460 lines
15 KiB
C++
460 lines
15 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <clocale>
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#include <cmath>
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#include <iomanip>
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#include <locale>
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#include <memory>
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#include <sstream>
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#ifdef _WIN32
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#include <shlobj.h> // for SHGetFolderPath
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#endif
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MathUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigLoaders/BaseConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/STM/STM.h"
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#include "Core/WiiRoot.h"
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#include "InputCommon/GCAdapter.h"
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#include "UICommon/DiscordPresence.h"
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#include "UICommon/UICommon.h"
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#include "UICommon/USBUtils.h"
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#ifdef HAVE_X11
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#include "UICommon/X11Utils.h"
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#endif
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#ifdef __APPLE__
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#include <IOKit/pwr_mgt/IOPMLib.h>
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#endif
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#include "VideoCommon/VideoBackendBase.h"
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namespace UICommon
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{
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static void CreateDumpPath(const std::string& path)
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{
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if (!path.empty())
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File::SetUserPath(D_DUMP_IDX, path + '/');
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File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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}
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static void CreateLoadPath(const std::string& path)
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{
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if (!path.empty())
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File::SetUserPath(D_LOAD_IDX, path + '/');
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File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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}
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static void CreateResourcePackPath(const std::string& path)
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{
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if (!path.empty())
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File::SetUserPath(D_RESOURCEPACK_IDX, path + '/');
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}
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static void InitCustomPaths()
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{
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File::SetUserPath(D_WIIROOT_IDX, Config::Get(Config::MAIN_FS_PATH));
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CreateLoadPath(Config::Get(Config::MAIN_LOAD_PATH));
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CreateDumpPath(Config::Get(Config::MAIN_DUMP_PATH));
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CreateResourcePackPath(Config::Get(Config::MAIN_RESOURCEPACK_PATH));
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const std::string sd_path = Config::Get(Config::MAIN_SD_PATH);
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if (!sd_path.empty())
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File::SetUserPath(F_WIISDCARD_IDX, sd_path);
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}
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void Init()
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{
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Core::RestoreWiiSettings(Core::RestoreReason::CrashRecovery);
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Config::Init();
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Config::AddConfigChangedCallback(InitCustomPaths);
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Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
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SConfig::Init();
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Discord::Init();
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Common::Log::LogManager::Init();
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WiimoteReal::LoadSettings();
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GCAdapter::Init();
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VideoBackendBase::ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
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Common::SetEnableAlert(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
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}
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void Shutdown()
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{
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GCAdapter::Shutdown();
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WiimoteReal::Shutdown();
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Common::Log::LogManager::Shutdown();
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Discord::Shutdown();
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SConfig::Shutdown();
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Config::Shutdown();
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}
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void SetLocale(std::string locale_name)
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{
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auto set_locale = [](const std::string& locale) {
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#ifdef __linux__
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std::string adjusted_locale = locale;
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if (!locale.empty())
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adjusted_locale += ".UTF-8";
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#else
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const std::string& adjusted_locale = locale;
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#endif
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// setlocale sets the C locale, and global sets the C and C++ locales, so the call to setlocale
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// would be redundant if it wasn't for not having any other good way to check whether
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// the locale name is valid. (Constructing a std::locale object for an unsupported
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// locale name throws std::runtime_error, and exception handling is disabled in Dolphin.)
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if (!std::setlocale(LC_ALL, adjusted_locale.c_str()))
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return false;
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std::locale::global(std::locale(adjusted_locale));
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return true;
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};
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#ifdef _WIN32
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constexpr char PREFERRED_SEPARATOR = '-';
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constexpr char OTHER_SEPARATOR = '_';
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#else
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constexpr char PREFERRED_SEPARATOR = '_';
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constexpr char OTHER_SEPARATOR = '-';
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#endif
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// Users who use a system language other than English are unlikely to prefer American date and
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// time formats, so let's explicitly request "en_GB" if Dolphin's language is set to "en".
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// (The settings window only allows setting "en", not anything like "en_US" or "en_GB".)
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// Users who prefer the American formats are likely to have their system language set to en_US,
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// and are thus likely to leave Dolphin's language as the default value "" (<System Language>).
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if (locale_name == "en")
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locale_name = "en_GB";
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std::replace(locale_name.begin(), locale_name.end(), OTHER_SEPARATOR, PREFERRED_SEPARATOR);
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// Use the specified locale if supported.
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if (set_locale(locale_name))
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return;
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// Remove subcodes until we get a supported locale. If that doesn't give us a supported locale,
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// "" is passed to set_locale in order to get the system default locale.
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while (!locale_name.empty())
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{
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const size_t separator_index = locale_name.rfind(PREFERRED_SEPARATOR);
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locale_name.erase(separator_index == std::string::npos ? 0 : separator_index);
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if (set_locale(locale_name))
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return;
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}
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// If none of the locales tried above are supported, we just keep using whatever locale is set
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// (which is the classic locale by default).
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}
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void CreateDirectories()
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{
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File::CreateFullPath(File::GetUserPath(D_RESOURCEPACK_IDX));
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File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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File::CreateFullPath(File::GetUserPath(D_COVERCACHE_IDX));
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File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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#ifndef ANDROID
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File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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File::CreateFullPath(File::GetUserPath(D_STYLES_IDX));
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#else
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// Disable media scanning in directories with a .nomedia file
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File::CreateEmptyFile(File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP NOMEDIA_FILE);
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#endif
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}
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void SetUserDirectory(const std::string& custom_path)
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{
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if (!custom_path.empty())
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{
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File::CreateFullPath(custom_path + DIR_SEP);
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File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
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return;
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}
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std::string user_path;
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#ifdef _WIN32
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// Detect where the User directory is. There are five different cases
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// (on top of the command line flag, which overrides all this):
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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// -> Use GetExeDirectory()\User
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// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
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// -> Use this as the user directory path
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// 4. My Documents exists
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// -> Use My Documents\Dolphin Emulator as the User directory path
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// 5. Default
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// -> Use GetExeDirectory()\User
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// Check our registry keys
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// TODO: Maybe use WIL when it's available?
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HKEY hkey;
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DWORD local = 0;
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std::unique_ptr<TCHAR[]> configPath;
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if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
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&hkey) == ERROR_SUCCESS)
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{
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DWORD size = 4;
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if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr,
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reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
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{
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local = 0;
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}
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size = 0;
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RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, nullptr, &size);
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configPath = std::make_unique<TCHAR[]>(size / sizeof(TCHAR));
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if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr,
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reinterpret_cast<LPBYTE>(configPath.get()), &size) != ERROR_SUCCESS)
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{
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configPath.reset();
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}
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RegCloseKey(hkey);
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}
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local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
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// Get Documents path in case we need it.
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// TODO: Maybe use WIL when it's available?
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PWSTR my_documents = nullptr;
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bool my_documents_found =
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SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, &my_documents));
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if (local) // Case 1-2
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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else if (configPath) // Case 3
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user_path = TStrToUTF8(configPath.get());
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else if (my_documents_found) // Case 4
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user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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else // Case 5
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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CoTaskMemFree(my_documents);
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// Prettify the path: it will be displayed in some places, we don't want a mix
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// of \ and /.
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user_path = ReplaceAll(std::move(user_path), "\\", DIR_SEP);
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// Make sure it ends in DIR_SEP.
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if (user_path.back() != DIR_SEP_CHR)
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user_path += DIR_SEP;
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#else
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if (File::IsDirectory(ROOT_DIR DIR_SEP USERDATA_DIR))
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{
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user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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}
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else
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{
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const char* env_path = getenv("DOLPHIN_EMU_USERPATH");
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const char* home = getenv("HOME");
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if (!home)
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home = getenv("PWD");
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if (!home)
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home = "";
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std::string home_path = std::string(home) + DIR_SEP;
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#if defined(__APPLE__) || defined(ANDROID)
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if (env_path)
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{
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user_path = env_path;
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}
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else
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{
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user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
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}
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#else
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// We are on a non-Apple and non-Android POSIX system, there are 4 cases:
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// 1. GetExeDirectory()/portable.txt exists
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// -> Use GetExeDirectory()/User
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// 2. $DOLPHIN_EMU_USERPATH is set
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// -> Use $DOLPHIN_EMU_USERPATH
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// 3. ~/.dolphin-emu directory exists
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// -> Use ~/.dolphin-emu
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// 4. Default
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// -> Use XDG basedir, see
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// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
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std::string exe_path = File::GetExeDirectory();
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if (File::Exists(exe_path + DIR_SEP "portable.txt"))
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{
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user_path = exe_path + DIR_SEP "User" DIR_SEP;
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}
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else if (env_path)
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{
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user_path = env_path;
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}
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else if (!File::Exists(user_path))
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{
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const char* data_home = getenv("XDG_DATA_HOME");
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std::string data_path =
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std::string(data_home && data_home[0] == '/' ? data_home :
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(home_path + ".local" DIR_SEP "share")) +
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DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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const char* config_home = getenv("XDG_CONFIG_HOME");
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std::string config_path =
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std::string(config_home && config_home[0] == '/' ? config_home :
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(home_path + ".config")) +
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DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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const char* cache_home = getenv("XDG_CACHE_HOME");
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std::string cache_path =
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std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) +
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DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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File::SetUserPath(D_USER_IDX, data_path);
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File::SetUserPath(D_CONFIG_IDX, config_path);
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File::SetUserPath(D_CACHE_IDX, cache_path);
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return;
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}
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#endif
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}
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#endif
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File::SetUserPath(D_USER_IDX, std::move(user_path));
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}
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void SaveWiimoteSources()
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{
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std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
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IniFile inifile;
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inifile.Load(ini_filename);
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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std::string secname("Wiimote");
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secname += (char)('1' + i);
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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sec.Set("Source", int(WiimoteCommon::GetSource(i)));
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}
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std::string secname("BalanceBoard");
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IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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sec.Set("Source", int(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD)));
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inifile.Save(ini_filename);
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}
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bool TriggerSTMPowerEvent()
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{
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const auto ios = IOS::HLE::GetIOS();
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if (!ios)
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return false;
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const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
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if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
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return false;
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Core::DisplayMessage("Shutting down", 30000);
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ProcessorInterface::PowerButton_Tap();
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return true;
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}
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#ifdef HAVE_X11
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void InhibitScreenSaver(Window win, bool inhibit)
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#else
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void InhibitScreenSaver(bool inhibit)
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#endif
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{
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// Inhibit the screensaver. Depending on the operating system this may also
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// disable low-power states and/or screen dimming.
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#ifdef HAVE_X11
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X11Utils::InhibitScreensaver(win, inhibit);
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#endif
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#ifdef _WIN32
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// Prevents Windows from sleeping, turning off the display, or idling
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SetThreadExecutionState(ES_CONTINUOUS |
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(inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0));
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#endif
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#ifdef __APPLE__
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static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
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if (inhibit)
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{
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CFStringRef reason_for_activity = CFSTR("Emulation Running");
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if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
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kIOPMAssertionLevelOn, reason_for_activity,
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&s_power_assertion) != kIOReturnSuccess)
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{
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s_power_assertion = kIOPMNullAssertionID;
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}
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}
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else
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{
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if (s_power_assertion != kIOPMNullAssertionID)
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{
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IOPMAssertionRelease(s_power_assertion);
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s_power_assertion = kIOPMNullAssertionID;
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}
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}
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#endif
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}
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std::string FormatSize(u64 bytes, int decimals)
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{
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// i18n: The symbol for the unit "bytes"
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const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
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_trans("TiB"), _trans("PiB"), _trans("EiB")};
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// Find largest power of 2 less than size.
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// div 10 to get largest named unit less than size
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// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
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// Max value is 63 / 10 = 6
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const int unit = IntLog2(std::max<u64>(bytes, 1)) / 10;
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// Don't need exact values, only 5 most significant digits
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const double unit_size = std::pow(2, unit * 10);
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std::ostringstream ss;
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ss << std::fixed << std::setprecision(decimals);
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ss << bytes / unit_size << ' ' << Common::GetStringT(unit_symbols[unit]);
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return ss.str();
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}
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} // namespace UICommon
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