.. |
BoundingBox.cpp
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videoconfig: add BBoxPreferStencilImplementation
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2017-03-15 17:41:33 -07:00 |
BoundingBox.h
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OGL: only create stencil buffer when needed
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2017-03-15 17:41:33 -07:00 |
CMakeLists.txt
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
FramebufferManager.cpp
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OGL: Track state of last bound vertex array object
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2018-02-22 19:08:52 +10:00 |
FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
GPUTimer.h
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OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
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2017-04-01 12:32:57 +10:00 |
NativeVertexFormat.cpp
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
OGL.vcxproj
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGL.vcxproj.filters
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLPipeline.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLShader.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLShader.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLTexture.cpp
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AbstractTexture: Add support for depth textures/formats
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2018-03-01 17:31:24 +10:00 |
OGLTexture.h
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AbstractTexture: Support multisampled abstract texture
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2018-03-01 17:31:24 +10:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PostProcessing.cpp
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OGL: Track state of last bound vertex array object
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2018-02-22 19:08:52 +10:00 |
PostProcessing.h
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VideoCommon: Move the blit methods to the backend class
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2017-04-25 14:25:41 +10:00 |
ProgramShaderCache.cpp
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OGL: Only create bad shader files in Dump when compile failed
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2018-02-25 18:03:58 +10:00 |
ProgramShaderCache.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
RasterFont.cpp
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OGL: Track state of last bound vertex array object
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2018-02-22 19:08:52 +10:00 |
RasterFont.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Render.cpp
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VideoBackends: Restore the framebuffer as part of the API state
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2018-03-01 17:31:24 +10:00 |
Render.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
SamplerCache.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
StreamBuffer.cpp
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OGL: Use glBufferData on Mali.
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2018-02-25 17:12:36 +01:00 |
StreamBuffer.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
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VideoBackends: Restore the framebuffer as part of the API state
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2018-03-01 17:31:24 +10:00 |
TextureCache.h
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VideoCommon: Drop now unused efb2tex matrix generation.
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2017-12-06 09:30:03 +01:00 |
TextureConverter.cpp
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AbstractTexture: Support multisampled abstract texture
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2018-03-01 17:31:24 +10:00 |
TextureConverter.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
VertexManager.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
VertexManager.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
VideoBackend.h
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VideoBackend: Remove PeekMessages method
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2018-01-27 13:53:55 +10:00 |
main.cpp
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VideoConfig: Remove bForceCopyToRam field
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2018-02-11 15:29:37 +10:00 |