103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include <memory>
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#include <mutex>
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#include <string>
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#include "Common/IniFile.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
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namespace ControllerEmu
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{
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static std::recursive_mutex s_get_state_mutex;
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EmulatedController::~EmulatedController() = default;
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// This should be called before calling GetState() or State() on a control reference
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// to prevent a race condition.
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// This is a recursive mutex because UpdateReferences is recursive.
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std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
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{
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std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
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return lock;
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}
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void EmulatedController::UpdateReferences(ControllerInterface& devi)
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{
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const auto lock = GetStateLock();
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for (auto& ctrlGroup : groups)
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{
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for (auto& control : ctrlGroup->controls)
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control->control_ref.get()->UpdateReference(devi, default_device);
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// extension
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if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
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{
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for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
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attachment->UpdateReferences(devi);
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}
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}
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}
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void EmulatedController::UpdateDefaultDevice()
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{
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for (auto& ctrlGroup : groups)
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{
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// extension
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if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
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{
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for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
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{
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ai->default_device = default_device;
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ai->UpdateDefaultDevice();
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}
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}
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}
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}
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void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
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{
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std::string defdev = default_device.ToString();
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if (base.empty())
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{
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sec->Get(base + "Device", &defdev, "");
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default_device.FromString(defdev);
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}
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for (auto& cg : groups)
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cg->LoadConfig(sec, defdev, base);
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}
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void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
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{
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const std::string defdev = default_device.ToString();
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if (base.empty())
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sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
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for (auto& ctrlGroup : groups)
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ctrlGroup->SaveConfig(sec, defdev, base);
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}
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void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
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{
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// load an empty inifile section, clears everything
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IniFile::Section sec;
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LoadConfig(&sec);
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const std::string& default_device_string = ciface.GetDefaultDeviceString();
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if (!default_device_string.empty())
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{
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default_device.FromString(default_device_string);
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UpdateDefaultDevice();
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}
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}
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} // namespace ControllerEmu
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