141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
// Copyright 2023 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#ifdef USE_RETRO_ACHIEVEMENTS
|
|
#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
|
|
|
|
#include <QCheckBox>
|
|
#include <QGroupBox>
|
|
#include <QLabel>
|
|
#include <QLineEdit>
|
|
#include <QProgressBar>
|
|
#include <QPushButton>
|
|
#include <QString>
|
|
#include <QVBoxLayout>
|
|
|
|
#include <fmt/format.h>
|
|
|
|
#include <rcheevos/include/rc_api_runtime.h>
|
|
#include <rcheevos/include/rc_api_user.h>
|
|
#include <rcheevos/include/rc_runtime.h>
|
|
|
|
#include "Core/AchievementManager.h"
|
|
#include "Core/Core.h"
|
|
|
|
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
|
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
|
|
#include "DolphinQt/QtUtils/SignalBlocking.h"
|
|
#include "DolphinQt/Settings.h"
|
|
|
|
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
|
|
{
|
|
m_user_name = new QLabel();
|
|
m_user_points = new QLabel();
|
|
m_game_name = new QLabel();
|
|
m_game_points = new QLabel();
|
|
m_game_progress_hard = new QProgressBar();
|
|
m_game_progress_soft = new QProgressBar();
|
|
m_rich_presence = new QLabel();
|
|
|
|
QVBoxLayout* m_user_right_col = new QVBoxLayout();
|
|
m_user_right_col->addWidget(m_user_name);
|
|
m_user_right_col->addWidget(m_user_points);
|
|
QHBoxLayout* m_user_layout = new QHBoxLayout();
|
|
// TODO: player badge goes here
|
|
m_user_layout->addLayout(m_user_right_col);
|
|
m_user_box = new QGroupBox();
|
|
m_user_box->setLayout(m_user_layout);
|
|
|
|
QVBoxLayout* m_game_right_col = new QVBoxLayout();
|
|
m_game_right_col->addWidget(m_game_name);
|
|
m_game_right_col->addWidget(m_game_points);
|
|
m_game_right_col->addWidget(m_game_progress_hard);
|
|
m_game_right_col->addWidget(m_game_progress_soft);
|
|
QHBoxLayout* m_game_upper_row = new QHBoxLayout();
|
|
// TODO: player badge and game badge go here
|
|
m_game_upper_row->addLayout(m_game_right_col);
|
|
QVBoxLayout* m_game_layout = new QVBoxLayout();
|
|
m_game_layout->addLayout(m_game_upper_row);
|
|
m_game_layout->addWidget(m_rich_presence);
|
|
m_game_box = new QGroupBox();
|
|
m_game_box->setLayout(m_game_layout);
|
|
|
|
QVBoxLayout* m_total = new QVBoxLayout();
|
|
m_total->addWidget(m_user_box);
|
|
m_total->addWidget(m_game_box);
|
|
|
|
UpdateData();
|
|
|
|
m_total->setContentsMargins(0, 0, 0, 0);
|
|
m_total->setAlignment(Qt::AlignTop);
|
|
setLayout(m_total);
|
|
}
|
|
|
|
void AchievementHeaderWidget::UpdateData()
|
|
{
|
|
if (!AchievementManager::GetInstance()->IsLoggedIn())
|
|
{
|
|
m_user_box->setVisible(false);
|
|
m_game_box->setVisible(false);
|
|
return;
|
|
}
|
|
|
|
QString user_name =
|
|
QString::fromStdString(AchievementManager::GetInstance()->GetPlayerDisplayName());
|
|
m_user_name->setText(user_name);
|
|
m_user_points->setText(tr("%1 points").arg(AchievementManager::GetInstance()->GetPlayerScore()));
|
|
|
|
if (!AchievementManager::GetInstance()->IsGameLoaded())
|
|
{
|
|
m_user_box->setVisible(true);
|
|
m_game_box->setVisible(false);
|
|
return;
|
|
}
|
|
|
|
AchievementManager::PointSpread point_spread = AchievementManager::GetInstance()->TallyScore();
|
|
m_game_name->setText(
|
|
QString::fromStdString(AchievementManager::GetInstance()->GetGameDisplayName()));
|
|
m_game_points->setText(GetPointsString(user_name, point_spread));
|
|
m_game_progress_hard = new QProgressBar();
|
|
m_game_progress_hard->setRange(0, point_spread.total_count);
|
|
m_game_progress_soft->setValue(point_spread.hard_unlocks);
|
|
m_game_progress_soft->setRange(0, point_spread.total_count);
|
|
m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
|
|
// TODO: RP needs a minor refactor to work here, will be a future PR
|
|
// m_rich_presence->setText(QString::fromStdString(AchievementManager::GetInstance()->GenerateRichPresence()));
|
|
// m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
|
|
m_rich_presence->setText(QString{});
|
|
m_rich_presence->setVisible(false);
|
|
|
|
m_user_box->setVisible(false);
|
|
m_game_box->setVisible(true);
|
|
}
|
|
|
|
QString
|
|
AchievementHeaderWidget::GetPointsString(const QString& user_name,
|
|
const AchievementManager::PointSpread& point_spread) const
|
|
{
|
|
if (point_spread.soft_points > 0)
|
|
{
|
|
return tr("%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 hardcore)")
|
|
.arg(user_name)
|
|
.arg(point_spread.hard_unlocks + point_spread.soft_unlocks)
|
|
.arg(point_spread.total_count)
|
|
.arg(point_spread.hard_unlocks)
|
|
.arg(point_spread.hard_points + point_spread.soft_points)
|
|
.arg(point_spread.total_points)
|
|
.arg(point_spread.hard_points);
|
|
}
|
|
else
|
|
{
|
|
return tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
|
|
.arg(user_name)
|
|
.arg(point_spread.hard_unlocks)
|
|
.arg(point_spread.total_count)
|
|
.arg(point_spread.hard_points)
|
|
.arg(point_spread.total_points);
|
|
}
|
|
}
|
|
|
|
#endif // USE_RETRO_ACHIEVEMENTS
|