dolphin/Source/Core/VideoBackends
David Korth f5fe692842 Use pre-increment for iterators instead of post-increment.
Pre-increment is more efficient, since it doesn't have to return the
old iterator.
2019-12-29 23:45:02 -05:00
..
D3D Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
D3D12 Use pre-increment for iterators instead of post-increment. 2019-12-29 23:45:02 -05:00
D3DCommon Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Null Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
OGL OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string copies. 2019-12-29 23:45:02 -05:00
Software Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Vulkan Use pre-increment for iterators instead of post-increment. 2019-12-29 23:45:02 -05:00
CMakeLists.txt Implement D3D12 backend 2019-04-01 11:24:55 +10:00