470 lines
23 KiB
XML
470 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E54CF649-140E-4255-81A5-30A673C1FB36}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\VSProps\Base.props" />
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<Import Project="..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="ActionReplay.cpp" />
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<ClCompile Include="ARDecrypt.cpp" />
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<ClCompile Include="BootManager.cpp" />
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<ClCompile Include="Boot\Boot.cpp" />
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<ClCompile Include="Boot\Boot_BS2Emu.cpp" />
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<ClCompile Include="Boot\Boot_DOL.cpp" />
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<ClCompile Include="Boot\Boot_ELF.cpp" />
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<ClCompile Include="Boot\Boot_WiiWAD.cpp" />
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<ClCompile Include="Boot\ElfReader.cpp" />
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<ClCompile Include="ConfigManager.cpp" />
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<ClCompile Include="Core.cpp" />
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<ClCompile Include="CoreParameter.cpp" />
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<ClCompile Include="CoreTiming.cpp" />
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<ClCompile Include="Debugger\Debugger_SymbolMap.cpp" />
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<ClCompile Include="Debugger\Dump.cpp" />
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<ClCompile Include="Debugger\PPCDebugInterface.cpp" />
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<ClCompile Include="DSPEmulator.cpp" />
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<ClCompile Include="DSP\DSPAssembler.cpp" />
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<ClCompile Include="DSP\DSPDisassembler.cpp" />
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<ClCompile Include="DSP\DSPAccelerator.cpp" />
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<ClCompile Include="DSP\DSPAnalyzer.cpp" />
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<ClCompile Include="DSP\DSPCaptureLogger.cpp" />
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<ClCompile Include="DSP\DSPCodeUtil.cpp" />
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<ClCompile Include="DSP\DSPCore.cpp" />
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<ClCompile Include="DSP\DSPEmitter.cpp" />
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<ClCompile Include="DSP\DSPHWInterface.cpp" />
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<ClCompile Include="DSP\DSPIntArithmetic.cpp" />
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<ClCompile Include="DSP\DSPIntBranch.cpp" />
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<ClCompile Include="DSP\DSPIntCCUtil.cpp" />
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<ClCompile Include="DSP\DSPInterpreter.cpp" />
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<ClCompile Include="DSP\DSPIntExtOps.cpp" />
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<ClCompile Include="DSP\DSPIntLoadStore.cpp" />
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<ClCompile Include="DSP\DSPIntMisc.cpp" />
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<ClCompile Include="DSP\DSPIntMultiplier.cpp" />
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<ClCompile Include="DSP\DSPMemoryMap.cpp" />
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<ClCompile Include="DSP\DSPStacks.cpp" />
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<ClCompile Include="DSP\DSPTables.cpp" />
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<ClCompile Include="DSP\Jit\DSPJitArithmetic.cpp" />
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<ClCompile Include="DSP\Jit\DSPJitBranch.cpp" />
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<ClCompile Include="DSP\Jit\DSPJitCCUtil.cpp" />
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<ClCompile Include="DSP\Jit\DSPJitExtOps.cpp" />
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<ClCompile Include="ec_wii.cpp" />
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<ClCompile Include="FifoPlayer\FifoAnalyzer.cpp" />
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<ClCompile Include="FifoPlayer\FifoDataFile.cpp" />
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<ClCompile Include="FifoPlayer\FifoPlaybackAnalyzer.cpp" />
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<ClCompile Include="FifoPlayer\FifoPlayer.cpp" />
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<ClCompile Include="FifoPlayer\FifoRecordAnalyzer.cpp" />
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<ClCompile Include="FifoPlayer\FifoRecorder.cpp" />
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<ClCompile Include="GeckoCode.cpp" />
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<ClCompile Include="GeckoCodeConfig.cpp" />
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<ClCompile Include="HLE\HLE.cpp" />
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<ClCompile Include="HLE\HLE_Misc.cpp" />
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<ClCompile Include="HLE\HLE_OS.cpp" />
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<ClCompile Include="HW\AudioInterface.cpp" />
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<ClCompile Include="HW\BBA-TAP\TAP_Win32.cpp" />
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<ClCompile Include="HW\CPU.cpp" />
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<ClCompile Include="HW\DSP.cpp" />
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<ClCompile Include="HW\DSPHLE\DSPHLE.cpp" />
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<ClCompile Include="HW\DSPHLE\MailHandler.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\UCodes.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\AX.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\AXWii.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\INIT.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\Zelda.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\ZeldaADPCM.cpp" />
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<ClCompile Include="HW\DSPHLE\UCodes\ZeldaSynth.cpp" />
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<ClCompile Include="HW\DSPLLE\DSPLLETools.cpp" />
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<ClCompile Include="HW\DSPLLE\DSPSymbols.cpp" />
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<ClCompile Include="HW\DVDInterface.cpp" />
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<ClCompile Include="HW\EXI.cpp" />
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<ClCompile Include="HW\EXI_Channel.cpp" />
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<ClCompile Include="HW\EXI_DeviceAD16.cpp" />
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<ClCompile Include="HW\EXI_DeviceAMBaseboard.cpp" />
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<ClCompile Include="HW\EXI_DeviceEthernet.cpp" />
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<ClCompile Include="HW\EXI_DeviceGecko.cpp" />
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<ClCompile Include="HW\EXI_DeviceIPL.cpp" />
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<ClCompile Include="HW\GCMemcard.cpp" />
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<ClCompile Include="HW\GCMemcardDirectory.cpp" />
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<ClCompile Include="HW\GCMemcardRaw.cpp" />
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<ClCompile Include="HW\GCPad.cpp" />
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<ClCompile Include="HW\GCPadEmu.cpp" />
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<ClCompile Include="HW\GPFifo.cpp" />
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<ClCompile Include="HW\HW.cpp" />
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<ClCompile Include="HW\Memmap.cpp" />
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<ClCompile Include="HW\MemmapFunctions.cpp" />
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<ClCompile Include="HW\MemoryInterface.cpp" />
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<ClCompile Include="HW\MMIO.cpp" />
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<ClCompile Include="HW\ProcessorInterface.cpp" />
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<ClCompile Include="HW\SI.cpp" />
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<ClCompile Include="HW\SI_Device.cpp" />
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<ClCompile Include="HW\SI_DeviceAMBaseboard.cpp" />
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<ClCompile Include="HW\SI_DeviceDanceMat.cpp" />
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<ClCompile Include="HW\SI_DeviceGBA.cpp" />
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<ClCompile Include="HW\SI_DeviceGCController.cpp" />
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<ClCompile Include="HW\SI_DeviceGCSteeringWheel.cpp" />
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<ClCompile Include="HW\Sram.cpp" />
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<ClCompile Include="HW\StreamADPCM.cpp" />
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<ClCompile Include="HW\SystemTimers.cpp" />
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<ClCompile Include="HW\VideoInterface.cpp" />
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<ClCompile Include="HW\Wiimote.cpp" />
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<ClCompile Include="HW\WiimoteEmu\Attachment\Attachment.cpp" />
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<ClCompile Include="HW\WiimoteEmu\Attachment\Classic.cpp" />
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<ClCompile Include="HW\WiimoteEmu\Attachment\Drums.cpp" />
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<ClCompile Include="HW\WiimoteEmu\Attachment\Guitar.cpp" />
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<ClCompile Include="HW\WiimoteEmu\Attachment\Nunchuk.cpp" />
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<ClCompile Include="HW\WiimoteEmu\Attachment\Turntable.cpp" />
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<ClCompile Include="HW\WiimoteEmu\EmuSubroutines.cpp" />
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<ClCompile Include="HW\WiimoteEmu\Encryption.cpp" />
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<ClCompile Include="HW\WiimoteEmu\Speaker.cpp" />
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<ClCompile Include="HW\WiimoteEmu\WiimoteEmu.cpp" />
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<ClCompile Include="HW\WiimoteReal\IOWin.cpp" />
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<ClCompile Include="HW\WiimoteReal\WiimoteReal.cpp" />
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<ClCompile Include="HW\WII_IPC.cpp" />
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<ClCompile Include="HW\WiiSaveCrypted.cpp" />
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<ClCompile Include="IPC_HLE\ICMPWin.cpp" />
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<ClCompile Include="IPC_HLE\WiiMote_HID_Attr.cpp" />
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<!--
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Disable "nonstandard extension used : zero-sized array in struct/union" warning,
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which is hit in libusb.h (and this is the only file which uses that header).
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-->
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<DisableSpecificWarnings>4200;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ClCompile Include="IPC_HLE\WII_IPC_HLE_Device_net.cpp" />
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<ClCompile Include="IPC_HLE\WII_IPC_HLE_Device_net_ssl.cpp" />
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<ClCompile Include="IPC_HLE\WII_IPC_HLE_Device_sdio_slot0.cpp" />
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<ClCompile Include="IPC_HLE\WII_IPC_HLE_Device_usb.cpp" />
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<ClCompile Include="IPC_HLE\WII_IPC_HLE_Device_usb_kbd.cpp" />
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<ClCompile Include="IPC_HLE\WII_IPC_HLE_WiiMote.cpp" />
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<ClCompile Include="IPC_HLE\WII_Socket.cpp" />
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<ClCompile Include="Movie.cpp" />
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<ClCompile Include="NetPlayClient.cpp" />
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<ClCompile Include="NetPlayServer.cpp" />
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<ClCompile Include="PatchEngine.cpp" />
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<ClInclude Include="GeckoCode.h" />
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<ClInclude Include="GeckoCodeConfig.h" />
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<ClInclude Include="HW\EXI_Device.h" />
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