dolphin/Source/Core/VideoCommon/PixelShaderManager.h

48 lines
1.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "BPMemory.h"
#include "XFMemory.h"
#include "PixelShaderGen.h"
#include "ConstantManager.h"
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
static void SetConstants(); // sets pixel shader constants
// constant management, should be called after memory is committed
static void SetColorChanged(int type, int index);
static void SetAlpha();
static void SetDestAlpha();
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetIndMatrixChanged(int matrixidx);
static void SetTevKSelChanged(int id);
static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static void InvalidateXFRange(int start, int end);
static void SetMaterialColorChanged(int index, u32 color);
static PixelShaderConstants constants;
static bool dirty;
};