67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QWidget>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/GeckoCode.h"
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class CheatWarningWidget;
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class QLabel;
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class QListWidget;
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class QListWidgetItem;
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class QTextEdit;
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class QPushButton;
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namespace UICommon
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{
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class GameFile;
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}
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class GeckoCodeWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
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signals:
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void OpenGeneralSettings();
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private:
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void OnSelectionChanged();
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void OnItemChanged(QListWidgetItem* item);
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void OnDelete();
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void CreateWidgets();
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void ConnectWidgets();
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void UpdateList();
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void AddCode();
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void EditCode();
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void RemoveCode();
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void DownloadCodes();
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void SaveCodes();
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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u16 m_game_revision;
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CheatWarningWidget* m_warning;
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QListWidget* m_code_list;
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QLabel* m_name_label;
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QLabel* m_creator_label;
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QTextEdit* m_code_description;
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QTextEdit* m_code_view;
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QPushButton* m_add_code;
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QPushButton* m_edit_code;
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QPushButton* m_remove_code;
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QPushButton* m_download_codes;
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std::vector<Gecko::GeckoCode> m_gecko_codes;
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bool m_restart_required;
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};
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