393 lines
8.9 KiB
C++
393 lines
8.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <queue>
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#include "Common.h"
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#include "IniFile.h"
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#include "Thread.h"
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#include "StringUtil.h"
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#include "Timer.h"
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#include "pluginspecs_wiimote.h"
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#include "wiiuse.h"
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#include "WiimoteReal.h"
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#include "../WiimoteEmu/WiimoteHid.h"
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unsigned int g_wiimote_sources[MAX_WIIMOTES];
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namespace WiimoteReal
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{
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bool g_real_wiimotes_initialized = false;
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wiimote_t** g_wiimotes_from_wiiuse = NULL;
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unsigned int g_wiimotes_found = 0;
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volatile bool g_run_wiimote_thread = false;
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Common::Thread *g_wiimote_thread = NULL;
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Common::CriticalSection g_wiimote_critsec;
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THREAD_RETURN WiimoteThreadFunc(void* arg);
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// silly, copying data n stuff, o well, don't use this too often
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void SendPacket(wiimote_t* const wm, const u8 rpt_id, const void* const data, const unsigned int size)
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{
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u8* const rpt = new u8[size + 2];
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rpt[0] = 0xA1;
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rpt[1] = rpt_id;
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memcpy(rpt + 2, data, size);
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wiiuse_io_write(wm, (byte*)rpt, size + 2);
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delete[] rpt;
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}
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class Wiimote
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{
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public:
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Wiimote(wiimote_t* const wm, const unsigned int index);
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~Wiimote();
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void ControlChannel(const u16 channel, const void* const data, const u32 size);
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void InterruptChannel(const u16 channel, const void* const data, const u32 size);
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void Update();
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void Read();
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void Disconnect();
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private:
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void ClearReports();
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wiimote_t* const m_wiimote;
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const unsigned int m_index;
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u16 m_channel;
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u8 m_last_data_report[MAX_PAYLOAD];
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bool m_last_data_report_valid;
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std::queue<u8*> m_reports;
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};
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Wiimote::Wiimote(wiimote_t* const wm, const unsigned int index)
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: m_wiimote(wm)
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, m_index(index)
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, m_channel(0)
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, m_last_data_report_valid(false)
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{
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{
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// disable reporting
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wm_report_mode rpt = wm_report_mode();
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rpt.mode = WM_REPORT_CORE;
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SendPacket(m_wiimote, WM_REPORT_MODE, &rpt, sizeof(rpt));
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}
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// clear all msgs, silly maybe
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while (wiiuse_io_read(m_wiimote));
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{
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// request status, will be sent to game on start
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wm_request_status rpt = wm_request_status();
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SendPacket(m_wiimote, WM_REQUEST_STATUS, &rpt, sizeof(rpt));
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}
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//{
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// LEDs test
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//wm_leds rpt = wm_leds();
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//rpt.leds = 1 << i;
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//SendPacket(g_wiimotes_from_wiiuse[i], WM_LEDS, &rpt, sizeof(rpt));
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//}
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// set LEDs
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wiiuse_set_leds(m_wiimote, WIIMOTE_LED_1 << m_index);
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}
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Wiimote::~Wiimote()
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{
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ClearReports();
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// send disconnect message to wii, maybe, i hope, naw shit messes up on emu-stop
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//if (g_WiimoteInitialize.pWiimoteInterruptChannel)
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//{
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// //u8* const rpt = new u8[2];
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// //rpt[0] = 0XA1; rpt[1] = 0x15;
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// //m_reports.push(rpt);
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// //Update();
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// const u8 rpt[] = { 0xA1, 0x15 };
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// g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, m_channel, rpt, sizeof(rpt));
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//}
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}
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void Wiimote::ClearReports()
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{
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while (m_reports.size())
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{
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delete[] m_reports.front();
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m_reports.pop();
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}
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}
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void Wiimote::ControlChannel(const u16 channel, const void* const data, const u32 size)
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{
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// Check for custom communication
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if (99 == channel)
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Disconnect();
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else
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InterruptChannel(channel, data, size);
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}
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void Wiimote::InterruptChannel(const u16 channel, const void* const data, const u32 size)
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{
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m_channel = channel;
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wiiuse_io_write(m_wiimote, (byte*)data, size);
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}
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void Wiimote::Read()
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{
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if (wiiuse_io_read(m_wiimote))
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{
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// a data report, save it
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if (m_wiimote->event_buf[1] >= 0x30)
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{
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memcpy(m_last_data_report, m_wiimote->event_buf, MAX_PAYLOAD - 1);
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m_last_data_report_valid = true;
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}
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else
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{
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// some other report, add it to queue
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u8* const rpt = new u8[MAX_PAYLOAD - 1];
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memcpy(rpt, m_wiimote->event_buf, MAX_PAYLOAD - 1);
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m_reports.push(rpt);
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}
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}
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}
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void Wiimote::Update()
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{
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// do we have some queued reports
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if (m_reports.size())
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{
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u8* const rpt = m_reports.front();
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m_reports.pop();
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g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, m_channel, rpt, MAX_PAYLOAD - 1);
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delete[] rpt;
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}
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else if (m_last_data_report_valid)
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{
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// otherwise send the last data report, if there is one
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g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, m_channel, m_last_data_report, MAX_PAYLOAD - 1);
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}
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}
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void Wiimote::Disconnect()
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{
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{
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// disable reporting
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wm_report_mode rpt = wm_report_mode();
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rpt.mode = WM_REPORT_CORE;
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SendPacket(m_wiimote, WM_REPORT_MODE, &rpt, sizeof(rpt));
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}
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// clear queue
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m_last_data_report_valid = false;
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ClearReports();
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// clear out wiiuse queue, or maybe not, silly? idk
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while (wiiuse_io_read(m_wiimote));
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}
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Wiimote* g_wiimotes[4];
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unsigned int Initialize()
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{
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// return if already initialized
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if (g_real_wiimotes_initialized)
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return g_wiimotes_found;
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// load realwiimote settings from inifile
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{
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std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + g_plugin.ini_name + ".ini" );
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IniFile inifile;
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inifile.Load(ini_filename);
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for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
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{
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std::string secname("Wiimote");
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secname += (char)('1' + i);
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname.c_str());
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sec.Get("Source", &g_wiimote_sources[i], WIIMOTE_SRC_EMU);
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}
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}
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// end load settings
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memset(g_wiimotes, 0, sizeof(g_wiimotes));
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// only call wiiuse_find with the number of slots configured for real wiimotes
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unsigned int wanted_wiimotes = 0;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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if (WIIMOTE_SRC_REAL == g_wiimote_sources[i])
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++wanted_wiimotes;
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// don't bother initializing wiiuse if we don't want any real wiimotes
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if (0 == wanted_wiimotes)
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{
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g_wiimotes_found = 0;
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return 0;
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}
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// initialized
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g_real_wiimotes_initialized = true;
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// Call Wiiuse.dll
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g_wiimotes_from_wiiuse = wiiuse_init(MAX_WIIMOTES);
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g_wiimotes_found = wiiuse_find(g_wiimotes_from_wiiuse, wanted_wiimotes, 5);
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DEBUG_LOG(WIIMOTE, "Found %i Real Wiimotes, %i wanted", g_wiimotes_found, wanted_wiimotes);
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g_wiimote_critsec.Enter(); // enter
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// create real wiimote class instances, assign wiimotes
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unsigned int index = 0;
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for (unsigned int i = 0; i < g_wiimotes_found; ++i)
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{
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if (WIIMOTE_SRC_REAL != g_wiimote_sources[i])
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continue;
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// create/assign wiimote
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g_wiimotes[i] = new Wiimote(g_wiimotes_from_wiiuse[index++], i);
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}
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g_wiimote_critsec.Leave(); // leave
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// start wiimote thread
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g_run_wiimote_thread = true;
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g_wiimote_thread = new Common::Thread(WiimoteThreadFunc, 0);
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return g_wiimotes_found;
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}
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void Shutdown(void)
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{
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if (false == g_real_wiimotes_initialized)
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return;
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// Uninitialized
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g_real_wiimotes_initialized = false;
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// stop wiimote thread
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if (g_wiimote_thread)
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{
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g_run_wiimote_thread = false;
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g_wiimote_thread->WaitForDeath();
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delete g_wiimote_thread;
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g_wiimote_thread = NULL;
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}
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g_wiimote_critsec.Enter(); // enter
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// delete wiimotes
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for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
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if (g_wiimotes[i])
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{
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delete g_wiimotes[i];
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g_wiimotes[i] = NULL;
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}
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g_wiimote_critsec.Leave(); // leave
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// set all LEDs on, idk
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//for (unsigned int i=0; i<g_wiimotes_found; ++i)
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//{
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// wiiuse_set_leds(g_wiimotes_from_wiiuse[i], 0xF0);
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//}
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// Clean up wiiuse
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wiiuse_cleanup(g_wiimotes_from_wiiuse, MAX_WIIMOTES);
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}
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void Refresh()
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{
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// should be fine i think
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Shutdown();
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Initialize();
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}
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void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
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{
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g_wiimote_critsec.Enter(); // enter
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if (g_wiimotes[_WiimoteNumber])
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g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, _pData, _Size);
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g_wiimote_critsec.Leave(); // leave
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}
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void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
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{
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g_wiimote_critsec.Enter(); // enter
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if (g_wiimotes[_WiimoteNumber])
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g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size);
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g_wiimote_critsec.Leave(); // leave
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}
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// Read the Wiimote once
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void Update(int _WiimoteNumber)
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{
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g_wiimote_critsec.Enter(); // enter
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if (g_wiimotes[_WiimoteNumber])
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g_wiimotes[_WiimoteNumber]->Update();
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g_wiimote_critsec.Leave(); // leave
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}
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void StateChange(PLUGIN_EMUSTATE newState)
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{
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g_wiimote_critsec.Enter(); // enter
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// TODO: disable/enable auto reporting, maybe
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g_wiimote_critsec.Leave(); // leave
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}
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THREAD_RETURN WiimoteThreadFunc(void* arg)
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{
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while (g_run_wiimote_thread)
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{
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g_wiimote_critsec.Enter(); // enter
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for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
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if (g_wiimotes[i])
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g_wiimotes[i]->Read();
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g_wiimote_critsec.Leave(); // leave
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// hmmm, i get occasional lockups without this :/
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Common::SleepCurrentThread(1);
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}
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return 0;
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}
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}; // end of namespace
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