dolphin/Source
Pokechu22 28b71c65af Fix same object count being used for all frames in the FIFO analyzer
If the number of objects varied, this would result in either missing objects on some frames, or too many objects on some frames; the latter case could cause crashes.  Since it used the current frame to get the count, if the FIFO is started before the FIFO analyzer is opened, then the current frame is effectively random, making it hard to reproduce consistently.

This issue has existed since the FIFO analyzer was implemented for Qt.
2021-05-07 15:42:18 -07:00
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Android Android: Don't set android:debuggable="true" 2021-05-06 20:15:27 +02:00
Core Fix same object count being used for all frames in the FIFO analyzer 2021-05-07 15:42:18 -07:00
DSPSpy DSPSpy: sync Makefile with current devkitPro template 2020-06-08 04:21:41 +01:00
DSPTool Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
PCH Fix PCH when building with CMake + Ninja + MSVC on Windows 2021-04-17 17:48:47 +02:00
UnitTests Move vertex size and component calculation to VertexLoaderBase 2021-05-07 15:42:17 -07:00
VSProps msbuild: re-enable HAS_OPENGL and HAS_VULKAN 2021-01-27 19:10:53 -08:00
.clang-format Require clang-format 9 and reformat source code 2020-01-08 22:18:15 +01:00
CMakeLists.txt CMake: Build with -std:c++latest for MSVC 2021-03-03 23:44:35 +01:00
dolphin-emu.sln msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00