dolphin/Languages/po/sv.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# A. Regnander <anton_r_3@hotmail.com>, 2013-2014
# A. Regnander <anton_r_3@hotmail.com>, 2014-2015
# A. Regnander <anton_r_3@hotmail.com>, 2013,2015
# A. Regnander <anton_r_3@hotmail.com>, 2015-2016
# JosJuice, 2015-2016
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-12-24 15:59+0100\n"
"PO-Revision-Date: 2016-12-10 12:13+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Swedish (http://www.transifex.com/delroth/dolphin-emu/"
"language/sv/)\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin är en GameCube- och Wii-emulator som är fri mjukvara.\n"
"\n"
"Det här programmet bör inte användas för att spela spel som du inte äger "
"lagligt.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:759
msgid " (internal IP)"
msgstr "(intern IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265
msgid " (too many to display)"
msgstr "(för många att visa)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:534
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:640
msgid " Game : "
msgstr "Spel: "
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:744
msgid "! NOT"
msgstr "! INTE"
#: Source/Core/Core/HW/GCMemcard.cpp:35
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" finns inte.\n"
" Vill du skapa ett nytt 16MB minneskort?"
#: Source/Core/DiscIO/CompressedBlob.cpp:180
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" kunde inte rensas på onödig data. Den är antagligen korrupt."
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" är redan komprimerad! Den kan inte komprimeras ytterligare."
#: Source/Core/Core/ConfigManager.cpp:862
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" är en ogiltig GCM/ISO-fil, eller inte en GC/Wii-ISO."
#: Source/Core/DolphinWX/MemcardManager.cpp:180
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopiera%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:232
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i av %i block. Komprimeringsgrad %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:47
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (normal hastighet)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:75
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"laddades inte eftersom det har samma samn som det tidigare laddade\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:97
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"laddades inte eftersom det är en ogiltig GCI.\n"
"Filstorleken (0x%<PRIx64>) matchar inte storleken som står i headern (0x%x)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:88
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"laddades inte, eftersom det är en ogiltig GCI-fil.\n"
"Antalet block påstods vara %u"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:128
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"laddades inte eftersom det inte finns tillräckligt med lediga block på det "
"virtuella minneskortet"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:117
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"laddades inte eftersom mindre än 10%% block är lediga på minneskortet.\n"
"Totalt antal block: %d; Lediga block: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:462
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (skiva %i)"
#: Source/Core/Core/Boot/Boot.cpp:215
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"IPL %s hittades i mappen %s. Det kan hända att skivan inte går att känna igen"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:364
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s finns redan, vill du skriva över?"
#: Source/Core/Core/HW/GCMemcard.cpp:63
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Kortets filstorlek är ogiltig (0x%x byte)"
#: Source/Core/Core/HW/GCMemcard.cpp:79
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Kortets storlek är ogiltig (0x%x byte)"
#: Source/Core/Core/HW/GCMemcard.cpp:56
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Filen är inte tillräckligt stor för att vara en giltig minneskortsfil (0x%x "
"byte)"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:237
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s är inte en mapp och kunde inte flyttas till *.original.\n"
"Kontrollera rättigheterna för att skriva eller flytta ut filen ur Dolphin."
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:231
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s var inte en mapp. Den har flyttats till *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:186
#, c-format
msgid "%sDelete%s"
msgstr "%sRadera%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:184
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportera GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:182
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportera GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:795
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u lediga block; %u lediga filkatalogsplatser"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941
#, c-format
msgid "%u frames"
msgstr "%u bildrutor"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895
#, c-format
msgid "%u objects"
msgstr "%u objekt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO-byte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930
#, c-format
msgid "%zu memory bytes"
msgstr "%zu minnesbyte"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:743
msgid "&& AND"
msgstr "&& OCH"
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid "&About"
msgstr "&Om"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "&Lägg till ny kod..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:371
msgid "&Add function"
msgstr "&Lägg till funktion"
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Audio Settings"
msgstr "&Ljudinställningar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:189
msgid "&Automatic Start"
msgstr "&Automatisk start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:82
msgid "&Boot from DVD Backup"
msgstr "&Starta från DVD-kopia"
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "&Breakpoints"
msgstr "&Brytpunkter"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "&Cheat Manager"
msgstr "&Fuskhanterare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "&Clear JIT Cache"
msgstr "&Rensa JIT-cache"
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "&Clear Symbols"
msgstr "&Rensa symboler"
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Controller Settings"
msgstr "&Kontrollinställningar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Create Signature File..."
msgstr "&Skapa signaturfil..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Debug"
msgstr "&Felsök"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1006
msgid "&Delete File..."
msgstr "&Radera fil..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1030
msgid "&Delete selected ISOs..."
msgstr "&Radera valda ISOs..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr "&Ta bort bevakning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:350
msgid "&Disable JIT Cache"
msgstr "&Inaktivera JIT-cache"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "&Redigera kod..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Emulation"
msgstr "&Emulering"
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&File"
msgstr "&Arkiv"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:358
msgid "&Follow branch"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:197
msgid "&Font..."
msgstr "&Teckensnitt..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:125
msgid "&Frame Advance"
msgstr "Gå fram en &bildruta"
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "&Fullscreen"
msgstr "&Helskärm"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
msgid "&Generate Symbol Map"
msgstr "&Generera symbol-map"
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid "&GitHub Repository"
msgstr "Källkoden på &GitHub"
#: Source/Core/DolphinWX/MainMenuBar.cpp:172
msgid "&Graphics Settings"
msgstr "G&rafikinställningar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Help"
msgstr "&Hjälp"
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Hotkey Settings"
msgstr "&Kortkommandosinställningar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Interpreter Core"
msgstr "&Interpreterarkärna"
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:346
msgid "&JIT Block Linking Off"
msgstr "&JIT blocklänkning av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:370
msgid "&JIT FloatingPoint Off"
msgstr "&JIT FloatingPoint av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:371
msgid "&JIT Integer Off"
msgstr "&JIT Integer av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:368
msgid "&JIT LoadStore Floating Off"
msgstr "&JIT LoadStore Floating av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:364
msgid "&JIT LoadStore Off"
msgstr "&JIT LoadStore av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:369
msgid "&JIT LoadStore Paired Off"
msgstr "&JIT LoadStore Paired av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&JIT LoadStore lXz Off"
msgstr "&JIT LoadStore lXz av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:365
msgid "&JIT LoadStore lbzx Off"
msgstr "&JIT LoadStore lbzx av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid "&JIT LoadStore lwz Off"
msgstr "&JIT LoadStore lwz av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:361
msgid "&JIT Off (JIT Core)"
msgstr "&JIT av (JIT-kärna)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:372
msgid "&JIT Paired Off"
msgstr "&JIT Paired av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT SystemRegisters Off"
msgstr "&JIT SystemRegisters av"
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "&Load State"
msgstr "L&äs in snabbsparning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "&Load Symbol Map"
msgstr "&Ladda symbol-map"
#: Source/Core/DolphinWX/MainMenuBar.cpp:356
msgid "&Log JIT Instruction Coverage"
msgstr "&Logga JIT-instruktionstäckning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
msgid "&Memcard Manager (GC)"
msgstr "&Minneskorthanterare (GC)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:309
msgid "&Memory"
msgstr "&Minne"
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Movie"
msgstr "&Inspelning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "&Open..."
msgstr "&Öppna..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Options"
msgstr "A&lternativ"
#: Source/Core/DolphinWX/MainMenuBar.cpp:463
msgid "&Patch HLE Functions"
msgstr "&Patcha HLE-funktioner"
#: Source/Core/DolphinWX/MainMenuBar.cpp:516
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "&Play"
msgstr "&Spela"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:473
msgid "&Profile Blocks"
msgstr "&Profilera block"
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
msgid "&Profiler"
msgstr "&Profilerare"
#: Source/Core/DolphinWX/GameListCtrl.cpp:987
msgid "&Properties"
msgstr "&Egenskaper"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "&Read-Only Mode"
msgstr "S&krivskyddat läge"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "&Uppdatera"
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Refresh List"
msgstr "&Uppdatera lista"
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
msgid "&Registers"
msgstr "&Register"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "&Ta bort kod"
#: Source/Core/DolphinWX/MainMenuBar.cpp:464
msgid "&Rename Symbols from File..."
msgstr "&Byt namn på symboler från fil..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
msgid "&Reset"
msgstr "&Återställ"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:370
msgid "&Run To Here"
msgstr "&Kör hit"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "&Save Symbol Map"
msgstr "&Spara symbol-map"
#: Source/Core/DolphinWX/MainMenuBar.cpp:357
msgid "&Search for an Instruction"
msgstr "&Sök efter en instruktion"
#: Source/Core/DolphinWX/MainMenuBar.cpp:311
msgid "&Sound"
msgstr "&Ljud"
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Stop"
msgstr "S&toppa"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Symbols"
msgstr "&Symboler"
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Tools"
msgstr "&Verktyg"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&View"
msgstr "&Visa"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:307
msgid "&Watch"
msgstr "&Bevakning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:483
msgid "&Website"
msgstr "&Webbplats"
#: Source/Core/DolphinWX/GameListCtrl.cpp:988
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "&Write to profile.txt, Show"
msgstr "&Skriv till profile.txt, visa"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin-teamet. \"GameCube\" och \"Wii\" är varumärken som "
"tillhör Nintendo. Dolphin är inte associerat med Nintendo på något sätt."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1084
msgid "(off)"
msgstr "(av)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:148
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "+"
msgstr "+"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:745
msgid "+ ADD"
msgstr "+ PLUS"
#: Source/Core/DolphinWX/TASInputDlg.cpp:150
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "-"
msgstr "-"
#: Source/Core/DolphinWX/TASInputDlg.cpp:152
msgid "1"
msgstr "1"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "1.5x Native (960x792)"
msgstr "1.5x ursprunglig (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "16-bit"
msgstr "16 bitar"
#: Source/Core/DolphinWX/TASInputDlg.cpp:154
msgid "2"
msgstr "2"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "2.5x Native (1600x1320)"
msgstr "2.5x ursprunglig (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "2x Native (1280x1056) for 720p"
msgstr "2x ursprunglig (1280x1056) för 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "32-bit"
msgstr "32 bitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x ursprunglig (1920x1584) för 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:548
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x ursprunglig (2560x2112) för 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:549
msgid "5x Native (3200x2640)"
msgstr "5x ursprunglig (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "6x Native (3840x3168) for 4K"
msgstr "6x ursprunglig (3840x3168) för 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:551
msgid "7x Native (4480x3696)"
msgstr "7x ursprunglig (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "8-bit"
msgstr "8 bitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:552
msgid "8x Native (5120x4224) for 5K"
msgstr "8x ursprunglig (5120x4224) för 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Ange namn här>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "<No resolutions found>"
msgstr "<Inga upplösningar hittades>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "<Nothing>"
msgstr "<Ingenting>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:54
msgid "<System Language>"
msgstr "<Systemspråk>"
#: Source/Core/DolphinWX/TASInputDlg.cpp:70
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "Det finns redan ett öppet nätspelsfönster!"
#: Source/Core/Core/HW/DVDInterface.cpp:540
msgid "A disc is already about to be inserted."
msgstr "En skiva håller redan på att sättas in."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:160
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:191
msgid "A game is not currently running."
msgstr "Ett spel körs inte för tillfället."
#: Source/Core/DolphinWX/FrameTools.cpp:809
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"En nedstängning har redan påbörjats. Osparad data kan gå förlorad om du "
"avslutar emuleringen före den är klar. Vill du tvinga emuleringen att "
"avslutas?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:336
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"Ingen Bluetooth-enhet som stöds hittades,\n"
"så du måste ansluta Wii-fjärrkontroller manuellt."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:526
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Det går bara att synka när ett Wii-spel körs."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:193
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"OBS:\n"
"\n"
"Alla spelare måste använda samma version av Dolphin.\n"
"Alla minneskort, SD-kort och fusk måste vara identiska mellan spelare eller "
"avstängda.\n"
"Om DSP LLE används måste DSP-ROM-filerna vara identiska mellan spelare.\n"
"Om du ansluter direkt måste värden ha den valda UDP-porten öppen/"
"vidarebefordrad.\n"
"\n"
"Wii-fjärrkontroller i nätspel är experimentellt. Anta inte att det kommer "
"fungera.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:136
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248
msgid "AR Codes"
msgstr "AR-koder"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Om Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:749
msgid "Accuracy:"
msgstr "Precision:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:68
msgid "Action"
msgstr ""
#: Source/Core/Core/ARDecrypt.cpp:473
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Dekrypteringsfel av Action Replay-kod:\n"
"Paritetskontroll misslyckades\n"
"\n"
"Orsakande kod:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Lägg till "
"kod' (%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Fill and "
"Slide' (%s)"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Ram Write And "
"Fill' (%s)"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Write To "
"Pointer' (%s)"
#: Source/Core/Core/ActionReplay.cpp:630
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay-fel: Ogiltigt värde (%08x) i minneskopia (%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay-fel: Masterkod och Skriv Till CCXXXXXX är inte implementerade "
"(%s)\n"
"Masterkoder behövs inte. Använd inte masterkoder."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay-fel: ogiltig AR-kodrad: %s"
#: Source/Core/Core/ActionReplay.cpp:741
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Tillståndskod: Ogiltig storlek %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:709
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Ogiltig typ av normalkod %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:765
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normalkod %i: Ogiltig undertyp %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:667
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normalkod 0: Ogiltig undertyp %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:32
msgid "Active"
msgstr "Aktiv"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "Adapter upptäcktes"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "Adapter Not Detected"
msgstr "Adapter upptäcktes inte"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:405
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "Add"
msgstr "Lägg till"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Lägg till ActionReplay-kod"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "Lägg till brytpunkt"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "Add New Pane To"
msgstr "Lägg till ny panel"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:845
msgid "Add Patch"
msgstr "Lägg till patch"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:20
msgid "Add a Memory Breakpoint"
msgstr "Lägg till en minnesbrytpunkt"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"Lägger till namngivna funktioner som saknas i en .dsy-fil, så att även dessa "
"funktioner kan kännas igen i andra spel."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr "Lägg till minnes&brytpunkt"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:255
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "Lägg till &bevakning"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
msgid "Add..."
msgstr "Lägg till..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:27
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "Adress"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:369
msgid "Address Out of Range"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1040
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Justerar trycket som krävs för att aktivera knappar på analoga kontroller."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:827
msgid "Advanced"
msgstr "Avancerat"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:118
msgid "Advanced Settings"
msgstr "Avancerade inställningar"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
#: Source/Core/DolphinWX/FrameTools.cpp:335
#, fuzzy
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr "Alla GC/Wii-filer (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1345
msgid "All GameCube GCM files (gcm)"
msgstr "Alla GCM-filer för GameCube (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1280
#: Source/Core/DolphinWX/FrameTools.cpp:1292
msgid "All Save States (sav, s##)"
msgstr "Alla snabbsparningar (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1343
msgid "All Wii ISO files (iso)"
msgstr "Alla ISO-filer för Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1358
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Alla komprimerade ISO-filer för GC/Wii (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ett fel uppstod.\n"
"\n"
"Rad: %d\n"
"Fil: %s\n"
"\n"
"Vill du ignorera det och fortsätta?"
#: Source/Core/Core/HW/DVDInterface.cpp:314
msgid "An inserted disc was expected but not found."
msgstr "En inmatad skiva förväntades men hittades inte."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Anaglyph"
msgstr "Anaglyf"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:272
msgid "Analyze"
msgstr "Analysera"
#: Source/Core/InputCommon/ControllerEmu.cpp:294
msgid "Angle"
msgstr "Vinkel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:585
msgid "Anisotropic Filtering:"
msgstr "Anisotropisk filtrering:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Anti-Aliasing:"
msgstr "Kantutjämning:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:338
msgid "Append signature to"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:452
msgid "Append to &Existing Signature File..."
msgstr "Lägg till i &existerande signaturfil..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226
msgid "Apploader Date:"
msgstr "Apploader-datum:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:304
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader är i fel storlek...är det verkligen en apploader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:297
msgid "Apploader unable to load from file"
msgstr "Det gick inte att läsa in apploader från fil"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:459
msgid "Apply Signat&ure File..."
msgstr "Verkställ signat&urfil..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:257
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Lägger till en efterbehandlande effekt efter en bildruta har ritats.\n"
"\n"
"Om du är osäker kan du välja (av)."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:273
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:355
msgid "Apply signature file"
msgstr "Verkställ signaturfil"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:873
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Vill du verkligen radera \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"Vill du verkligen radera dessa filer? De kommer att försvinna för alltid!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1139
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Vill du verkligen radera denna fil? Den kommer att försvinna för alltid!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:419
msgid "Are you trying to use the same file in both slots?"
msgstr "Försöker du använda samma fil på båda platser?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "Aspect Ratio:"
msgstr "Bildförhållande:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233
msgid "Assign Controller Ports"
msgstr "Tilldela kontrolluttag"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Åtminstone en panel måste vara öppen."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:274
msgid "Attempted to load a state. Bluetooth will likely be broken now."
msgstr ""
"Försökte ladda en snabbsparning. Bluetooth kommer antagligen sluta fungera "
"nu."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Ljud"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Audio Backend:"
msgstr "Ljudbackend:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Fel uppstod när AO-enhet skulle öppnas.\n"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:90
msgid "Australia"
msgstr "Australien"
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr "Författare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (multipel av 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Auto (Window Size)"
msgstr "Auto (fönsterstorlek)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Auto Adjust Window Size"
msgstr "Autojustera fönsterstorlek"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Justerar automatiskt fönsterstorleken till din interna upplösning.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"Laddar automatiskt standard-ISO:n när Dolphin startas, eller det senaste "
"spelet du startade, om du inte ger Dolphin en ELF-fil med "
"kommandoradsargumentet --elf. [Detta kan vara användbart om du buggtestar "
"ett visst spel och vill bygga om och testköra flera gånger, antingen med "
"ändringar i Dolphin eller om du utvecklar ett eget spel.]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"Undviker ofrivillig JIT-cacherensning. Detta kan hindra Zelda TP från att "
"krascha.\n"
"[Detta alternativ måste vara valt före ett spel startas.]"
#: Source/Core/DolphinWX/TASInputDlg.cpp:72
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:528
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT är inkorrekt. Dolphin kommer nu avslutas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:768
msgid "BP register "
msgstr "BP-register"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Backsteg"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:84
msgid "Backend Settings"
msgstr "Backendinställningar"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:375
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/Core/HotkeyManager.cpp:252
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:78 Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Background Input"
msgstr "Bakgrundsindata"
#: Source/Core/InputCommon/ControllerEmu.cpp:276
msgid "Backward"
msgstr "Tillbaka"
#: Source/Core/DolphinWX/GameListCtrl.cpp:310
#: Source/Core/DolphinWX/MainMenuBar.cpp:277
#: Source/Core/DolphinWX/MemcardManager.cpp:641
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:304
msgid "Banner Details"
msgstr "Bannerdetaljer"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:280
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Bar"
msgstr "Svajarm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "Basic"
msgstr "Grundläggande"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:101
msgid "Basic Settings"
msgstr "Grundläggande inställningar"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:23
msgid "Bass"
msgstr "Bas"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Battery"
msgstr "Batteri"
#: Source/Core/Core/HW/GCMemcard.cpp:155
msgid "Block Allocation Table checksum failed"
msgstr "Kontrollsummering för blockallokeringstabellen misslyckades"
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Blocks"
msgstr "Block"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Blue"
msgstr "Blå"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Blue Left"
msgstr "Blå vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Right"
msgstr "Blå höger"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_stub.cpp:17
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetooth-genomsläppningsläge är påslaget, men Dolphin byggdes utan libusb. "
"Genomsläppningsläge kan inte användas."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:136
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Bluetooth-genomsläppningsläge är påslaget, men ingen Bluetooth-USB-enhet som "
"kan användas hittades. Avbryter."
#: Source/Core/DolphinWX/MainMenuBar.cpp:184
msgid "Boot to Pause"
msgstr "Pausa vid start"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:913
msgid "Borderless Fullscreen"
msgstr "Kantlös helskärm"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:44
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "Bottom"
msgstr "Under"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:318
#, c-format
msgid "Bound Controls: %lu"
msgstr "Bundna kontroller: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Gren: %s"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:46
msgid "Break"
msgstr "Bryt"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47
msgid "Break and log"
msgstr "Bryt och logga"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "Brytpunkter"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Broadband Adapter"
msgstr "Bredbandsadapter"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Broken"
msgstr "Trasig"
#: Source/Core/DolphinWX/GameListCtrl.cpp:270
msgid "Browse for a directory to add"
msgstr "Bläddra efter en filkatalog som ska läggas till"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1246
msgid "Browse for output directory"
msgstr "Bläddra filkatalog för utdata"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252
msgid "Buffer:"
msgstr "Buffert:"
#: Source/Core/Core/HW/GCPadEmu.cpp:63
msgid "Button"
msgstr "Knapp"
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/DolphinWX/TASInputDlg.cpp:218
#: Source/Core/DolphinWX/TASInputDlg.cpp:305
#: Source/Core/DolphinWX/TASInputDlg.cpp:414
msgid "Buttons"
msgstr "Knappar"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Bypass XFB"
msgstr "Hoppa över XFB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Kringgår rensning av datacachen för DCBZ-instruktionen. Vanligtvis brukar "
"man lämna detta alternativ inaktiverat."
#: Source/Core/DolphinWX/TASInputDlg.cpp:196
msgid "C"
msgstr "C"
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/DolphinWX/TASInputDlg.cpp:376
msgid "C Stick"
msgstr "C-spak"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:780
msgid "CP register "
msgstr "CP-register"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68
msgid "CPU Emulator Engine"
msgstr "Processorns emulatormotor"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:70
msgid "CPU Options"
msgstr "Processoralternativ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cachelagrar anpassade texturer i RAM när emulering startas.\n"
"Det här kan kräva mycket RAM men kan också fixa prestandaproblem.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "Cached Interpreter (slower)"
msgstr "Interpreterare med cache (långsam)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beräknar ljussättning av 3D-objekt per pixel istället för per vertex, vilket "
"ger ett mjukare utseende på belysta polygoner och gör individuella trianglar "
"mindre märkbara.\n"
"Kan i vissa fall leda till prestandaproblem eller grafiska problem.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr "Anropsstack"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:1876
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Kan inte hitta Wii-fjärrkontrollen med anslutnings-handle %02x"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Cancel"
msgstr "Avbryt"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:88
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Det går inte att stega genom FIFO-loggar. Gå fram en bildruta i taget "
"istället."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:168
msgid "Cannot set uninitialized memory."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:365
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"%s\n"
"är inte en giltig GameCube-minneskortsfil och kan inte användas."
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/MainMenuBar.cpp:387
#: Source/Core/InputCommon/ControllerEmu.cpp:307
msgid "Center"
msgstr "Centrum"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1015
msgid "Change &Disc"
msgstr "Byt &skiva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "Change &Disc..."
msgstr "Byt s&kiva"
#: Source/Core/Core/HotkeyManager.cpp:14
msgid "Change Disc"
msgstr "Byt skiva"
#: Source/Core/Core/Movie.cpp:1276
#, c-format
msgid "Change the disc to %s"
msgstr "Bytte skiva till %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Ändrar språket för användargränssnittet.\n"
"Kräver omstart."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:158
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Fuskändringar kommer inte börja gälla förrän spelet startas om."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Changing this will have no effect while the emulator is running."
msgstr "Att ändra detta kommer inte ha någon effekt medan emulatorn körs."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
msgid "Chat"
msgstr "Chatt"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Fuskkod"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:189
msgid "Cheat Manager"
msgstr "Fuskhanterare"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:138
msgid "Cheat Search"
msgstr "Sök efter fusk"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:297
msgid "Check Partition Integrity"
msgstr "Kontrollera partitionintegritet"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr "Leta efter uppdateringar: "
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
msgid "Checking integrity..."
msgstr "Kontrollerar integritet..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a DVD root directory:"
msgstr "Välj en rotkatalog för DVD:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57
msgid "Choose a NAND root directory:"
msgstr "Välj en rotkatalog till NAND:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "Välj en standard-ISO:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164
msgid "Choose a directory to add"
msgstr "Välj en filkatalog att lägga till"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60
msgid "Choose a dump directory:"
msgstr "Välj en katalog att dumpa i:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:352
msgid "Choose a file to open"
msgstr "Välj en fil att öppna"
#: Source/Core/DolphinWX/MemcardManager.cpp:202
msgid "Choose a memory card:"
msgstr "Välj ett minneskort:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63
msgid "Choose an SD Card file:"
msgstr "Välj en SD-kortsfil:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Välj fil som ska användas som apploader: (gäller endast skivor som är "
"tillverkade från filkataloger)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:370
msgid "Choose priority input file"
msgstr "Välj prioriterad indatafil"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:376
msgid "Choose secondary input file"
msgstr "Välj sekundär indatafil"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:321
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Choose the folder to extract to"
msgstr "Välj filkatalogen att extrahera till"
#: Source/Core/InputCommon/ControllerEmu.cpp:293
msgid "Circle Stick"
msgstr "Cirkelspak"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:43
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:80
msgid "Classic Controller Configuration"
msgstr "Classic Controller-konfiguration"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:107
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:50
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:725
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1182
#: Source/Core/DolphinWX/LogWindow.cpp:132
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Clear"
msgstr "Rensa"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
msgid "Clear Pixel Shaders"
msgstr "Rensa pixelshaders"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:110
msgid "Clear Screen"
msgstr "Rensa skärm"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:115
msgid "Clear Textures"
msgstr "Rensa texturer"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:119
msgid "Clear Vertex Shaders"
msgstr "Rensa vertexshaders"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr "Klona och &redigera kod..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:276
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:445
#: Source/Core/DolphinWX/MemcardManager.cpp:241
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:935
msgid "Close"
msgstr "Stäng"
#: Source/Core/DolphinWX/MainMenuBar.cpp:170
msgid "Co&nfigure..."
msgstr "Ko&nfigurera..."
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "Kod"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Kodinfo"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Kod:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Kod:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "Combine Two Signature Files..."
msgstr "Kombinera två signaturfiler..."
#: Source/Core/DolphinWX/WXInputBase.cpp:57
msgid "Command"
msgstr "Kommando"
#: Source/Core/DolphinWX/MemcardManager.cpp:643
msgid "Comment"
msgstr "Kommentar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1013
msgid "Compress ISO..."
msgstr "Komprimera ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1032
msgid "Compress selected ISOs..."
msgstr "Komprimera valda ISOs..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1373
msgid "Compressing ISO"
msgstr "Komprimerar ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1460
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"När en Wii-skivavbildning komprimeras kommer den komprimerade kopian ändras "
"permanent genom att onödig data tas bort. Skivavbildningen kommer fortsätta "
"fungera. Vill du fortsätta?"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:237
msgid "Compute"
msgstr "Beräkna"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"Beräknar MD5-kontrollsumma för:\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:331
msgid "Computing MD5 checksum"
msgstr "Beräknar MD5-kontrollsumma"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "Beräknar..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "Beräknar:"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:598
msgid "Config"
msgstr "Konfig."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:164
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:317
#: Source/Core/DolphinWX/Input/InputConfigDiag.h:152
msgid "Configure"
msgstr "Konfigurera"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:176
msgid "Configure Control"
msgstr "Konfigurera kontroll"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:109
msgid "Configure Dolphin"
msgstr "Konfigurera Dolphin"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Konfigurera..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
#: Source/Core/DolphinWX/GameListCtrl.cpp:1303
#: Source/Core/DolphinWX/GameListCtrl.cpp:1368
msgid "Confirm File Overwrite"
msgstr "Bekräfta överskrivning av fil"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:86
msgid "Confirm on Stop"
msgstr "Bekräfta vid stopp"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:170
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:188
msgid "Connect"
msgstr "Anslut"
#: Source/Core/Core/HotkeyManager.cpp:46
#: Source/Core/DolphinWX/MainMenuBar.cpp:212
msgid "Connect Balance Board"
msgstr "Anslut balansbräda"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54
msgid "Connect USB Keyboard"
msgstr "Anslut USB-tangentbord"
#: Source/Core/DolphinWX/MainMenuBar.cpp:209
#, c-format
msgid "Connect Wii Remote %i"
msgstr "Anslut Wii-fjärrkontroll %i"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Connect Wii Remote 1"
msgstr "Anslut Wii-fjärrkontroll 1"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Connect Wii Remote 2"
msgstr "Anslut Wii-fjärrkontroll 2"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Connect Wii Remote 3"
msgstr "Anslut Wii-fjärrkontroll 3"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Connect Wii Remote 4"
msgstr "Anslut Wii-fjärrkontroll 4"
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Connect Wii Remotes"
msgstr "Anslut Wii-fjärrkontroller"
#: Source/Core/DolphinWX/Main.cpp:490
msgid "Connecting..."
msgstr "Ansluter..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:116
msgid "Connection Type:"
msgstr "Anslutningstyp:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:85
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Continue"
msgstr "Fortsätt"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:327
msgid "Continuous Scanning"
msgstr "Kontinuerlig skanning"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Control"
msgstr "Kontroll"
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "Control Stick"
msgstr "Kontrollspak"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:17
msgid "Controller Ports"
msgstr "Kontrolluttag"
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "Kontrollinställningar"
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "Kontroller"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:271
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Kontrollerar avståndet till konvergensplanet, det vill säga avståndet där "
"virtuella objekt ser ut att vara framför skärmen.\n"
"Ett högre värde skapar starkare utanför-skärmen-effekter, och ett lägre "
"värde kan vara mer bekvämt."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:268
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Kontrollerar avståndet mellan de virtuella kamerorna.\n"
"Ett högre värde ger ett starkare intryck av djup, och ett lägre värde kan "
"kännas bekvämare."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:680
msgid "Convergence:"
msgstr "Konvergens:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:315
msgid "Convergence: "
msgstr "Konvergens: "
#: Source/Core/DolphinWX/MemcardManager.cpp:173
msgid "Convert to GCI"
msgstr "Konvertera till GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:779
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:786
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:804
msgid "Copy"
msgstr "Kopiera"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:362
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:250
msgid "Copy &address"
msgstr "Kopiera &adress"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:364
msgid "Copy &code line"
msgstr "Kopiera &kodrad"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:363
msgid "Copy &function"
msgstr "Kopiera &funktion"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:365
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:251
msgid "Copy &hex"
msgstr "Kopiera &hex"
#: Source/Core/Core/ConfigManager.cpp:1059
msgid "Copy failed"
msgstr "Kopiering misslyckades"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Copy to Memcard %c"
msgstr "Kopiera till minneskortet %c"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:345
msgid "Core"
msgstr "Kärna"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr "Kostnad"
#: Source/Core/Core/ConfigManager.cpp:856
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Kunde inte läsa \"%s\". Det finns ingen skiva i läsaren, eller så är det "
"ingen GC/Wii-backup. Observera att Dolphin inte kan köra spel direkt från "
"GameCube/Wii-originalskivor."
#: Source/Core/Core/ConfigManager.cpp:971
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Kunde inte känna igen ISO-fil %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:480
#, c-format
msgid "Could not save %s."
msgstr "Kunde inte spara %s."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:112
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Kunde inte skriva minneskortsfilen %s.\n"
"\n"
"Kör du Dolphin från en CD/DVD-skiva, eller är sparningfilen kanske "
"skrivskyddad?\n"
"\n"
"Får du detta efter att ha flyttat emulatorns filkatalog?\n"
"I så fall kan du behöva ställa in dina minneskortsplatser i inställningarna "
"igen."
#: Source/Core/Core/NetPlayClient.cpp:84
msgid "Couldn't Create Client"
msgstr "Kunde inte skapa klient"
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "Couldn't create peer."
msgstr "Kunde inte skapa peer."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:695
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Kunde inte öppna kommandot för tillägget 'ini'!"
#: Source/Core/Core/BootManager.cpp:374
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Kunde inte initiera kärnan.\n"
"Kontrollera dina konfigurationer."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:462
msgid "Couldn't look up central server"
msgstr "Kunde inte slå upp centralserver"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:90
msgid "Count"
msgstr "Antal"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
msgid "Count:"
msgstr "Antal:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:262
#, c-format
msgid "Count: %lu"
msgstr "Antal: %lu"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:216
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:54
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "Skapa AR-kod"
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "Create New Perspective"
msgstr "Skapa nytt perspektiv"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"Skapar en DSY-fil som kan användas för att känna igen samma funktioner i "
"andra spel."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:240
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Sparar bildrutedumpar och skärmdumpar i samma upplösning som renderarens "
"interna upplösning istället för storleken på fönstret den visas i. Om brett "
"bildförhållande används kommer de utmatade bilderna skalas horisontellt för "
"att bibehålla den vertikala upplösningen.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/FrameAui.cpp:539
msgid "Create new perspective"
msgstr "Skapa nytt perspektiv"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32
msgid "Creator: "
msgstr "Skapare:"
#: Source/Core/Common/MsgHandler.cpp:64
msgid "Critical"
msgstr "Kritisk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:897
msgid "Crop"
msgstr "Beskär"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:254
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beskär bilden från det ursprungliga bildförhållandet till 4:3 eller 16:9.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54
msgid "Crossfade"
msgstr "Överbländning"
#: Source/Core/DolphinWX/FrameTools.cpp:348
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
"Den aktuella filkatalogen ändrades från %s till %s efter wxFileSelector!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "Current game"
msgstr "Nuvarande spel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Custom"
msgstr "Anpassad"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:85
msgid "Custom RTC Options"
msgstr "Alternativ för egen realtidsklocka"
#: Source/Core/Core/HW/GCPadEmu.cpp:66
msgid "D-Pad"
msgstr "Styrkors"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "Emulatormotor för DSP"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE-emulering (snabb)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "DSP LLE-felsökare"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE-interpreterare (långsam)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "DSP LLE-omkompilator"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85
msgid "DVD Root:"
msgstr "DVD-rotkatalog:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Dance Mat"
msgstr "Dansmatta"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60
msgid "Data Size"
msgstr "Datastorlek"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:116
msgid "Data Type"
msgstr "Datatyp"
#: Source/Core/DolphinWX/MemcardManager.cpp:537
#: Source/Core/DolphinWX/MemcardManager.cpp:572
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro-filer (*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:256
#: Source/Core/InputCommon/ControllerEmu.cpp:264
#: Source/Core/InputCommon/ControllerEmu.cpp:278
#: Source/Core/InputCommon/ControllerEmu.cpp:292
#: Source/Core/InputCommon/ControllerEmu.cpp:310
msgid "Dead Zone"
msgstr "Död zon"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "Felsök"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119
msgid "Debug Only"
msgstr "Endast felsökning"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:177
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:845
msgid "Debugging"
msgstr "Felsökning"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1011
msgid "Decompress ISO..."
msgstr "Avkomprimera ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1033
msgid "Decompress selected ISOs..."
msgstr "Avkomprimera valda ISOs..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1373
msgid "Decompressing ISO"
msgstr "Avkomprimerar ISO"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Decrease Convergence"
msgstr "Sänk konvergens"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Decrease Depth"
msgstr "Sänk djup"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Decrease Emulation Speed"
msgstr "Minska emuleringshastighet"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Decrease IR"
msgstr "Sänk intern upplösning"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1180
msgid "Default"
msgstr "Standard"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "Default ISO:"
msgstr "Standard-ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Default font"
msgstr "Standardtypsnitt"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:47
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1205
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "Delete"
msgstr "Radera"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Delete Save"
msgstr "Radera sparning"
#: Source/Core/VideoCommon/AVIDump.cpp:98
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Radera den existerande filen '%s'?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:306
msgid "Depth Percentage: "
msgstr "Djupandel:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:669
msgid "Depth:"
msgstr "Djup:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1059
msgid "Description"
msgstr "Beskrivning"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:277
msgid "Description:"
msgstr "Beskrivning:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:723
msgid "Detect"
msgstr "Sök"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
msgid "Deterministic dual core: "
msgstr "Deterministiska dubbla kärnor:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:193
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1154
msgid "Device"
msgstr "Enhet"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:118
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119
msgid "Device Settings"
msgstr "Enhetsinställningar"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:326
msgid "Device not found"
msgstr "Enhet hittades inte"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51
msgid "Dial"
msgstr "Ring"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
msgid "Dims the screen after five minutes of inactivity."
msgstr "Gör skärmen mörkare efter fem minuters inaktivitet."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:120
msgid "Direct Connection"
msgstr "Direkt anslutning"
#: Source/Core/Core/HW/GCMemcard.cpp:136
msgid "Directory checksum and directory backup checksum failed"
msgstr "Kontrollsummor för katalogen och katalogens säkerhetskopia stämmer ej"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:780
msgid "Disable"
msgstr "Inaktivera"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:805
msgid "Disable Bounding Box"
msgstr "Inaktivera Bounding Box"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "Disable Docking"
msgstr "Inaktivera dockning"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Disable Emulation Speed Limit"
msgstr "Stäng av emuleringshastighetsgräns"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:628
msgid "Disable Fog"
msgstr "Inaktivera dimma"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Inaktivera all XFB-emulering.\n"
"Snabbar upp emuleringen mycket, men orsakar stora buggar i många spel som "
"förlitar sig på dem (speciellt hembyggda applikationer).\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/MainMenuBar.cpp:401
msgid "Disable docking of perspective panes to main window"
msgstr "Gör så att perspektivpaneler inte kan dockas med huvudfönstret"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:159
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Inaktiverar emulering av Bounding Box.\n"
"Detta kan förbättra grafikprocessorns prestanda mycket i ett antal spel, men "
"vissa spel kommer inte fungera rätt.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:188
msgid "Disc"
msgstr "Skiva"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Diskläsningsfel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:505
msgid "Display"
msgstr "Skärm"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:112
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Visar meddelanden ovanpå emulatorfönsterområdet.\n"
"Meddelandena inkluderar skrivningar till minneskortet, videobackend, "
"processorinformation, samt rensning av JIT-cache."
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "Divide"
msgstr "Dividera"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:177
msgid "Do you want to clear the list of symbol names?"
msgstr "Vill du tömma symbolnamnlistan?"
#: Source/Core/DolphinWX/FrameTools.cpp:808
msgid "Do you want to stop the current emulation?"
msgstr "Vill du stoppa den aktuella emuleringen?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II-dekoder"
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:649
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Grafikkonfiguration för %s - Dolphin"
#: Source/Core/DolphinWX/Config/ConfigMain.h:19
msgid "Dolphin Configuration"
msgstr "Konfiguration - Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dolphin Controller Configuration"
msgstr "Kontrollkonfiguration - Dolphin"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1012
msgid "Dolphin Hotkeys"
msgstr "Kortkommandon - Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:224
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:240
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:259
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin-map-fil (*.map)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:68
msgid "Dolphin NetPlay"
msgstr "Nätspel - Dolphin"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:39
msgid "Dolphin NetPlay Setup"
msgstr "Nätspelsinställningar - Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:165
#, fuzzy
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "Dolphin-signaturfil (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:164
msgid "Dolphin Signature File (*.dsy)"
msgstr "Dolphin-signaturfil (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:274
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "Dolphin-symbolnamnbytesfil (*.sym)"
#: Source/Core/DolphinWX/FrameTools.cpp:481
#: Source/Core/DolphinWX/FrameTools.cpp:947
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin-TAS-filmer (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:389
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin kunde inte hitta några ISO/WAD-filer för GameCube/Wii. Dubbelklicka "
"här för att ställa in en spelmapp..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:385
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin är inställt på att gömma alla spel. Dubbelklicka här för att visa "
"alla spel..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:465
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin är för gammal för traverseringsservern"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1315
#: Source/Core/DolphinWX/GameListCtrl.cpp:1388
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin kunde inte slutföra den begärda handlingen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:152
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphins fusksystem är avstängt just nu."
#: Source/Core/DiscIO/CompressedBlob.cpp:325
msgid "Done compressing disc image."
msgstr "Skivavbilden har komprimerats."
#: Source/Core/DolphinWX/TASInputDlg.cpp:78
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:76
#: Source/Core/InputCommon/ControllerEmu.cpp:272
msgid "Down"
msgstr "Ned"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61
msgid "Download Codes (WiiRD Database)"
msgstr "Ladda ned koder (WiiRD-databas)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Laddade ned %lu koder. (Lade till %lu)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136
msgid "Drawn Object Range"
msgstr "Räckvidd för ritade objekt"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "Drivrutin upptäcktes inte"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Drums"
msgstr "Trummor"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:92
msgid "Drums Configuration"
msgstr "Trumkonfiguration"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
msgid "Dump"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:161
msgid "Dump Audio"
msgstr "Dumpa ljud"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:874
msgid "Dump EFB Target"
msgstr "Dumpa EFB-mål"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:96
msgid "Dump EXRAM"
msgstr "Dumpa EXRAM"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:98
msgid "Dump FakeVMEM"
msgstr "Dumpa FakeVMEM"
#: Source/Core/DolphinWX/MainMenuBar.cpp:159
msgid "Dump Frames"
msgstr "Dumpa bildrutor"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:95
msgid "Dump MRAM"
msgstr "Dumpa MRAM"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115
msgid "Dump Objects"
msgstr "Dumpa objekt"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94
msgid "Dump Path:"
msgstr "Dump-sökväg:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128
msgid "Dump TEV Stages"
msgstr "Dumpa TEV-stadier"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129
msgid "Dump Texture Fetches"
msgstr "Dumpa texturhämtningar"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:857
msgid "Dump Textures"
msgstr "Dumpa texturer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:230
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpar avkodade speltexturer till User/Dump/Textures/<spel-id>/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpar innehåller av EFB-kopior till User/Dump/Textures/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134
msgid "DumpList"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr "Skapa kopia av medföljande Action Replay-kod"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64
msgid "Dutch"
msgstr "Nederländska"
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "E&xit"
msgstr "A&vsluta"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "EFB-kommando"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:206
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FEL: Denna version av Dolphin kräver drivrutinen TAP-Win32 som åtminstone är "
"version %d.%d -- Om du nyligen har uppdaterat din utgåva av Dolphin krävs "
"förmodligen en omstart för tillfället för att få Windows att hitta den nya "
"drivrutinen."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99
msgid "Early Memory Updates"
msgstr "Tidiga minnesuppdateringar"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Redigera Action Replay-kod"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "Edit Config"
msgstr "Redigera konfig."
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Redigera patch"
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Edit Perspectives"
msgstr "Redigera perspektiv"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Edit..."
msgstr "Redigera..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
msgid "Effect"
msgstr "Effekt"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr "Eliminera resultat som inte matchar de nuvarande sökinställningarna."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:709
msgid "Embedded Frame Buffer (EFB)"
msgstr "Inbäddad bildrutebuffert (EFB)"
#: Source/Core/Core/State.cpp:450
msgid "Empty"
msgstr "Tom"
#: Source/Core/Core/Core.cpp:239
msgid "Emu Thread already running"
msgstr "Emuleringstråd körs redan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emulerar XFB noggrant.\n"
"Saktar ned emulatorn mycket och förhindrar högupplöst rendering, men är "
"nödvändig för att emulera ett antal spel på rätt sätt.\n"
"\n"
"Om du är osäker kan du markera virtuell XFB-emulering istället."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emulerar XFB med hjälp av grafikprocessorns texturobjekt.\n"
"Fixar många spel som inte fungerar utan XFB-emulering medan den inte är lika "
"långsam som en riktig XFB-emulering. Men den kan fortfarande misslyckas för "
"många andra spel (speciellt hemmagjorda applikationer).\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:241
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emulera Wii-Bluetooth-adapter"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Emulated Wii Remote"
msgstr "Emulerad Wii-fjärrkontroll"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Emulation State: "
msgstr "Emuleringssnabbsparning:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:840
msgid "Enable API Validation Layers"
msgstr "Aktivera API-valideringslager"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:110
msgid "Enable AR Logging"
msgstr "Aktivera AR-loggning"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:31
msgid "Enable CPU Clock Override"
msgstr "Aktivera hastighetsöverskridning för processorn"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Cheats"
msgstr "Aktivera fusk"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:36
msgid "Enable Custom RTC"
msgstr "Aktivera egen realtidsklocka"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260
msgid "Enable Dual Core"
msgstr "Aktivera dubbla kärnor"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55
msgid "Enable Dual Core (speedup)"
msgstr "Aktivera dubbla kärnor (höjer prestandan)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270
msgid "Enable FPRF"
msgstr "Aktivera FPRF"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:262
msgid "Enable MMU"
msgstr "Aktivera MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "Enable Multi-threading"
msgstr "Använd flera trådar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:902
msgid "Enable Progressive Scan"
msgstr "Aktivera Progressive scan"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Enable Screen Saver"
msgstr "Aktivera skärmsläckare"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:347
msgid "Enable Speaker Data"
msgstr "Aktivera högtalardata"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enable Usage Statistics Reporting"
msgstr "Aktivera statistikrapportering"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300
msgid "Enable WideScreen"
msgstr "Aktivera bredbild"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:834
msgid "Enable Wireframe"
msgstr "Aktivera Wireframe"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Aktiverar anisotropisk filtrering.\n"
"Förbättrar den visuella kvalitén för texturer som ligger i indirekta "
"visningsvinklar.\n"
"Kan orsaka fel i ett fåtal spel.\n"
"\n"
"Om du är osäker kan du välja 1x."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Aktiverar snabb skivläsning. Detta kan leda till kraschar och andra problem "
"i vissa spel. (PÅ = snabb, AV = kompatibel)"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Enable pages"
msgstr "Aktivera sidor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktivera detta om du vill att hela skärmen ska användas i renderingen.\n"
"Om detta är inaktiverat kommer istället ett fönster att användas för att "
"rendera.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktivera detta om du vill använda Dolphins huvudfönster för rendering "
"istället för ett separat fönster.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Aktiverar emulering av Dolby Pro Logic II med hjälp av 5.1 surround. Endast "
"för vissa backends."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Aktiverar beräkning av Floating Point Result Flag. Behövs för vissa spel. "
"(PÅ = kompatibel, AV = snabb)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Låter videobackenden använda flera trådar, vilket kan förbättra prestandan i "
"vissa situationer.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiverar progressive scan om det stöds av den emulerade programvaran.\n"
"De flesta spelen bryr sig inte om detta.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Aktiverar minneshanterarenheten som behövs för några spel. (PÅ = Kompatibel, "
"AV = Snabb)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Aktiverar samlandet och skickandet av användningsstatistik till Dolphins "
"utvecklingsteam. Datan används för att förbättra emulatorn och hjälpa oss "
"förstå hur användare använder systemet. Ingen privat data samlas någonsin in."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Aktiverar Action Replay- och Gecko-fusk om det finns några."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiverar validering av videobackendens API-anrop, vilket kan vara till "
"hjälp för att undersöka grafikproblem.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Kodar bildrutedumpar med hjälp av kodeket FFV1.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:67
msgid "Enet Didn't Initialize"
msgstr "Enet initialiserades inte"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:49
msgid "English"
msgstr "Engelska"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:531
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:636
msgid "Enhancements"
msgstr "Förbättringar"
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Enter a name for the new perspective:"
msgstr "Ange ett namn för det nya perspektivet:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Ingång %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Ingång 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
msgid "Equal"
msgstr "Samma"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/Main.cpp:309 Source/Core/DolphinWX/Main.cpp:317
#: Source/Core/DolphinWX/MemcardManager.cpp:566
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Fel"
#: Source/Core/DolphinWX/Main.cpp:308
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fel uppstod när valt språk skulle läsas in. Byter tillbaka till "
"systemstandard."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388
msgid "Error saving file."
msgstr "Ett fel uppstod när filen sparades."
#: Source/Core/Common/ChunkFile.h:248
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Fel: Efter \"%s\", hittades %d (0x%X) istället för sparningsmarkören %d (0x"
"%X). Avbryter inläsning av snabbsparning..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:377
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Fel: Försöker att komma åt %s typsnitt men de är inte inlästa. Spel kanske "
"inte visar typsnitt korrekt, eller kraschar."
#: Source/Core/DolphinWX/WXInputBase.cpp:25
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:92
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinWX/WXInputBase.cpp:82
msgid "Execute"
msgstr "Enter"
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Exit"
msgstr "Avsluta"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Export All Wii Saves"
msgstr "Exportera alla Wii-sparningar"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Export Recording"
msgstr "Exportera inspelning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Export Recording..."
msgstr "Exportera inspelning..."
#: Source/Core/DolphinWX/MemcardManager.cpp:823
msgid "Export Save"
msgstr "Exportera sparning"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Export Wii save (Experimental)"
msgstr "Exportera Wii-sparningar (experimentell)"
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Export all saves"
msgstr "Exportera alla sparningar"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:54
#: Source/Core/DolphinWX/MemcardManager.cpp:463
msgid "Export failed"
msgstr "Exportering misslyckades"
#: Source/Core/DolphinWX/MemcardManager.cpp:570
msgid "Export save as..."
msgstr "Exportera sparning som..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
msgid "Extension"
msgstr "Tillägg"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:777
msgid "External Frame Buffer (XFB)"
msgstr "Extern bildrutebuffert (XFB)"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:284
msgid "Extract All Files..."
msgstr "Extraherar alla filer..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:290
msgid "Extract Apploader..."
msgstr "Extrahera apploader..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:291
msgid "Extract DOL..."
msgstr "Extrahera DOL..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:277
msgid "Extract Directory..."
msgstr "Extrahera filkatalog..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:309
msgid "Extract File"
msgstr "Extrahera fil"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:281
msgid "Extract File..."
msgstr "Extrahera fil..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:273
msgid "Extract Partition..."
msgstr "Extrahera partition..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:579
#, c-format
msgid "Extracting %s"
msgstr "Extraherar %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting All Files"
msgstr "Extraherar alla filer"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting Directory"
msgstr "Extraherar filkatalog"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:567
msgid "Extracting..."
msgstr "Extraherar..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "FIFO Player"
msgstr "FIFO-spelare"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:259
msgid "FP value"
msgstr "Flyttalsvärde"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:230
msgid "FST Size:"
msgstr "FST-storlek:"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid "Failed To Connect!"
msgstr "Misslyckades att ansluta!"
#: Source/Core/Core/NetPlayClient.cpp:110
msgid "Failed to Connect!"
msgstr "Misslyckades att ansluta!"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:533
msgid "Failed to claim interface for BT passthrough"
msgstr "Kunde inte ta gränssnitt för BT-genomsläpp"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:528
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Kunde inte koppla loss kärnans drivrutin för BT-genomsläpp: %s"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310
msgid "Failed to download codes."
msgstr "Misslyckades att ladda ned koder."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370
#, c-format
msgid "Failed to extract to %s!"
msgstr "Misslyckades att extrahera till %s!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:579
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Kunde inte hitta det nya filnamnet.\n"
"%s\n"
"kommer skrivas över"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "Misslyckades att lyssna. Körs nätspelsservern redan?"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:521
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Kunde inte öppna Bluetooth-enhet: %s"
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#: Source/Core/DiscIO/CompressedBlob.cpp:342
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Kunde inte öppna inmatningsfilen \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:349
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Kunde inte öppna utmatningsfilen \"%s\".\n"
"Kontrollera att du har tillåtelse att skriva till mappen i fråga och att "
"enheten inte är skrivskyddad."
#: Source/Core/Core/Movie.cpp:1016
#, c-format
msgid "Failed to read %s"
msgstr "Misslyckades att läsa %s"
#: Source/Core/Core/HW/GCMemcard.cpp:192
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Misslyckades att läsa block %u i den sparade datan\n"
"Minneskortet kanske har trunkerats\n"
"Filposition: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:117
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Misslyckades att läsa säkerhetskopieringen för blockallokeringstabellen "
"korrekt\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:111
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Misslyckades att läsa blockallokeringstabellen korrekt\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:677
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Kunde inte läsa data från GCI-filen %s"
#: Source/Core/Core/HW/GCMemcard.cpp:105
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Misslyckades att läsa filkatalogen för systemåterställning korrekt\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:99
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Misslyckades att läsa filkatalog korrekt\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:88
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Misslyckades att läsa header korrekt\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:57
msgid "Failed to read unique ID from disc image"
msgstr "Misslyckades att läsa unikt ID från diskavbilden"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:93
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Misslyckades att skriva BT.DINF till SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:290
#: Source/Core/DiscIO/CompressedBlob.cpp:380
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Kunde inte skriva till utmatningsfilen \"%s\".\n"
"Kontrollera att det finns tillräckligt med utrymme på målenheten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:755
msgid "Fast"
msgstr "Snabb"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:802
msgid "Fast Depth Calculation"
msgstr "Snabb djupberäkning"
#: Source/Core/Core/Movie.cpp:1308
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Allvarlig desynkronisering. Avbryter uppspelning. (Fel i PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:314
msgid "File"
msgstr "Fil"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "File Info"
msgstr "Filinformation"
#: Source/Core/DolphinWX/MainMenuBar.cpp:281
msgid "File Name"
msgstr "Filnamn"
#: Source/Core/DolphinWX/MainMenuBar.cpp:287
msgid "File Size"
msgstr "Filstorlek"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305
msgid "File contained no codes."
msgstr "Filen innehöll inga koder."
#: Source/Core/DolphinWX/MemcardManager.cpp:413
msgid "File converted to .gci"
msgstr "Filen konverterades till .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Filen kunde inte öppnas\n"
"eller har inte en giltig filändelse"
#: Source/Core/Core/HW/GCMemcard.cpp:49
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Filen har filändelsen \"%s\".\n"
"Giltiga filändelser är (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
msgid "File is not recognized as a memcard"
msgstr "Filen känns inte igen som ett minneskort"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "File not compressed"
msgstr "Filen är inte komprimerad"
#: Source/Core/DolphinWX/MemcardManager.cpp:420
#: Source/Core/DolphinWX/MemcardManager.cpp:469
#: Source/Core/DolphinWX/MemcardManager.cpp:520
msgid "File write failed"
msgstr "Misslyckades att skriva till fil"
#: Source/Core/DiscIO/CompressedBlob.cpp:194
msgid "Files opened, ready to compress."
msgstr "Filerna har öppnats. Redo att komprimera."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:439
msgid "Filesystem"
msgstr "Filsystem"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:687
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Filtypen 'ini' är okänd! Kommer inte att öppnas!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
#, fuzzy
msgid "Filter Symbols"
msgstr "&Rensa symboler"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtrerar alla texturer, även de som spel specifikt markerar som "
"ofiltrerade.\n"
"Kan förbättra kvalitén av vissa texturer i några spel, men kan leda till "
"problem i andra spel.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232
msgid "Find Next"
msgstr "Hitta nästa"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Find Previous"
msgstr "Hitta föregående"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "First Block"
msgstr "Första block"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Fix Checksums"
msgstr "Fixa kontrollsummor"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:74
msgid "Flags"
msgstr "Flaggor"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:163
msgid "Flow Control"
msgstr "Flödeskontroll"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "Dimmkommando"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 16:9"
msgstr "Tvinga 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:630
msgid "Force 24-bit Color"
msgstr "24-bitars färg"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 4:3"
msgstr "Tvinga 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Force Console as NTSC-J"
msgstr "Tvinga konsol som NTSC-J"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:228
msgid "Force Listen Port: "
msgstr "Lyssna på port:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:624
msgid "Force Texture Filtering"
msgstr "Tvinga texturfiltrering"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Tvingar NTSC-J-läget att användas så att det japanska ROM-teckensnittet "
"används.\n"
"Om detta är omarkerat använder Dolphin NTSC-U som standard och aktiverar den "
"här inställningen automatiskt när japanska spel spelas."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Tvingar spel att rendera grafik i ett valfritt bildförhållande.\n"
"Använd det med \"Bildförhållande\" satt till \"Tvinga 16:9\" för att tvinga "
"4:3-spel att köras i 16:9.\n"
"Resultatet är sällan bra och skapar ofta problem med grafik och gränssnitt.\n"
"Om några Action Replay- eller Gecko-koder för bredbild används är den här "
"inställningen onödig (och kan till och med göra grafiken värre).\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Tvingar spelet att rendera RGB-färgkanalerna med 24 bitar, vilket ökar "
"kvalitén genom att minska färgbandning.\n"
"Det påverkar inte prestandan och leder till få grafiska problem.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/Core/HW/GCMemcard.cpp:37
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
"Formatera som ASCII (NTSC/PAL)?\n"
"Välj nej för Shift JIS (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:275
msgid "Forward"
msgstr "Framåt"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:251
msgid "Forward port (UPnP)"
msgstr "Vidaresänd port (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr "Hittade %u resultat för '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:87
#, c-format
msgid "Found %zu save files"
msgstr "Hittade %zu sparfiler"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "Bildruta"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885
#, c-format
msgid "Frame %u"
msgstr "Bildruta %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861
#, c-format
msgid "Frame %zu"
msgstr "Bildruta %zu"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Frame Advance"
msgstr "Gå fram en bildruta"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Frame Advance Decrease Speed"
msgstr "Gå fram en bildruta - Sänk hastighet"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Frame Advance Increase Speed"
msgstr "Gå fram en bildruta - Öka hastighet"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Frame Advance Reset Speed"
msgstr "Gå fram en bildruta - Nollställ hastighet"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140
msgid "Frame Buffer"
msgstr "Bildrutebuffert"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:879
msgid "Frame Dumps Use FFV1"
msgstr "Bildrutedumpar använder FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:243
msgid "Frame Info"
msgstr "Bildruteinfo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:111
msgid "Frame Range"
msgstr "Räckvidd för bildrutor"
#: Source/Core/VideoCommon/RenderBase.cpp:889
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Bildrutedumpsbilden '%s' finns redan. Vill du skriva över?"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165
msgid "Frames to Record"
msgstr "Bildrutor att spela in"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:94
msgid "France"
msgstr "Frankrike"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:876
msgid "Free Look"
msgstr "Fri vy"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Decrease Speed"
msgstr "Fri kamera - Sänk hastighet"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Increase Speed"
msgstr "Fri kamera - Öka hastighet"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Down"
msgstr "Fri kamera - Flytta nedåt"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Move Left"
msgstr "Fri kamera - Flytta till vänster"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Move Right"
msgstr "Fri kamera - Flytta till höger"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Move Up"
msgstr "Fri kamera - Flytta uppåt"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Freelook Reset"
msgstr "Fri kamera - Återställ"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Reset Speed"
msgstr "Fri kamera - Återställ hastighet"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Zoom In"
msgstr "Fri kamera - Zooma in"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Freelook Zoom Out"
msgstr "Fri kamera - Zooma ut"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55
msgid "French"
msgstr "Franska"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:37
msgid "Frets"
msgstr "Greppband"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:83
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:91
msgid "From"
msgstr "Från"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:869
msgid "Full Resolution Frame Dumps"
msgstr "Full upplösning för bildrutedumpar"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "Helskärm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Fullscreen Resolution:"
msgstr "Helskärmsupplösning:"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
msgid "Function"
msgstr "Funktion"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr "Funktionsanropare"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr "Funktionsanrop"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:61
msgid "GC Port"
msgstr "GC-uttag"
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GCI File(*.gci)"
msgstr "GCI-fil (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
msgid "GCI Folder"
msgstr "GCI-mapp"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:65
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"GCI-sparfilen laddades inte, eftersom regionen inte stämmer överens med "
"minneskortets region:\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:359
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock anropades med ogiltig blockadress"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "Grafikfelsökare"
#: Source/Core/VideoCommon/OpcodeDecoding.cpp:81
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX-FIFO: Okänd opcode (0x%02x @ %p, %s).\n"
"Orsaken kan vara någon av dessa:\n"
"* Den emulerade GPU:n blev desynkad. Att stänga av dubbla kärnor kan "
"hjälpa.\n"
"* Kommandoströmmen blev korrupt av någon minnesbugg.\n"
"* Det är faktiskt en okänd opcode (osannolikt).\n"
"* Någon annan sorts bugg.\n"
"\n"
"Fel utöver detta kommer skickas till Video Backend-loggen. Dolphin kommer nu "
"antagligen krascha eller frysa."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:354
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance-kassetter (*.gba)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:283
msgid "Game ID"
msgstr "Spel-ID"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:213
msgid "Game ID:"
msgstr "Spelets ID:"
#: Source/Core/Core/NetPlayClient.cpp:795
msgid "Game is already running!"
msgstr "Spelet körs redan!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:427
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Spelet skrev över med ett annat spels sparfil. Data kommer antagligen bli "
"korrupt 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:373
msgid "Game-Specific Settings"
msgstr "Spelspecifika inställningar"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244
msgid "GameConfig"
msgstr "Spelkonfig."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GameCube Adapter for Wii U"
msgstr "GameCube-adapter för Wii U"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:145
msgid "GameCube Controllers"
msgstr "GameCube-kontroller"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:353
#: Source/Core/DolphinWX/MemcardManager.cpp:203
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GameCube-minneskort (*.raw, *.gcp)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:290
msgid "GameCube Microphone Slot A"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:295
msgid "GameCube Microphone Slot B"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:534
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube sparningsfiler (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250
msgid "Gecko Codes"
msgstr "Gecko-koder"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "General"
msgstr "Allmänt"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:63
msgid "Generate a New Statistics Identity"
msgstr "Generera en ny statistikidentitet"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141
msgid "Geometry data"
msgstr "Geometridata"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:52
msgid "German"
msgstr "Tyska"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:98
msgid "Germany"
msgstr "Tyskland"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:81
msgid "Go to Next Frame"
msgstr "Gå till nästa bildruta"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "Gå till aktuell instruktion"
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Grafik"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Grafikinställningar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Greater Than"
msgstr "Större än"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Höjer kraftigt kvalitén på texturer som genereras med "
"texturrenderingseffenter.\n"
"Att höja den interna upplösningen kommer att förbättra effekten av den här "
"inställningen.\n"
"Sänker prestandan en aning och leder till relativt få problem.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:23
msgid "Green"
msgstr "Grön"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "Grön vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Green Right"
msgstr "Grön höger"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:34
msgid "Guitar"
msgstr "Gitarr"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Guitar Configuration"
msgstr "Gitarrkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:704
msgid "Hacks"
msgstr "Hackningar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:761
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
"Hash-tap-antalet är inställt på %d, vilket inte är ett standardvärde.\n"
"Du behöver redigera INI-filen manuellt."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr "Kontrollsummorna stämmer inte."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr "Kontrollsummorna stämmer!"
#: Source/Core/Core/HW/GCMemcard.cpp:127
msgid "Header checksum failed"
msgstr "Kontrollsumma för header misslyckades"
#: Source/Core/InputCommon/ControllerEmu.cpp:309
msgid "Height"
msgstr "Höjd"
#: Source/Core/DolphinWX/WXInputBase.cpp:88
msgid "Help"
msgstr "Hjälp"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:263
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104
msgid "Hex"
msgstr ""
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:304
msgid "Hide"
msgstr "Göm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:483
msgid "Hide Mouse Cursor"
msgstr "Göm muspekare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gömmer muspekaren om den är ovanpå emulatorfönstret. \n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:41
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Högre värden kan låta spel med olåst bildfrekvens att köras med högre "
"bildfrekvens på bekostnad av processorkraft. Lägre värden kan få spel med "
"olåst bildfrekvens att köras på en lägre bildfrekvens och spara på "
"processorkraft.\n"
"\n"
"VARNING: Risken att spel blir ospelbara och buggar uppstår är stor om detta "
"ändras från standardvärdet (100 %). Använd på egen risk. Skicka inte "
"buggrapporter med en klockning som inte är inställd på standard."
#: Source/Core/DolphinWX/TASInputDlg.cpp:156
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Home"
msgstr "Hem"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:172
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:238
msgid "Host"
msgstr "Värd"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:176
msgid "Host Code :"
msgstr "Värdkod:"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr "Värdkoden är för stor. Kontrollera att du har rätt kod."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1022
msgid "Host with Netplay"
msgstr "Starta nätspel som värd"
#: Source/Core/Core/HotkeyManager.cpp:138
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Hotkeys"
msgstr "Kortkommandon"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Hybrid Wii Remote"
msgstr "Hybrid-Wii-fjärrkontroll"
#: Source/Core/DolphinWX/GameListCtrl.cpp:315
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:682
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Försökte att hämta data från en okänd biljett: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:1003
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: Spelet försökte läsa om en titel som inte finns tillgänglig "
"i din NAND-dump\n"
"Titel-ID %016<PRIx64>.\n"
"Dolphin kommer troligtvis frysa sig nu."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:983
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: DOL-filen är ogiltig!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:112
msgid "IPL Settings"
msgstr "IPL-inställningar"
#: Source/Core/Core/Boot/Boot.cpp:209
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL med okänd kontrollsumma %x"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
#: Source/Core/DolphinWX/TASInputDlg.cpp:140
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:101
msgid "IR Sensitivity:"
msgstr "IR-känslighet:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:261
msgid "ISO Details"
msgstr "ISO-detaljer"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75
msgid "ISO Directories"
msgstr "ISO-filkataloger"
#: Source/Core/DolphinWX/MemcardManager.cpp:644
msgid "Icon"
msgstr "Ikon"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "Identity generation"
msgstr "Identitetsgenerering"
#: Source/Core/DolphinWX/Main.cpp:206
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"Om du godkänner det kan Dolphin skicka data om prestanda, användning av "
"funktioner, konfiguration, och även vilken hårdvara och vilket "
"operativsystem som används.\n"
"\n"
"Ingen privat data samlas någonsin in. Datan hjälper oss att förstå hur folk "
"och emulerade spel använder Dolphin, så att vi kan prioritera vårt arbete "
"bättre. Den hjälper oss också att upptäcka sällsynta konfigurationer som "
"leder till buggar och prestanda- och stabilitetsproblem.\n"
"Du kan dra tillbaka detta godkännande när som helst genom Dolphins "
"inställningar.\n"
"\n"
"Godkänner du att Dolphin rapporterar den här informationen till Dolphins "
"utvecklare?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:715
msgid "Ignore Format Changes"
msgstr "Ignorera formatändringar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:183
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorera alla ändringar i EFB-formatet.\n"
"Förbättrar prestanda i många spel utan några negativa effekter. Orsakar dock "
"felaktigheter i grafiken i ett litet antal andra spel.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:179
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorera alla efterfrågor från processorn om att läsa från eller skriva till "
"EFB.\n"
"Förbättrar prestandan i några spel, men kan göra så att vissa spelrelaterade "
"funktioner eller grafikeffekter inte fungerar.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementerar helskärmsläget med ett kantlöst fönster som täcker hela "
"skärmen istället för att använda exklusivt helskärmsläge.\n"
"Detta gör det snabbare att växla mellan helskärm och fönster, men det ökar "
"latensen för knapptryckningar lite, gör rörelser mindre mjuka och sänker "
"prestandan lite.\n"
"Exklusivt helskärmsläge krävs för att Nvidia 3D Vision ska fungera med "
"Direct3D.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Import Save"
msgstr "Importera sparning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "Import Wii Save..."
msgstr "Importera Wii-sparning..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Importering misslyckades"
#: Source/Core/DolphinWX/MemcardManager.cpp:458
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Den importerade filen har filändelsen gsc\n"
"man har inte en giltig header."
#: Source/Core/DolphinWX/MemcardManager.cpp:444
msgid "Imported file has invalid length."
msgstr "Den importerade filen har en ogiltig längd."
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Den importerade filen har filändelsen sav\n"
"men har inte en giltig header."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "In Game"
msgstr "I spelet"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Increase Convergence"
msgstr "Öka konvergens"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Increase Depth"
msgstr "Öka djup"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Increase Emulation Speed"
msgstr "Öka emuleringshastighet"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Increase IR"
msgstr "Öka intern upplösning"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:713
msgid "Input"
msgstr "Indata"
#: Source/Core/DolphinWX/WXInputBase.cpp:86
msgid "Insert"
msgstr "Sätt in"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:373
msgid "Insert &blr"
msgstr "Sätt in &blr"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:374
msgid "Insert &nop"
msgstr "Sätt in &nop"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53
msgid "Insert SD Card"
msgstr "Sätt in SD-kort"
#: Source/Core/DolphinWX/MainMenuBar.cpp:220
msgid "Install WAD..."
msgstr "Installera WAD..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1020
msgid "Install to Wii Menu"
msgstr "Installera till Wii-meny"
#: Source/Core/DolphinWX/FrameTools.cpp:1191
msgid "Installing WAD..."
msgstr "Installerar WAD..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:407
msgid "Integrity Check Error"
msgstr "Integritetskontrollfel"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:400
msgid "Integrity check completed"
msgstr "Integritetskontroll slutförd"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:399
msgid "Integrity check completed. No errors have been found."
msgstr "Integritetskontroll slutförd. Inga fel har hittats."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:404
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Integritetskontroll för %s misslyckades. Skivan är troligtvis korrupt eller "
"har blivit modifierad inkorrekt."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Gränssnitt"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid "Interface Settings"
msgstr "Gränssnittsinställningar"
#: Source/Core/Core/State.cpp:365
msgid "Internal LZO Error - compression failed"
msgstr "Internt LZO-fel - kompremering misslyckades"
#: Source/Core/Core/State.cpp:501
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internt LZO-fel - avkomprimering misslyckades (%d) (%li, %li) \n"
"Försök att läsa in snabbsparning igen"
#: Source/Core/Core/State.cpp:636
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internt LZO-fel - lzo_init() misslyckades"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:209
msgid "Internal Name:"
msgstr "Internt namn:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Internal Resolution:"
msgstr "Intern upplösning:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Interpreter (slowest)"
msgstr "Interpreterare (långsammast)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157
msgid "Invalid Mixed Code"
msgstr "Ogiltig blandad kod"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:179
#, c-format
msgid "Invalid address: %s"
msgstr "Ogiltig adress: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:466
msgid "Invalid bat.map or dir entry."
msgstr "Ogiltig bat.map eller katalog"
#: Source/Core/Core/NetPlayClient.cpp:934
msgid "Invalid host"
msgstr "Ogiltig värd"
#: Source/Core/DolphinWX/MemcardManager.cpp:566
msgid "Invalid index"
msgstr "Ogiltigt index"
#: Source/Core/Core/Movie.cpp:957
msgid "Invalid recording file"
msgstr "Ogiltig inspelningsfil"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465
msgid "Invalid search parameters (no object selected)"
msgstr "Ogiltiga sökparametrar (inga objekt markerades)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ogiltig söksträng (kunde inte konvertera till siffror)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436
msgid "Invalid search string (only even string lengths supported)"
msgstr "Ogiltig söksträng (endast jämna stränglängder stöds)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "Ogiltigt värde."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:185
#, c-format
msgid "Invalid value: %s"
msgstr "Ogiltigt värde: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61
msgid "Italian"
msgstr "Italienska"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:96
msgid "Italy"
msgstr "Italien"
#: Source/Core/Core/HotkeyManager.cpp:254
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 Source/Core/Core/HW/GCPadEmu.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
msgid "Iterative Input"
msgstr "Iterativ inmatning"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimentell)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "JIT-blockvisare"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JIT Recompiler (recommended)"
msgstr "JIT-kompilator (rekommenderas)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "JITIL Recompiler (slow, experimental)"
msgstr "JITIL-kompilator (långsam, experimentell)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108
msgid "Japan"
msgstr "Japan"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:46
msgid "Japanese"
msgstr "Japanska"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:480
msgid "Keep Window on Top"
msgstr "Visa alltid fönster överst"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Lägger spelfönstret ovanpå alla andra fönster. \n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/GCKeyboard.cpp:17
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Keyboard"
msgstr "Tangentbord"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:51
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:55
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:59
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:63
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:67
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:71
msgid "Keys"
msgstr "Tangenter"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229
msgid "Kick Player"
msgstr "Sparka ut spelare"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110
msgid "Korea"
msgstr "Korea"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73
msgid "Korean"
msgstr "Koreanska"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:31
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:397
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "L Button"
msgstr "L-knapp"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:35
msgid "L-Analog"
msgstr "L-analog"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "Etikett"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid "Language:"
msgstr "Språk:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:117
#, c-format
msgid "Last %i"
msgstr "Senaste %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency:"
msgstr "Latens:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:385
#: Source/Core/DolphinWX/TASInputDlg.cpp:80
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:70
#: Source/Core/InputCommon/ControllerEmu.cpp:273
msgid "Left"
msgstr "Vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Left Stick"
msgstr "Vänster spak"
#: Source/Core/DolphinWX/TASInputDlg.cpp:272
msgid "Left stick"
msgstr "Vänster spak"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:954
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Vänsterklicka för att söka efter indata.\n"
"Mittenklicka för att rensa.\n"
"Högerklicka för fler alternativ."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:959
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Vänster-/högerklicka för fler alternativ.\n"
"Mittenklicka för att rensa."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Less Than"
msgstr "Mindre än"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:65
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Låter systemspråket sättas till värden som spel inte har designats för. "
"Detta kan göra det möjligt att använda extra översättningar för några få "
"spel, men kan också leda till problem med att visa text."
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr "Licens"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "Ljuskommando"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:86
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
"Begränsar emuleringshastigheten till det angivna värdet.\n"
"Om emuleringshastigheten höjs eller sänks kommer även ljudets tonhöjd höjas "
"eller sänkas för att hålla ljuduppspelningen jämn."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:59
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1201
msgid "Load"
msgstr "Läs in"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Load &Bad Map File..."
msgstr "Ladda &felaktig map-fil..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Load &Other Map File..."
msgstr "Ladda &annan map-fil..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:859
msgid "Load Custom Textures"
msgstr "Läs in anpassade texturer"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Load State"
msgstr "Läs in snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Last 1"
msgstr "Läs in senaste snabbsparning 1"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Load State Last 10"
msgstr "Läs in senaste snabbsparning 10"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load State Last 2"
msgstr "Läs in senaste snabbsparning 2"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Last 3"
msgstr "Läs in senaste snabbsparning 3"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Last 4"
msgstr "Läs in senaste snabbsparning 4"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load State Last 5"
msgstr "Läs in senaste snabbsparning 5"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State Last 6"
msgstr "Läs in senaste snabbsparning 6"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Load State Last 7"
msgstr "Läs in senaste snabbsparning 7"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Load State Last 8"
msgstr "Läs in senaste snabbsparning 8"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Load State Last 9"
msgstr "Läs in senaste snabbsparning 9"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Load State Slot 1"
msgstr "Läs in snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Load State Slot 10"
msgstr "Läs in snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Load State Slot 2"
msgstr "Läs in snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 3"
msgstr "Läs in snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 4"
msgstr "Läs in snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Load State Slot 5"
msgstr "Läs in snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Load State Slot 6"
msgstr "Läs in snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Load State Slot 7"
msgstr "Läs in snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Load State Slot 8"
msgstr "Läs in snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Load State Slot 9"
msgstr "Läs in snabbsparningsplats 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Load State from Selected Slot"
msgstr "Läs in snabbsparning från vald plats"
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State..."
msgstr "Läs in snabbsparning"
#: Source/Core/DolphinWX/FrameTools.cpp:1219
#: Source/Core/DolphinWX/MainMenuBar.cpp:557
msgid "Load Wii System Menu"
msgstr "Läs in Wii-systemmeny"
#: Source/Core/DolphinWX/FrameTools.cpp:1214
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Läs in Wii-systemmeny %d%c"
#: Source/Core/DolphinWX/MainMenuBar.cpp:552
#, c-format
msgid "Load Wii System Menu %u%c"
msgstr "Läs in Wii-systemmeny %u%c"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
"Laddar en .map-fil som innehåller funktionsnamn och funktionsadresser för "
"det här spelet."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:239
msgid "Load bad map file"
msgstr "Ladda felaktig map-fil"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Läser in anpassade texturer från User/Load/Textures/<spel-id>/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Load from selected slot"
msgstr "Ladda från vald plats"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:223
msgid "Load map file"
msgstr "Ladda map-fil"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:391
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Laddade %d giltiga funktioner, ignorerade %d ogiltiga funktioner."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:761
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:767
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Logg"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:25
msgid "Log Configuration"
msgstr "Loggkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Log Render Time to File"
msgstr "Logga renderingstid till fil"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:78
msgid "Log Types"
msgstr "Loggtyper"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:207
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Logga renderingstiden för varje bildruta i User/Logs/render_time.txt. Använd "
"denna funktion när du vill mäta Dolphins prestanda.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:73
msgid "Logger Outputs"
msgstr "Loggningsutdata"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139
#: Source/Core/DolphinWX/Frame.cpp:367
msgid "Logging"
msgstr "Loggning"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "M Button"
msgstr "M-knapp"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "MD5-kontrollsumma"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:234
msgid "MD5 Checksum:"
msgstr "MD5-kontrollsumma:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "MD5 check..."
msgstr "Kontrollera MD5..."
#: Source/Core/DolphinWX/MemcardManager.cpp:536
#: Source/Core/DolphinWX/MemcardManager.cpp:571
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark-filer (*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:373
msgid "Main Stick"
msgstr "Huvudspak"
#: Source/Core/DolphinWX/MainMenuBar.cpp:456
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"Skapar en ny .dsy-fil som kan känna igen fler funktioner, genom att "
"kombinera två existerande filer. Den första indatafilen har prioritet."
#: Source/Core/DolphinWX/GameListCtrl.cpp:313
#: Source/Core/DolphinWX/MainMenuBar.cpp:279
msgid "Maker"
msgstr "Skapare"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:219
msgid "Maker ID:"
msgstr "Skapar-ID:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:274
msgid "Maker:"
msgstr "Skapare:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:197
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gör avlägsna objekt mer synliga genom att ta bort dimma, som ökar de "
"övergripande detaljerna.\n"
"Om dimma inaktiveras kan det orsaka konstigheter i en del spel som förlitar "
"sig på emulering av dimma.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:386
msgid "Match Found"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "Matriskommando"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kan leda till prestandaproblem i Wii-menyn och vissa spel."
#: Source/Core/DolphinWX/MemcardManager.cpp:450
msgid "Memcard already has a save for this title."
msgstr "Minneskortet har redan en sparning för denna titel."
#: Source/Core/DolphinWX/MemcardManager.cpp:289
msgid "Memcard already opened"
msgstr "Minneskortet har redan öppnats"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "Minne"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
#: Source/Core/DolphinWX/MemcardManager.cpp:215
msgid "Memory Card"
msgstr "Minneskort"
#: Source/Core/DolphinWX/MemcardManager.cpp:81
msgid "Memory Card Manager"
msgstr "Minneskorthanterare"
#: Source/Core/Core/ConfigManager.cpp:1051
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Minneskortets filnamn i plats %c är ogiltig\n"
"Regionen är inte specificerad\n"
"\n"
"Sökvägen för platsen %c ändrades till\n"
"%s\n"
"Vill du kopiera den gamla filen till denna nya plats?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:299
msgid "Memory Not Ready"
msgstr "Minnet är inte redo"
#: Source/Core/Core/HW/GCMemcard.cpp:93
msgid "Memory card file size does not match the header size"
msgstr "Minneskortets filstorlek stämmer inte överens med headerstorleken"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock anropades med ogiltig adress (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:152
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read anropades med ogiltig källadress (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:164
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write anropades med ogiltig destinationsadress (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:60
msgid "Menu"
msgstr "Meny"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "Microphone"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:83
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:920
msgid "Misc"
msgstr "Övrigt"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:113
msgid "Misc Settings"
msgstr "Övriga inställningar"
#: Source/Core/InputCommon/ControllerEmu.cpp:184
#: Source/Core/InputCommon/ControllerEmu.cpp:290
msgid "Modifier"
msgstr "Redigerare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ändra texturer för att visa formatet de är kodade i. Emulatorn behöver "
"startas om i de flesta fallen.\n"
"\n"
"Om du är säker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324
msgid "Monoscopic Shadows"
msgstr "Monoskopiska skuggor"
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Monospaced font"
msgstr "Teckensnitt med fast teckenbredd"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Håll muspekaren över ett alternativ för att visa en detaljerad beskrivning."
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "Multiply"
msgstr "Multiplicera"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid ""
"Must use Generate Symbol Map first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy file."
msgstr ""
"Måste använda Generera symbol-map först! Hittar namnen för "
"standardbiblioteksfunktioner som används i flera spel genom att jämföra dem "
"med en .dsy-fil."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:633
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"OBS: Strömningsstorleken stämmer inte överens med den faktiska datalängden\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:218
msgid "NP Add"
msgstr "NP Plus"
#: Source/Core/DolphinWX/WXInputBase.cpp:208
msgid "NP Begin"
msgstr "NP Börja"
#: Source/Core/DolphinWX/WXInputBase.cpp:224
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:212
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:226
msgid "NP Divide"
msgstr "NP Dividering"
#: Source/Core/DolphinWX/WXInputBase.cpp:200
msgid "NP Down"
msgstr "NP Ned"
#: Source/Core/DolphinWX/WXInputBase.cpp:206
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:182
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:214
msgid "NP Equal"
msgstr "NP Lika med"
#: Source/Core/DolphinWX/WXInputBase.cpp:192
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:210
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:194
msgid "NP Left"
msgstr "NP Vänster"
#: Source/Core/DolphinWX/WXInputBase.cpp:216
msgid "NP Multiply"
msgstr "NP Multiplicering"
#: Source/Core/DolphinWX/WXInputBase.cpp:204
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:202
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:198
msgid "NP Right"
msgstr "NP Höger"
#: Source/Core/DolphinWX/WXInputBase.cpp:220
msgid "NP Separator"
msgstr "NP Avskiljare"
#: Source/Core/DolphinWX/WXInputBase.cpp:178
msgid "NP Space"
msgstr "NP Mellanslag"
#: Source/Core/DolphinWX/WXInputBase.cpp:222
msgid "NP Subtract"
msgstr "NP Minus"
#: Source/Core/DolphinWX/WXInputBase.cpp:180
msgid "NP Tab"
msgstr "NP Tabb"
#: Source/Core/DolphinWX/WXInputBase.cpp:196
msgid "NP Up"
msgstr "NP Upp"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:271
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Namn:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Name: "
msgstr "Namn:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Native (640x528)"
msgstr "Ursprunglig (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:535
#: Source/Core/DolphinWX/MemcardManager.cpp:571
msgid "Native GCI files(*.gci)"
msgstr "Ursprungliga GCI-filer (*.gci)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100
msgid "Netherlands"
msgstr "Nederländerna"
#: Source/Core/Core/NetPlayClient.cpp:1089
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "Nätspelet har desynkroniserats. Det går inte att göra något åt detta."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38
msgid "New Scan"
msgstr "Ny sökning"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "Ny textur"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "New identity generated."
msgstr "En ny identitet har genererats."
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Next Frame"
msgstr "Nästa bildruta"
#: Source/Core/DolphinWX/MemcardManager.cpp:189
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Next Page"
msgstr "Nästa sida"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "Next Scan"
msgstr "Nästa sökning"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:127
msgid "Nickname:"
msgstr "Smeknamn:"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:380
msgid "No Match"
msgstr "Inget matchar"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:344
msgid "No Value Given"
msgstr "Inget värde angivet"
#: Source/Core/Core/ConfigManager.h:22
msgid "No audio output"
msgstr "Inget utdata för ljud"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:788
msgid "No description available"
msgstr "Ingen beskrivning tillgänglig"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877
msgid "No file loaded"
msgstr "Ingen fil lästes in"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
msgid "No free directory index entries."
msgstr "Inga lediga platser för mappar."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "No game is running."
msgstr "Inget spel körs."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
msgid "No recorded file"
msgstr "Ingen inspelad fil"
#: Source/Core/Core/State.cpp:730
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Ingen undo.dtm hittades, avbryter ångring av snabbsparningsinläsning för att "
"förhindra att inspelningen desynkroniseras"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:26
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1121
msgid "None"
msgstr "Ingen"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:106
msgid "Not Equal"
msgstr "Inte samma"
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Not Set"
msgstr "Inte angiven"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:322
msgid "Not Valid Hex"
msgstr "Inte ett giltigt hexadecimalt tal"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:357
msgid "Not all players have the game. Do you really want to start?"
msgstr "Vissa spelare har inte detta spel. Vill du verkligen starta?"
#: Source/Core/DolphinWX/Main.cpp:487
msgid "Not connected"
msgstr "Inte ansluten"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:253
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:258
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:263
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:268
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:273
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:278
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:283
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:288
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:319
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:324
msgid "Not implemented"
msgstr "Ej implementerad"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Notes: "
msgstr "Anteckningar:"
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:555
#: Source/Core/DolphinWX/FrameAui.cpp:562
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
msgid "Notice"
msgstr "Meddelande"
#: Source/Core/DolphinWX/WXInputBase.cpp:170
msgid "Num Lock"
msgstr "Num Lock"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "Antal koder:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:22
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:74
msgid "Nunchuk Configuration"
msgstr "Nunchuk-konfiguration"
#: Source/Core/DolphinWX/TASInputDlg.cpp:194
msgid "Nunchuk orientation"
msgstr "Orientering för nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:188
msgid "Nunchuk stick"
msgstr "Nunchuk-spak"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:599
#, c-format
msgid "Object %zu"
msgstr "Objekt %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:123
msgid "Object Range"
msgstr "Räckvidd för objekt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Off"
msgstr "Av"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "On-Screen Display Messages"
msgstr "Skärmmeddelanden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "Online &Documentation"
msgstr "&Dokumentation online "
#: Source/Core/DolphinWX/MemcardManager.cpp:438
#, c-format
msgid "Only %d blocks available"
msgstr "Endast %d block tillgängliga"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:307
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:330
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Exportera endast symboler med prefix:\n"
"(Lämna tomt för att exportera alla symboler)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545
msgid "Op?"
msgstr "Op?"
#: Source/Core/Core/HotkeyManager.cpp:13
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Öppna"
#: Source/Core/DolphinWX/GameListCtrl.cpp:996
msgid "Open &containing folder"
msgstr "Öppna &sökvägsmappen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:993
msgid "Open Wii &save folder"
msgstr "Öppnar sparningsmappen för Wii"
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Öppna fil..."
#: Source/Core/AudioCommon/OpenALStream.cpp:57
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: kan inte skapa sammanhang för utrustningen %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:67
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: kan inte hitta någon ljudutrustning"
#: Source/Core/AudioCommon/OpenALStream.cpp:62
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: kan inte öppna enheten %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Öppnar standardkonfigurationen (skrivskyddad) för detta spel i en extern "
"textredigerare."
#: Source/Core/Core/HotkeyManager.cpp:250
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 Source/Core/Core/HW/GCPadEmu.cpp:71
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Options"
msgstr "Alternativ"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:23
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"Filsorteringen i filkatalogen stämmer inte överens med blocksorteringen\n"
"Högerklicka och exportera alla sparningar,\n"
"och importera alla sparningar till ett nytt minneskort\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:146
msgid "Orientation"
msgstr "Orientering"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:510
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:810
msgid "Other"
msgstr "Övrigt"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Other game"
msgstr "Annat spel"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:713
msgid "Output"
msgstr "Utdata"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91
msgid "Overlay Information"
msgstr "Pålagd informationstext"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:63
msgid "Override Language on NTSC Games"
msgstr "Tillåt extra språk för NTSC-spel"
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "P&lay Input Recording..."
msgstr "Spe&la upp inspelning..."
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr "PPC-storlek"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:372
msgid "PPC vs x86"
msgstr ""
#: Source/Core/Core/HW/GCPad.cpp:15
msgid "Pad"
msgstr "Kontroll"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:32
msgid "Pads"
msgstr "Kontroller"
#: Source/Core/DolphinWX/WXInputBase.cpp:176
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:174
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Paragraph"
msgstr "Paragraf"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140
msgid "Parsing Error"
msgstr "Tolkningsfel"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:246
#, c-format
msgid "Partition %u"
msgstr "Partition %u"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:230
msgid "Passthrough a Bluetooth adapter"
msgstr "Bluetooth-adaptergenomsläppning"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246
msgid "Patches"
msgstr "Patcher"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Sökvägar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:74
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:178
#: Source/Core/DolphinWX/MainToolBar.cpp:229
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:77
msgid "Pause After"
msgstr "Pausa efter"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:78
msgid "Pause At Next"
msgstr "Pausa vid nästa"
#: Source/Core/DolphinWX/MainMenuBar.cpp:147
msgid "Pause at End of Movie"
msgstr "Pausa vid slutet av inspelningar"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Pause on Focus Lost"
msgstr "Pausa när fokus förloras"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:94
msgid "PauseAtList"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr "Pausar emulatorn när emuleringsfönstret förlorar fokus."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Per-Pixel Lighting"
msgstr "Ljus per bildpunkt"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:336
msgid "Perfect"
msgstr "Perfekt"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:39
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
"Indexerar RAM fullständigt för den nuvarande datastorleken. Krävs före det "
"går att söka."
#: Source/Core/DolphinWX/FrameAui.cpp:540
#, c-format
msgid "Perspective %d"
msgstr "Perspektiv %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Perspectives"
msgstr "Perspektiv"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135
msgid "Pixel Shader"
msgstr "Pixelshader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137
msgid "Pixel Shader Constants"
msgstr "Pixelshaderkonstanter"
#: Source/Core/DolphinWX/MainMenuBar.cpp:275
msgid "Platform"
msgstr "Plattform"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:148
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Spela"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Play Recording"
msgstr "Spela upp inspelning"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Playable"
msgstr "Spelbar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135
msgid "Playback Options"
msgstr "Uppspelningsalternativ"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191
msgid "Players"
msgstr "Spelare"
#: Source/Core/DolphinWX/FrameTools.cpp:812
msgid "Please confirm..."
msgstr "Var god bekräfta..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Var god skapa ett perspektiv innan du sparar"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Plus-Minus"
msgstr "Plus-minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:158
#, c-format
msgid "Port %i"
msgstr "Port %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:184
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:224
msgid "Port :"
msgstr "Port:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Efterbehandlingsshaderkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:605
msgid "Post-Processing Effect:"
msgstr "Efterbehandlingseffekt:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:863
msgid "Prefetch Custom Textures"
msgstr "Läs in anpassade texturer i förhand"
#: Source/Core/Core/Movie.cpp:1195
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Tidigt inspelningsslut i PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1321
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Tidigt inspelningsslut i PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1296
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Tidigt inspelningsslut i PlayWiimote. %u > %u"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Press Sync Button"
msgstr "Synkknapptryckning"
#: Source/Core/DolphinWX/MemcardManager.cpp:188
msgid "Prev Page"
msgstr "Föreg. sida"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Previous Page"
msgstr "Föregående sida"
#: Source/Core/DolphinWX/WXInputBase.cpp:80
msgid "Print"
msgstr "Skriv ut"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1198
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:55
msgid "Properties"
msgstr "Egenskaper"
#: Source/Core/DolphinWX/MainMenuBar.cpp:347
msgid "Provide safer execution by not linking the JIT blocks."
msgstr "Gör exekvering säkrare genom att inte länka JIT-block."
#: Source/Core/DolphinWX/MainMenuBar.cpp:327
msgid "Purge Game List Cache"
msgstr "Töm cache för spellista"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:78
msgid "Put BIOS roms in User/GC/{region}."
msgstr "Lägg BIOS-ROM i User/GC/{region}."
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Question"
msgstr "Fråga"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:133
msgid "Quit"
msgstr "Avsluta"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270
msgid "Quit Netplay"
msgstr "Avsluta nätspel"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:33
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "R Button"
msgstr "R-knapp"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:37
msgid "R-Analog"
msgstr "R-analog"
#: Source/Core/InputCommon/ControllerEmu.cpp:186
msgid "Radius"
msgstr "Radie"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:775
msgid "Range"
msgstr "Räckvidd"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:41
msgid "Read"
msgstr "Läs"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43
msgid "Read and write"
msgstr "Läs och skriv"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Read-only mode"
msgstr "Skrivskyddat läge"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:783
msgid "Real"
msgstr "Riktig"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:341
msgid "Real Balance Board"
msgstr "Riktig balansbräda"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Real Wii Remote"
msgstr "Riktig Wii-fjärrkontroll"
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"Läser in funktionsnamn från Sys/totaldb.dsy om de matchar, och använder "
"generiska zz_-namn annars."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:202
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
msgid "Record"
msgstr "Spela in"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:268
msgid "Record inputs"
msgstr "Spela in inmatningar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:171
msgid "Recording Info"
msgstr "Inspelningsinformation"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185
msgid "Recording Options"
msgstr "Inspelningsalternativ"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Red"
msgstr "Röd"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Left"
msgstr "Röd vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Right"
msgstr "Röd höger"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Minskar ojämnheten som orsakas av rasterad 3D-grafik. Detta jämnar ut "
"hackiga kanter på objekt.\n"
"Höjer grafikkortsanvändningen och kan ibland orsaka grafikfel. SSAA är mer "
"krävande än MSAA, men ger avsevärt bättre geometrikantutjämning och utjämnar "
"även ljus, shadereffekter och texturer.\n"
"\n"
"Om du är osäker kan du välja Ingen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1159
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Uppdatera"
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Refresh List"
msgstr "Uppdatera lista"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Uppdatera spellista"
#: Source/Core/DolphinWX/MainMenuBar.cpp:285
msgid "Region"
msgstr "Region"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "Register"
#: Source/Core/InputCommon/ControllerEmu.cpp:311
msgid "Relative Input"
msgstr "Relativ inmatning"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:396
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Ta bort"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Remove names from all functions and variables."
msgstr "Tar bort namn från alla funktioner och variabler."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:368
msgid "Rename &symbol"
msgstr "Byt namn på &symbol"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:331
msgid "Rename symbol:"
msgstr "Byt namn på symbol:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:195
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rendera scenen som wireframe.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:487
msgid "Render to Main Window"
msgstr "Rendera till huvudfönstret"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:339
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Rapport: GCIFolder skriver till oallokerat block 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:18
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:268
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1178
msgid "Reset"
msgstr "Återställ"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:123
msgid "Reset Traversal Settings"
msgstr "Återställ traverseringsinställningar"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:541
msgid "Reset Wii Remote pairings"
msgstr "Nollställ Wii-fjärrkontrollparningar"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266
msgid "Reset all saved Wii Remote pairings"
msgstr "Nollställ alla sparade Wii-fjärrkontrollparningar"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:227
msgid "Restart Required"
msgstr "Omstart krävs"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86
msgid "Results"
msgstr "Resultat"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793
msgid "Retry"
msgstr "Försök igen"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:222
msgid "Revision:"
msgstr "Revision:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr "Revision: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:386
#: Source/Core/DolphinWX/TASInputDlg.cpp:76
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:74
#: Source/Core/InputCommon/ControllerEmu.cpp:274
msgid "Right"
msgstr "Höger"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:54
msgid "Right Stick"
msgstr "Höger spak"
#: Source/Core/DolphinWX/TASInputDlg.cpp:273
msgid "Right stick"
msgstr "Höger spak"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203
msgid "Room ID:"
msgstr "Rum-ID:"
#: Source/Core/Core/HW/GCPadEmu.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "Vibration"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:185
msgid "Run"
msgstr "Kör"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102
msgid "Russia"
msgstr "Ryssland"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97
msgid "SD Card Path:"
msgstr "SD-kortssökväg:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "SD card"
msgstr "SD-kort"
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Sa&ve State"
msgstr "Spa&ra snabbsparning"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:752
msgid "Safe"
msgstr "Säker"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:62
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1203
msgid "Save"
msgstr "Spara"
#: Source/Core/DolphinWX/MainMenuBar.cpp:441
msgid "Save Code"
msgstr "Spara kod"
#: Source/Core/DolphinWX/MemcardManager.cpp:541
msgid "Save GCI as..."
msgstr "Spara GCI som..."
#: Source/Core/Core/HotkeyManager.cpp:123
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Save Oldest State"
msgstr "Spara äldsta snabbsparning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:390
msgid "Save Perspectives"
msgstr "Spara perspektiv"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Save State"
msgstr "Spara snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Save State Slot 1"
msgstr "Spara snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Save State Slot 10"
msgstr "Spara snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 2"
msgstr "Spara snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 3"
msgstr "Spara snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Save State Slot 4"
msgstr "Spara snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Save State Slot 5"
msgstr "Spara snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Save State Slot 6"
msgstr "Spara snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Save State Slot 7"
msgstr "Spara snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Save State Slot 8"
msgstr "Spara snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Save State Slot 9"
msgstr "Spara snabbsparningsplats 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save State to Selected Slot"
msgstr "Snabbspara på vald plats"
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State..."
msgstr "Spara snabbsparning..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Save Symbol Map &As..."
msgstr "Spara symbol-map so&m..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:354
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:360
msgid "Save as..."
msgstr "Spara som..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Save combined output file as"
msgstr "Spara kombinerad utdatafil som"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1356
msgid "Save compressed GCM/ISO"
msgstr "Spara komprimerad GCM/ISO"
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "Save currently-toggled perspectives"
msgstr "Spara aktuella perspektiv"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1347
msgid "Save decompressed GCM/ISO"
msgstr "Spara avkomprimerad GCM/ISO"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:258
msgid "Save map file as"
msgstr "Spara map-fil som"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:314
msgid "Save signature as"
msgstr "Spara signatur som"
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"Spara all demonterad kod. Detta kan ta flera sekunder och kan kräva mellan "
"50 och 100 MB hårddiskutrymme. Den kommer endast spara kod från de första 4 "
"MB i minnet. Om du felsöker ett spel som läser .rel-filer med kod till "
"minnet kanske du vill höja gränsen till 8 MB. Det kan göras i SymbolDB::"
"SaveMap()."
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"Sparar funktionsnamnen och funktionsadresserna för det här spelet som en ."
"map-fil. Om du vill öppna .map-filen i IDA Pro, använd .idc-skriptet."
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"Sparar funktionsnamnen för varje adress i en .map-fil i din "
"användarinställningsmapmapp, namngiven efter titel-ID."
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Save to selected slot"
msgstr "Spara på vald plats"
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "Saved Perspectives"
msgstr "Sparade perspektiv"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:540
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Sparade Wii-fjärrkontrollparningar kan bara nollställas när ett Wii-spel "
"körs."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Sparas till /Wii/sd.raw (standardstorleken är 128 MiB)"
#: Source/Core/Core/Movie.cpp:1025
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Snabbsparningsinspelningen %s är korrupt. Inspelningen stoppas..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Scaled EFB Copy"
msgstr "Skalad EFB-kopia"
#: Source/Core/DolphinWX/GameListCtrl.cpp:605
#, c-format
msgid "Scanning %s"
msgstr "Skannar %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:594
msgid "Scanning for ISOs"
msgstr "Skannar efter ISOs"
#: Source/Core/DolphinWX/GameListCtrl.cpp:594
msgid "Scanning..."
msgstr "Skannar..."
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "Skärmdump"
#: Source/Core/VideoCommon/ImageWrite.cpp:52
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "Kunde inte ta bild: Filen \"%s\" kunde inte öppnas (felkod %d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:172
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:100
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:101
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:231
msgid "Search"
msgstr "Sök"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:115
msgid "Search (clear to use previous value)"
msgstr "Sök (lämna tomt för att använda föregående värde)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:79
msgid "Search Address"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:261
msgid "Search Current Object"
msgstr "Sök aktuellt objekt"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Sök undermappar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224
msgid "Search for Hex Value:"
msgstr "Sök efter hex-värde:"
#: Source/Core/Common/SysConf.h:98 Source/Core/Common/SysConf.h:121
#: Source/Core/Common/SysConf.h:141 Source/Core/Common/SysConf.h:162
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Sektion %s hittades inte i SYSCONF"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:727
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
#: Source/Core/DolphinWX/WXInputBase.cpp:78
msgid "Select"
msgstr "Välj"
#: Source/Core/DolphinWX/MainMenuBar.cpp:328
msgid "Select Columns"
msgstr "Välj kolumner"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Välj spel"
#: Source/Core/DolphinWX/MainMenuBar.cpp:535
#, c-format
msgid "Select Slot %u - %s"
msgstr "Välj plats %u - %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:131
msgid "Select State Slot"
msgstr "Välj snabbsparningsplats"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 1"
msgstr "Välj snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Select State Slot 10"
msgstr "Välj snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 2"
msgstr "Välj snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Select State Slot 3"
msgstr "Välj snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Select State Slot 4"
msgstr "Välj snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Select State Slot 5"
msgstr "Välj snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Select State Slot 6"
msgstr "Välj snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Select State Slot 7"
msgstr "Välj snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Select State Slot 8"
msgstr "Välj snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Select State Slot 9"
msgstr "Välj snabbsparningsplats 9"
#: Source/Core/DolphinWX/FrameTools.cpp:480
#: Source/Core/DolphinWX/FrameTools.cpp:946
msgid "Select The Recording File"
msgstr "Spara inspelningsfilen"
#: Source/Core/DolphinWX/FrameTools.cpp:1181
msgid "Select a Wii WAD file to install"
msgstr "Välj en Wii WAD-fil som ska installeras"
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "Select a save file to import"
msgstr "Välj en sparningsfil att importera"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Välj flytande fönster"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Select the file to load"
msgstr "Öppna fil att läsa in"
#: Source/Core/DolphinWX/FrameTools.cpp:1143
msgid "Select the save file"
msgstr "Välj sparningsfilen"
#: Source/Core/DolphinWX/FrameTools.cpp:1279
msgid "Select the state to load"
msgstr "Välj snabbsparning att läsa in"
#: Source/Core/DolphinWX/FrameTools.cpp:1291
msgid "Select the state to save"
msgstr "Välj snabbsparning att spara"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Välj vilket bildformat som ska användas vid rendering:\n"
"Auto: Använder det ursprungliga bildförhållandet.\n"
"Tvinga 16:9: Härmar en analog-TV med bredbildsformat.\n"
"Tvinga 4:3: Härmar en vanlig analog-TV i 4:3.\n"
"Sträck ut till fönster: Sträcker bilden till fönsterstorleken.\n"
"\n"
"Om du är osäker kan du välja Auto."
#: Source/Core/InputCommon/InputConfig.cpp:54
msgid "Selected controller profile does not exist"
msgstr "Den valda kontrollprofilen finns inte"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Selected font"
msgstr "Valt typsnitt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Väljer en hårdvaruadapter att använda.\n"
"\n"
"Om du är osäker kan du välja den första."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Väljer visningsupplösningen i helskärmsläge.\n"
"Detta bör alltid vara större än eller samma som den interna upplösningen. "
"Påverkan på prestandan är obetydlig.\n"
"\n"
"Om du är osäker kan du välja auto."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:263
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Väljer stereoskopiskt 3D-läge. Stereoskopi låter dig få bättre djupkänsla om "
"du har den nödvändiga hårdvaran.\n"
"Sida-vid-sida och Topp-och-botten används av de flesta 3DTV-apparaterna.\n"
"Anaglyf används för röd-turkos-färgade glasögon.\n"
"Sänker emuleringshastigheten kraftigt och kan ibland orsaka fel.\n"
"\n"
"Om du är osäker kan du välja Av."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Väljer vilket grafik-API som ska användas internt.\n"
"Programvarurenderaren är extremt långsam och är därför bara användbar för "
"att felsöka, så om du inte har en anledning att använda den bör du välja "
"OpenGL här.\n"
"\n"
"Om du är osäker kan du välja OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Väljer vilket grafik-API som ska användas internt.\n"
"Programvarurenderaren är extremt långsam och är därför bara användbar för "
"att felsöka, så om du inte har en anledning att använda den bör du välja "
"antingen Direct3D eller OpenGL. Beroende på spel och grafikprocessor kan "
"varje backend bete sig lite annorlunda, så för att få den bästa upplevelsen "
"är det bra att prova båda och ta den som har minst problem.\n"
"\n"
"Om du är osäker kan du välja OpenGL."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171
msgid "Send"
msgstr "Skicka"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:97
msgid "Sensor Bar Position:"
msgstr "Position för Sensor Bar:"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "Separator"
msgstr "Avskiljare"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr "Serieport 1 - Detta är porten som enheter såsom nätadaptern använder."
#: Source/Core/Core/NetPlayClient.cpp:931
msgid "Server rejected traversal attempt"
msgstr "Servern avvisade traverseringsförsök"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "Sätt PC"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:92
msgid "Set Value"
msgstr "Sätt värde"
#: Source/Core/DolphinWX/GameListCtrl.cpp:999
msgid "Set as &default ISO"
msgstr "Ange som &standard-ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
#, c-format
msgid "Set as default Memcard %c"
msgstr "Ange som standardminneskort %c"
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "Sätt aktuell instruktion"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid "Sets the GameCube system language."
msgstr "Ställer in GameCube-systemspråk."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Sätter Wii-bildläget till 60Hz (480i) istället för 50Hz (576i) för PAL-spel. "
"Vissa spel stödjer inte detta."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64
msgid "Sets the Wii system language."
msgstr "Ställer in Wii-systemspråk."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Anger latensen (i millisekunder). Högre värden kan minska ljudknaster. "
"Endast för vissa backends."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:252
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Kan inte skapa filen setting.txt"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256
msgid "Shake"
msgstr "Skakning"
#: Source/Core/DolphinWX/TASInputDlg.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:379
msgid "Shoulder Buttons"
msgstr "Axelknappar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:298
msgid "Show &Log"
msgstr "Visa &logg"
#: Source/Core/DolphinWX/MainMenuBar.cpp:295
msgid "Show &Status Bar"
msgstr "Visa &statusfält"
#: Source/Core/DolphinWX/MainMenuBar.cpp:293
msgid "Show &Toolbar"
msgstr "Visa &verktygsfält"
#: Source/Core/DolphinWX/MainMenuBar.cpp:251
msgid "Show Australia"
msgstr "Visa Australien"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237
msgid "Show Defaults"
msgstr "Visa standardvärden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:324
msgid "Show Drives"
msgstr "Visa drivrutiner"
#: Source/Core/DolphinWX/MainMenuBar.cpp:240
msgid "Show ELF/DOL"
msgstr "Visa ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:466
msgid "Show FPS"
msgstr "Visa bildfrekvens"
#: Source/Core/DolphinWX/MainMenuBar.cpp:151
msgid "Show Frame Counter"
msgstr "Visa bildruteräknare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:253
msgid "Show France"
msgstr "Visa Frankrike"
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Show GameCube"
msgstr "Visa GameCube"
#: Source/Core/DolphinWX/MainMenuBar.cpp:255
msgid "Show Germany"
msgstr "Visa Tyskland"
#: Source/Core/DolphinWX/MainMenuBar.cpp:154
msgid "Show Input Display"
msgstr "Visa indata"
#: Source/Core/DolphinWX/MainMenuBar.cpp:257
msgid "Show Italy"
msgstr "Visa Italien"
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "Show JAP"
msgstr "Visa JAP"
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Korea"
msgstr "Visa Korea"
#: Source/Core/DolphinWX/MainMenuBar.cpp:149
msgid "Show Lag Counter"
msgstr "Visa laggräknare"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:284
msgid "Show Language:"
msgstr "Visa språk:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:299
msgid "Show Log &Configuration"
msgstr "Visa logg&konfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Show NetPlay Messages"
msgstr "Visa nätspelsmeddelanden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Show NetPlay Ping"
msgstr "Visa nätspelsping"
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show Netherlands"
msgstr "Visa Nederländerna"
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Show PAL"
msgstr "Visa PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "Visa PC"
#: Source/Core/DolphinWX/MainMenuBar.cpp:321
msgid "Show Platforms"
msgstr "Visa plattformar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show Regions"
msgstr "Visa regioner"
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show Russia"
msgstr "Visa Ryssland"
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show Spain"
msgstr "Visa Spanien"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:836
msgid "Show Statistics"
msgstr "Visa statistik"
#: Source/Core/DolphinWX/MainMenuBar.cpp:156
msgid "Show System Clock"
msgstr "Visa systemklocka"
#: Source/Core/DolphinWX/MainMenuBar.cpp:267
msgid "Show Taiwan"
msgstr "Visa Taiwan"
#: Source/Core/DolphinWX/MainMenuBar.cpp:248
msgid "Show USA"
msgstr "Visa USA"
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show Unknown"
msgstr "Visa okänd"
#: Source/Core/DolphinWX/MainMenuBar.cpp:238
msgid "Show WAD"
msgstr "Visa WAD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Show Wii"
msgstr "Visa Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show World"
msgstr "Visa världen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:106
msgid "Show a confirmation box before stopping a game."
msgstr "Visa en bekräftelsedialog innan ett spel stoppas."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Visar en meddelanderuta när ett möjligt allvarligt fel har inträffat.\n"
"Om detta inaktiveras går det att undvika irriterande och icke-katastrofala "
"meddelanden, men det kan också göra så att att allvarliga kraschar inte har "
"någon förklaring alls."
#: Source/Core/DolphinWX/MemcardManager.cpp:848
msgid "Show first block"
msgstr "Visa första blocket"
#: Source/Core/DolphinWX/MemcardManager.cpp:847
msgid "Show save blocks"
msgstr "Visa sparningsblock"
#: Source/Core/DolphinWX/MemcardManager.cpp:845
msgid "Show save comment"
msgstr "Visa sparningskommentar"
#: Source/Core/DolphinWX/MemcardManager.cpp:846
msgid "Show save icon"
msgstr "Visa sparningsikon"
#: Source/Core/DolphinWX/MemcardManager.cpp:844
msgid "Show save title"
msgstr "Visa sparningstitel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visa antalet renderade bildrutor per sekund som ett mått på "
"emulatorhastigeten.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar spelares maximala ping under nätspel.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:211
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar diverse renderingsstatistik.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Side-by-Side"
msgstr "Sida-vid-sida"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Sideways Hold"
msgstr "Håll inne för liggande läge"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Sideways Toggle"
msgstr "Tryck för liggande läge"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Sideways Wii Remote"
msgstr "Liggande Wii-fjärrkontroll"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67
msgid "Simplified Chinese"
msgstr "Förenklad kinesiska"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "Simulera DK Bongos"
#: Source/Core/DolphinWX/GameListCtrl.cpp:317
msgid "Size"
msgstr "Storlek"
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "Hoppa över"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:68
msgid "Skip BIOS"
msgstr "Hoppa över BIOS"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266
msgid "Skip DCBZ clearing"
msgstr "Hoppa över rensning av DCBZ "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:711
msgid "Skip EFB Access from CPU"
msgstr "Hoppa över tillgång till EFB från processorn"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "Hoppar över nästa instruktion helt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:259
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Snabbar upp EFB-till-RAM-kopior en aning genom att uppoffra "
"emuleringsnoggrannhet.\n"
"Om du stöter på något fel, prova att höja noggrannheten för texturcachen "
"eller inaktivera detta alternativ.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/MainMenuBar.cpp:529
#: Source/Core/DolphinWX/MainMenuBar.cpp:532
#, c-format
msgid "Slot %u - %s"
msgstr "Plats %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84
msgid "Slot A"
msgstr "Plats A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84
msgid "Slot B"
msgstr "Plats B"
#: Source/Core/DolphinWX/WXInputBase.cpp:84
msgid "Snapshot"
msgstr "Ögonblicksbild"
#: Source/Core/DolphinWX/VideoConfigDiag.h:101
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Programvarurendering är storleksordning långsammare jämfört med att använda "
"andra backends.\n"
"Den är endast användbar för felsökningssyften.\n"
"Vill du verkligen aktivera programvarurendering? Om du är osäker kan du "
"välja 'Nej'."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Sound Settings"
msgstr "Ljudinställningar"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Space"
msgstr "Mellanslag"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104
msgid "Spain"
msgstr "Spanien"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58
msgid "Spanish"
msgstr "Spanska"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
msgid "Speaker Pan"
msgstr "Högtalarpanorering"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:105
msgid "Speaker Volume:"
msgstr "Högtalarvolym:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:172
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Anger upplösningen som används för att rendera. En hög upplösning förbättrar "
"den visuella kvalitén riktigt mycket, men påverkar även grafikprocessorns "
"prestanda mycket och kan orsaka buggar i vissa spel.\n"
"\"Multipel av 640x528\" är lite långsammare än \"Fönsterstorlek\" men "
"orsakar mindre fel. Generellt sett blir prestandan högre ju lägre den den "
"interna upplösningen är. Auto (fönsterstorlek), 1.5x och 2.5x kan leda till "
"problem i en del spel.\n"
"\n"
"Om du är osäker kan du välja Ursprunglig."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:94
msgid "Speed Limit:"
msgstr "Hastighetsbegränsning:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279
msgid "Speed up Disc Transfer Rate"
msgstr "Snabba upp disköverförningshastigheten"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:72
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Delar upp processorns och grafikprocessorns trådar så de kan köras på "
"separata kärnor.\n"
"Detta förbättrar prestandan mycket på de flesta moderna datorer, men kan "
"även leda till krascher/buggar ibland."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "Standard Controller"
msgstr "Standardkontroll"
#: Source/Core/Core/HW/GCPadEmu.cpp:27
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144
#: Source/Core/DolphinWX/TASInputDlg.cpp:403
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:219
msgid "Start &NetPlay..."
msgstr "Starta &nätspel..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "Start Re&cording Input"
msgstr "Starta &inspelning"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Start Recording"
msgstr "Starta inspelning"
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Start the game directly instead of booting to pause"
msgstr "Startar spelet direkt istället för att ha ett pausat utgångsläge"
#: Source/Core/DolphinWX/GameListCtrl.cpp:318
#: Source/Core/DolphinWX/MainMenuBar.cpp:289
msgid "State"
msgstr "Snabbsparning"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:144
msgid "Statistics"
msgstr "Statistik"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Steering Wheel"
msgstr "Ratt"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "Stega"
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "Step &Into\tF11"
msgstr "Stega &in\tF11"
#: Source/Core/DolphinWX/MainMenuBar.cpp:405
msgid "Step &Over\tF10"
msgstr "Stega &över\t\tF10"
#: Source/Core/DolphinWX/MainMenuBar.cpp:406
msgid "Step O&ut\tSHIFT+F11"
msgstr "Stega &ut\tSHIFT+F11"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "Stega ut"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "Stega över"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "Stega in i nästa instruktion"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "Stega ut ur den aktuella funktionen"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406
msgid "Step out successful!"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404
msgid "Step out timed out!"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331
msgid "Step over in progress..."
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "Stega över nästa instruktion"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316
msgid "Step successful!"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:650
msgid "Stereoscopic 3D Mode:"
msgstr "Läge för stereoskopisk 3D:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:367
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:687
msgid "Stereoscopy"
msgstr "Stereoskopi"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:52
msgid "Stick"
msgstr "Spak"
#: Source/Core/Core/HotkeyManager.cpp:17
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Stoppa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:720
msgid "Store EFB Copies to Texture Only"
msgstr "Lagra EFB-kopior endast i texturer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Lagrar kopior av EFB exklusivt på grafikprocessorn och kringgår "
"systemminnet. Kan orsaka grafikfel för ett litet antal spel.\n"
"\n"
"Aktiverat = EFB-kopior till texturer\n"
"Inaktiverat = EFB-kopior till RAM (och texturer)\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Stretch to Window"
msgstr "Sträck ut till fönster"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr "Sträng"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42
msgid "Strum"
msgstr "Slagskena"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "Subtract"
msgstr "Minus"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "Exporterade %u sparningar till %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:50
#, c-format
msgid "Successfully exported file to %s"
msgstr "Exporterade filen till %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "Importerade sparningsfiler"
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr "Support"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:683
msgid "Swap Eyes"
msgstr "Byt plats på ögon"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:275
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Byter plats på vänster och höger öga. Mest användbart om du vill titta på "
"läget Sida-vid-sida vindögt.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Swing"
msgstr "Svängning "
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "Symboler"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Sync"
msgstr "Synka"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:527
msgid "Sync Wii Remotes"
msgstr "Synka Wii-fjärrkontroller"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:260
msgid "Sync real Wii Remotes and pair them"
msgstr "Synka riktiga Wii-fjärrkontroller och para dem"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274
msgid "Synchronize GPU thread"
msgstr "Synkronisera grafikprocessortråd"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synkroniserar grafikprocessorns och processorns trådar för att förhindra "
"slumpartade frysningar när läget \"Dubbla kärnor\" används. (PÅ = "
"kompatibel, AV = snabb)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:323
msgid "Syntax error"
msgstr "Syntaxfel"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:105
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:77
msgid "System Language:"
msgstr "Systemspråk:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
#: Source/Core/DolphinWX/TASInputDlg.h:24
msgid "TAS Input"
msgstr "TAS-inmatning"
#: Source/Core/DolphinWX/FrameTools.cpp:378
#, c-format
msgid "TAS Input - Controller %d"
msgstr "TAS-inmatning - Kontroll %d"
#: Source/Core/DolphinWX/FrameTools.cpp:386
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "TAS-inmatning - Wii-fjärrkontroll %d"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "TLUT-kommando"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Tab"
msgstr "Tabb"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "Tab Split"
msgstr "Flikdelning"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Table Left"
msgstr "Tabell vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Table Right"
msgstr "Tabell höger"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:20
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "Take Screenshot"
msgstr "Ta en skärmdump"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "Ta en skärmdump"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:723
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "Textur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:732
msgid "Texture Cache"
msgstr "Texturcache"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "Texturkommando"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:838
msgid "Texture Format Overlay"
msgstr "Överlägg för texturformat"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139
msgid "Textures"
msgstr "Texturer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:191
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Inställningen \"Säker\" eliminerar risken att grafikprocessorn missar "
"texturuppdateringar från RAM.\n"
"Lägre precision kan skapa problem med text i vissa spel.\n"
"\n"
"Om du är osäker kan du välja värdet längst till höger."
#: Source/Core/Core/ConfigManager.cpp:931
msgid "The WAD has been installed successfully"
msgstr "WAD har installerats utan problem."
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:51
#, c-format
msgid "The address %s is invalid."
msgstr "Adressen %s är ogiltig."
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "Adressen är ogiltig"
#: Source/Core/DolphinWX/MemcardManager.cpp:516
msgid "The checksum was successfully fixed."
msgstr "Kontrollsumman fixades utan problem."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171
msgid "The chosen directory is already in the list."
msgstr "Den valda mappen finns redan i listan."
#: Source/Core/Core/Movie.cpp:392
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Skivbytet till \"%s\" kunde inte sparas i .dtm-filen.\n"
"Filnamnet för den nya skivavbildningen kan inte vara längre än 40 tecken."
#: Source/Core/Core/HW/DVDThread.cpp:252
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Skivan kunde inte läsas (vid 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:110
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"Skivavbilden \"%s\" är korrupt.\n"
"Kontrollsumman av blocket %<%PRIu64> är %08x istället för %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:101
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "Skivavbilden \"%s\" är avklippt. Viss data saknas."
#: Source/Core/Core/HW/DVDInterface.cpp:517
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Skivan som skulle sättas in hittades inte."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1276
#: Source/Core/DolphinWX/GameListCtrl.cpp:1301
#: Source/Core/DolphinWX/GameListCtrl.cpp:1366
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Filen %s finns redan.\n"
"Vill du ersätta den?"
#: Source/Core/AudioCommon/WaveFile.cpp:38
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Filen %s kunde inte öppnas för skrivning. Var god kontrollera om den redan "
"är öppnad i ett annat program."
#: Source/Core/AudioCommon/WaveFile.cpp:30
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Filen %s var redan öppen, headerfilen kommer inte att skrivas."
#: Source/Core/DolphinWX/FrameAui.cpp:562
msgid "The name cannot be empty"
msgstr "Namnet kan inte vara tomt"
#: Source/Core/DolphinWX/FrameAui.cpp:555
msgid "The name cannot contain the character ','"
msgstr "Namnet kan inte innehålla tecknet ','"
#: Source/Core/Core/Movie.cpp:232
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "Det inspelade spelet (%s) är inte samma som det valda spelet (%s)"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Den resulterande dekrypterade AR-koden innehåller inga rader."
#: Source/Core/DolphinWX/MemcardManager.cpp:447
msgid "The save you are trying to copy has an invalid file size."
msgstr "Sparfilen du försöker kopiera har en ogiltig storlek."
#: Source/Core/DolphinWX/Main.cpp:316
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Det valda språket stöds inte av ditt system. Ändrar tillbaka till "
"systemstandard."
#: Source/Core/Core/NetPlayClient.cpp:203
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Serverns och klientens nätspelsversioner är inkompatibla!"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server is full!"
msgstr "Servern är full"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server responded: the game is currently running!"
msgstr "Servern svarade: Spelet körs för tillfället!"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server sent an unknown error message!"
msgstr "Servern skickade ett okänt felmeddelande!"
#: Source/Core/Core/ConfigManager.cpp:840
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Den valda filen \"%s\" finns inte"
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "Värdet är ogiltigt"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:175
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Det finns för många GCI-filer i mappen\n"
"%s.\n"
"Bara de första 127 kommer vara tillgängliga."
#: Source/Core/Core/State.cpp:735
msgid "There is nothing to undo!"
msgstr "Det finns inget att ångra!"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:616
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Det måste finnas en biljett för 00000001/00000002. Din nanddump är "
"förmodligen ofullständig."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Dessa inställningar har högre prioritet än Dolphins kärninställningar.\n"
"Obestämda rutor betyder att spelet använder Dolphins inställningar."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Denna Action Replay-kod innehåller både krypterade och okrypterade rader. Du "
"bör kontrollera att du har skrivit in den rätt.\n"
"\n"
"Vill du ta bort alla okrypterade rader?"
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Denna Action Replay-simulator stödjer inte koder som förändrar själva Action "
"Replay."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:249
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Denna funktion låter sig ändra spelets kamera.\n"
"Flytta musen medan du håller ned den högra musknappen för att panorera och "
"håll ned mittenknappen för att flytta.\n"
"Håll ned SHIFT och använd tangenterna WASD för att flytta kameran ett visst "
"avstånd (SHIFT+2 för att flytta snabbare och SHIFT+1 för att flytta "
"långsammare). Tryck SHIFT+R för att återställa kameran och SHIFT+F för att "
"återställa hastigheten.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/MainMenuBar.cpp:340
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"Detta är nödvändigt för att brytpunkter och hoppningar ska fungera som "
"utvecklardokumentationen beskriver. Men det kan vara riktigt långsamt, "
"kanske långsammare än 1 bild per sekund."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Den här inställningen låter dig ställa in en egen tid för realtidsklockan "
"istället för att använda din systemtid.\n"
"\n"
"Om du är osäker kan du lämna detta avstängt."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:98
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att "
"använda LLE om det här är homebrew.\n"
"\n"
"DSPHLE: Okänd µcode (CRC = %08x) - AX kommer användas."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:90
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att "
"använda LLE om det här är homebrew.\n"
"\n"
"DSPHLE: Okänd µcode (CRC = %08x) - AXWii kommer användas."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:319
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Det här värdet adderas med konvergensvärdet som har ställts in i "
"grafikkonfigurationen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:309
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Det här värdet multipliceras med djupet som har ställts in i "
"grafikkonfigurationen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235
msgid "This will let you manually edit the INI config file."
msgstr "Detta låter dig redigera INI-kofigueringsfilen manuellt."
#: Source/Core/InputCommon/ControllerEmu.cpp:193
#: Source/Core/InputCommon/ControllerEmu.cpp:199
#: Source/Core/InputCommon/ControllerEmu.cpp:205
#: Source/Core/InputCommon/ControllerEmu.cpp:250
msgid "Threshold"
msgstr "Tröskel"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Tilt"
msgstr "Lutning"
#: Source/Core/DolphinWX/GameListCtrl.cpp:311
#: Source/Core/DolphinWX/MemcardManager.cpp:642
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:94
msgid "To"
msgstr "till"
#: Source/Core/DolphinWX/MainMenuBar.cpp:407
msgid "Toggle &Breakpoint\tF9"
msgstr "Slå på/av brytpunkt\tF9"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:256
msgid "Toggle &memory"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle 3D Anaglyph"
msgstr "Växla 3D-anaglyf"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle 3D Side-by-side"
msgstr "Växla 3D sida-vid-sida"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle 3D Top-bottom"
msgstr "Växla 3D topp-och-botten"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle 3D Vision"
msgstr "Växla 3D Vision"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "Markera/avmarkera alla loggtyper"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle Aspect Ratio"
msgstr "Slå på/av bildförhållande"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Toggle Crop"
msgstr "Slå på/av beskärning"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Toggle Custom Textures"
msgstr "Slå på/av anpassade texturer"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle EFB Copies"
msgstr "Slå på/av EFB-kopior"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle Fog"
msgstr "Slå på/av dimma"
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Toggle Fullscreen"
msgstr "Växla mellan helskärm- och fönsterläge"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Toggle Pause"
msgstr "Slå på/av paus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "Toggle editing of perspectives"
msgstr "Slå på/av perspektivredigering"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "Växla helskärmsläge"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "Top"
msgstr "Ovan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Top-and-Bottom"
msgstr "Topp-och-botten"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70
msgid "Traditional Chinese"
msgstr "Traditionell kinesiska"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121
msgid "Traversal Server"
msgstr "Traverseringsserver"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:34
#, c-format
msgid "Traversal Server: %s"
msgstr "Traverseringsserver: %s"
#: Source/Core/Core/NetPlayClient.cpp:928
msgid "Traversal server timed out connecting to the host"
msgstr "Traverseringsserver gjorde en timeout vid anslutning till värden"
#: Source/Core/DiscIO/VolumeDirectory.cpp:75 Source/Core/DiscIO/VolumeGC.cpp:37
#: Source/Core/DiscIO/VolumeWad.cpp:52
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Försökte dekryptera data från en annan volymtyp än Wii-skiva"
#: Source/Core/Core/Boot/Boot.cpp:473
msgid "Tried to load an unknown file type."
msgstr "Försökte läsa in en okänd filtyp."
#: Source/Core/Core/HW/GCPadEmu.cpp:53
msgid "Triggers"
msgstr "Avtryckare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:435
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
"Försöker ladda en .map-fil som kan vara från en lite annorlunda version."
#: Source/Core/DolphinWX/MainMenuBar.cpp:424
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"Försöker ladda det här spelets funktionsnamn automatiskt - men kollar inte "
"i .map-filer lagrade i skivavbildningen än."
#: Source/Core/Common/SysConf.h:86 Source/Core/Common/SysConf.h:109
msgid "Trying to read from invalid SYSCONF"
msgstr "Försöker att läsa från ogiltig SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:59
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wii Remote Bluetooth IDs are not available"
msgstr ""
"Försöker att läsa från ogiltig SYSCONF\n"
"Bluetooth-ID:n för Wii-fjärrkontroller är inte tillgängliga"
#: Source/Core/DolphinWX/MainMenuBar.cpp:362
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
"Stänger av alla JIT-funktioner men använder fortfarande JIT-kärnan från Jit."
"cpp"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35
msgid "Turntable"
msgstr "Skivspelare"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:98
msgid "Turntable Configuration"
msgstr "Skivspelarkonfiguration"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:770
#, c-format
msgid "UNKNOWN_%02X"
msgstr "OKÄND_%02X"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Det gick inte att skapa patch från de angivna värdena.\n"
"Ingången ändrades inte."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Det gick inte att tolka rad %u i den angivna AR-koden som en giltig "
"krypterad eller dekrypterad kod. Se till att du har skrivit in den rätt.\n"
"\n"
"Vill du ignorera denna rad och fortsätta tolka resten?"
#: Source/Core/Core/HotkeyManager.cpp:124
#: Source/Core/DolphinWX/MainMenuBar.cpp:96
msgid "Undo Load State"
msgstr "Ångra inläsning av snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:125
#: Source/Core/DolphinWX/MainMenuBar.cpp:103
msgid "Undo Save State"
msgstr "Ångra snabbsparning"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Oväntat anrop av 0x80? Avbryter..."
#: Source/Core/Core/State.cpp:454
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:105
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:77
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117
msgid "Unknown"
msgstr "Okänd"
#: Source/Core/Core/HW/DVDInterface.cpp:1107
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Okänt DVD-kommando %08x - katastrofalt fel"
#: Source/Core/Common/SysConf.cpp:161
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Okänd tillträdestyp %i i SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:937
#, c-format
msgid "Unknown error %x"
msgstr "Okänt fel %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:434
#: Source/Core/DolphinWX/MemcardManager.cpp:477
msgid "Unknown memory card error"
msgstr "Okänt minneskortsfel"
#: Source/Core/Core/NetPlayClient.cpp:554
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Tog emot ett okänt meddelande med id: %d"
#: Source/Core/Core/NetPlayServer.cpp:707
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Ett okänt meddelande togs emot med ID:%d från spelare:%d Sparkar spelare!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43
msgid "Unlimited"
msgstr "Obegränsad"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Unpacking"
msgstr "Packar upp"
#: Source/Core/DolphinWX/TASInputDlg.cpp:74
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:72
#: Source/Core/InputCommon/ControllerEmu.cpp:271
msgid "Up"
msgstr "Upp"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Update"
msgstr "Uppdatera"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:106
msgid "Update Screen"
msgstr "Uppdatera skärm"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Upright Hold"
msgstr "Håll inne för stående läge"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Upright Toggle"
msgstr "Tryck för stående läge"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Upright Wii Remote"
msgstr "Stående Wii-fjärrkontroll"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:110
msgid "Usage Statistics Reporting Settings"
msgstr "Statistikrapporteringsinställningar"
#: Source/Core/DolphinWX/Main.cpp:217
msgid "Usage statistics reporting"
msgstr "Statistikrapportering"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"Statistikrapportering använder ett unikt slumpmässigt nummer per dator för "
"att kunna skilja användare åt. Den här knappen genererar ett nytt "
"slumpmässigt nummer för den här datorn som inte är associerat med det förra."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:456
msgid "Use Fullscreen"
msgstr "Använd helskärm"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Använd hex"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Använd PAL60-läge (EuRGB60)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87
msgid "Use Panic Handlers"
msgstr "Använd panikhanterare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:155
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Använder en mindre exakt algoritm för att beräkna djupvärden.\n"
"Orsakar fel i några fel, men kan ge en hyfsad prestandaacceleration beroende "
"på spel och grafikprocessor.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:326
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Gör så att båda ögon använder samma djupbuffert. Vissa spel kräver detta."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:884
msgid "Utility"
msgstr "Hjälpprogram"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "V-Sync"
msgstr "V-synk"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:67
msgid "Value"
msgstr "Värde"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (double)"
msgstr "Värde (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value (float)"
msgstr "Värde (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:338
msgid "Value Too Large"
msgstr "Värdet är för stort"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
"Värdet som ska matchas. Kan vara hexadecimalt (\"0x\"), oktalt (\"0\") eller "
"decimalt. Lämna det tomt för att filtrera varje resultat mot dess föregående "
"värde."
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Värde:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Värde: "
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99
msgid "Various Statistics"
msgstr "Diverse statistik"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Avlusningsnivå"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "Vertexkommando"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142
msgid "Vertex Description"
msgstr "Vertexbeskrivning"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:143
msgid "Vertex Matrices"
msgstr "Vertexmatriser"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136
msgid "Vertex Shader"
msgstr "Vertexshader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138
msgid "Vertex Shader Constants"
msgstr "Vertexshaderkonstanter"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr "Visa &kod"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr "Visa &minne"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:264
msgid "View As:"
msgstr "Visa som:"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr ""
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:781
msgid "Virtual"
msgstr "Virtuell"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66
msgid "Volume"
msgstr "Volym"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Volume Down"
msgstr "Volym ned"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Volume Toggle Mute"
msgstr "Volym av/på"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Volume Up"
msgstr "Volym upp"
#: Source/Core/DiscIO/NANDContentLoader.cpp:478
#: Source/Core/DiscIO/NANDContentLoader.cpp:502
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD-installation misslyckades: Ett fel uppstod när %s skulle skapas"
#: Source/Core/DiscIO/NANDContentLoader.cpp:517
msgid "WAD installation failed: error creating ticket"
msgstr ""
"WAD-installation misslyckades: Ett fel uppstod när biljett skulle skapas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Väntar på vertikala tomrum för att reducera screen tearing.\n"
"Sänker prestandan om emulatorns hastighet är under 100 %.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Common/MsgHandler.cpp:63
#: Source/Core/DolphinWX/GameListCtrl.cpp:1142
#: Source/Core/DolphinWX/GameListCtrl.cpp:1462
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/DolphinWX/MemcardManager.cpp:599
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:358
#: Source/Core/DolphinWX/VideoConfigDiag.h:104
msgid "Warning"
msgstr "Varning"
#: Source/Core/Core/Boot/Boot.cpp:337
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Varning - startar DOL i fel konsolläge!"
#: Source/Core/Core/Boot/Boot.cpp:274
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Varning - startar ISO i fel konsolläge!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:586
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Varning! Det rekommenderas att skapa en säkerhetskopia av alla filer i "
"mappen:\n"
"%s\n"
"Vill du fortsätta?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:537
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Varning: Antalet BAT-block (%u) matchar inte den laddade filheadern (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:596
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Varning: Detta kommer att skriva över alla existerande sparningar:\n"
"%s\n"
"och har samma namn som en fil på ditt minneskort\n"
"Vill du fortsätta?"
#: Source/Core/Core/Movie.cpp:1074
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (input %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Varning: Du läste in en sparning som är efter den aktuella inspelningens "
"slut. (byte %u > %u) (inmatning %u > %u). Du bör läsa in en annan sparning "
"innan du fortsätter, eller läsa in denna snabbsparning med skrivskyddat läge "
"inaktiverat."
#: Source/Core/Core/Movie.cpp:1048
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Varning: Du läste in en sparning vars inspelning slutar före den nuvarande "
"bildrutan i sparningensom är efter den aktuella inspelningen (byte %u < %u) "
"(bildruta %u < %u). Du bör läsa in en annan sparning innan du fortsätter."
#: Source/Core/Core/Movie.cpp:1100
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Varning: Du läste in en sparning vars inspelning inte matchar på byte %zu (0x"
"%zX). Du bör läsa in en annan sparning innan du fortsätter, eller läsa in "
"denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en "
"desynkronisering."
#: Source/Core/Core/Movie.cpp:1115
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Varning: Du läste in en sparning vars inspelning inte matchar på bildrutan "
"%td. Du bör läsa in en annan sparning innan du fortsätter, eller läsa in "
"denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en "
"desynkronisering.\n"
"\n"
"Mer information: Den aktuella inspelningen är %d bildrutor lång och "
"snabbsparningens inspelning är %d bildrutor lång.\n"
"\n"
"På bildrutan %td trycker den aktuella inspelningen på:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"På bildrutan %td trycker snabbsparningens inspelning på:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "Bevakning"
#: Source/Core/AudioCommon/WaveFile.cpp:102
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - fil är inte öppen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
msgid "Whammy"
msgstr "Svajarm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:213
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar chattmeddelanden, buffertändringar och desynkroniseringsvarningar "
"under nätspel.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Widescreen Hack"
msgstr "Bredbildshack"
#: Source/Core/InputCommon/ControllerEmu.cpp:308
msgid "Width"
msgstr "Bredd"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:358
msgid "Wii Console"
msgstr "Wii-konsol"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91
msgid "Wii NAND Root:"
msgstr "Wii-nandrot:"
#: Source/Core/Core/HW/Wiimote.cpp:15
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "Wii Remote"
msgstr "Wii-fjärrkontroll"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:311
#, c-format
msgid "Wii Remote %i"
msgstr "Wii-fjärrkontroll %i"
#: Source/Core/DolphinWX/Main.cpp:493
msgid "Wii Remote Connected"
msgstr "Wii-fjärrkontroll ansluten"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid "Wii Remote Motor"
msgstr "Wii-fjärrkontrollsmotor"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:127
msgid "Wii Remote Settings"
msgstr "Wii-fjärrkontrollinställningar"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:228
msgid "Wii Remotes"
msgstr "Wii-fjärrkontroller"
#: Source/Core/DolphinWX/FrameTools.cpp:1182
msgid "Wii WAD files (*.wad)"
msgstr "Wii-WAD-filer (*.wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:1144
msgid "Wii save files (*.bin)"
msgstr "Wii-sparfiler (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:31
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Kunde inte läsa från fil"
#. i18n: The left Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:229
msgid "Windows Left"
msgstr "Fönster vänster"
#. i18n: The context menu key on the right of PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:235
msgid "Windows Menu"
msgstr "Fönstermeny"
#. i18n: The right Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:232
msgid "Windows Right"
msgstr "Fönster höger"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:37
msgid "With an address"
msgstr "Med en adress"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:39
msgid "Within a range"
msgstr "Inom ett intervall"
#: Source/Core/DolphinWX/LogWindow.cpp:118
msgid "Word Wrap"
msgstr "Radbrytning"
#: Source/Core/DolphinWX/FrameTools.cpp:1191
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1374
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:331
msgid "Working..."
msgstr "Arbetar..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114
msgid "World"
msgstr "Världen"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:42
msgid "Write"
msgstr "Skriv"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "Skriv till konsol"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "Skriv till fil"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "Skriv till fönster"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259
msgid "Write to memcards/SD"
msgstr "Skriv till SD-/minneskort"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:393
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:784
msgid "XF register "
msgstr "XF-register "
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "XFB-kommando"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:395
#: Source/Core/DolphinWX/TASInputDlg.cpp:497
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Yellow"
msgstr "Gul"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "Du kan inte stänga paneler som har sidor inuti sig."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:325
msgid "You must choose a game!"
msgstr "Du måste välja ett spel!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "Du måste skriva in ett namn."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:371
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Du måste ange en giltig decimal, hexadecimal eller oktalt värde."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:862
msgid "You must enter a valid profile name."
msgstr "Du måste ange ett giltigt profilnamn."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:226
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Du måste starta om Dolphin för att ändringarna ska träda i kraft."
#: Source/Core/Core/DSP/DSPCore.cpp:70
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Dina DSP-roms har ogiltiga hashar.\n"
"Vill du stoppa nu för att fixa problemet?\n"
"Om du väljer \"nej\" kan ljudet bli förvrängt."
#: Source/Core/Core/ConfigManager.cpp:876
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Din GCM/ISO-fil verkar vara ogiltig (ogiltigt land).\n"
"Vill du fortsätta med PAL-regionen?"
#: Source/Core/Common/SysConf.cpp:59
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Din SYSCONF-fil är i fel storlek.\n"
"Den borde vara 0x%04x (men är 0x%04<PRIx64>)\n"
"Vill du generera en ny?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:198
#: Source/Core/DolphinWX/TASInputDlg.cpp:401
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Z"
msgstr "Z"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZL"
msgstr "ZL"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZR"
msgstr "ZR"
#: Source/Core/Core/ActionReplay.cpp:884
msgid "Zero 3 code not supported"
msgstr "Zero 3-kod stöds inte"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Nollkod som är okänd för Dolphin: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:633
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:680
msgid "[ waiting ]"
msgstr "[ väntar ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "auto"
msgstr "auto"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:292
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "none"
msgstr "ingen"
#: Source/Core/InputCommon/ControllerEmu.cpp:238
msgid "off"
msgstr "av"
#: Source/Core/InputCommon/ControllerEmu.cpp:236
msgid "on"
msgstr "på"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:709
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returnerade -1 i applikationkörningen!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr "x86-storlek"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:730
msgid "| OR"
msgstr "| ELLER"