dolphin/Externals/wxWidgets3/include/wx/msw/stdpaths.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/stdpaths.h
// Purpose: wxStandardPaths for Win32
// Author: Vadim Zeitlin
// Modified by:
// Created: 2004-10-19
// RCS-ID: $Id: stdpaths.h 61662 2009-08-14 00:05:56Z VZ $
// Copyright: (c) 2004 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_STDPATHS_H_
#define _WX_MSW_STDPATHS_H_
// ----------------------------------------------------------------------------
// wxStandardPaths
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase
{
public:
// ctor calls IgnoreAppBuildSubDirs() and also sets up the object to use
// both vendor and application name by default
wxStandardPaths();
// implement base class pure virtuals
virtual wxString GetExecutablePath() const;
virtual wxString GetConfigDir() const;
virtual wxString GetUserConfigDir() const;
virtual wxString GetDataDir() const;
virtual wxString GetUserDataDir() const;
virtual wxString GetUserLocalDataDir() const;
virtual wxString GetPluginsDir() const;
virtual wxString GetDocumentsDir() const;
// MSW-specific methods
// This class supposes that data, plugins &c files are located under the
// program directory which is the directory containing the application
// binary itself. But sometimes this binary may be in a subdirectory of the
// main program directory, e.g. this happens in at least the following
// common cases:
// 1. The program is in "bin" subdirectory of the installation directory.
// 2. The program is in "debug" subdirectory of the directory containing
// sources and data files during development
//
// By calling this function you instruct the class to remove the last
// component of the path if it matches its argument. Notice that it may be
// called more than once, e.g. you can call both IgnoreAppSubDir("bin") and
// IgnoreAppSubDir("debug") to take care of both production and development
// cases above but that each call will only remove the last path component.
// Finally note that the argument can contain wild cards so you can also
// call IgnoreAppSubDir("vc*msw*") to ignore all build directories at once
// when using wxWidgets-inspired output directories names.
void IgnoreAppSubDir(const wxString& subdirPattern);
// This function is used to ignore all common build directories and is
// called from the ctor -- use DontIgnoreAppSubDir() to undo this.
void IgnoreAppBuildSubDirs();
// Undo the effects of all preceding IgnoreAppSubDir() calls.
void DontIgnoreAppSubDir();
// Returns the directory corresponding to the specified Windows shell CSIDL
static wxString MSWGetShellDir(int csidl);
protected:
// get the path corresponding to the given standard CSIDL_XXX constant
static wxString DoGetDirectory(int csidl);
// return the directory of the application itself
wxString GetAppDir() const;
// directory returned by GetAppDir()
mutable wxString m_appDir;
};
// ----------------------------------------------------------------------------
// wxStandardPathsWin16: this class is for internal use only
// ----------------------------------------------------------------------------
// override config file locations to be compatible with the values used by
// wxFileConfig (dating from Win16 days which explains the class name)
class WXDLLIMPEXP_BASE wxStandardPathsWin16 : public wxStandardPaths
{
public:
virtual wxString GetConfigDir() const;
virtual wxString GetUserConfigDir() const;
};
#endif // _WX_MSW_STDPATHS_H_