dolphin/Source/Core/DolphinWX/MainMenuBar.cpp

656 lines
28 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/MainMenuBar.h"
#include <string>
#include <vector>
#include "Common/CDUtils.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
wxDEFINE_EVENT(EVT_POPULATE_PERSPECTIVES_MENU, MainMenuBar::PopulatePerspectivesEvent);
// Utilized for menu items where their labels don't matter on initial construction.
// This is necessary, as wx, in its infinite glory, asserts if a menu item is appended to a menu
// with an empty label. Entries with this string are intended to have their correct label
// loaded through the refresh cycle.
constexpr const char dummy_string[] = "Dummy string";
MainMenuBar::MainMenuBar(MenuType type, long style) : wxMenuBar{style}, m_type{type}
{
BindEvents();
AddMenus();
}
void MainMenuBar::Refresh(bool erase_background, const wxRect* rect)
{
wxMenuBar::Refresh(erase_background, rect);
RefreshMenuLabels();
}
void MainMenuBar::AddMenus()
{
Append(CreateFileMenu(), _("&File"));
Append(CreateEmulationMenu(), _("&Emulation"));
Append(CreateMovieMenu(), _("&Movie"));
Append(CreateOptionsMenu(), _("&Options"));
Append(CreateToolsMenu(), _("&Tools"));
Append(CreateViewMenu(), _("&View"));
if (m_type == MenuType::Debug)
{
Append(CreateJITMenu(), _("&JIT"));
Append(CreateDebugMenu(), _("&Debug"));
Append(CreateSymbolsMenu(), _("&Symbols"));
Append(CreateProfilerMenu(), _("&Profiler"));
}
Append(CreateHelpMenu(), _("&Help"));
}
void MainMenuBar::BindEvents()
{
Bind(EVT_POPULATE_PERSPECTIVES_MENU, &MainMenuBar::OnPopulatePerspectivesMenu, this);
}
wxMenu* MainMenuBar::CreateFileMenu() const
{
auto* const external_drive_menu = new wxMenu;
const std::vector<std::string> drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (size_t i = 0; i < drives.size() && i < 24; i++)
{
const int drive_id = static_cast<int>(IDM_DRIVE1 + i);
external_drive_menu->Append(drive_id, StrToWxStr(drives[i]));
}
auto* const file_menu = new wxMenu;
file_menu->Append(wxID_OPEN, _("&Open..."));
file_menu->Append(IDM_CHANGE_DISC, _("Change &Disc..."));
file_menu->Append(IDM_EJECT_DISC, _("Eject Disc"));
file_menu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), external_drive_menu);
file_menu->AppendSeparator();
file_menu->Append(wxID_REFRESH, _("&Refresh Game List"));
file_menu->AppendSeparator();
file_menu->Append(wxID_EXIT, _("E&xit") + "\tAlt+F4");
return file_menu;
}
wxMenu* MainMenuBar::CreateEmulationMenu() const
{
auto* const load_state_menu = new wxMenu;
load_state_menu->Append(IDM_LOAD_STATE_FILE, _("Load State..."));
load_state_menu->Append(IDM_LOAD_SELECTED_SLOT, _("Load State from Selected Slot"));
load_state_menu->Append(IDM_UNDO_LOAD_STATE, _("Undo Load State"));
load_state_menu->AppendSeparator();
auto* const save_state_menu = new wxMenu;
save_state_menu->Append(IDM_SAVE_STATE_FILE, _("Save State..."));
save_state_menu->Append(IDM_SAVE_SELECTED_SLOT, _("Save State to Selected Slot"));
save_state_menu->Append(IDM_SAVE_FIRST_STATE, _("Save Oldest State"));
save_state_menu->Append(IDM_UNDO_SAVE_STATE, _("Undo Save State"));
save_state_menu->AppendSeparator();
auto* const slot_select_menu = new wxMenu;
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
load_state_menu->Append(IDM_LOAD_SLOT_1 + i, dummy_string);
save_state_menu->Append(IDM_SAVE_SLOT_1 + i, dummy_string);
slot_select_menu->Append(IDM_SELECT_SLOT_1 + i, dummy_string);
}
load_state_menu->AppendSeparator();
for (unsigned int i = 0; i < State::NUM_STATES; i++)
load_state_menu->Append(IDM_LOAD_LAST_1 + i, wxString::Format(_("Last %i"), i + 1));
auto* const emulation_menu = new wxMenu;
emulation_menu->Append(IDM_PLAY, dummy_string);
emulation_menu->Append(IDM_STOP, _("&Stop"));
emulation_menu->Append(IDM_RESET, _("&Reset"));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_TOGGLE_FULLSCREEN, _("Toggle &Fullscreen"));
emulation_menu->Append(IDM_FRAMESTEP, _("&Frame Advance"));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_SCREENSHOT, _("Take Screenshot"));
emulation_menu->AppendSeparator();
emulation_menu->Append(IDM_LOAD_STATE, _("&Load State"), load_state_menu);
emulation_menu->Append(IDM_SAVE_STATE, _("Sa&ve State"), save_state_menu);
emulation_menu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slot_select_menu);
return emulation_menu;
}
wxMenu* MainMenuBar::CreateMovieMenu() const
{
auto* const movie_menu = new wxMenu;
const auto& config_instance = SConfig::GetInstance();
movie_menu->Append(IDM_RECORD, _("Start Re&cording Input"));
movie_menu->Append(IDM_PLAY_RECORD, _("P&lay Input Recording..."));
movie_menu->Append(IDM_STOP_RECORD, _("Stop Playing/Recording Input"));
movie_menu->Append(IDM_RECORD_EXPORT, _("Export Recording..."));
movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, _("&Read-Only Mode"));
movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
movie_menu->AppendSeparator();
movie_menu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
movie_menu->Check(IDM_TOGGLE_PAUSE_MOVIE, config_instance.m_PauseMovie);
movie_menu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
movie_menu->Check(IDM_SHOW_LAG, config_instance.m_ShowLag);
movie_menu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
movie_menu->Check(IDM_SHOW_FRAME_COUNT, config_instance.m_ShowFrameCount);
movie_menu->Check(IDM_RECORD_READ_ONLY, true);
movie_menu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
movie_menu->Check(IDM_SHOW_INPUT_DISPLAY, config_instance.m_ShowInputDisplay);
movie_menu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
movie_menu->Check(IDM_SHOW_RTC_DISPLAY, config_instance.m_ShowRTC);
movie_menu->AppendSeparator();
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
movie_menu->Check(IDM_TOGGLE_DUMP_FRAMES, config_instance.m_DumpFrames);
movie_menu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
movie_menu->Check(IDM_TOGGLE_DUMP_AUDIO, config_instance.m_DumpAudio);
return movie_menu;
}
wxMenu* MainMenuBar::CreateOptionsMenu() const
{
auto* const options_menu = new wxMenu;
options_menu->Append(wxID_PREFERENCES, _("Co&nfiguration"));
options_menu->AppendSeparator();
options_menu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
options_menu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
options_menu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
options_menu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (m_type == MenuType::Debug)
{
options_menu->AppendSeparator();
const auto& config_instance = SConfig::GetInstance();
auto* const boot_to_pause =
options_menu->AppendCheckItem(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
_("Start the game directly instead of booting to pause"));
boot_to_pause->Check(config_instance.bBootToPause);
auto* const automatic_start = options_menu->AppendCheckItem(
IDM_AUTOMATIC_START, _("&Automatic Start"),
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]"));
automatic_start->Check(config_instance.bAutomaticStart);
options_menu->Append(IDM_FONT_PICKER, _("&Font..."));
}
return options_menu;
}
wxMenu* MainMenuBar::CreateToolsMenu() const
{
auto* const wiimote_menu = new wxMenu;
for (int i = 0; i < 4; i++)
{
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1 + i,
wxString::Format(_("Connect Wii Remote %i"), i + 1));
}
wiimote_menu->AppendSeparator();
wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, _("Connect Balance Board"));
auto* const tools_menu = new wxMenu;
tools_menu->Append(IDM_MEMCARD, _("&Memory Card Manager (GC)"));
tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
tools_menu->AppendSeparator();
auto* const gc_bios_menu = new wxMenu;
gc_bios_menu->Append(IDM_LOAD_GC_IPL_JAP, _("NTSC-J"),
_("Load NTSC-J GameCube Main Menu from the JAP folder."));
gc_bios_menu->Append(IDM_LOAD_GC_IPL_USA, _("NTSC-U"),
_("Load NTSC-U GameCube Main Menu from the USA folder."));
gc_bios_menu->Append(IDM_LOAD_GC_IPL_EUR, _("PAL"),
_("Load PAL GameCube Main Menu from the EUR folder."));
tools_menu->AppendSubMenu(gc_bios_menu, _("Load GameCube Main Menu"),
_("Load a GameCube Main Menu located under Dolphin's GC folder."));
tools_menu->AppendSeparator();
tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
tools_menu->AppendSeparator();
tools_menu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
tools_menu->Append(IDM_LOAD_WII_MENU, dummy_string);
tools_menu->Append(IDM_IMPORT_NAND, _("Import BootMii NAND Backup..."));
tools_menu->Append(IDM_EXTRACT_CERTIFICATES, _("Extract Certificates from NAND"));
auto* const online_update_menu = new wxMenu;
online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_CURRENT, _("Current Region"));
online_update_menu->AppendSeparator();
online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_EUR, _("Europe"));
online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_JPN, _("Japan"));
online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_KOR, _("Korea"));
online_update_menu->Append(IDM_PERFORM_ONLINE_UPDATE_USA, _("United States"));
tools_menu->AppendSubMenu(
online_update_menu, _("Perform Online System Update"),
_("Update the Wii system software to the latest version from Nintendo."));
tools_menu->AppendSeparator();
tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wii Remotes"));
return tools_menu;
}
wxMenu* MainMenuBar::CreateViewMenu() const
{
const auto& config_instance = SConfig::GetInstance();
auto* const platform_menu = new wxMenu;
platform_menu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
platform_menu->Check(IDM_LIST_WII, config_instance.m_ListWii);
platform_menu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
platform_menu->Check(IDM_LIST_GC, config_instance.m_ListGC);
platform_menu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
platform_menu->Check(IDM_LIST_WAD, config_instance.m_ListWad);
platform_menu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
platform_menu->Check(IDM_LIST_ELFDOL, config_instance.m_ListElfDol);
auto* const region_menu = new wxMenu;
region_menu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
region_menu->Check(IDM_LIST_JAP, config_instance.m_ListJap);
region_menu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
region_menu->Check(IDM_LIST_PAL, config_instance.m_ListPal);
region_menu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
region_menu->Check(IDM_LIST_USA, config_instance.m_ListUsa);
region_menu->AppendSeparator();
region_menu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
region_menu->Check(IDM_LIST_AUSTRALIA, config_instance.m_ListAustralia);
region_menu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
region_menu->Check(IDM_LIST_FRANCE, config_instance.m_ListFrance);
region_menu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
region_menu->Check(IDM_LIST_GERMANY, config_instance.m_ListGermany);
region_menu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
region_menu->Check(IDM_LIST_ITALY, config_instance.m_ListItaly);
region_menu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
region_menu->Check(IDM_LIST_KOREA, config_instance.m_ListKorea);
region_menu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
region_menu->Check(IDM_LIST_NETHERLANDS, config_instance.m_ListNetherlands);
region_menu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
region_menu->Check(IDM_LIST_RUSSIA, config_instance.m_ListRussia);
region_menu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
region_menu->Check(IDM_LIST_SPAIN, config_instance.m_ListSpain);
region_menu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
region_menu->Check(IDM_LIST_TAIWAN, config_instance.m_ListTaiwan);
region_menu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
region_menu->Check(IDM_LIST_WORLD, config_instance.m_ListWorld);
region_menu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
region_menu->Check(IDM_LIST_UNKNOWN, config_instance.m_ListUnknown);
auto* const columns_menu = new wxMenu;
columns_menu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
columns_menu->Check(IDM_SHOW_SYSTEM, config_instance.m_showSystemColumn);
columns_menu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
columns_menu->Check(IDM_SHOW_BANNER, config_instance.m_showBannerColumn);
columns_menu->AppendCheckItem(IDM_SHOW_TITLE, _("Title"));
columns_menu->Check(IDM_SHOW_TITLE, config_instance.m_showTitleColumn);
columns_menu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
columns_menu->Check(IDM_SHOW_MAKER, config_instance.m_showMakerColumn);
columns_menu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
columns_menu->Check(IDM_SHOW_FILENAME, config_instance.m_showFileNameColumn);
columns_menu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
columns_menu->Check(IDM_SHOW_ID, config_instance.m_showIDColumn);
columns_menu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
columns_menu->Check(IDM_SHOW_REGION, config_instance.m_showRegionColumn);
columns_menu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
columns_menu->Check(IDM_SHOW_SIZE, config_instance.m_showSizeColumn);
columns_menu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
columns_menu->Check(IDM_SHOW_STATE, config_instance.m_showStateColumn);
auto* const view_menu = new wxMenu;
view_menu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
view_menu->Check(IDM_TOGGLE_TOOLBAR, config_instance.m_InterfaceToolbar);
view_menu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
view_menu->Check(IDM_TOGGLE_STATUSBAR, config_instance.m_InterfaceStatusbar);
view_menu->AppendSeparator();
view_menu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
view_menu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
view_menu->AppendSeparator();
if (m_type == MenuType::Debug)
{
view_menu->AppendCheckItem(IDM_REGISTER_WINDOW, _("&Registers"));
// i18n: This kind of "watch" is used for watching emulated memory.
// It's not related to timekeeping devices.
view_menu->AppendCheckItem(IDM_WATCH_WINDOW, _("&Watch"));
view_menu->AppendCheckItem(IDM_BREAKPOINT_WINDOW, _("&Breakpoints"));
view_menu->AppendCheckItem(IDM_MEMORY_WINDOW, _("&Memory"));
view_menu->AppendCheckItem(IDM_JIT_WINDOW, _("&JIT"));
view_menu->AppendCheckItem(IDM_SOUND_WINDOW, _("&Sound"));
view_menu->AppendCheckItem(IDM_VIDEO_WINDOW, _("&Video"));
view_menu->AppendSeparator();
}
else
{
view_menu->Check(IDM_LOG_WINDOW, config_instance.m_InterfaceLogWindow);
view_menu->Check(IDM_LOG_CONFIG_WINDOW, config_instance.m_InterfaceLogConfigWindow);
}
view_menu->AppendSubMenu(platform_menu, _("Show Platforms"));
view_menu->AppendSubMenu(region_menu, _("Show Regions"));
view_menu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
view_menu->Check(IDM_LIST_DRIVES, config_instance.m_ListDrives);
view_menu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
view_menu->AppendSubMenu(columns_menu, _("Select Columns"));
return view_menu;
}
wxMenu* MainMenuBar::CreateJITMenu() const
{
auto* const jit_menu = new wxMenu;
const auto& config_instance = SConfig::GetInstance();
auto* const interpreter = jit_menu->AppendCheckItem(
IDM_INTERPRETER, _("&Interpreter Core"),
_("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps."));
interpreter->Check(config_instance.iCPUCore == PowerPC::CORE_INTERPRETER);
jit_menu->AppendSeparator();
jit_menu->AppendCheckItem(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
_("Provide safer execution by not linking the JIT blocks."));
jit_menu->AppendCheckItem(
IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n[This option must be selected before a game is started.]"));
jit_menu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
jit_menu->AppendSeparator();
jit_menu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
jit_menu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
jit_menu->AppendSeparator();
jit_menu->AppendCheckItem(
IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"));
jit_menu->AppendCheckItem(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLBZX_OFF, _("&JIT LoadStore lbzx Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLXZ_OFF, _("&JIT LoadStore lXz Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"));
jit_menu->AppendCheckItem(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"));
jit_menu->AppendCheckItem(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"));
jit_menu->AppendCheckItem(IDM_JIT_I_OFF, _("&JIT Integer Off"));
jit_menu->AppendCheckItem(IDM_JIT_P_OFF, _("&JIT Paired Off"));
jit_menu->AppendCheckItem(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"));
return jit_menu;
}
wxMenu* MainMenuBar::CreateDebugMenu()
{
m_saved_perspectives_menu = new wxMenu;
auto* const add_pane_menu = new wxMenu;
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
add_pane_menu->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
auto* const perspective_menu = new wxMenu;
perspective_menu->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
_("Save currently-toggled perspectives"));
perspective_menu->AppendCheckItem(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
_("Toggle editing of perspectives"));
perspective_menu->AppendSeparator();
perspective_menu->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
perspective_menu->AppendSubMenu(m_saved_perspectives_menu, _("Saved Perspectives"));
perspective_menu->AppendSeparator();
perspective_menu->AppendSubMenu(add_pane_menu, _("Add New Pane To"));
perspective_menu->AppendCheckItem(IDM_TAB_SPLIT, _("Tab Split"));
perspective_menu->AppendCheckItem(IDM_NO_DOCKING, _("Disable Docking"),
_("Disable docking of perspective panes to main window"));
auto* const debug_menu = new wxMenu;
debug_menu->Append(IDM_STEP, _("Step &Into"));
debug_menu->Append(IDM_STEPOVER, _("Step &Over"));
debug_menu->Append(IDM_STEPOUT, _("Step O&ut"));
debug_menu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint"));
debug_menu->AppendSeparator();
debug_menu->AppendSubMenu(perspective_menu, _("Perspectives"), _("Edit Perspectives"));
return debug_menu;
}
wxMenu* MainMenuBar::CreateSymbolsMenu() const
{
auto* const symbols_menu = new wxMenu;
symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
_("Remove names from all functions and variables."));
auto* const generate_symbols_menu = new wxMenu;
generate_symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Address"),
_("Use generic zz_ names for functions."));
generate_symbols_menu->Append(
IDM_SCAN_SIGNATURES, _("&Signature Database"),
_("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ "
"names for other functions."));
generate_symbols_menu->Append(IDM_SCAN_RSO, _("&RSO Modules"),
_("Find functions based on RSO modules (experimental)..."));
symbols_menu->AppendSubMenu(generate_symbols_menu, _("&Generate Symbols From"));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
_("Try to load this game's function names automatically - but doesn't check "
".map files stored on the disc image yet."));
symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
_("Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
_("Load any .map file containing the function names and addresses for this game."));
symbols_menu->Append(
IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
_("Try to load a .map file that might be from a slightly different version."));
symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
_("Save the function names and addresses for this game as a .map file. "
"If you want to open the .map file in IDA Pro, use the .idc script."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
_("Save the entire disassembled code. This may take a several seconds "
"and may require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads .rel "
"files with code to memory, you may want to increase the limit to perhaps 8 MB. "
"That can be done in SymbolDB::SaveMap()."));
symbols_menu->AppendSeparator();
symbols_menu->Append(
IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
_("Create a .dsy file that can be used to recognise these same functions in other games."));
symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
_("Add any named functions missing from a .dsy file, so that these "
"additional functions can also be recognized in other games."));
symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
_("Make a new .dsy file which can recognise more functions, by combining "
"two existing files. The first input file has priority."));
symbols_menu->Append(
IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
_("Must use Generate Symbols first! Recognise names of any standard library functions "
"used in multiple games, by loading them from a .dsy, .csv, or .mega file."));
symbols_menu->AppendSeparator();
symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
symbols_menu->Append(IDM_RENAME_SYMBOLS, _("&Rename Symbols from File..."));
return symbols_menu;
}
wxMenu* MainMenuBar::CreateProfilerMenu() const
{
auto* const profiler_menu = new wxMenu;
// i18n: "Profile" is used as a verb, not a noun.
profiler_menu->AppendCheckItem(IDM_PROFILE_BLOCKS, _("&Profile Blocks"));
profiler_menu->AppendSeparator();
profiler_menu->Append(IDM_WRITE_PROFILE, _("&Write to profile.txt, Show"));
return profiler_menu;
}
wxMenu* MainMenuBar::CreateHelpMenu() const
{
auto* const help_menu = new wxMenu;
help_menu->Append(IDM_HELP_WEBSITE, _("&Website"));
help_menu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
help_menu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
help_menu->AppendSeparator();
help_menu->Append(wxID_ABOUT, _("&About"));
return help_menu;
}
void MainMenuBar::OnPopulatePerspectivesMenu(PopulatePerspectivesEvent& event)
{
ClearSavedPerspectivesMenu();
const auto& perspective_names = event.PerspectiveNames();
if (perspective_names.empty())
return;
PopulateSavedPerspectivesMenu(perspective_names);
CheckPerspectiveWithID(IDM_PERSPECTIVES_0 + event.ActivePerspective());
}
void MainMenuBar::RefreshMenuLabels() const
{
RefreshPlayMenuLabel();
RefreshSaveStateMenuLabels();
RefreshWiiToolsLabels();
}
void MainMenuBar::RefreshPlayMenuLabel() const
{
auto* const item = FindItem(IDM_PLAY);
if (Core::GetState() == Core::State::Running)
item->SetItemLabel(_("&Pause"));
else
item->SetItemLabel(_("&Play"));
}
void MainMenuBar::RefreshSaveStateMenuLabels() const
{
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
const auto slot_number = i + 1;
const auto slot_string = StrToWxStr(State::GetInfoStringOfSlot(i + 1));
FindItem(IDM_LOAD_SLOT_1 + i)
->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
FindItem(IDM_SAVE_SLOT_1 + i)
->SetItemLabel(wxString::Format(_("Slot %u - %s"), slot_number, slot_string));
FindItem(IDM_SELECT_SLOT_1 + i)
->SetItemLabel(wxString::Format(_("Select Slot %u - %s"), slot_number, slot_string));
}
}
void MainMenuBar::RefreshWiiToolsLabels() const
{
// The Install WAD option should not be enabled while emulation is running, because
// having unexpected title changes can confuse emulated software; and of course, this is
// not possible on a real Wii and won't be if we have IOS LLE (or simply more accurate IOS HLE).
//
// For similar reasons, it should not be possible to export or import saves, because this can
// result in the emulated software being confused, or even worse, exported saves having
// inconsistent data.
const bool enable_wii_tools = !Core::IsRunning() || !SConfig::GetInstance().bWii;
for (const int index :
{IDM_MENU_INSTALL_WAD, IDM_EXPORT_ALL_SAVE, IDM_IMPORT_SAVE, IDM_IMPORT_NAND,
IDM_EXTRACT_CERTIFICATES, IDM_LOAD_WII_MENU, IDM_PERFORM_ONLINE_UPDATE_CURRENT,
IDM_PERFORM_ONLINE_UPDATE_EUR, IDM_PERFORM_ONLINE_UPDATE_JPN, IDM_PERFORM_ONLINE_UPDATE_KOR,
IDM_PERFORM_ONLINE_UPDATE_USA})
{
FindItem(index)->Enable(enable_wii_tools);
}
if (enable_wii_tools)
RefreshWiiSystemMenuLabel();
}
void MainMenuBar::EnableUpdateMenu(UpdateMenuMode mode) const
{
FindItem(IDM_PERFORM_ONLINE_UPDATE_CURRENT)->Enable(mode == UpdateMenuMode::CurrentRegionOnly);
for (const int idm : {IDM_PERFORM_ONLINE_UPDATE_EUR, IDM_PERFORM_ONLINE_UPDATE_JPN,
IDM_PERFORM_ONLINE_UPDATE_KOR, IDM_PERFORM_ONLINE_UPDATE_USA})
{
FindItem(idm)->Enable(mode == UpdateMenuMode::SpecificRegionsOnly);
}
}
void MainMenuBar::RefreshWiiSystemMenuLabel() const
{
auto* const item = FindItem(IDM_LOAD_WII_MENU);
const auto& sys_menu_loader = DiscIO::NANDContentManager::Access().GetNANDLoader(
Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT);
if (sys_menu_loader.IsValid())
{
const u16 version_number = sys_menu_loader.GetTMD().GetTitleVersion();
const wxString version_string = StrToWxStr(DiscIO::GetSysMenuVersionString(version_number));
item->Enable();
item->SetItemLabel(wxString::Format(_("Load Wii System Menu %s"), version_string));
EnableUpdateMenu(UpdateMenuMode::CurrentRegionOnly);
}
else
{
item->Enable(false);
item->SetItemLabel(_("Load Wii System Menu"));
EnableUpdateMenu(UpdateMenuMode::SpecificRegionsOnly);
}
}
void MainMenuBar::ClearSavedPerspectivesMenu() const
{
while (m_saved_perspectives_menu->GetMenuItemCount() != 0)
{
// Delete the first menu item in the list (while there are menu items)
m_saved_perspectives_menu->Delete(m_saved_perspectives_menu->FindItemByPosition(0));
}
}
void MainMenuBar::PopulateSavedPerspectivesMenu(
const std::vector<std::string>& perspective_names) const
{
for (size_t i = 0; i < perspective_names.size(); i++)
{
const int item_id = static_cast<int>(IDM_PERSPECTIVES_0 + i);
m_saved_perspectives_menu->AppendCheckItem(item_id, StrToWxStr(perspective_names[i]));
}
}
void MainMenuBar::CheckPerspectiveWithID(int perspective_id) const
{
auto* const item = m_saved_perspectives_menu->FindItem(perspective_id);
if (item == nullptr)
return;
item->Check();
}