dolphin/Source/Core/VideoCommon/OnScreenDisplay.h

60 lines
1.4 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace OSD
{
enum class MessageType
{
NetPlayPing,
NetPlayBuffer,
// This entry must be kept last so that persistent typed messages are
// displayed before other messages
Typeless,
};
namespace Color
{
constexpr u32 CYAN = 0xFF00FFFF;
constexpr u32 GREEN = 0xFF00FF00;
constexpr u32 RED = 0xFFFF0000;
constexpr u32 YELLOW = 0xFFFFFF30;
}; // namespace Color
namespace Duration
{
constexpr u32 SHORT = 2000;
constexpr u32 NORMAL = 5000;
constexpr u32 VERY_LONG = 10000;
}; // namespace Duration
struct Icon
{
std::vector<u8> rgba_data;
u32 width = 0;
u32 height = 0;
}; // struct Icon
// On-screen message display (colored yellow by default)
void AddMessage(std::string message, u32 ms = Duration::SHORT, u32 argb = Color::YELLOW,
std::unique_ptr<Icon> icon = nullptr);
void AddTypedMessage(MessageType type, std::string message, u32 ms = Duration::SHORT,
u32 argb = Color::YELLOW, std::unique_ptr<Icon> icon = nullptr);
// Draw the current messages on the screen. Only call once per frame.
void DrawMessages();
void ClearMessages();
void SetObscuredPixelsLeft(int width);
void SetObscuredPixelsTop(int height);
} // namespace OSD