49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <jni.h>
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namespace IDCache
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{
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JNIEnv* GetEnvForThread();
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jclass GetNativeLibraryClass();
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jmethodID GetDisplayAlertMsg();
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jmethodID GetDoRumble();
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jmethodID GetUpdateTouchPointer();
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jmethodID GetOnTitleChanged();
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jmethodID GetFinishEmulationActivity();
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jclass GetAnalyticsClass();
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jmethodID GetSendAnalyticsReport();
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jmethodID GetAnalyticsValue();
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jclass GetGameFileClass();
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jfieldID GetGameFilePointer();
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jmethodID GetGameFileConstructor();
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jclass GetGameFileCacheClass();
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jfieldID GetGameFileCachePointer();
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jclass GetLinkedHashMapClass();
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jmethodID GetLinkedHashMapInit();
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jmethodID GetLinkedHashMapPut();
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jclass GetIniFileClass();
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jfieldID GetIniFilePointer();
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jclass GetIniFileSectionClass();
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jfieldID GetIniFileSectionPointer();
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jmethodID GetIniFileSectionConstructor();
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jclass GetCompressCallbackClass();
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jmethodID GetCompressCallbackRun();
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jclass GetContentHandlerClass();
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jmethodID GetContentHandlerOpenFd();
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jmethodID GetContentHandlerDelete();
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} // namespace IDCache
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