맥락을 만들 수 없음"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 사운드 장치들을 찾을 수 없음"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: {0} 장치를 열 수 없음"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:73
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:71
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262
msgid "Operators"
msgstr "연산자들"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:95
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
#: Source/Core/DolphinQt/ConvertDialog.cpp:81
msgid "Options"
msgstr "옵션"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Orange"
msgstr "주황"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "Orbital"
msgstr "궤도"
#: Source/Core/Core/FreeLookManager.cpp:96
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:30
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:172
msgid "Other"
msgstr "다른 것들"
#: Source/Core/Core/HotkeyManager.cpp:337
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "다른 상태 단축키"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432
msgid "Other State Management"
msgstr "다른 상태 관리"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:160
msgid "Other game..."
msgstr "다른 게임..."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:58
msgid "Overlay Information"
msgstr "오버레이 정보"
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "P&lay Input Recording..."
msgstr "입력 기록 플레이...(&l)"
#: Source/Core/DolphinQt/MenuBar.cpp:255
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217
msgid "PAL"
msgstr "PAL"
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:396
msgid "PCAP"
msgstr "PCAP"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG 이미지 파일 (*.png);; 모든 파일 (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81
msgid "PPC Size"
msgstr "PPC 크기"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:514
msgid "PPC vs Host"
msgstr "PPC 대 호스트"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "패드"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79
msgid "Pads"
msgstr "패드"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150
msgid "Parameters"
msgstr "매개변수들"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid "Parsing Error"
msgstr "분석 에러"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:105
msgid "Partition %1"
msgstr "파티션 %1"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Passive"
msgstr "패씨브"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:88
msgid "Passthrough a Bluetooth adapter"
msgstr "블루투스 어댑터를 패스쓰루"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Password"
msgstr "패스워드"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid "Password for joining your game (leave empty for none)"
msgstr "당신의 게임에 참가할 패스워드 (없으면 비우세요)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "패스워드?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:41
msgid "Patch Editor"
msgstr "패치 에디터"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:64
msgid "Patch name"
msgstr "패치 이름"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55
msgid "Patches"
msgstr "패치"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:52
msgid "Path:"
msgstr "경로:"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:26
msgid "Paths"
msgstr "경로"
#: Source/Core/DolphinQt/ToolBar.cpp:160
msgid "Pause"
msgstr "일시정지"
#: Source/Core/DolphinQt/MenuBar.cpp:760
msgid "Pause at End of Movie"
msgstr "무비의 끝에서 일시정지"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Pause on Focus Loss"
msgstr "초점 잃을 때 일시정지"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41
msgid "Peak angular velocity (measured in turns per second)."
msgstr "피크 각 속도 (초당 회전으로 측정된)."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56
msgid "Peak velocity of movements to neutral position."
msgstr "중립 위치로 이동의 피크 가속도."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47
msgid "Peak velocity of outward swing movements."
msgstr "바깥쪽 스윙 이동의 피크 가속도"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Per-Pixel Lighting"
msgstr "픽셀단위 광원"
#: Source/Core/DolphinQt/MenuBar.cpp:275
msgid "Perform Online System Update"
msgstr "온라인 시스템 업데이트 하기"
#: Source/Core/DolphinQt/GameList/GameList.cpp:357
msgid "Perform System Update"
msgstr "시스텝 업데이트 하기"
#. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is
#. physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
msgid "Physical"
msgstr "피지컬"
#: Source/Core/UICommon/UICommon.cpp:443
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1217
msgid "Pick a debug font"
msgstr "디버그 폰트 고르기"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:670
msgid "Ping"
msgstr "핑"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Pitch Down"
msgstr "피치 내리기"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Pitch Up"
msgstr "피치 올리기"
#: Source/Core/DolphinQt/GameList/GameList.cpp:897
#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "Platform"
msgstr "플랫폼"
#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167
msgid "Play"
msgstr " 실행 "
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr "재생 / 녹화"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Play Recording"
msgstr "(입력) 기록 재생"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "재생 옵션"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:670
msgid "Player"
msgstr "플레이어"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
msgid "Players"
msgstr "플레이어"
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218
msgid "Point"
msgstr "포인트"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:59
msgid "Port %1"
msgstr "포트 %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Port:"
msgstr "포트:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:972
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr "가능한 비동기 감지됨: %1 가 프레임 %2 에서 비동기화된 듯 합니다"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:384
msgid "Post-Processing Effect"
msgstr "후-처리 효과"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102
msgid "Post-Processing Effect:"
msgstr "후-처리 효과:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post-Processing Shader Configuration"
msgstr "후-처리 쉐이더 환경설정"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Prefetch Custom Textures"
msgstr "커스텀 텍스처 프리패치"
#: Source/Core/Core/Movie.cpp:1123
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "PlayController에 무비 마무리가 미완성되었습니다. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1234
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "PlayWiimote에 무비 마무리가 미완성되었습니다. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1209
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr "PlayWiimote에 무비 마무리가 미완성되었습니다. {0} > {1}"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"업데이트 준비중...\n"
"시간이 잠시 걸릴 수 있습니다."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90
msgid "Presets"
msgstr "사전설정"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Press Sync Button"
msgstr "동기화 버튼을 누르세요"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49
msgid "Pressure"
msgstr "압력"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"기다리는 오브젝트들을 렌더링하지 않아서 쉐이더 컴파일 버벅임을 막습니다. 우버"
"쉐이더스가 작동하지 않는 시나리오에서 작동할 수 있습니다, 보이는 결함과 망가"
"진 효과들을 보여주는 댓가로 말이죠. <br><br><dolphin_emphasis>추천되지 않습니"
"다, 다른 옵션들이 형편없는 결과를 가져올 때만 사용하세요.</dolphin_emphasis>"
#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Previous Game Profile"
msgstr "이전 게임 프로파일"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81
msgid "Previous Match"
msgstr "이전 일치"
#: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93
#: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101
msgid "Previous Profile"
msgstr "이전 프로파일"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private"
msgstr "사설"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Private and Public"
msgstr "사설과 공공"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:47
msgid "Problem"
msgstr "문제"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1388
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"높은 심각성을 지닌 문제들이 발견되었습니다. 게임이 전혀 작동하지 않을 가능성"
"이 높습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1378
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"낮은 심각성을 지닌 문제들이 발견되었습니다. 게임 구동을 방해할 가능성은 적습"
"니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"중간 심각성을 지닌 문제들이 발견되었습니다. 게임 전체나 특정 부분들이 올바르"
"게 작동하지 않을 수도 있습니다."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100
msgid "Profile"
msgstr "프로파일"
#: Source/Core/Core/HotkeyManager.cpp:319
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25
msgid "Program Counter"
msgstr "프로그램 카운터"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:289
#: Source/Core/DolphinQt/ConvertDialog.cpp:412
msgid "Progress"
msgstr "진행"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Public"
msgstr "공공"
#: Source/Core/DolphinQt/MenuBar.cpp:513
msgid "Purge Game List Cache"
msgstr "게임 목록 캐시 제거"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:339
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "메인 메뉴 롬을 User/GC/{region} 에 두세요."
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "QT_레이아웃_방향"
#: Source/Core/Core/NetPlayClient.cpp:1339
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "서비스의 품질 (QoS) 이 활성화될 수 없었습니다."
#: Source/Core/Core/NetPlayClient.cpp:1335
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "서비스의 품질 (QoS) 이 성공적으로 활성화되었습니다."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr "DPLII 디코더의 품질. 오디오 지연이 품질로 증가합니다."
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/ConvertDialog.cpp:430
#: Source/Core/DolphinQt/GCMemcardManager.cpp:646
#: Source/Core/DolphinQt/MainWindow.cpp:1557
msgid "Question"
msgstr "질문"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:103
msgid "Quit"
msgstr "종료"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:62
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:66
msgid "R-Analog"
msgstr "R-아날로그"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:277
msgid "READY"
msgstr "준비"
#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "RSO Modules"
msgstr "RSO 모듈"
#: Source/Core/DolphinQt/MenuBar.cpp:1270
msgid "RSO auto-detection"
msgstr "RSO 자동-감지"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280
msgid "RUNNING"
msgstr "구동"
#: Source/Core/DolphinQt/ConvertDialog.cpp:351
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "RVZ GC/Wii 이미지들 (*.rvz)"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:313
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "범위"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:518
msgid "Re&place instruction"
msgstr "명령 바꾸기 (&p)"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "읽기"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:173
msgid "Read and write"
msgstr "읽고 쓰기"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:177
msgid "Read only"
msgstr "읽기 전용"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "읽거나 쓰기"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Read-Only Mode"
msgstr "읽기-전용 모드"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96
msgid "Real Balance Board"
msgstr "실제 밸런스 보드"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
msgid "Real Wii Remote"
msgstr "실제 Wii 리모트"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30
msgid "Recenter"
msgstr "리센터"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "녹화"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173
msgid "Record Inputs"
msgstr "입력 녹화"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:136
msgid "Recording"
msgstr "녹화"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "녹화 옵션"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289
msgid "Recording..."
msgstr "녹화..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Red"
msgstr "빨강"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Red Left"
msgstr "빨강 왼쪽"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Red Right"
msgstr "빨강 오른쪽"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"3D 그래픽을 래스터화함으로 유발되는 앨리어싱의 양을 줄입니다, 오브젝트의 모서"
"리를 부드럽게 합니다. GPU 로드를 증가시키고 때때로 그래픽 이슈를 유발합니다."
"<br><br>SSAA는 MSAA보다 상당히 더 로드가 요구됩니다, 하지만 최고 품질의 기하"
"학 안티-앨리어싱을 제공하고 빛, 그림자 효과, 텍스처에 안티-앨리어싱을 또한 적"
"용합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 없음을 선택하세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:66
msgid "Redump.org Status:"
msgstr "Redump.org 상태:"
#: Source/Core/DolphinQt/CheatsManager.cpp:385
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:91
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:98
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "새로고침"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Refresh Game List"
msgstr "게임 목록 새로고침"
#: Source/Core/DolphinQt/GameList/GameList.cpp:230
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr "새로고침..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:905
#: Source/Core/DolphinQt/MenuBar.cpp:641
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "지역"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106
msgid "Region:"
msgstr "지역:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:23
msgid "Registers"
msgstr "레지스터"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Relative Input"
msgstr "연관 입력"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Relative Input Hold"
msgstr "연관 입력 유지"
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Remind Me Later"
msgstr "나중에 다시 알려주기"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "Remove"
msgstr "제거"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:654
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
msgid "Remove Failed"
msgstr "실패들 삭제"
#: Source/Core/DolphinQt/ConvertDialog.cpp:73
msgid "Remove Junk Data (Irreversible):"
msgstr "정크 데이터 제거 (되돌릴 수 없음):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:441
msgid "Remove Tag..."
msgstr "태그 제거..."
#: Source/Core/DolphinQt/CheatsManager.cpp:246
msgid "Remove from Watch"
msgstr "관찰에서 제거"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
msgid "Remove tag"
msgstr "태그 제거"
#: Source/Core/DolphinQt/ConvertDialog.cpp:312
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"정크 데이터 제거하기는 ISO 로 변환할 때 (ISO 파일을 나중에 ZIP 같은 파일 포맷"
"으로 담지 않는다면) 압축공간을 조금도 절약하지 않습니다. 아무튼 계속 하시겠습"
"니까?"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:684
msgid "Rename symbol"
msgstr "부호 이름 바꾸기"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "Render Window"
msgstr "렌더 창"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:98
msgid "Render to Main Window"
msgstr "메인 창에 렌더"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:47
msgid "Rendering"
msgstr "렌더링"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"와이어프레임으로 장면을 렌더합니다.<br><br><dolphin_emphasis>잘 모르겠으면, "
"체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:384
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr "알림: GCIFolder가 할당되지 않은 블록 {0:#x} 에 씀"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr "당신의 파티로 참여 요청"
#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:34
#: Source/Core/DolphinQt/CheatsManager.cpp:386
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:900
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:124
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:90
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "리셋"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389
msgid "Reset Traversal Server"
msgstr "횡단 서버를 리셋합니다"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390
msgid "Reset Traversal Server to %1:%2"
msgstr "횡단 서버를 %1:%2 로 리셋합니다"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr "횡단 설정 리셋"
#: Source/Core/Core/FreeLookManager.cpp:98
msgid "Reset View"
msgstr "보기 리셋"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93
msgid "Reset all saved Wii Remote pairings"
msgstr "저장된 모든 Wii 리모트 페어링 재설정"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "리소스 팩 매니저"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:226
msgid "Resource Pack Path:"
msgstr "리소스 팩 경로:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "재시작이 요구됩니다"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "기본값 복원"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:520
msgid "Restore instruction"
msgstr "명령 복구"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "재시도"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52
msgid "Return Speed"
msgstr "돌아오기 속도"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:670
msgid "Revision"
msgstr "개정"
#: Source/Core/DolphinQt/AboutDialog.cpp:55
msgid "Revision: %1"
msgstr "개정: %1"
#: Source/Core/Core/FreeLookManager.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:150
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Right"
msgstr "오른쪽"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Right Stick"
msgstr "오른쪽 스틱"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170
msgid "Right Table"
msgstr "오른쪽 테이블"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223
msgid "Rim"
msgstr "테두리"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Down"
msgstr "라커 내림"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30
msgid "Rocker Up"
msgstr "라커 올림"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Roll Left"
msgstr "왼쪽 구르기"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Roll Right"
msgstr "오른쪽 구르기"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:561
msgid "Room ID"
msgstr "룸 ID"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:440
msgid "Rotation"
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64
msgid "Rotation applied at extremities of swing."
msgstr "손발 스윙에 적용된 회전."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:276
msgid ""
"Rounds 2D vertices to whole pixels.<br><br>Fixes graphical problems in some "
"games at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"2D 버텍스들을 전체 픽셀들로 반올림합니다.<br><br>더 높은 내부 해상도일 때 일"
"부 게임에서 생기는 그래픽 문제를 해결합니다.<br><br><dolphin_emphasis>잘 모르"
"겠으면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66
msgid "Rumble"
msgstr "진동"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:511
msgid "Run &To Here"
msgstr "여기까지 실행 (&T)"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "러시아"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167
msgid "SD Card"
msgstr "SD 카드"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:103
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD 카드 이미지 (*.raw);;모든 파일 (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:234
msgid "SD Card Path:"
msgstr "SD 카드 경로:"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:60
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid "SP1:"
msgstr "SP1:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:320
msgid "SSL context"
msgstr "SSL 맥락"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:62
msgid "START"
msgstr "시작"
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "Sa&ve Code"
msgstr "코드 저장 (&v)"
#: Source/Core/DolphinQt/MenuBar.cpp:353
msgid "Sa&ve State"
msgstr "상태 저장(&v) "
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:225
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:72
msgid "Safe"
msgstr "안전"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "저장"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "모두 저장"
#: Source/Core/DolphinQt/GameList/GameList.cpp:499
#: Source/Core/DolphinQt/GameList/GameList.cpp:504
#: Source/Core/DolphinQt/MenuBar.cpp:1112
msgid "Save Export"
msgstr "저장 내보내기"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr "FIFO 로그 저장"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246
msgid "Save File to"
msgstr "에 파일 저장"
#: Source/Core/DolphinQt/MenuBar.cpp:1070
#: Source/Core/DolphinQt/MenuBar.cpp:1079
#: Source/Core/DolphinQt/MenuBar.cpp:1082
#: Source/Core/DolphinQt/MenuBar.cpp:1088
#: Source/Core/DolphinQt/MenuBar.cpp:1095
msgid "Save Import"
msgstr "저장 가져오기"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Save Oldest State"
msgstr "가장 오래된 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:179
#: Source/Core/Core/HotkeyManager.cpp:334
msgid "Save State"
msgstr "상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Save State Slot 1"
msgstr "슬롯 1 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 10"
msgstr "슬롯 10 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Save State Slot 2"
msgstr "슬롯 2 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 3"
msgstr "슬롯 3 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 4"
msgstr "슬롯 4 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 5"
msgstr "슬롯 5 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 6"
msgstr "슬롯 6 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 7"
msgstr "슬롯 7 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 8"
msgstr "슬롯 8 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 9"
msgstr "슬롯 9 상태 저장"
#: Source/Core/DolphinQt/MenuBar.cpp:354
msgid "Save State to File"
msgstr "파일에 상태 저장"
#: Source/Core/DolphinQt/MenuBar.cpp:356
msgid "Save State to Oldest Slot"
msgstr "가장 오래된 슬롯에 상태 저장"
#: Source/Core/DolphinQt/MenuBar.cpp:355
msgid "Save State to Selected Slot"
msgstr "선택된 슬롯에 상태를 저장합니다"
#: Source/Core/DolphinQt/MenuBar.cpp:357
msgid "Save State to Slot"
msgstr "슬롯에 상태 저장"
#: Source/Core/DolphinQt/MenuBar.cpp:978
msgid "Save Symbol Map &As..."
msgstr "심볼 맵 다른 이름으로 저장... (&A)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109
msgid "Save Texture Cache to State"
msgstr "텍스처 캐시를 상태로 저장"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431
msgid "Save and Load State"
msgstr "상태 저장과 로드"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:183
msgid "Save as..."
msgstr "다른 이름으로 저장..."
#: Source/Core/DolphinQt/MenuBar.cpp:1650
msgid "Save combined output file as"
msgstr "합쳐진 출력 파일 다른 이름으로 저장"
#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"이 타이틀에 대한 저장 데이터가 이미 NAND 에 존재합니다. 덮어쓰기 전에 현재 데"
"이터 백업을 고려하세요.\n"
"지금 덮어쓰시겠습니까?"
#: Source/Core/DolphinQt/MenuBar.cpp:1525
msgid "Save map file"
msgstr "맵 파일 저장"
#: Source/Core/DolphinQt/MenuBar.cpp:1576
msgid "Save signature file"
msgstr "서명 파일 저장"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save to Selected Slot"
msgstr "선택된 슬롯에 저장"
#: Source/Core/DolphinQt/MenuBar.cpp:395
msgid "Save to Slot %1 - %2"
msgstr "슬롯 %1 - %2 에 저장"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "저장..."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:242
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "저장된 Wii 리모트 페어링은 게임이 구동 중일 때만 재설정될 수 있습니다."
#: Source/Core/Core/Movie.cpp:952
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr "상태저장 무비 {0} 가 손상되었습니다, 무비 기록 중지 중..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Scaled EFB Copy"
msgstr "스케일된 EFB 복사"
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "스크린샷"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
#: Source/Core/DolphinQt/MenuBar.cpp:520
msgid "Search"
msgstr "찾기"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96
msgid "Search Address"
msgstr "주소 검색"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77
msgid "Search Current Object"
msgstr "최근 오브젝트 찾기"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:150
msgid "Search Subfolders"
msgstr "하위폴더 찾기"
#: Source/Core/DolphinQt/MenuBar.cpp:851
msgid "Search for an Instruction"
msgstr "명령에 대한 찾기"
#: Source/Core/DolphinQt/SearchBar.cpp:30
msgid "Search games..."
msgstr "게임들 검색..."
#: Source/Core/DolphinQt/MenuBar.cpp:1689
msgid "Search instruction"
msgstr "명령 찾기"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:60
msgid "Section that contains all Action Replay cheat codes."
msgstr "모든 액션 리플레이 치트 코드들을 포함하는 섹션."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:57
msgid "Section that contains all Gecko cheat codes."
msgstr "게코 치트 코드들을 포함하는 섹션."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:63
msgid "Section that contains all graphics related settings."
msgstr "모든 그래픽 관련 설정들을 포함하는 섹션."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:35
msgid "Section that contains most CPU and Hardware related settings."
msgstr "대부분의 CPU 와 하드웨어 관련된 설정들을 포함하는 섹션."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Security options"
msgstr "보안 옵션"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:243
msgid "Select"
msgstr "선택"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:68
msgid "Select Dump Path"
msgstr "덤프 경로 선택"
#: Source/Core/DolphinQt/GameList/GameList.cpp:479
#: Source/Core/DolphinQt/MenuBar.cpp:1106
msgid "Select Export Directory"
msgstr "내보내기 디렉토리 선택"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "마지막 상태 선택"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "Select Load Path"
msgstr "로드 경로 선택"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:90
msgid "Select Resource Pack Path"
msgstr "리소스 팩 경로 선택"
#: Source/Core/DolphinQt/MenuBar.cpp:396
msgid "Select Slot %1 - %2"
msgstr "슬롯 %1 - %2 선택"
#: Source/Core/Core/HotkeyManager.cpp:335
msgid "Select State"
msgstr "상태 선택"
#: Source/Core/DolphinQt/MenuBar.cpp:370
msgid "Select State Slot"
msgstr "상태 슬롯 선택"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Select State Slot 1"
msgstr "상태 슬롯 1 선택"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 10"
msgstr "상태 슬롯 10 선택"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Select State Slot 2"
msgstr "상태 슬롯 2 선택"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 3"
msgstr "상태 슬롯 3 선택"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 4"
msgstr "상태 슬롯 4 선택"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 5"
msgstr "상태 슬롯 5 선택"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 6"
msgstr "상태 슬롯 6 선택"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 7"
msgstr "상태 슬롯 7 선택"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 8"
msgstr "상태 슬롯 8 선택"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 9"
msgstr "상태 슬롯 9 선택"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:57
msgid "Select Wii NAND Root"
msgstr "Wii NAND 루트 선택"
#: Source/Core/DolphinQt/GameList/GameList.cpp:243
#: Source/Core/DolphinQt/Settings/PathPane.cpp:38
msgid "Select a Directory"
msgstr "디렉토리 선택"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:194
#: Source/Core/DolphinQt/MainWindow.cpp:702
#: Source/Core/DolphinQt/MainWindow.cpp:1229
#: Source/Core/DolphinQt/MainWindow.cpp:1236
msgid "Select a File"
msgstr "파일 선택"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid "Select a Game"
msgstr "게임 선택"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:102
msgid "Select a SD Card Image"
msgstr "SD 카드 이미지 선택"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:19
msgid "Select a game"
msgstr "게임 선택"
#: Source/Core/DolphinQt/MenuBar.cpp:1041
msgid "Select a title to install to NAND"
msgstr "NAND 에 설치할 타이틀 선택"
#: Source/Core/DolphinQt/MenuBar.cpp:1329
msgid "Select the RSO module address:"
msgstr "RSO 모듈 주소 선택:"
#: Source/Core/DolphinQt/MainWindow.cpp:1613
#: Source/Core/DolphinQt/MainWindow.cpp:1680
msgid "Select the Recording File"
msgstr "기록 파일 선택"
#: Source/Core/DolphinQt/MainWindow.cpp:1591
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "키 파일 선택 (OTP/SEEPROM 덤프)"
#: Source/Core/DolphinQt/MainWindow.cpp:1566
#: Source/Core/DolphinQt/MenuBar.cpp:1061
msgid "Select the save file"
msgstr "저장 파일을 선택"
#: Source/Core/DolphinQt/ConvertDialog.cpp:373
msgid "Select where you want to save the converted image"
msgstr "변환된 이미지를 저장하고 싶은 곳을 선택하세요"
#: Source/Core/DolphinQt/ConvertDialog.cpp:364
msgid "Select where you want to save the converted images"
msgstr "변환된 이미지들을 저장하고 싶은 곳을 선택하세요"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Selected Font"
msgstr "선택된 폰트"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219
msgid "Selected controller profile does not exist"
msgstr "선택된 컨트롤러 프로파일이 존재하지 않습니다"
#: Source/Core/Core/NetPlayServer.cpp:1423
#: Source/Core/Core/NetPlayServer.cpp:1646
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:431
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:893
msgid "Selected game doesn't exist in game list!"
msgstr "선택된 게임은 게임 목록에 존재하지 않습니다!"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228
msgid "Selected thread callstack"
msgstr "선택된 쓰레드 콜스택"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206
msgid "Selected thread context"
msgstr "선택된 쓰레드 맥락"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"사용할 하드웨어 어댑터를 선택하세요.<br><br><dolphin_emphasis>잘 모르겠으면, "
"처음 것을 선택하세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"입체 3D 모드를 선택합니다. 입체 보기는 필요한 하드웨어가 있다면 깊이의 더 좋"
"은 느낌을 줍니다. 심하게 에뮬레이션 스피드를 감소시키고 때로는 이슈를 유발합"
"니다.<br><br>대부분의 3D TV에서 Side-by-Side와 Top-and-Bottom이 사용됩니다."
"<br>여색 입체시는 빨강-청록색의 안경이 사용됩니다.<br>HDMI 3D는 모니터가 3D "
"디스플레이 해상도를 지원할 때 사용됩니다<br>.패씨브는 일부 TV에서 사용되는 다"
"른 유형의 3D입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 끄기를 선택하세"
"요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:159
msgid ""
"Selects what graphics API to use internally.<br>The software renderer is "
"extremely slow and only useful for debugging, so you'll want to use either "
"Direct3D or OpenGL. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it's "
"recommended to try both and choose the one that's less problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
"내부적으로 어떤 그래픽 API를 사용할지 선택합니다.<br>소프트웨어 렌더러는 극"
"히 느리고 디버깅에만 유용합니다, 그러니 Direct3D나 OpenGL을 선택하고 싶을 것"
"입니다. 다른 게임과 다른 GPU는 각각의 백엔드에서 다르게 행동할 것입니다, 그러"
"니 최고의 에뮬레이션 경험을 위해서 둘다 시도해보기를 권장합니다 그리고나서 문"
"제가 더 적게 있는 것을 고르세요.<br><br><dolphin_emphasis>잘 모르겠으면, "
"OpenGL을 선택하세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229
msgid ""
"Selects which aspect ratio to use when rendering.<br><br>Auto: Uses the "
"native aspect ratio<br>Force 16:9: Mimics an analog TV with a widescreen "
"aspect ratio.<br>Force 4:3: Mimics a standard 4:3 analog TV.<br>Stretch to "
"Window: Stretches the picture to the window size."
"<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>"
msgstr ""
"렌더링할 때 사용할 종횡비를 선택하세요.<br><br>자동: 원본 종횡비를 사용합니"
"다.<br>강제 16:9: 와이드스크린 종횡비로 아날로그 TV를 흉내냅니다.<br>강제 "
"4:3: 표준 4:3 아날로그 TV를 흉내냅니다.<br>창으로 늘림: 창 크기로 그림을 늘립"
"니다.<br><br><dolphin_emphasis>잘 모르겠으면, 자동을 선택하세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended.<br><br><dolphin_emphasis>If unsure, select OpenGL."
"</dolphin_emphasis>"
msgstr ""
"내부적으로 어느 그래픽 API를 사용할지 선택합니다.<br><br>소프트웨어 렌더러는 "
"극히 느리고 디버깅에만 유용합니다, 그래서 다른 백엔드들이 추천됩니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, OpenGL을 선택하세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:202
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so either OpenGL, Direct3D, "
"or Vulkan are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
"내부적으로 어느 그래픽 API를 사용할지 선택합니다.<br><br>소프트웨어 렌더러는 "
"극히 느리고 디버깅에만 유용합니다, 그래서 OpenGL, Direct3D, 혹은 Vulkan 이 추"
"천됩니다. 다른 게임과 다른 GPU는 각각의 백엔드에서 다르게 행동할 것입니다, 그"
"러니 최고의 에뮬레이션 경험을 위해서 각각 시도해보기를 권장합니다 그리고나서 "
"문제가 가장 적은 것을 고르세요.<br><br><dolphin_emphasis>잘 모르겠으면, "
"OpenGL을 선택하세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Send"
msgstr "보내기"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:185
msgid "Sensor Bar Position:"
msgstr "센서 바 위치:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:314
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"{0} 에 씨리얼 과/혹은 버전 데이터가 없습니다\n"
"다운로딩할 때 \"{1}\" (따옴표 없이) 를 datfile URL 에 첨부해 주세요\n"
"예: {2}"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server IP Address"
msgstr "서버 IP 주소"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:54
msgid "Server Port"
msgstr "서버 포트"
#: Source/Core/Core/NetPlayClient.cpp:1803
msgid "Server rejected traversal attempt"
msgstr "서버가 횡단 시도를 거절했습니다"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Set &Value"
msgstr "값 설정(&V)"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr "PC 설정"
#: Source/Core/DolphinQt/GameList/GameList.cpp:341
msgid "Set as &Default ISO"
msgstr "기본 ISO로 설정(&D)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
msgid "Set memory card file for Slot A"
msgstr "슬롯 A 용 메모리 카드 파일 설정"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
msgid "Set memory card file for Slot B"
msgstr "슬롯 B 용 메모리 카드 파일 설정"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:508
msgid "Set symbol &end address"
msgstr "부호 끝 주소 설정 (&e)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:506
msgid "Set symbol &size"
msgstr "부호 크기 설정 (&s)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:707
msgid "Set symbol end address"
msgstr "부호 끝 주소 설정"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:685
msgid "Set symbol size (%1):"
msgstr "부호 크기 (%1) 설정:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:140
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Wii 디스플레이 모드를 PAL 게임을 위한 50Hz (576i) 대신에 60Hz (480i)로 설정합"
"니다.\n"
"모든 게임에서 작동하지는 않을 것입니다."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Sets the Wii system language."
msgstr "Wii 시스템 언어를 설정합니다."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"지연을 (ms 로) 설정합니다. 값이 높을수록 오디오 튐을 줄일지도 모릅니다. 특정 "
"백엔드 전용."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid "Settings"
msgstr "설정"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:355
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "Wii메모리설정: setting.txt 파일을 생성할 수 없음"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:47
msgid "Severity"
msgstr "심각성"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:112
msgid "Shader Compilation"
msgstr "쉐이더 컴파일"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30
msgid "Shake"
msgstr "흔들기"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:42
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
"로딩 시간을 줄여주지만 일부 게임은 깨질지도 모릅니다. 성능상에 역효과가 있을 "
"수 있습니다. 기본값은 <b>끄기</b>"
#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Show &Log"
msgstr "로그 보기(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:416
msgid "Show &Toolbar"
msgstr "툴바 표시(&T)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Show Active Title in Window Title"
msgstr "창 제목에 활성 타이틀 보여주기"
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Show All"
msgstr "모두 보여주기"
#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "Show Australia"
msgstr "오스트레일리아"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:149
msgid "Show Current Game on Discord"
msgstr "디스코드에 현재 게임을 보여주기"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148
msgid "Show Debugging UI"
msgstr "UI 디버깅 표시"
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "Show ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Show FPS"
msgstr "FPS 보기"
#: Source/Core/DolphinQt/MenuBar.cpp:772
msgid "Show Frame Counter"
msgstr "프레임 카운터 보기"
#: Source/Core/DolphinQt/MenuBar.cpp:697
msgid "Show France"
msgstr "프랑스"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "Show GameCube"
msgstr "게임큐브"
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "Show Germany"
msgstr "독일"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175
msgid "Show Golf Mode Overlay"
msgstr "골프 모드 오버레이 보기"
#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Show Input Display"
msgstr "입력 표시 보기"
#: Source/Core/DolphinQt/MenuBar.cpp:699
msgid "Show Italy"
msgstr "이탈리아"
#: Source/Core/DolphinQt/MenuBar.cpp:693
msgid "Show JAP"
msgstr "JAP (일본 방식)"
#: Source/Core/DolphinQt/MenuBar.cpp:700
msgid "Show Korea"
msgstr "한국"
#: Source/Core/DolphinQt/MenuBar.cpp:766
msgid "Show Lag Counter"
msgstr "랙 카운터 보기"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:152
msgid "Show Language:"
msgstr "언어 보기:"
#: Source/Core/DolphinQt/MenuBar.cpp:409
msgid "Show Log &Configuration"
msgstr "로그 환경설정(&C)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97
msgid "Show NetPlay Messages"
msgstr "넷플레이 메시지 보기"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91
msgid "Show NetPlay Ping"
msgstr "넷플레이 핑 보기"
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "Show Netherlands"
msgstr "네덜란드"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Show On-Screen Display Messages"
msgstr "온-스크린 메시지 보여주기"
#: Source/Core/DolphinQt/MenuBar.cpp:694
msgid "Show PAL"
msgstr "PAL (유럽 방식)"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr "PC 보기"
#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "Show Platforms"
msgstr "플랫폼 표시"
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Show Regions"
msgstr "지역 표시"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Show Russia"
msgstr "러시아"
#: Source/Core/DolphinQt/MenuBar.cpp:703
msgid "Show Spain"
msgstr "스페인"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Show Statistics"
msgstr "통계 보기"
#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "Show System Clock"
msgstr "시스템 클럭 보기"
#: Source/Core/DolphinQt/MenuBar.cpp:704
msgid "Show Taiwan"
msgstr "타이완"
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Show USA"
msgstr "USA (미국 방식)"
#: Source/Core/DolphinQt/MenuBar.cpp:706
msgid "Show Unknown"
msgstr "알려지지 않음"
#: Source/Core/DolphinQt/MenuBar.cpp:670
msgid "Show WAD"
msgstr "WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:668
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:705
msgid "Show World"
msgstr "세계"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:499
msgid "Show in &memory"
msgstr "메모리로 보기 (&m)"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402
msgid "Show in code"
msgstr "코드로 보기"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Show in server browser"
msgstr "서버 브라우저에서 보기"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:166
msgid ""
"Show various rendering statistics.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"다양한 렌더링 통계를 보여줍니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체"
"크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"넷플레이로 플레이하는 동안 채팅 메시지, 버퍼 변화, 갈림 경보를 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"에뮬레이션 속도의 측정으로 초당 렌더되는 프레임 수치를 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"넷플레이를 하는 동안 플레이어의 최대 핑을 보여줍니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"다양한 렌더링 통계를 보여줍니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체"
"크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Side-by-Side"
msgstr "나란히"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
msgid "Sideways Hold"
msgstr "옆방향 잡기"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Sideways Toggle"
msgstr "옆방향 토글"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Sideways Wii Remote"
msgstr "Wii 리모트 옆으로"
#: Source/Core/DolphinQt/MenuBar.cpp:968
msgid "Signature Database"
msgstr "서명 데이터베이스"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146
msgid "Signed Integer"
msgstr "부호 정수"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:129
msgid "Simplified Chinese"
msgstr "간소화 중국어"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "DK 봉고 시뮬"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "Six Axis"
msgstr "6 축"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:226
msgid "Size"
msgstr "크기"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:150
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"밀리세컨드 단위의 늘림 버퍼 크기. 값이 너무 낮으면 오디오 지직거림을 일으킬"
"지 모릅니다."
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "스킵"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Skip EFB Access from CPU"
msgstr "CPU로부터 EFB 엑세스 스킵"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58
msgid "Skip Main Menu"
msgstr "메인 메뉴 스킵"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91
msgid "Skip Presenting Duplicate Frames"
msgstr "반복 프레임들 제출 스킵"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br />Disable this option as well as enabling V-Sync for "
"optimal frame pacing.<br><br><dolphin_emphasis>If unsure, leave this checked."
"</dolphin_emphasis>"
msgstr ""
"25fps/30fps 게임들에서 반복 프레임들 (XFB 복사들) 제출을 스킵합니다. 이것은 "
"로-엔드 장비상에서 성능을 향상 시킬지도 모릅니다, 반면 프레임 패이싱은 덜 안"
"정적이게 됩니다.<br><br />최적 프레임 패이싱을 위해서는 수직-동기를 키고 이 "
"옵션은 끄세요.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Slider Bar"
msgstr "슬라이더 바"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:123
msgid "Slot A"
msgstr "슬롯 A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117
msgid "Slot A:"
msgstr "슬롯 A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:123
msgid "Slot B"
msgstr "슬롯 B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:120
msgid "Slot B:"
msgstr "슬롯 B:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr "엄지스틱 위치를 가장 가까운 8각 축으로 스냅합니다."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:297
msgid "Socket table"
msgstr "소켓 테이블"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:77
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:93
#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid "Software Renderer"
msgstr "소프트웨어 렌더러"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1282
msgid "Some of the data could not be read."
msgstr "데이터의 일부가 읽혀지지 않았습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1017
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"제로여야할 일부 채우기 데이터가 제로가 아닙니다. 이것은 특정 지점들에서 게임"
"을 얼게 만들 수 있습니다."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:261
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"제공된 일부 값들이 부적합합니다.\n"
"밝게표시된 값들을 확인하세요."
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:105
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:246
msgid "Sort Alphabetically"
msgstr "알파벳순으로 정렬"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:133
msgid "Sound:"
msgstr "사운드:"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "South America"
msgstr "남 아메리카"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "스페인"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Spanish"
msgstr "스페인어"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Speaker Pan"
msgstr "스피커 팬"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:199
msgid "Speaker Volume:"
msgstr "스피커 볼륨:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Specific"
msgstr "상세"
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43
msgid "Speed"
msgstr "속도"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "Speed up Disc Transfer Rate"
msgstr "디스크 전송율 속도 상승"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:189
msgid "Stable (once a year)"
msgstr "안정적 (일년에 한 번)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "Stack end"
msgstr "스택 끝"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "Stack start"
msgstr "스택 시작"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68
msgid "Standard Controller"
msgstr "표준 컨트롤러"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "Start"
msgstr "시작"
#: Source/Core/DolphinQt/MenuBar.cpp:243
msgid "Start &NetPlay..."
msgstr "넷플레이 시작(&N)"
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Start Re&cording Input"
msgstr "입력 기록 시작(&c)"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Start Recording"
msgstr "(입력) 기록 시작"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:64
msgid "Start in Fullscreen"
msgstr "전체화면으로 시작"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:874
msgid "Started game"
msgstr "시작된 게임"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182
msgid "State"
msgstr "상태"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "Steering Wheel"
msgstr "운전대"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr "스텝"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Step Into"
msgstr "스텝 들어가기"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr "스텝 나가기"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr "스텝 넘어가기"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:489
msgid "Step out successful!"
msgstr "스텝 나가기 성공!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487
msgid "Step out timed out!"
msgstr "스텝 나가기 시간 초과!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:414
msgid "Step over in progress..."
msgstr "스텝 넘어가기 진행 중..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:399
msgid "Step successful!"
msgstr "스텝 성공!"
#: Source/Core/Core/HotkeyManager.cpp:318
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22
msgid "Stepping"
msgstr "스텝핑"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Stereo"
msgstr "스테레오"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:403
msgid "Stereoscopic 3D Mode"
msgstr "입체 3D 모드"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Stereoscopic 3D Mode:"
msgstr "입체 3D 모드:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "Stereoscopy"
msgstr "입체 영상"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150
msgid "Stick"
msgstr "스틱"
#: Source/Core/Core/HotkeyManager.cpp:33
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "중지"
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Stop Playing/Recording Input"
msgstr "입력 재생/기록 중지"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:349
msgid "Stopped game"
msgstr "멈춰진 게임"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Store EFB Copies to Texture Only"
msgstr "EFB 복사를 텍스처에만 담기"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:220
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Store XFB Copies to Texture Only"
msgstr "XFB 복사를 텍스처에만 담기"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:222
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"시스템 메모리를 우회해서 GPU 상에 EFB 복사를 전용으로 담습니다. 소수 게임에"
"서 그래픽 결함을 일으킵니다.<br><br>활성 = EFB 복사를 텍스처에<br>비활성 = "
"EFB 복사를 램(과 텍스처)에<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두"
"세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:241
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"시스템 메모리를 우회해서 GPU 상에 XFB 복사를 전용으로 담습니다. 소수 게임에"
"서 그래픽 결함을 일으킵니다.<br><br>활성 = XFB 복사를 텍스처에<br>비활성 = "
"XFB 복사를 램(과 텍스처)에<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두"
"세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Stretch to Window"
msgstr "창으로 늘림"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:121
msgid "Strict Settings Sync"
msgstr "엄격한 설정 동기화"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:393
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:145
msgid "String"
msgstr "스트링"
#: Source/Core/DolphinQt/CheatsManager.cpp:628
msgid "String Match"
msgstr "스트링 일치"
#: Source/Core/DolphinQt/CheatsManager.cpp:522
msgid "String values can only be compared using equality."
msgstr "스트링 값들은 등호를 사용해야만 비교할 수 있습니다."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128
msgid "Strum"
msgstr "스트럼"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205
msgid "Stylus"
msgstr "스타일러스"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:257
#: Source/Core/DolphinQt/ConvertDialog.cpp:510
#: Source/Core/DolphinQt/GameList/GameList.cpp:541
#: Source/Core/DolphinQt/GameList/GameList.cpp:569
#: Source/Core/DolphinQt/MenuBar.cpp:1050
#: Source/Core/DolphinQt/MenuBar.cpp:1184
msgid "Success"
msgstr "성공"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:398
msgid "Successfully added to the NetPlay index"
msgstr "넷플레이 목록에 성공적으로 추가되었습니다"
#: Source/Core/DolphinQt/ConvertDialog.cpp:511
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "%n 이미지를 성공적으로 변환했습니다."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:258
msgid "Successfully deleted '%1'."
msgstr "'%1' 를 성공적으로 삭제했습니다."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:482
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "%1 저장 파일(들)로부터 %n 를 성공적으로 내보냈습니다."
#: Source/Core/DolphinQt/GameList/GameList.cpp:504
msgid "Successfully exported save files"
msgstr "저장 파일들을 성공적으로 내보냈습니다"
#: Source/Core/DolphinQt/MenuBar.cpp:1185
msgid "Successfully extracted certificates from NAND"
msgstr "NAND 에서 증명서를 성공적으로 추출했습니다"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327
msgid "Successfully extracted file."
msgstr "성공적으로 파일 압축을 풀었습니다."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204
msgid "Successfully extracted system data."
msgstr "성공적으로 시스템 데이터 압축을 풀었습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1079
msgid "Successfully imported save file."
msgstr "저장 파일을 성공적으로 내보냈습니다."
#: Source/Core/DolphinQt/GameList/GameList.cpp:542
#: Source/Core/DolphinQt/MenuBar.cpp:1051
msgid "Successfully installed this title to the NAND."
msgstr "NAND 에 이 타이틀을 성공적으로 설치했습니다."
#: Source/Core/DolphinQt/GameList/GameList.cpp:570
msgid "Successfully removed this title from the NAND."
msgstr "NAND 에서 이 타이틀을 성공적으로 제거했습니다."
#: Source/Core/DolphinQt/AboutDialog.cpp:69
msgid "Support"
msgstr "지원"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
msgid "Supported file formats"
msgstr "지원하는 파일 포멧"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:144
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "SD 와 SDHC 를 지원합니다. 기본 크기는 128 MB 입니다."
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Surround"
msgstr "서라운드"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184
msgid "Suspended"
msgstr "연기된"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Swap Eyes"
msgstr "눈 교차"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"왼쪽과 오른쪽 눈을 바꿉니다. 나란히 눈 교차로 보기 모드에서 가장 유용합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36
msgid "Swing"
msgstr "스윙"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:229
msgid "Switch to A"
msgstr "A로 스위치"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:229
msgid "Switch to B"
msgstr "B로 스위치"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Symbol"
msgstr "부호"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:708
msgid "Symbol (%1) end address:"
msgstr "부호 (%1) 끝 주소:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649
msgid "Symbol name:"
msgstr "부호 이름:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113
#: Source/Core/DolphinQt/MenuBar.cpp:962
msgid "Symbols"
msgstr "부호들"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89
msgid "Sync"
msgstr "동기화"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117
msgid "Sync AR/Gecko Codes"
msgstr "AR/Gecko 코드들 동기화"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:119
msgid "Sync All Wii Saves"
msgstr "모든 Wii 저장 동기화"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:115
msgid "Sync Saves"
msgstr "저장들 동기화"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92
msgid "Sync real Wii Remotes and pair them"
msgstr "실제 Wii 리모트를 동기화하고 페어링"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Synchronize GPU thread"
msgstr "GPU 쓰레드 동기화"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"듀얼 코어 모드에서 랜덤 프리징을 막을 수 있도록 GPU와 CPU 쓰레드들을 동기화합"
"니다. (켬 = 호환성, 끔 = 빠름)"
#: Source/Core/Core/NetPlayClient.cpp:1153
msgid "Synchronizing AR codes..."
msgstr "AR 코드들을 동기화합니다..."
#: Source/Core/Core/NetPlayClient.cpp:1082
msgid "Synchronizing Gecko codes..."
msgstr "Gecko 코드들을 동기화합니다..."
#: Source/Core/Core/NetPlayClient.cpp:846
msgid "Synchronizing save data..."
msgstr "저장 데이터를 동기화합니다..."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116
msgid "Synchronous"
msgstr "동기"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117
msgid "Synchronous (Ubershaders)"
msgstr "동기 (위버쉐이더스)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "System Language:"
msgstr "시스템 언어:"
#: Source/Core/DolphinQt/MenuBar.cpp:756
msgid "TAS Input"
msgstr "TAS 입력"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422
msgid "TAS Tools"
msgstr "TAS 도구"
#: Source/Core/DolphinQt/GameList/GameList.cpp:420
#: Source/Core/DolphinQt/GameList/GameList.cpp:910
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:234
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "Tags"
msgstr "태그"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218
msgid "Taiko Drum"
msgstr "타이코 드럼"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167
msgid "Tail"
msgstr "꼬리"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "타이완"
#: Source/Core/Core/HotkeyManager.cpp:36 Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Take Screenshot"
msgstr "스크린샷 찍기"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:245
msgid "Test"
msgstr "테스트"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:60
msgid "Texture Cache"
msgstr "텍스처 캐시"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:285
msgid "Texture Cache Accuracy"
msgstr "텍스처 캐시 정확도"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:84
msgid "Texture Dumping"
msgstr "텍스처 덤핑"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55
msgid "Texture Format Overlay"
msgstr "텍스처 포맷 오버레이"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
"DFF 의 최소 로더 버전 ({0}) 이 이 FIFO 플레이어의 버전 ({1}) 을 초과합니다"
#: Source/Core/DiscIO/VolumeVerifier.cpp:581
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "{0} 파티션에 대한 H3 해쉬 테이블이 올바르지 않습니다."
#: Source/Core/Core/Boot/Boot.cpp:350
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "IPL 파일이 알려진 좋은 덤프가 아닙니다. (CRC32: {0:x})"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:466
msgid "The Masterpiece partitions are missing."
msgstr "명작 파티션들이 빠져있습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"NAND 는 고쳐질 수 없었습니다. 현재 데이터 백업이 권장됩니다 그리고 생생한 "
"NAND 로 다시 시작하세요."
#: Source/Core/DolphinQt/MenuBar.cpp:1171
msgid "The NAND has been repaired."
msgstr "NAND 가 고쳐졌습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:974
msgid "The TMD is not correctly signed."
msgstr "TMD 가 올바르게 서명되어 있지 않습니다."
#: Source/Core/Core/ActionReplay.cpp:236
msgid "The address is invalid"
msgstr "주소가 부적합합니다"
#: Source/Core/DiscIO/VolumeVerifier.cpp:449
msgid "The channel partition is missing."
msgstr "채널 파티션이 빠져있습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:444
msgid "The data partition is missing."
msgstr "데이터 파티션이 빠져있습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:483
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"데이터 파티션이 보통의 위치에 있지 않습니다. 이것은 에뮬된 로딩 시간에 영향"
"을 줄 것입니다. 입력 녹화들을 공유하거나 좋은 덤프를 사용하는 누군가와 넷플레"
"이를 사용하는 것들을 할 수 없을 것입니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:594
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
"{0} 파티션에 대한 데이터 크기가 블록 크기에 의해 균등하게 나누어질 수 없습니"
"다."
#: Source/Android/jni/WiiUtils.cpp:78
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
#: Source/Core/Core/Movie.cpp:374
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"\"{0}\" 로 변경한 디스크는 .dtm 파일로 저장될 수 없었습니다.\n"
"디스크 이미지의 파일명은 40 글자보다 더 길어서는 안됩니다."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:347
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "디스크가 읽혀질 수 없었습니다 (위치 {0:#x} - {1:#x})."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:519
msgid "The disc that was about to be inserted couldn't be found."
msgstr "삽입되려 했던 디스크를 찾을 수 없습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1126
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"에뮬된 NAND 가 손상되었습니다. Wii 메뉴와 Wii 샾 채널 같은 시스템 타이틀이 올"
"바르게 작동하지 않을지도 모릅니다.\n"
"\n"
"NAND 고치기 시도를 하고 싶습니까?"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "에뮬된 Wii 콘솔이 업데이트되었습니다."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "에뮬된 Wii 콘솔이 이미 최신입니다."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148
msgid "The entered PID is invalid."
msgstr "입력된 PID 가 부적합합니다."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136
msgid "The entered VID is invalid."
msgstr "입력된 VID 가 부적합합니다."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:480
msgid "The expression contains a syntax error."
msgstr "표현식에 문법 에러가 있습니다."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"파일\n"
"%1\n"
"은 맛이 갔거나 게임큐브 메모리 카드 파일이 아닙니다.\n"
"%2"
#: Source/Core/DolphinQt/ConvertDialog.cpp:400
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"파일 %1 이 이미 존재합니다.\n"
"바꾸시겠습니까?"
#: Source/Core/AudioCommon/WaveFile.cpp:57
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"{0} 파일은 쓰기 위해 열릴 수 없었습니다. 다른 프로그램에 의해 이미 열려있는"
"지 확인해주세요."
#: Source/Core/AudioCommon/WaveFile.cpp:49
msgid "The file {0} was already open, the file header will not be written."
msgstr "{0} 파일이 이미 열려 있습니다, 파일 헤더는 기록되지 않을 것입니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:413
msgid "The filesystem is invalid or could not be read."
msgstr "파일시스템이 부적합하거나 읽혀질 수 없습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:757
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"디스크 이미지가 저장되어 있는 포맷이 디스크 이미지 크기를 담고있지 않습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:860
msgid "The game ID is inconsistent."
msgstr "게임 ID 가 일관되지 않습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:871
msgid "The game ID is unusually short."
msgstr "게임 ID 가 비정상적으로 짧습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:852
msgid "The game ID is {0} but should be {1}."
msgstr "게임 ID 가 {0} 이지만 {1} 이어야 합니다."
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr "게임 디스크가 사용가능한 업데이트 정보를 가지고 있지 않습니다."
#: Source/Core/Core/NetPlayClient.cpp:255
msgid "The game is currently running."
msgstr "게임이 현재 구동중입니다."
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"게임의 지역이 당신의 콘솔 지역과 맞지 않습니다. 시스템 메뉴로 이슈들을 피하려"
"고, 이 디스크를 사용한 에뮬된 콘솔을 업데이트하는 것은 불가능합니다."
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:722
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"그래픽 드라이버가 돌핀에 대한 앤티-앨리어싱을 강제로 활성화하고 있습니다. 돌"
"핀이 작동하기 위해서는 그래픽 드라이버의 설정에서 이것을 끌 필요가 있습니"
"다.\n"
"\n"
"({0} 을 지닌 MSAA 샘플이 기본 프레임버퍼상에서 발견되었습니다)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156
msgid "The hashes do not match!"
msgstr "해쉬가 일치하지 않습니다!"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152
msgid "The hashes match!"
msgstr "해쉬가 일치합니다!"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"호스트 코드가 너무 깁니다.\n"
"올바른 코드인지 다시 확인해 주세요."
#: Source/Core/DiscIO/VolumeVerifier.cpp:454
msgid "The install partition is missing."
msgstr "설치 파티션이 빠져있습니다."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:231
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "The profile '%1' does not exist"
msgstr "프로파일 '%1' 이 존재하지 않습니다"
#: Source/Core/Core/Movie.cpp:233
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr "기록된 게임 ({0}) 은 선택된 게임 ({1}) 과 같지 않습니다"
#: Source/Core/DiscIO/VolumeVerifier.cpp:889
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"지역 코드가 게임 ID 와 맞지 않습니다. 만일 이것이 지역 코드가 수정되어서라"
"면, 게임은 잘못된 속도로 구동될지도 모릅니다, 그래픽적 요소들이 벗어나거나, "
"게임이 전혀 구동되지 않을 지도 모릅니다."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "해독된 AR 코드 결과가 없습니다."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:260
msgid "The same file can't be used in both slots."
msgstr "양쪽 슬롯에 같은 파일이 사용될 수 없습니다."
#: Source/Core/Core/PowerPC/JitInterface.cpp:74
msgid ""
"The selected CPU emulation core ({0}) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
"선택된 CPU 에뮬레이션 코어 ({0}) 은 사용될 수 없습니다. 설정에서 다른 CPU 에"
"뮬레이션 코어를 선택하세요."
#: Source/Core/Core/NetPlayClient.cpp:252
msgid "The server and client's NetPlay versions are incompatible."
msgstr "서버와 클리이언트의 넷플레이 버전이 호환되지 않습니다."
#: Source/Core/Core/NetPlayClient.cpp:248
msgid "The server is full."
msgstr "서버가 가득 찼습니다."
#: Source/Core/Core/NetPlayClient.cpp:261
msgid "The server sent an unknown error message."
msgstr "서버가 알려지지 않은 오류 메시지를 보냈습니다."
#: Source/Core/VideoBackends/Software/SWmain.cpp:58
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"소프트웨어 렌더러는 다른 백엔드들 보다 상당히 느리고 디버깅 목적으로만 추천됩"
"니다.\n"
"\n"
"소프트웨어 렌더링을 활성을 정말 원합니까? 잘 모르겠으면, '아니오'를 선택하세"
"요."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:949
msgid "The specified common key index is {0} but should be {1}."
msgstr "명시된 공통 키 인덱스는 {0} 입니다 하지만 {1} 이어야 합니다."
#: Source/Core/Core/Boot/Boot.cpp:138
msgid "The specified file \"{0}\" does not exist"
msgstr "기술된 \"{0}\" 파일은 존재하지 않습니다"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
msgid "The target memory card already contains a file \"%1\"."
msgstr "대상 메모리 카드가 이미 파일 \"%1\" 을 가지고 있습니다."
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:967
msgid "The ticket is not correctly signed."
msgstr "티켓이 올바르게 서명되어 있지 않습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:505
msgid "The type of a partition could not be read."
msgstr "파티션 종류가 읽혀질 수 없었습니다."
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"업데이트가 취소되었습니다. 불안정한 시스템 소프트웨어 버전을 피하기위해 종료"
"할 것을 강력히 권장합니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:659
msgid "The update partition does not contain the IOS used by this title."
msgstr "업데이트 파티션이 이 타이틀에서 사용되는 IOS 를 담고 있지 않습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:439
msgid "The update partition is missing."
msgstr "업데이트 파티션이 빠져있습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:474
msgid "The update partition is not at its normal position."
msgstr "업데이트 파티션이 정상적 위치에 있지 않습니다."
#: Source/Core/Core/ActionReplay.cpp:239
msgid "The value is invalid"
msgstr "값이 부적합합니다"
#: Source/Core/DiscIO/VolumeVerifier.cpp:623
msgid "The {0} partition does not have a valid file system."
msgstr "{0} 파티션은 적합한 파일 시스템이 없습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:554
msgid "The {0} partition does not seem to contain valid data."
msgstr "{0} 파티션은 적합한 데이터를 가지고 있지 않은 것 같습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:574
msgid "The {0} partition is not correctly signed."
msgstr "{0} 파티션은 올바르게 서명되어 있지 않습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:521
msgid "The {0} partition is not properly aligned."
msgstr "{0} 파티션은 올바르게 정렬되어 있지 않습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:427
msgid "There are too many partitions in the first partition table."
msgstr "첫 파티션 테이블에 너무 많은 파티션들이 있습니다."
#: Source/Core/Core/State.cpp:727
msgid "There is nothing to undo!"
msgstr "되돌릴 것이 없습니다!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:413
msgid "There was an issue adding a shortcut to the desktop"
msgstr "데스크탑에 바로가기 추가하기에 문제가 있었습니다"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"이 설정들은 핵심 돌핀 설정들을 덮어씁니다.\n"
"결정되지 않은 것은 게임이 돌핀의 설정을 사용함을 뜻합니다."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"이 액션 리플레이 코드는 암호와 비암호화된 줄들을 둘다 포함하고 있습니다; 올바"
"르게 입력했는지 확인해야합니다.\n"
"\n"
"비암호화된 줄들을 전부 제거하겠습니까?"
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:914
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"이 한국 타이틀은 보통 한국 콘솔에서 사용되지 않은 IOS 를 사용하게 세팅되어 있"
"습니다. 이것은 ERROR #002 로 이어질 가능성이 있습니다."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
msgid "This USB device is already whitelisted."
msgstr "이 USB 장치는 이미 와이트리스트되어 있습니다."
#: Source/Core/Core/ConfigManager.cpp:889
msgid "This WAD is not bootable."
msgstr "이 WAD 는 부팅이 가능하지 않습니다."
#: Source/Core/Core/ConfigManager.cpp:884
msgid "This WAD is not valid."
msgstr "이 WAD 는 적합하지 않습니다."
#: Source/Core/Core/ActionReplay.cpp:891
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않"
"습니다."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:241
#: Source/Core/DolphinQt/GameList/GameList.cpp:730
msgid "This cannot be undone!"
msgstr "이것은 되돌릴 수 없습니다!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:801
msgid "This debug disc image has the size of a retail disc image."
msgstr "이 디버그 디스크 이미지는 리테일 디스크 이미지 크기를 가지고 있습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:824
msgid "This disc image has an unusual size."
msgstr "이 디스크 이미지는 비정상적인 크기입니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:818
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"이 디스크 이미지는 비정상 크기입니다. 이것은 대체로 에뮬된 로딩 시간을 더 길"
"게 만들 것입니다. 입력 녹화들을 공유하거나 좋은 덤프를 사용하는 누군가와 넷플"
"레이를 사용하는 것들을 대체로 할 수 없을 것입니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:982
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"이 디스크 이미지는 Nkit 포맷으로 되어 있습니다. 그것은 현재 폼에서 좋은 덤프"
"가 아닙니다. 하지만 되돌려 변경된다면 좋은 덤프가 될지도 모릅니다. 비록 파일"
"들이 똑같지는 않더라도 이 파일의 CRC32 가 좋은 덤프의 CRC32 와 매치될지도 모"
"릅니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:777
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"디스크 이미지가 너무 작고 일부 데이터가 부족합니다. 당신의 덤핑 프로그램이 디"
"스크 이미지를 여러 부분으로 저장했다면, 한 파일로 통합할 필요가 있습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:774
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"이 디스크 이미지는 너무 작고 일부 데이터가 부족합니다. 싱글-레이어 디스크처"
"럼 덤프된 듀얼-레이어 디스크인 문제일 공산이 큽니다."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "이 파일은 BootMii NAND 백업처럼 보이지 않습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:749
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"이것은 싱글-레이어 DVD 에 맞게 해킹된 게임입니다. 사전-렌더된 비디오들 같은 "
"일부 내용들, 추가 언어들이나 전체 게임 모드들이 고장날 것입니다. 이 문제는 일"
"반적으로 불법 복제 게임들에만 존제합니다."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:180
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"이 게임은 올바르게 구동하려면 바운딩 박스 에뮬레이션이 필요하지만 당신의 그래"
"픽 카드나 드라이버가 그것을 지원하지 않습니다. 결과적으로 이 게임을 구동하는 "
"동안 버그나 프리징을 겪을 것입니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1358
msgid "This is a bad dump."
msgstr "이것은 안 좋은 덤프입니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1352
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"이것은 안 좋은 덤프입니다. 이것이 필연적으로 게임이 올바르게 구동되지 않을 것"
"이라는 것을 의미하지는 않습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1328
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"Redump.org 에 따르면 이것은 좋은 덤프입니다, 하지만 돌핀이 문제를 발견했습니"
"다. 이것은 돌핀쪽 버그 일지도 모릅니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1323
msgid "This is a good dump."
msgstr "이것은 좋은 덤프입니다."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr "이 세션은 패스워드가 필요합니다:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"이 설정은 현재 시스템 시간과 분리시켜 사용자 지정 실제 시간 시계(RTC)를 세팅"
"하도록 해줍니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"이 소프트웨어는 합법적 소유가 아닌 게임을 플레이하기 위해 쓰여서는 안됩니다."
#: Source/Core/Core/ConfigManager.cpp:907
msgid "This title cannot be booted."
msgstr "이 타이틀은 부팅될 수 없습니다."
#: Source/Core/DiscIO/VolumeVerifier.cpp:922
msgid "This title is set to use an invalid IOS."
msgstr "이 타이틀은 부적합 IOS 를 사용하도록 설정되어 있습니다."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:936
msgid "This title is set to use an invalid common key."
msgstr "이 타이틀은 부적합 공유 키를 사용하도록 설정되어 있습니다."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이"
"라면 LLE를 사용하세요.\n"
"\n"
"DSPHLE: 알려지지 않은 ucode (CRC = {0:08x}) - 강제 AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이"
"라면 LLE를 사용하세요.\n"
"\n"
"알려지지 않은 ucode (CRC = {0:08x}) - 강제 AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "이 값은 그래픽 환경설정에 설정된 수렴 값에 추가되어집니다."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "이 값은 그래픽 환경설정에서 설정된 깊이와 곱해집니다."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"이것은 클라이언트마다 덩어리된 업로드하기의 속도를 제한할 것입니다, 저장 동기"
"화에 쓰입니다."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:123
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"이것은 추가적인 그래픽 설정을 동기화할 것입니다, 그리고 모든이를 같은 내부 해"
"상도로 강제합니다.\n"
"EFB 읽기를 사용하는 일부 게임에서 비동기화를 막을지도 모릅니다. 모두 같은 비"
"디오 백엔드를 사용하는지 확실히 하세요."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143
msgid "Thread context"
msgstr "쓰레드 맥락"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24
msgid "Threads"
msgstr "쓰레드"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "한계점"
#: Source/Core/UICommon/UICommon.cpp:443
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33
msgid "Tilt"
msgstr "기울기"
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:51
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr "측정을 작동시키기 위한 안정적 입력 기간. (제로는 비활성)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:899
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:212
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "Title"
msgstr "제목"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185
msgid "To"
msgstr "To"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "까지:"
#: Source/Core/DolphinQt/MenuBar.cpp:319
msgid "Toggle &Fullscreen"
msgstr "전체화면 토글(&F)"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Anaglyph"
msgstr "3D 애너글리프 토글"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Toggle 3D Side-by-Side"
msgstr "3D 사이드-바이-사이드 토글"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Top-Bottom"
msgstr "3D 탑-바텀 토글"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "모든 로그 타입 토글"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Aspect Ratio"
msgstr "종횡비 토글"
#: Source/Core/Core/HotkeyManager.cpp:75
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:411
msgid "Toggle Breakpoint"
msgstr "중단점 토글"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Crop"
msgstr "자르기 토글"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle Custom Textures"
msgstr "사용자 지정 텍스처 토글"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle EFB Copies"
msgstr "EFB 복사 토글"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Fog"
msgstr "안개 토글"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Toggle Fullscreen"
msgstr "전체화면 토글"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Toggle Pause"
msgstr "일시정지 토글"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Toggle SD Card"
msgstr "SD 카드 토글"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Skip EFB Access"
msgstr "EFB 엑세스 스킵 토글"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Texture Dumping"
msgstr "텍스처 덤핑 토글"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle USB Keyboard"
msgstr "USB 키보드 토글"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle XFB Copies"
msgstr "XFB 복사 토글"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle XFB Immediate Mode"
msgstr "XFB 즉시 모드 토글"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:920
msgid "Tokenizing failed."
msgstr "토큰화를 실패했습니다."
#: Source/Core/DolphinQt/CheatsManager.cpp:646
msgid "Too many matches to display (%1)"
msgstr "표시하기에는 일치들이 너무 많음 (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "툴바"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:187
msgid "Top"
msgstr "위"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Top-and-Bottom"
msgstr "위 아래로"
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56
msgid "Total Pitch"
msgstr "총 피치"
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36
msgid "Total Yaw"
msgstr "총 요"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:60
msgid "Total rotation about the pitch axis."
msgstr "피치 축에 대한 총 회전."
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:51
msgid "Total rotation about the yaw axis."
msgstr "요 축에 대한 총 회전."
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146
msgid "Total travel distance."
msgstr "총 이동 거리"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209
msgid "Touch"
msgstr "터치"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:130
msgid "Traditional Chinese"
msgstr "전통 중국어"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:996
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1000
msgid "Traversal Error"
msgstr "횡단 에러"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190
msgid "Traversal Server"
msgstr "횡단 서버"
#: Source/Core/Core/NetPlayClient.cpp:1800
msgid "Traversal server timed out connecting to the host"
msgstr "횡단 서버가 호스트에 연결중 시간이 초과되었습니다."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:54
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"분기들을 미리 해석 시도합니다, 대부분의 경우에서 성능을 향상시킵니다. 기본값"
"은 <b>켜기</b>"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147
msgid "Triggers"
msgstr "트리거"
#: Source/Core/DolphinQt/CheatsManager.cpp:404
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Type"
msgstr "타입"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
msgid "U&8"
msgstr "U&8"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289
msgid "UNKNOWN"
msgstr "알려지지 않음"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "미국"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146
msgid "USB Whitelist Error"
msgstr "USB 와이트리스트 에러"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:254
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"우버쉐이더스가 결코 사용되지 않습니다. 버벅임이 쉐이더 컴파일 동안 발생할 것"
"입니다. 하지만 GPU 요구가 낮습니다.<br><br>로-엔드 하드웨어에 추천됩니다."
"<br><br><dolphin_emphasis>모르겠으면, 이 모드를 선택하세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:258
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements.<br><br><dolphin_emphasis>Only "
"recommended for high-end systems.</dolphin_emphasis>"
msgstr ""
"우버쉐이더스가 항상 사용될 것입니다. 높은 GPU 성능 요구를 댓가로 거의 버벅임-"
"없는 경험을 제공합니다.<br><br><dolphin_emphasis>하이-엔드 시스템에만 추천됩"
"니다.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:262
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"우버쉐이더스가 쉐이더 컴파일 동안 버벅임을 막기위해 사용되어질 것입니다. 하지"
"만 버벅임을 유발하지 않는다면 특화된 쉐이더들이 사용될 것입니다. <br><br>최상"
"의 경우 미약한 성능 타격을 얻는 반면 쉐이더 컴파일 버벅임을 완전제거합니다, "
"하지만 결과는 비디오 드라이버 행동에 달려있습니다."
#: Source/Core/DolphinQt/MenuBar.cpp:1323
msgid "Unable to auto-detect RSO module"
msgstr "RSO 모듈을 자동-감지할 수 없습니다"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"입력된 AR 코드의 %1 라인을 적합한 암호화되거나 해독된 코드로 분석할 수 없습니"
"다. 올바로 타이핑했는지 확인하세요.\n"
"\n"
"이 라인을 무시하고 분석을 계속합니까?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"입력된 Gecko 코드의 %1 라인을 적합한 코드로 분석할 수 없습니다. 올바로 타이핑"
"했는지 확인하세요.\n"
"\n"
"이 라인을 무시하고 분석을 계속합니까?"
#: Source/Core/DiscIO/NANDImporter.cpp:275
msgid "Unable to write to file {0}"
msgstr "{0} 파일에 쓸 수 없습니다"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Unbound"
msgstr "풀림"
#: Source/Core/DolphinQt/ConvertDialog.cpp:339
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "압축풀린 GC/Wii 이미지들 (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:177 Source/Core/DolphinQt/MenuBar.cpp:341
msgid "Undo Load State"
msgstr "상태 로드 되돌리기"
#: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:358
msgid "Undo Save State"
msgstr "상태 저장 되돌리기"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:305
msgid "Unexpected 0x80 call? Aborting..."
msgstr "예상하지 못한 0x80 요청? 중단 중..."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Uninstall"
msgstr "언인스톨"
#: Source/Core/DolphinQt/GameList/GameList.cpp:370
msgid "Uninstall from the NAND"
msgstr "NAND 에서 언인스톨"
#: Source/Core/DolphinQt/GameList/GameList.cpp:557
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"WAD 를 언인스톨하면 NAND 에서 현재 설치된 이 타이틀 버전을 저장 데이터를 지우"
"지 않고 제거하게 됩니다."
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "United States"
msgstr "미국"
#: Source/Core/Core/State.cpp:469 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:44
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:67
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:763
msgid "Unknown"
msgstr "알려지지 않음"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1235
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "알려지지 않은 DVD 명령 {0:08x} - 치명적 오류"
#: Source/Core/Core/NetPlayServer.cpp:1125
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
"알려지지 않은 SYNC_GECKO_CODES 메시지 id:{0} 를 플레이어:{1} 로 부터 받았습니"
"다 플레이어 퇴장시키기!"
#: Source/Core/Core/NetPlayClient.cpp:1038
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "알려지지 않은 SYNC_SAVE_DATA 메시지를 받았습니다 id: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1083
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
"알려지지 않은 SYNC_SAVE_DATA 메시지 id:{0} 를 플레이어:{1} 로 부터 받았습니"
"다 플레이어 퇴장시키기!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:356
msgid "Unknown disc"
msgstr "알려지지 않은 디스크"
#: Source/Core/Core/NetPlayClient.cpp:1809
msgid "Unknown error {0:x}"
msgstr "알려지지 않은 오류 {0:x}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "Unknown error."
msgstr "알려지지 않은 오류."
#: Source/Core/Core/NetPlayClient.cpp:1255
msgid "Unknown message received with id : {0}"
msgstr "id : {0} 의 알려지지 않은 메시지를 받았습니다"
#: Source/Core/Core/NetPlayServer.cpp:1133
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
"알려지지 않은 메시지 id:{0} 를 플레이어:{1} 로부터 받았습니다 플레이어 강퇴!"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:160
msgid "Unlimited"
msgstr "무제한"
#: Source/Core/DiscIO/FileBlob.cpp:82
msgid "Unpacking"
msgstr "풀기"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:147
msgid "Unsigned Integer"
msgstr "부호 없는 정수"
#: Source/Core/Core/FreeLookManager.cpp:83
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Up"
msgstr "위쪽"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:228
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:274
#: Source/Core/DolphinQt/MenuBar.cpp:568
msgid "Update"
msgstr "업데이트"
#: Source/Core/DolphinQt/Updater.cpp:62
msgid "Update after closing Dolphin"
msgstr "돌핀을 닫은 후에 업데이트"
#: Source/Core/DolphinQt/Updater.cpp:45
msgid "Update available"
msgstr "업데이트 사용가능"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "업데이트가 취소되었습니다"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "업데이트가 완료되었습니다"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "업데이트가 실패했습니다"
#: Source/Core/DolphinQt/WiiUpdate.cpp:95
msgid "Updating"
msgstr "업데이트하기"
#: Source/Core/DolphinQt/WiiUpdate.cpp:121
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"타이틀 %1 를 업데이트중...\n"
"시간이 잠시 걸릴 수 있습니다."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Upright Hold"
msgstr "똑바로 잡기"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Upright Toggle"
msgstr "똑바로 토글"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Upright Wii Remote"
msgstr "Wii 리모트 똑바로"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:224
msgid "Usage Statistics Reporting Settings"
msgstr "사용 통계 보고 설정"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144
msgid "Use Built-In Database of Game Names"
msgstr "내장된 데이터 베이스의 게임 이름 사용"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145
msgid "Use Custom User Style"
msgstr "맞춤형 사용자 스타일 사용"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Use Lossless Codec (FFV1)"
msgstr "비손실 코덱 (FFV1) 사용"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 모드 (EuRGB60) 사용"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169
msgid "Use Panic Handlers"
msgstr "패닉 핸들러 사용"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"양쪽 눈에 대해 하나의 깊이 버퍼를 사용합니다. 소수 게임들을 위해 필요합니다."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179
msgid "User Config"
msgstr "사용자 환경"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "사용자 인터페이스"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130
msgid "User Style:"
msgstr "사용자 스타일:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:263
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"깊이 값들을 계산하기 위해 덜 정확한 알고리즘을 사용합니다.<br><br>소수 게임들"
"에서 이슈들을 일으킵니다, 하지만 게임과/이나 GPU에 따라 괜찮은 속도증가를 가"
"져올 수 있습니다.<br><br><dolphin_emphasis>모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:218
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"렌더링에 전체화면을 사용합니다.<br><br>비활성화되면, 렌더 창이 대신 생성될 것"
"입니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:225
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"렌더링을 위해 분리된 렌더 창 보다는 메인 돌핀 창을 사용합니다."
"<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/AboutDialog.cpp:57
msgid "Using Qt %1"
msgstr "Qt %1 를 사용하기"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65
msgid "Utility"
msgstr "유틸리티"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "V-Sync"
msgstr "수직-동기화"
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/CheatsManager.cpp:642
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
msgid "Value"
msgstr "값"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:158
msgid "Value:"
msgstr "값:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37
msgid "Velocity"
msgstr "속도"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "상세설명"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
msgid "Verify"
msgstr "검증"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:78
msgid "Verify Integrity"
msgstr "강도 검증"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:383
msgid "Verify certificates"
msgstr "증명서 검증"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:138
msgid "Verifying"
msgstr "검증하기"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Version"
msgstr "버전"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107
msgid "Vertex Rounding"
msgstr "버텍스 반올림"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Vertical FOV"
msgstr "수직 시야"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40
msgid "Vertical Offset"
msgstr "수직 오프셋"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:215
msgid "Video"
msgstr "비디오"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128
msgid "View &code"
msgstr "코드 보기 (&c)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "View &memory"
msgstr "메모리 보기 (&m)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34
msgid "Virtual Notches"
msgstr "가상 노치"
#: Source/Core/Core/HotkeyManager.cpp:314
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:61
msgid "Volume"
msgstr "볼륨"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Volume Down"
msgstr "볼륨 감소"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Toggle Mute"
msgstr "볼륨 음소거 토글"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Up"
msgstr "볼륨 증가"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:1042
msgid "WAD files (*.wad)"
msgstr "WAD 파일 (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:137
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr "WAD 설치를 실패했습니다: Wii 샵 로그 파일을 생성할 수 없습니다."
#: Source/Core/Core/WiiUtils.cpp:105
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD 설치를 실패했습니다: 타이틀 가져오기를 마무리 할 수 없습니다."
#: Source/Core/Core/WiiUtils.cpp:95
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr "WAD 설치를 실패했습니다: 내용 {0:08x} 를 가져올 수 없습니다."
#: Source/Core/Core/WiiUtils.cpp:79
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
"WAD 설치를 실패했습니다: 타이틀 가져오기를 초기화할 수 없었습니다 (에러 {0})."
#: Source/Core/Core/WiiUtils.cpp:57
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD 설치를 실패했습니다: 선택된 파일은 적합한 WAD 가 아닙니다."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283
msgid "WAITING"
msgstr "대기"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
"경고: 가속도계와 자이로콥하에 컨트롤들은 모션 센서 하드웨어와 직접 접속하도"
"록 디자인되어있습니다. 그것들은 전통적 버튼, 트리거, 축들을 맵핑하도록 의도되"
"어있지 않습니다. 이들 컨트롤들을 사용하기 전에 대체 입력 소스를 설정할 필요"
"가 있을 것 같습니다."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
"경고: 이 컨트롤들은 모션 센서 하드웨어와 직접 접속하도록 디자인되어있습니다. "
"그것들은 전통적 버튼, 트리거, 축들을 맵핑하도록 의도되어있지 않습니다. 이들 "
"컨트롤들을 사용하기 전에 대체 입력 소스를 설정할 필요가 있을 것 같습니다."
#: Source/Core/Core/ConfigManager.h:58
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (전용 모드)"
#: Source/Core/DolphinQt/ConvertDialog.cpp:347
msgid "WIA GC/Wii images (*.wia)"
msgstr "WIA GC/Wii 이미지들 (*.wia)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"게임을 시작하기 전에 모든 쉐이더들이 컴파일을 끝내도록 기다립니다. 이 옵션을 "
"활성화하면 게임이 시작된 후에 짧은 시간동안 버벅거리거나 잠시 멈추는 것을 줄"
"일지도 모릅니다, 게임 시작전 더 긴 지연을 댓가로 말이죠. 두 개 이하의 코어를 "
"지닌 시스템이라면, 이 옵션 활성이 권장됩니다, 큰 쉐이더 큐가 프레임률을 줄일"
"지도 모르기 때문입니다. <br><br><dolphin_emphasis>그렇지 않고, 잘 모르겠으"
"면, 체크 해제해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:234
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"갈라짐을 막기위해 수직의 빈칸을 기다립니다. <br><br>에뮬레이션 속도가 100% 이"
"하라면 성능을 저하시킵니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크 해제"
"해 두세요.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"램에 EFB 복사들의 내용을 기록하기 전에 에뮬된 GPU 와 그 게임이 동기화할 때까"
"지 기다립니다. <br><br>EFB 램 복사들의 오버헤드를 줄입니다, 많은 게임에서 성"
"능 부스트를 제공합니다, 에뮬된 GPU 와 안전하게 동기화하지 않은 것들을 망가뜨"
"리는 위험을 가지고 말이죠.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두"
"세요.</dolphin_emphasis>"
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:241
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:1462
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:414
msgid "Warning"
msgstr "경고"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:37
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"경고: 아날로그 입력들은 컨트롤러 값들을 랜덤하게 재설정할지 모릅니다. 일부의 "
"경우 이것은 데드존을 추가해서 고쳐질 수 있습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:588
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
"경고: BAT ({0}) 에 의해 나타난 블록수가 파일 헤더 ({1}) 의 수와 일치하지 않습"
"니다"
#: Source/Core/Core/Movie.cpp:1001
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"경고: 현재 무비의 마지막 뒤에 있는 저장을 로드하였습니다. (바이트 {0} > {1}) "
"(입력 {2} > {3}). 계속하기전에 다른 저장을 로드해야합니다, 그렇지 않으면 읽"
"기-전용 모드가 꺼진 상태로 이것을 로드합니다."
#: Source/Core/Core/Movie.cpp:976
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"경고: 저장 (바이트 {0} < {1}) (프레임 {2} < {3})에서 현재 프레임 전에 무비가 "
"끝나는 저장을 로드했습니다. 계속하기 전에 다른 저장을 로드해야합니다."
#: Source/Core/Core/Movie.cpp:1026
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"경고: {0} ({1:#x}) 바이트상에 무비와 맞지 않는 저장을 로드했습니다. 계속하기 "
"전에 다른 저장을 로드해야 합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇"
"지 않으면 아마도 싱크 문제가 생길겁니다."
#: Source/Core/Core/Movie.cpp:1043
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"경고: {0} 프레임상에 무비 매칭이 안되는 저장을 로드했습니다. 계속하기전에 다"
"른 저장을 로드해야합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇지 않으"
"면 아마도 싱크 어긋남이 생길 겁니다.\n"
"\n"
"추가 정보: 현재 무비는 {1} 프레임 길이 이고 상태저장의 무비는 {2} 프레임 길"
"이 입니다.\n"
"\n"
"{3} 프레임 상에, 현재 무비 프레스:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, 연결됨={22}\n"
"\n"
"{23} 프레임 상에, 상태저장의 무비 프레스:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, 연결됨={42}"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:29
msgid "Watch"
msgstr "관찰"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Website"
msgstr "웹사이트"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "웨스턴 (윈도우즈-1252)"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137
msgid "Whammy"
msgstr "훼미"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:219
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"기반 게임 텍스처를 User/Dump/Textures/&lt;game_id&gt;/ 에 덤프할지 여부. 만"
"일 '독단적 밉맵 감지' 가 향상에 활성화되어 있으면 이것은 독단적 기반 텍스처"
"를 포함합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:213
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"밉맵된 게임 텍스처를 User/Dump/Textures/&lt;game_id&gt;/ 에 덤프할지 여부. "
"만일 '독단적 밉맵 감지' 가 향상에 활성화되어 있으면 이것은 독단적 밉맵 텍스처"
"를 포함합니다.<br><br><dolphin_emphasis>잘 모르겠으면, 체크해 두세요.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Whitelisted USB Passthrough Devices"
msgstr "와이트리스트된 USB 패스쓰루 장치들"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86
msgid "Widescreen Hack"
msgstr "와이드스크린 핵"
#: Source/Core/Core/HotkeyManager.cpp:321
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:87
msgid "Wii Menu"
msgstr "Wii 메뉴"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:197
msgid "Wii NAND Root:"
msgstr "Wii NAND 루트:"
#: Source/Core/Core/HW/Wiimote.cpp:85
msgid "Wii Remote"
msgstr "Wii 리모트"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:403
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:121
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39
msgid "Wii Remote %1"
msgstr "Wii 리모트 %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr "Wii 리모트 버튼"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99
msgid "Wii Remote Orientation"
msgstr "Wii 리모트 방향"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:183
msgid "Wii Remote Rumble"
msgstr "Wii 리모트 진동"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:179
msgid "Wii Remote Settings"
msgstr "Wii 리모트 설정"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:85
msgid "Wii Remotes"
msgstr "Wii 리모트"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:289
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS 입력 %1 - 클래식 컨트롤러"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:303
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS 입력 %1 - Wii 리모트"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:275
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS 입력 %1 - Wii 리모트 + 눈챠쿠"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:426
msgid "Wii and Wii Remote"
msgstr "Wii 와 Wii 리모트"
#: Source/Core/DiscIO/VolumeVerifier.cpp:103
msgid "Wii data is not public yet"
msgstr "Wii 데이터는 아직 공개가 아닙니다"
#: Source/Core/DolphinQt/MenuBar.cpp:1062
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii 저장 파일 (*.bin);;모든 파일 (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:69
msgid "WiiTools Signature MEGA File"
msgstr "WiiTools 서명 MEGA 파일"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
msgid "Word Wrap"
msgstr "자동 줄바꿈"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "세계"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "쓰기"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:109
msgid "Write Save/SD Data"
msgstr "저장/SD 데이터 기록"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181
msgid "Write only"
msgstr "쓰기 전용"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "콘솔에 쓰기"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "파일에 쓰기"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "로그에 쓰기"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "로그에 쓰고 중단"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "창에 쓰기"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:689
msgid "Wrong Version"
msgstr "잘못된 버전"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:522
msgid "XF register "
msgstr "XF 레지스터"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:35
msgid "Yaw Left"
msgstr "왼쪽으로 요"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:36
msgid "Yaw Right"
msgstr "오른쪽으로 요"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Yellow"
msgstr "노랑"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "예"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "모두 예(&A)"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:37
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"당신은 NKit 디스크 이미지를 구동하려 하고 있습니다. NKit 디스크 이미지들은 일"
"반 디스크 이미지에서 일어나지 않는 문제들을 야기합니다. 이러한 문제들을 포"
"함:\n"
"\n"
"• 에뮬된 로딩 시간이 더 깁니다\n"
"• 당신은 노멀 디스크 이미지를 가진 사람들과 넷플레이를 이용할 수 없습니다\n"
"• NKit 디스크 이미지와 일반 이미지 간에 입력 녹화가 호환되지 않습니다\n"
"• NKit 디스크 이미지와 일반 이미지 간에 상태저장이 호환되지 않습니다\n"
"• 일부 게임은 깨집니다, Super Paper Mario 와 Metal Gear Solid: The Twin "
"Snakes 같은\n"
"• Wii 게임들이 돌핀 예전 버전들과 많은 다른 프로그램들에서 전혀 작동하지 않습"
"니다.\n"
"\n"
"어째든 계속하고 싶다고 확신합니까?"
#: Source/Core/VideoBackends/Vulkan/VKMain.cpp:355
msgid ""
"You are attempting to use the Vulkan (Metal) backend on an unsupported "
"operating system. For all functionality to be enabled, you must use macOS "
"10.14 (Mojave) or newer. Please do not report any issues encountered unless "
"they also occur on 10.14+."
msgstr ""
"당신은 지원대지 않는 운영 체제상에서 Vulkan (Metal) 백엔드를 시도하고 있습니"
"다. 모든 기능이 활성화 되려면, macOS 10.14 (Mojave) 이상을 사용해야만 합니"
"다. 10.14+ 에서도 발생하는 것이 아니라면 어느 이슈도 리포트하지 말아주세요."
#: Source/Core/DolphinQt/MenuBar.cpp:569
msgid "You are running the latest version available on this update track."
msgstr ""
"당신은 이 업데이트 트랙에서 사용할 수 있는 최신 버전을 구동하고 있습니다."
#: Source/Core/Core/IOS/ES/ES.cpp:309
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"자신의 장비 인증서를 사용하지 않고는 Wii 샵 채널을 이용할 수 없습니다.\n"
"설정 지시사항에 대해서는 NAND 사용 안내를 참조하세요: https://dolphin-emu."
"org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233
msgid "You have to enter a name."
msgstr "이름을 넣어야 합니다."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340
msgid "You must provide a name for your session!"
msgstr "당신의 세션을 위한 이름을 제공해야만 합니다!"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348
msgid "You must provide a region for your session!"
msgstr "당신의 세션을 위한 지역을 제공해야만 합니다!"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "변경이 적용되려면 돌핀을 재시작 해야 합니다."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334
msgid "You must select a game to host!"
msgstr "호스트할 게임을 선택해야 합니다!"
#: Source/Core/Core/DSP/DSPCore.cpp:73
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"당신의 DSP 롬들이 잘못된 해쉬를 지녔습니다.\n"
"문제를 고치기위해 지금 중단하시겠습니까?\n"
"\"아니오\"를 선택하면, 오디오가 왜곡될 지도 모릅니다."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:924
msgid "Zero 3 code not supported"
msgstr "Zero 3 코드는 지원되지 않습니다"
#: Source/Core/Core/ActionReplay.cpp:944
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "돌핀에 알려지지 않은 Zero 코드: {0:08x}"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275
msgid "^ Xor"
msgstr "^ Xor"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "자동"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll 는 로드될 수 없었습니다."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:363
msgid "disconnected"
msgstr "연결이 끊겼습니다"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "errno"
msgstr "errno"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "가짜-완료"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54
msgid "m/s"
msgstr "m/s"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "없음"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214
msgid "off"
msgstr "끄기"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214
msgid "on"
msgstr "켜기"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82
msgid "or select a device"
msgstr "또는 장치를 선택하세요"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49
msgid "s"
msgstr "s"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184
msgid "uDraw GameTablet"
msgstr "유드로 게임태블릿"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:681
msgid "{0} (Masterpiece)"
msgstr "{0} (명작)"
#: Source/Core/UICommon/GameFile.cpp:692
msgid "{0} (NKit)"
msgstr "{0} (NKit)"
#: Source/Core/Core/Boot/Boot.cpp:357
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
"{1} 디렉토리에서 {0} IPL이 발견되었습니다. 디스크가 인식되지 않은 것 같습니다"
#: Source/Core/Core/NetPlayServer.cpp:1117
msgid "{0} failed to synchronize codes."
msgstr " {0} 코드 동기화에 실패했습니다."
#: Source/Core/Core/NetPlayServer.cpp:1074
msgid "{0} failed to synchronize."
msgstr "{0} 동기화에 실패했습니다."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:215
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} 는 디렉토리가 아닙니다, *.original 로 옮길 수 없습니다.\n"
"쓰기 권한을 검사하거나 파일을 돌핀 밖으로 옮기세요."
#: Source/Core/DiscIO/CompressedBlob.cpp:260
#: Source/Core/DiscIO/WIABlob.cpp:1701
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{1} 블락들의 {0}. 압축 비율 {2}%"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:206
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} 는 디렉토리가 아닙니다, *.original 로 이동되었습니다."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:277
msgid "| Or"
msgstr "| 또는"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:82
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ 돌핀 팀. “게임큐브” 와 “Wii” 는 닌텐도의 상표입니다. 돌핀은 닌텐"
"도와 아무런 관련이 없습니다."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:38
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "°"
msgstr "°"
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41
msgid "°/s"
msgstr "°/s"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr "✔ 초대"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr "✖ 거절"