dolphin/Source/Core/DolphinQt/Config/ARCodeWidget.h

67 lines
1.2 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/ActionReplay.h"
namespace UICommon
{
class GameFile;
}
class CheatWarningWidget;
class QLabel;
class QListWidget;
class QListWidgetItem;
class QPushButton;
class ARCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
void AddCode(ActionReplay::ARCode code);
signals:
void OpenGeneralSettings();
private:
void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item);
void OnContextMenuRequested();
void CreateWidgets();
void ConnectWidgets();
void UpdateList();
void SaveCodes();
void SortAlphabetically();
void OnCodeAddPressed();
void OnCodeEditPressed();
void OnCodeRemovePressed();
void OnListReordered();
const UICommon::GameFile& m_game;
std::string m_game_id;
u16 m_game_revision;
CheatWarningWidget* m_warning;
QListWidget* m_code_list;
QPushButton* m_code_add;
QPushButton* m_code_edit;
QPushButton* m_code_remove;
std::vector<ActionReplay::ARCode> m_ar_codes;
bool m_restart_required;
};