78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <functional>
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#include <list>
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#include <memory>
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#include <mutex>
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#include "Common/Matrix.h"
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#include "Common/WindowSystemInfo.h"
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#include "InputCommon/ControllerInterface/Device.h"
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_WIN32
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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#endif
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#if defined(__APPLE__)
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#define CIFACE_USE_OSX
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#endif
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#if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV)
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#define CIFACE_USE_EVDEV
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#endif
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#if defined(USE_PIPES)
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#define CIFACE_USE_PIPES
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#endif
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#define CIFACE_USE_DUALSHOCKUDPCLIENT
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//
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// ControllerInterface
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//
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// Some crazy shit I made to control different device inputs and outputs
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// from lots of different sources, hopefully more easily.
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//
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class ControllerInterface : public ciface::Core::DeviceContainer
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{
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public:
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using HotplugCallbackHandle = std::list<std::function<void()>>::iterator;
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ControllerInterface() : m_is_init(false) {}
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void Initialize(const WindowSystemInfo& wsi);
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void ChangeWindow(void* hwnd);
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void RefreshDevices();
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void Shutdown();
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void AddDevice(std::shared_ptr<ciface::Core::Device> device);
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void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
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bool IsInit() const { return m_is_init; }
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void UpdateInput();
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// Set adjustment from the full render window aspect-ratio to the drawn aspect-ratio.
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// Used to fit mouse cursor inputs to the relevant region of the render window.
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void SetAspectRatioAdjustment(float);
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// Calculated from the aspect-ratio adjustment.
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// Inputs based on window coordinates should be multiplied by this.
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Common::Vec2 GetWindowInputScale() const;
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HotplugCallbackHandle RegisterDevicesChangedCallback(std::function<void(void)> callback);
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void UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle);
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void InvokeDevicesChangedCallbacks() const;
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private:
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std::list<std::function<void()>> m_devices_changed_callbacks;
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mutable std::mutex m_callbacks_mutex;
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std::atomic<bool> m_is_init;
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std::atomic<bool> m_is_populating_devices{false};
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WindowSystemInfo m_wsi;
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std::atomic<float> m_aspect_ratio_adjustment = 1;
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};
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extern ControllerInterface g_controller_interface;
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