32 lines
673 B
GLSL
32 lines
673 B
GLSL
// Omega's 3D Stereoscopic filtering (Amber/Blue)
|
|
// TODO: Need depth info!
|
|
|
|
SAMPLER_BINDING(9) uniform sampler2D samp9;
|
|
|
|
out vec4 ocol0;
|
|
in vec2 uv0;
|
|
|
|
uniform vec4 resolution;
|
|
|
|
void main()
|
|
{
|
|
// Source Color
|
|
float4 c0 = texture(samp9, uv0).rgba;
|
|
float sep = 5.0;
|
|
float red = c0.r;
|
|
float green = c0.g;
|
|
float blue = c0.b;
|
|
|
|
// Left Eye (Amber)
|
|
float4 c2 = texture(samp9, uv0 + float2(sep,0.0)*resolution.zw).rgba;
|
|
float amber = (c2.r + c2.g) / 2.0;
|
|
red = max(c0.r, amber);
|
|
green = max(c0.g, amber);
|
|
|
|
// Right Eye (Blue)
|
|
float4 c1 = texture(samp9, uv0 + float2(-sep,0.0)*resolution.zw).rgba;
|
|
blue = max(c0.b, c1.b);
|
|
|
|
ocol0 = float4(red, green, blue, c0.a);
|
|
}
|