dolphin/Source/Core/VideoBackends/D3D12/D3D12BoundingBox.cpp

129 lines
5.2 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/D3D12BoundingBox.h"
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/DX12Context.h"
namespace DX12
{
D3D12BoundingBox::~D3D12BoundingBox()
{
if (m_gpu_descriptor)
g_dx_context->GetDescriptorHeapManager().Free(m_gpu_descriptor);
}
bool D3D12BoundingBox::Initialize()
{
if (!CreateBuffers())
return false;
Renderer::GetInstance()->SetPixelShaderUAV(m_gpu_descriptor.cpu_handle);
return true;
}
std::vector<BBoxType> D3D12BoundingBox::Read(u32 index, u32 length)
{
// Copy from GPU->CPU buffer, and wait for the GPU to finish the copy.
ResourceBarrier(g_dx_context->GetCommandList(), m_gpu_buffer.Get(),
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
g_dx_context->GetCommandList()->CopyBufferRegion(m_readback_buffer.Get(), 0, m_gpu_buffer.Get(),
0, BUFFER_SIZE);
ResourceBarrier(g_dx_context->GetCommandList(), m_gpu_buffer.Get(),
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
Renderer::GetInstance()->ExecuteCommandList(true);
// Read back to cached values.
std::vector<BBoxType> values(length);
static constexpr D3D12_RANGE read_range = {0, BUFFER_SIZE};
void* mapped_pointer;
HRESULT hr = m_readback_buffer->Map(0, &read_range, &mapped_pointer);
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Map bounding box CPU buffer failed: {}", DX12HRWrap(hr));
if (FAILED(hr))
return values;
// Copy out the values we want
std::memcpy(values.data(), reinterpret_cast<const u8*>(mapped_pointer) + sizeof(BBoxType) * index,
sizeof(BBoxType) * length);
static constexpr D3D12_RANGE write_range = {0, 0};
m_readback_buffer->Unmap(0, &write_range);
return values;
}
void D3D12BoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
{
const u32 copy_size = static_cast<u32>(values.size()) * sizeof(BBoxType);
if (!m_upload_buffer.ReserveMemory(copy_size, sizeof(BBoxType)))
{
WARN_LOG_FMT(VIDEO, "Executing command list while waiting for space in bbox stream buffer");
Renderer::GetInstance()->ExecuteCommandList(false);
if (!m_upload_buffer.ReserveMemory(copy_size, sizeof(BBoxType)))
{
PanicAlertFmt("Failed to allocate bbox stream buffer space");
return;
}
}
const u32 upload_buffer_offset = m_upload_buffer.GetCurrentOffset();
std::memcpy(m_upload_buffer.GetCurrentHostPointer(), values.data(), copy_size);
m_upload_buffer.CommitMemory(copy_size);
ResourceBarrier(g_dx_context->GetCommandList(), m_gpu_buffer.Get(),
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
g_dx_context->GetCommandList()->CopyBufferRegion(m_gpu_buffer.Get(), index * sizeof(BBoxType),
m_upload_buffer.GetBuffer(),
upload_buffer_offset, copy_size);
ResourceBarrier(g_dx_context->GetCommandList(), m_gpu_buffer.Get(),
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
}
bool D3D12BoundingBox::CreateBuffers()
{
static constexpr D3D12_HEAP_PROPERTIES gpu_heap_properties = {D3D12_HEAP_TYPE_DEFAULT};
static constexpr D3D12_HEAP_PROPERTIES cpu_heap_properties = {D3D12_HEAP_TYPE_READBACK};
D3D12_RESOURCE_DESC buffer_desc = {D3D12_RESOURCE_DIMENSION_BUFFER,
0,
BUFFER_SIZE,
1,
1,
1,
DXGI_FORMAT_UNKNOWN,
{1, 0},
D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS};
HRESULT hr = g_dx_context->GetDevice()->CreateCommittedResource(
&gpu_heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc, D3D12_RESOURCE_STATE_COMMON,
nullptr, IID_PPV_ARGS(&m_gpu_buffer));
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Creating bounding box GPU buffer failed: {}", DX12HRWrap(hr));
if (FAILED(hr) || !g_dx_context->GetDescriptorHeapManager().Allocate(&m_gpu_descriptor))
return false;
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {DXGI_FORMAT_R32_SINT, D3D12_UAV_DIMENSION_BUFFER};
uav_desc.Buffer.NumElements = NUM_BBOX_VALUES;
g_dx_context->GetDevice()->CreateUnorderedAccessView(m_gpu_buffer.Get(), nullptr, &uav_desc,
m_gpu_descriptor.cpu_handle);
buffer_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
hr = g_dx_context->GetDevice()->CreateCommittedResource(
&cpu_heap_properties, D3D12_HEAP_FLAG_NONE, &buffer_desc, D3D12_RESOURCE_STATE_COPY_DEST,
nullptr, IID_PPV_ARGS(&m_readback_buffer));
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Creating bounding box CPU buffer failed: {}", DX12HRWrap(hr));
if (FAILED(hr))
return false;
if (!m_upload_buffer.AllocateBuffer(STREAM_BUFFER_SIZE))
return false;
return true;
}
}; // namespace DX12