376 lines
11 KiB
C++
376 lines
11 KiB
C++
// Copyright 2013 Max Eliaser
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// Licensed under the GNU General Public License, version 2 or higher.
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// Refer to the license.txt file included.
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#include <cmath>
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#include <X11/XKBlib.h>
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#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
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// This is an input plugin using the XInput 2.0 extension to the X11 protocol,
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// loosely based on the old XLib plugin. (Has nothing to do with the XInput
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// API on Windows.)
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// This plugin creates one KeyboardMouse object for each master pointer/
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// keyboard pair. Each KeyboardMouse object exports four types of controls:
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// * Mouse button controls: hardcoded at five of them, but could be made to
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// support infinitely many mouse buttons in theory; XInput2 has no limit.
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// * Mouse cursor controls: one for each cardinal direction. Calculated by
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// comparing the absolute position of the mouse pointer on screen to the
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// center of the emulator window.
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// * Mouse axis controls: one for each cardinal direction. Calculated using
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// a running average of relative mouse motion on each axis.
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// * Key controls: these correspond to a limited subset of the keyboard
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// keys.
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// Mouse axis control tuning. Unlike absolute mouse position, relative mouse
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// motion data needs to be tweaked and smoothed out a bit to be usable.
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// Mouse axis control output is simply divided by this number. In practice,
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// that just means you can use a smaller "dead zone" if you bind axis controls
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// to a joystick. No real need to make this customizable.
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#define MOUSE_AXIS_SENSITIVITY 8.0f
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// The mouse axis controls use a weighted running average. Each frame, the new
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// value is the average of the old value and the amount of relative mouse
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// motion during that frame. The old value is weighted by a ratio of
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// MOUSE_AXIS_SMOOTHING:1 compared to the new value. Increasing
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// MOUSE_AXIS_SMOOTHING makes the controls smoother, decreasing it makes them
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// more responsive. This might be useful as a user-customizable option.
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#define MOUSE_AXIS_SMOOTHING 1.5f
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namespace ciface
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{
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namespace XInput2
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{
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// This function will add zero or more KeyboardMouse objects to devices.
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void Init(std::vector<Core::Device*>& devices, void* const hwnd)
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{
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Display* dpy = XOpenDisplay(nullptr);
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// xi_opcode is important; it will be used to identify XInput events by
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// the polling loop in UpdateInput.
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int xi_opcode, event, error;
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// verify that the XInput extension is available
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if (!XQueryExtension(dpy, "XInputExtension", &xi_opcode, &event, &error))
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return;
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// verify that the XInput extension is at at least version 2.0
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int major = 2, minor = 0;
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if (XIQueryVersion(dpy, &major, &minor) != Success)
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return;
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// register all master devices with Dolphin
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XIDeviceInfo* all_masters;
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XIDeviceInfo* current_master;
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int num_masters;
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all_masters = XIQueryDevice(dpy, XIAllMasterDevices, &num_masters);
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for (int i = 0; i < num_masters; i++)
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{
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current_master = &all_masters[i];
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if (current_master->use == XIMasterPointer)
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// Since current_master is a master pointer, its attachment must
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// be a master keyboard.
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devices.push_back(new KeyboardMouse((Window)hwnd, xi_opcode, current_master->deviceid, current_master->attachment));
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}
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XCloseDisplay(dpy);
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XIFreeDeviceInfo(all_masters);
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}
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// Apply the event mask to the device and all its slaves. Only used in the
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// constructor. Remember, each KeyboardMouse has its own copy of the event
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// stream, which is how multiple event masks can "coexist."
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void KeyboardMouse::SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid)
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{
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// Set the event mask for the master device.
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mask->deviceid = deviceid;
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XISelectEvents(m_display, window, mask, 1);
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// Query all the master device's slaves and set the same event mask for
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// those too. There are two reasons we want to do this. For mouse devices,
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// we want the raw motion events, and only slaves (i.e. physical hardware
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// devices) emit those. For keyboard devices, selecting slaves avoids
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// dealing with key focus.
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XIDeviceInfo* all_slaves;
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XIDeviceInfo* current_slave;
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int num_slaves;
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all_slaves = XIQueryDevice(m_display, XIAllDevices, &num_slaves);
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for (int i = 0; i < num_slaves; i++)
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{
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current_slave = &all_slaves[i];
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if ((current_slave->use != XISlavePointer && current_slave->use != XISlaveKeyboard) || current_slave->attachment != deviceid)
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continue;
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mask->deviceid = current_slave->deviceid;
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XISelectEvents(m_display, window, mask, 1);
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}
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XIFreeDeviceInfo(all_slaves);
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}
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KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboard)
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: m_window(window), xi_opcode(opcode), pointer_deviceid(pointer), keyboard_deviceid(keyboard)
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{
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memset(&m_state, 0, sizeof(m_state));
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// The cool thing about each KeyboardMouse object having its own Display
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// is that each one gets its own separate copy of the X11 event stream,
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// which it can individually filter to get just the events it's interested
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// in. So be aware that each KeyboardMouse object actually has its own X11
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// "context."
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m_display = XOpenDisplay(nullptr);
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int min_keycode, max_keycode;
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XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
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int unused; // should always be 1
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XIDeviceInfo* pointer_device = XIQueryDevice(m_display, pointer_deviceid, &unused);
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name = std::string(pointer_device->name);
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XIFreeDeviceInfo(pointer_device);
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XIEventMask mask;
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unsigned char mask_buf[(XI_LASTEVENT + 7)/8];
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mask.mask_len = sizeof(mask_buf);
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mask.mask = mask_buf;
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memset(mask_buf, 0, sizeof(mask_buf));
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XISetMask(mask_buf, XI_ButtonPress);
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XISetMask(mask_buf, XI_ButtonRelease);
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XISetMask(mask_buf, XI_RawMotion);
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XISetMask(mask_buf, XI_KeyPress);
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XISetMask(mask_buf, XI_KeyRelease);
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SelectEventsForDevice(DefaultRootWindow(m_display), &mask, pointer_deviceid);
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SelectEventsForDevice(DefaultRootWindow(m_display), &mask, keyboard_deviceid);
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// Keyboard Keys
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for (int i = min_keycode; i <= max_keycode; ++i)
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{
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Key* temp_key = new Key(m_display, i, m_state.keyboard);
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if (temp_key->m_keyname.length())
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AddInput(temp_key);
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else
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delete temp_key;
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}
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// Mouse Buttons
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for (int i = 0; i < 5; i++)
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AddInput(new Button(i, m_state.buttons));
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// Mouse Cursor, X-/+ and Y-/+
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for (int i = 0; i != 4; ++i)
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AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
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// Mouse Axis, X-/+ and Y-/+
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for (int i = 0; i != 4; ++i)
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AddInput(new Axis(!!(i & 2), !!(i & 1), (&m_state.axis.x)[!!(i & 2)]));
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}
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KeyboardMouse::~KeyboardMouse()
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{
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XCloseDisplay(m_display);
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}
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// Update the mouse cursor controls
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void KeyboardMouse::UpdateCursor()
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{
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double root_x, root_y, win_x, win_y;
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Window root, child;
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// unused-- we're not interested in button presses here, as those are
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// updated using events
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XIButtonState button_state;
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XIModifierState mods;
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XIGroupState group;
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XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y, &button_state, &mods, &group);
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free (button_state.mask);
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XWindowAttributes win_attribs;
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XGetWindowAttributes(m_display, m_window, &win_attribs);
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// the mouse position as a range from -1 to 1
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m_state.cursor.x = win_x / (float)win_attribs.width * 2 - 1;
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m_state.cursor.y = win_y / (float)win_attribs.height * 2 - 1;
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}
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bool KeyboardMouse::UpdateInput()
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{
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XFlush(m_display);
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// Get the absolute position of the mouse pointer
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UpdateCursor();
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// for the axis controls
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float delta_x = 0.0f, delta_y = 0.0f;
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double delta_delta;
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// Iterate through the event queue - update the axis controls, mouse
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// button controls, and keyboard controls.
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XEvent event;
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while (XPending(m_display))
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{
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XNextEvent(m_display, &event);
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if (event.xcookie.type != GenericEvent)
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continue;
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if (event.xcookie.extension != xi_opcode)
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continue;
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if (!XGetEventData(m_display, &event.xcookie))
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continue;
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// only one of these will get used
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XIDeviceEvent* dev_event = (XIDeviceEvent*)event.xcookie.data;
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XIRawEvent* raw_event = (XIRawEvent*)event.xcookie.data;
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switch (event.xcookie.evtype)
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{
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case XI_ButtonPress:
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m_state.buttons |= 1<<(dev_event->detail-1);
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break;
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case XI_ButtonRelease:
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m_state.buttons &= ~(1<<(dev_event->detail-1));
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break;
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case XI_KeyPress:
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m_state.keyboard[dev_event->detail / 8] |= 1<<(dev_event->detail % 8);
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break;
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case XI_KeyRelease:
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m_state.keyboard[dev_event->detail / 8] &= ~(1<<(dev_event->detail % 8));
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break;
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case XI_RawMotion:
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// always safe because there is always at least one byte in
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// raw_event->valuators.mask, and if a bit is set in the mask,
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// then the value in raw_values is also available.
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if (XIMaskIsSet(raw_event->valuators.mask, 0))
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{
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delta_delta = raw_event->raw_values[0];
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// test for inf and nan
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if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
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delta_x += delta_delta;
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}
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if (XIMaskIsSet(raw_event->valuators.mask, 1))
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{
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delta_delta = raw_event->raw_values[1];
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// test for inf and nan
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if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
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delta_y += delta_delta;
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}
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break;
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}
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XFreeEventData(m_display, &event.xcookie);
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}
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// apply axis smoothing
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m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
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m_state.axis.x += delta_x;
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m_state.axis.x /= MOUSE_AXIS_SMOOTHING+1.0f;
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m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
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m_state.axis.y += delta_y;
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m_state.axis.y /= MOUSE_AXIS_SMOOTHING+1.0f;
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return true;
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}
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bool KeyboardMouse::UpdateOutput()
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{
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return true;
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}
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std::string KeyboardMouse::GetName() const
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{
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// This is the name string we got from the X server for this master
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// pointer/keyboard pair.
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return name;
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}
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std::string KeyboardMouse::GetSource() const
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{
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return "XInput2";
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}
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int KeyboardMouse::GetId() const
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{
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return -1;
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}
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KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
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: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
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{
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int i = 0;
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KeySym keysym = 0;
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do
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{
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keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
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i++;
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}
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while (keysym == NoSymbol && i < 8);
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// Convert to upper case for the keyname
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if (keysym >= 97 && keysym <= 122)
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keysym -= 32;
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// 0x0110ffff is the top of the unicode character range according
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// to keysymdef.h although it is probably more than we need.
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if (keysym == NoSymbol || keysym > 0x0110ffff ||
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XKeysymToString(keysym) == nullptr)
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m_keyname = std::string();
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else
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m_keyname = std::string(XKeysymToString(keysym));
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}
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ControlState KeyboardMouse::Key::GetState() const
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{
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return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
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}
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KeyboardMouse::Button::Button(unsigned int index, unsigned int& buttons)
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: m_buttons(buttons), m_index(index)
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{
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// this will be a problem if we remove the hardcoded five-button limit
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name = std::string("Click ") + (char)('1' + m_index);
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}
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ControlState KeyboardMouse::Button::GetState() const
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{
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return ((m_buttons & (1 << m_index)) != 0);
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}
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KeyboardMouse::Cursor::Cursor(u8 index, bool positive, const float& cursor)
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: m_cursor(cursor), m_index(index), m_positive(positive)
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{
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name = std::string("Cursor ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
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}
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ControlState KeyboardMouse::Cursor::GetState() const
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{
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return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
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}
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KeyboardMouse::Axis::Axis(u8 index, bool positive, const float& axis)
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: m_axis(axis), m_index(index), m_positive(positive)
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{
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name = std::string("Axis ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
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}
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ControlState KeyboardMouse::Axis::GetState() const
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{
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return std::max(0.0f, m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
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}
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}
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}
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