123 lines
8.4 KiB
XML
123 lines
8.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros">
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<DolphinRelease Condition="'$(DolphinRelease)'!='true' or '$(Configuration)'!='Release'">false</DolphinRelease>
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<TargetSuffix></TargetSuffix>
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<TargetSuffix Condition="'$(Configuration)'=='Debug'">D</TargetSuffix>
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<BuildRootDir>$(SolutionDir)..\Build\</BuildRootDir>
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<BinaryRootDir>$(SolutionDir)..\Binary\</BinaryRootDir>
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<BinaryOutputDir>$(BinaryRootDir)$(Platform)\</BinaryOutputDir>
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<ExternalsDir>$(SolutionDir)..\Externals\</ExternalsDir>
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<CoreDir>$(SolutionDir)Core\</CoreDir>
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</PropertyGroup>
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<PropertyGroup>
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<!--
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Opt-in to x64 compiler and tools. The environment will default back to x86 if x64 is not usable.
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Unfortunately we can't set this property here, as it'll be overridden later. Instead, set it
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from commandline if you're interested in using x64 toolset
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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-->
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<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
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<OutDir>$(IntDir)bin\</OutDir>
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<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<!--ClCompile Base-->
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<ClCompile>
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<!--
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Coagulate all the needed include directories.
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Order matters! (first hit, first use).
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Note: Directory containing source file being compiled is always searched first.
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-->
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<AdditionalIncludeDirectories>$(CoreDir)AudioCommon\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)Core\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)DiscIO\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)DolphinWX\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)InputCommon\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\D3D\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\OGL\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\Software\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(CoreDir)VideoCommon\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)GLew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libusbx\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)polarssl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)portaudio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)SDL2-2.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)SOIL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<!--Allow compile-time testing of whether DXSDK (aka DX before integration into VS) is present-->
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<PreprocessorDefinitions Condition="Exists('$(DXSDK_DIR)')">HAVE_DXSDK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<StructMemberAlignment>16Bytes</StructMemberAlignment>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<MinimalRebuild>false</MinimalRebuild>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalOptions>/d2Zi+ /volatile:iso %(AdditionalOptions)</AdditionalOptions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<!--
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This is for GetVersionEx being marked as depreciated - which is idiotic and there's
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not much else we can do since many externals use it. The bad part is that there doesn't
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seem to be a way to only ignore the specific instance we don't care about...
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-->
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<DisableSpecificWarnings>4996</DisableSpecificWarnings>
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<OpenMPSupport>true</OpenMPSupport>
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</ClCompile>
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<!--ClCompile Base:StaticLibrary-->
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<ClCompile Condition="'$(ConfigurationType)'=='StaticLibrary'">
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<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<!--ClCompile Debug-->
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<ClCompile Condition="'$(Configuration)'=='Debug'">
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<!--ClCompile Release-->
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<ClCompile Condition="'$(Configuration)'=='Release'">
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<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--SSE2 is already the default on x64, setting it explicitly just generates a warning-->
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<EnableEnhancedInstructionSet Condition="'$(Platform)'=='Win32'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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</ClCompile>
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<!--Link Base-->
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
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</Link>
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<!--Link Release-->
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<Link Condition="'$(Configuration)'=='Release'">
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<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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<Lib>
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<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
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<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project> |