dolphin/Source/Core/VideoCommon/FramebufferManagerBase.cpp

253 lines
7.3 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <memory>
#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"
std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
std::unique_ptr<XFBSourceBase> FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
std::array<const XFBSourceBase*, FramebufferManagerBase::MAX_VIRTUAL_XFB> FramebufferManagerBase::m_overlappingXFBArray;
unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
unsigned int FramebufferManagerBase::m_EFBLayers = 1;
FramebufferManagerBase::FramebufferManagerBase()
{
// Can't hurt
m_overlappingXFBArray.fill(nullptr);
}
FramebufferManagerBase::~FramebufferManagerBase()
{
// Necessary, as these are static members
// (they really shouldn't be and should be refactored at some point).
m_virtualXFBList.clear();
m_realXFBSource.reset();
}
const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP)
{
if (!g_ActiveConfig.bUseXFB)
return nullptr;
if (g_ActiveConfig.bUseRealXFB)
return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCountP);
else
return GetVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCountP);
}
const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP)
{
*xfbCountP = 1;
// recreate if needed
if (m_realXFBSource && (m_realXFBSource->texWidth != fbWidth || m_realXFBSource->texHeight != fbHeight))
m_realXFBSource.reset();
if (!m_realXFBSource && g_framebuffer_manager)
m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight, 1);
if (!m_realXFBSource)
return nullptr;
m_realXFBSource->srcAddr = xfbAddr;
m_realXFBSource->srcWidth = MAX_XFB_WIDTH;
m_realXFBSource->srcHeight = MAX_XFB_HEIGHT;
m_realXFBSource->texWidth = fbWidth;
m_realXFBSource->texHeight = fbHeight;
// OpenGL texture coordinates originate at the lower left, which is why
// sourceRc.top = fbHeight and sourceRc.bottom = 0.
m_realXFBSource->sourceRc.left = 0;
m_realXFBSource->sourceRc.top = fbHeight;
m_realXFBSource->sourceRc.right = fbWidth;
m_realXFBSource->sourceRc.bottom = 0;
// Decode YUYV data from GameCube RAM
m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
m_overlappingXFBArray[0] = m_realXFBSource.get();
return &m_overlappingXFBArray[0];
}
const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP)
{
u32 xfbCount = 0;
if (m_virtualXFBList.empty()) // no Virtual XFBs available
return nullptr;
u32 srcLower = xfbAddr;
u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
VirtualXFBListType::reverse_iterator
it = m_virtualXFBList.rbegin(),
vlend = m_virtualXFBList.rend();
for (; it != vlend; ++it)
{
VirtualXFB* vxfb = &*it;
u32 dstLower = vxfb->xfbAddr;
u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight;
if (AddressRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
{
m_overlappingXFBArray[xfbCount] = vxfb->xfbSource.get();
++xfbCount;
}
}
*xfbCountP = xfbCount;
return &m_overlappingXFBArray[0];
}
void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
{
if (g_ActiveConfig.bUseRealXFB)
{
if (g_framebuffer_manager)
g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
}
else
{
CopyToVirtualXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
}
}
void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
{
if (!g_framebuffer_manager)
return;
VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, sourceRc.GetWidth(), fbHeight);
if (m_virtualXFBList.end() == vxfb)
{
if (m_virtualXFBList.size() < MAX_VIRTUAL_XFB)
{
// create a new Virtual XFB and place it at the front of the list
m_virtualXFBList.emplace_front();
vxfb = m_virtualXFBList.begin();
}
else
{
// Replace the last virtual XFB
--vxfb;
}
}
//else // replace existing virtual XFB
// move this Virtual XFB to the front of the list.
if (m_virtualXFBList.begin() != vxfb)
m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb);
unsigned int target_width, target_height;
g_framebuffer_manager->GetTargetSize(&target_width, &target_height);
// recreate if needed
if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height))
vxfb->xfbSource.reset();
if (!vxfb->xfbSource)
{
vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height, m_EFBLayers);
if (!vxfb->xfbSource)
return;
vxfb->xfbSource->texWidth = target_width;
vxfb->xfbSource->texHeight = target_height;
}
vxfb->xfbSource->srcAddr = vxfb->xfbAddr = xfbAddr;
vxfb->xfbSource->srcWidth = vxfb->xfbWidth = sourceRc.GetWidth();
vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight;
vxfb->xfbSource->sourceRc = g_renderer->ConvertEFBRectangle(sourceRc);
// keep stale XFB data from being used
ReplaceVirtualXFB();
// Copy EFB data to XFB and restore render target again
vxfb->xfbSource->CopyEFB(Gamma);
}
FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)
{
const u32 srcLower = xfbAddr;
const u32 srcUpper = xfbAddr + 2 * width * height;
return std::find_if(m_virtualXFBList.begin(), m_virtualXFBList.end(), [srcLower, srcUpper](const VirtualXFB& xfb) {
const u32 dstLower = xfb.xfbAddr;
const u32 dstUpper = xfb.xfbAddr + 2 * xfb.xfbWidth * xfb.xfbHeight;
return dstLower >= srcLower && dstUpper <= srcUpper;
});
}
void FramebufferManagerBase::ReplaceVirtualXFB()
{
VirtualXFBListType::iterator it = m_virtualXFBList.begin();
const s32 srcLower = it->xfbAddr;
const s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
const s32 lineSize = 2 * it->xfbWidth;
++it;
for (; it != m_virtualXFBList.end(); ++it)
{
s32 dstLower = it->xfbAddr;
s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
if (dstLower >= srcLower && dstUpper <= srcUpper)
{
// Invalidate the data
it->xfbAddr = 0;
it->xfbHeight = 0;
it->xfbWidth = 0;
}
else if (AddressRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
{
s32 upperOverlap = (srcUpper - dstLower) / lineSize;
s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
if (upperOverlap > 0 && lowerOverlap < 0)
{
it->xfbAddr += lineSize * upperOverlap;
it->xfbHeight -= upperOverlap;
}
else if (lowerOverlap > 0)
{
it->xfbHeight -= lowerOverlap;
}
}
}
}
int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x)
{
if (g_ActiveConfig.RealXFBEnabled())
return x;
return x * (int)Renderer::GetTargetRectangle().GetWidth() / (int)FramebufferManagerBase::LastXfbWidth();
}
int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y)
{
if (g_ActiveConfig.RealXFBEnabled())
return y;
return y * (int)Renderer::GetTargetRectangle().GetHeight() / (int)FramebufferManagerBase::LastXfbHeight();
}