dolphin/Externals/wxWidgets3/include/wx/generic/private/grid.h

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C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/private/grid.h
// Purpose: Private wxGrid structures
// Author: Michael Bedward (based on code by Julian Smart, Robin Dunn)
// Modified by: Santiago Palacios
// Created: 1/08/1999
// Copyright: (c) Michael Bedward
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_GRID_PRIVATE_H_
#define _WX_GENERIC_GRID_PRIVATE_H_
#include "wx/defs.h"
#if wxUSE_GRID
// Internally used (and hence intentionally not exported) event telling wxGrid
// to hide the currently shown editor.
wxDECLARE_EVENT( wxEVT_GRID_HIDE_EDITOR, wxCommandEvent );
// ----------------------------------------------------------------------------
// array classes
// ----------------------------------------------------------------------------
WX_DEFINE_ARRAY_WITH_DECL_PTR(wxGridCellAttr *, wxArrayAttrs,
class WXDLLIMPEXP_ADV);
struct wxGridCellWithAttr
{
wxGridCellWithAttr(int row, int col, wxGridCellAttr *attr_)
: coords(row, col), attr(attr_)
{
wxASSERT( attr );
}
wxGridCellWithAttr(const wxGridCellWithAttr& other)
: coords(other.coords),
attr(other.attr)
{
attr->IncRef();
}
wxGridCellWithAttr& operator=(const wxGridCellWithAttr& other)
{
coords = other.coords;
if (attr != other.attr)
{
attr->DecRef();
attr = other.attr;
attr->IncRef();
}
return *this;
}
void ChangeAttr(wxGridCellAttr* new_attr)
{
if (attr != new_attr)
{
// "Delete" (i.e. DecRef) the old attribute.
attr->DecRef();
attr = new_attr;
// Take ownership of the new attribute, i.e. no IncRef.
}
}
~wxGridCellWithAttr()
{
attr->DecRef();
}
wxGridCellCoords coords;
wxGridCellAttr *attr;
};
WX_DECLARE_OBJARRAY_WITH_DECL(wxGridCellWithAttr, wxGridCellWithAttrArray,
class WXDLLIMPEXP_ADV);
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// header column providing access to the column information stored in wxGrid
// via wxHeaderColumn interface
class wxGridHeaderColumn : public wxHeaderColumn
{
public:
wxGridHeaderColumn(wxGrid *grid, int col)
: m_grid(grid),
m_col(col)
{
}
virtual wxString GetTitle() const wxOVERRIDE { return m_grid->GetColLabelValue(m_col); }
virtual wxBitmap GetBitmap() const wxOVERRIDE { return wxNullBitmap; }
virtual int GetWidth() const wxOVERRIDE { return m_grid->GetColSize(m_col); }
virtual int GetMinWidth() const wxOVERRIDE { return 0; }
virtual wxAlignment GetAlignment() const wxOVERRIDE
{
int horz,
vert;
m_grid->GetColLabelAlignment(&horz, &vert);
return static_cast<wxAlignment>(horz);
}
virtual int GetFlags() const wxOVERRIDE
{
// we can't know in advance whether we can sort by this column or not
// with wxGrid API so suppose we can by default
int flags = wxCOL_SORTABLE;
if ( m_grid->CanDragColSize(m_col) )
flags |= wxCOL_RESIZABLE;
if ( m_grid->CanDragColMove() )
flags |= wxCOL_REORDERABLE;
if ( GetWidth() == 0 )
flags |= wxCOL_HIDDEN;
return flags;
}
virtual bool IsSortKey() const wxOVERRIDE
{
return m_grid->IsSortingBy(m_col);
}
virtual bool IsSortOrderAscending() const wxOVERRIDE
{
return m_grid->IsSortOrderAscending();
}
private:
// these really should be const but are not because the column needs to be
// assignable to be used in a wxVector (in STL build, in non-STL build we
// avoid the need for this)
wxGrid *m_grid;
int m_col;
};
// header control retreiving column information from the grid
class wxGridHeaderCtrl : public wxHeaderCtrl
{
public:
wxGridHeaderCtrl(wxGrid *owner)
: wxHeaderCtrl(owner,
wxID_ANY,
wxDefaultPosition,
wxDefaultSize,
wxHD_ALLOW_HIDE |
(owner->CanDragColMove() ? wxHD_ALLOW_REORDER : 0))
{
}
protected:
virtual const wxHeaderColumn& GetColumn(unsigned int idx) const wxOVERRIDE
{
return m_columns[idx];
}
private:
wxGrid *GetOwner() const { return static_cast<wxGrid *>(GetParent()); }
static wxMouseEvent GetDummyMouseEvent()
{
// make up a dummy event for the grid event to use -- unfortunately we
// can't do anything else here
wxMouseEvent e;
e.SetState(wxGetMouseState());
return e;
}
// override the base class method to update our m_columns array
virtual void OnColumnCountChanging(unsigned int count) wxOVERRIDE
{
const unsigned countOld = m_columns.size();
if ( count < countOld )
{
// just discard the columns which don't exist any more (notice that
// we can't use resize() here as it would require the vector
// value_type, i.e. wxGridHeaderColumn to be default constructible,
// which it is not)
m_columns.erase(m_columns.begin() + count, m_columns.end());
}
else // new columns added
{
// add columns for the new elements
for ( unsigned n = countOld; n < count; n++ )
m_columns.push_back(wxGridHeaderColumn(GetOwner(), n));
}
}
// override to implement column auto sizing
virtual bool UpdateColumnWidthToFit(unsigned int idx, int widthTitle) wxOVERRIDE
{
// TODO: currently grid doesn't support computing the column best width
// from its contents so we just use the best label width as is
GetOwner()->SetColSize(idx, widthTitle);
return true;
}
// overridden to react to the actions using the columns popup menu
virtual void UpdateColumnVisibility(unsigned int idx, bool show) wxOVERRIDE
{
GetOwner()->SetColSize(idx, show ? wxGRID_AUTOSIZE : 0);
// as this is done by the user we should notify the main program about
// it
GetOwner()->SendGridSizeEvent(wxEVT_GRID_COL_SIZE, -1, idx,
GetDummyMouseEvent());
}
// overridden to react to the columns order changes in the customization
// dialog
virtual void UpdateColumnsOrder(const wxArrayInt& order) wxOVERRIDE
{
GetOwner()->SetColumnsOrder(order);
}
// event handlers forwarding wxHeaderCtrl events to wxGrid
void OnClick(wxHeaderCtrlEvent& event)
{
GetOwner()->SendEvent(wxEVT_GRID_LABEL_LEFT_CLICK,
-1, event.GetColumn(),
GetDummyMouseEvent());
GetOwner()->DoColHeaderClick(event.GetColumn());
}
void OnDoubleClick(wxHeaderCtrlEvent& event)
{
if ( !GetOwner()->SendEvent(wxEVT_GRID_LABEL_LEFT_DCLICK,
-1, event.GetColumn(),
GetDummyMouseEvent()) )
{
event.Skip();
}
}
void OnRightClick(wxHeaderCtrlEvent& event)
{
if ( !GetOwner()->SendEvent(wxEVT_GRID_LABEL_RIGHT_CLICK,
-1, event.GetColumn(),
GetDummyMouseEvent()) )
{
event.Skip();
}
}
void OnBeginResize(wxHeaderCtrlEvent& event)
{
GetOwner()->DoStartResizeCol(event.GetColumn());
event.Skip();
}
void OnResizing(wxHeaderCtrlEvent& event)
{
GetOwner()->DoUpdateResizeColWidth(event.GetWidth());
}
void OnEndResize(wxHeaderCtrlEvent& event)
{
// we again need to pass a mouse event to be used for the grid event
// generation but we don't have it here so use a dummy one as in
// UpdateColumnVisibility()
wxMouseEvent e;
e.SetState(wxGetMouseState());
GetOwner()->DoEndDragResizeCol(e);
event.Skip();
}
void OnBeginReorder(wxHeaderCtrlEvent& event)
{
GetOwner()->DoStartMoveCol(event.GetColumn());
}
void OnEndReorder(wxHeaderCtrlEvent& event)
{
GetOwner()->DoEndMoveCol(event.GetNewOrder());
}
wxVector<wxGridHeaderColumn> m_columns;
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxGridHeaderCtrl);
};
// common base class for various grid subwindows
class WXDLLIMPEXP_ADV wxGridSubwindow : public wxWindow
{
public:
wxGridSubwindow(wxGrid *owner,
int additionalStyle = 0,
const wxString& name = wxPanelNameStr)
: wxWindow(owner, wxID_ANY,
wxDefaultPosition, wxDefaultSize,
wxBORDER_NONE | additionalStyle,
name)
{
m_owner = owner;
}
virtual wxWindow *GetMainWindowOfCompositeControl() wxOVERRIDE { return m_owner; }
virtual bool AcceptsFocus() const wxOVERRIDE { return false; }
wxGrid *GetOwner() { return m_owner; }
protected:
void OnMouseCaptureLost(wxMouseCaptureLostEvent& event);
wxGrid *m_owner;
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxGridSubwindow);
};
class WXDLLIMPEXP_ADV wxGridRowLabelWindow : public wxGridSubwindow
{
public:
wxGridRowLabelWindow(wxGrid *parent)
: wxGridSubwindow(parent)
{
}
private:
void OnPaint( wxPaintEvent& event );
void OnMouseEvent( wxMouseEvent& event );
void OnMouseWheel( wxMouseEvent& event );
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxGridRowLabelWindow);
};
class WXDLLIMPEXP_ADV wxGridColLabelWindow : public wxGridSubwindow
{
public:
wxGridColLabelWindow(wxGrid *parent)
: wxGridSubwindow(parent)
{
}
private:
void OnPaint( wxPaintEvent& event );
void OnMouseEvent( wxMouseEvent& event );
void OnMouseWheel( wxMouseEvent& event );
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxGridColLabelWindow);
};
class WXDLLIMPEXP_ADV wxGridCornerLabelWindow : public wxGridSubwindow
{
public:
wxGridCornerLabelWindow(wxGrid *parent)
: wxGridSubwindow(parent)
{
}
private:
void OnMouseEvent( wxMouseEvent& event );
void OnMouseWheel( wxMouseEvent& event );
void OnPaint( wxPaintEvent& event );
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxGridCornerLabelWindow);
};
class WXDLLIMPEXP_ADV wxGridWindow : public wxGridSubwindow
{
public:
wxGridWindow(wxGrid *parent)
: wxGridSubwindow(parent,
wxWANTS_CHARS | wxCLIP_CHILDREN,
"GridWindow")
{
}
virtual void ScrollWindow( int dx, int dy, const wxRect *rect ) wxOVERRIDE;
virtual bool AcceptsFocus() const wxOVERRIDE { return true; }
private:
void OnPaint( wxPaintEvent &event );
void OnMouseWheel( wxMouseEvent& event );
void OnMouseEvent( wxMouseEvent& event );
void OnKeyDown( wxKeyEvent& );
void OnKeyUp( wxKeyEvent& );
void OnChar( wxKeyEvent& );
void OnEraseBackground( wxEraseEvent& );
void OnFocus( wxFocusEvent& );
wxDECLARE_EVENT_TABLE();
wxDECLARE_NO_COPY_CLASS(wxGridWindow);
};
// ----------------------------------------------------------------------------
// the internal data representation used by wxGridCellAttrProvider
// ----------------------------------------------------------------------------
// this class stores attributes set for cells
class WXDLLIMPEXP_ADV wxGridCellAttrData
{
public:
void SetAttr(wxGridCellAttr *attr, int row, int col);
wxGridCellAttr *GetAttr(int row, int col) const;
void UpdateAttrRows( size_t pos, int numRows );
void UpdateAttrCols( size_t pos, int numCols );
private:
// searches for the attr for given cell, returns wxNOT_FOUND if not found
int FindIndex(int row, int col) const;
wxGridCellWithAttrArray m_attrs;
};
// this class stores attributes set for rows or columns
class WXDLLIMPEXP_ADV wxGridRowOrColAttrData
{
public:
// empty ctor to suppress warnings
wxGridRowOrColAttrData() {}
~wxGridRowOrColAttrData();
void SetAttr(wxGridCellAttr *attr, int rowOrCol);
wxGridCellAttr *GetAttr(int rowOrCol) const;
void UpdateAttrRowsOrCols( size_t pos, int numRowsOrCols );
private:
wxArrayInt m_rowsOrCols;
wxArrayAttrs m_attrs;
};
// NB: this is just a wrapper around 3 objects: one which stores cell
// attributes, and 2 others for row/col ones
class WXDLLIMPEXP_ADV wxGridCellAttrProviderData
{
public:
wxGridCellAttrData m_cellAttrs;
wxGridRowOrColAttrData m_rowAttrs,
m_colAttrs;
};
// ----------------------------------------------------------------------------
// operations classes abstracting the difference between operating on rows and
// columns
// ----------------------------------------------------------------------------
// This class allows to write a function only once because by using its methods
// it will apply to both columns and rows.
//
// This is an abstract interface definition, the two concrete implementations
// below should be used when working with rows and columns respectively.
class wxGridOperations
{
public:
// Returns the operations in the other direction, i.e. wxGridRowOperations
// if this object is a wxGridColumnOperations and vice versa.
virtual wxGridOperations& Dual() const = 0;
// Return the number of rows or columns.
virtual int GetNumberOfLines(const wxGrid *grid) const = 0;
// Return the selection mode which allows selecting rows or columns.
virtual wxGrid::wxGridSelectionModes GetSelectionMode() const = 0;
// Make a wxGridCellCoords from the given components: thisDir is row or
// column and otherDir is column or row
virtual wxGridCellCoords MakeCoords(int thisDir, int otherDir) const = 0;
// Calculate the scrolled position of the given abscissa or ordinate.
virtual int CalcScrolledPosition(wxGrid *grid, int pos) const = 0;
// Selects the horizontal or vertical component from the given object.
virtual int Select(const wxGridCellCoords& coords) const = 0;
virtual int Select(const wxPoint& pt) const = 0;
virtual int Select(const wxSize& sz) const = 0;
virtual int Select(const wxRect& r) const = 0;
virtual int& Select(wxRect& r) const = 0;
// Returns width or height of the rectangle
virtual int& SelectSize(wxRect& r) const = 0;
// Make a wxSize such that Select() applied to it returns first component
virtual wxSize MakeSize(int first, int second) const = 0;
// Sets the row or column component of the given cell coordinates
virtual void Set(wxGridCellCoords& coords, int line) const = 0;
// Draws a line parallel to the row or column, i.e. horizontal or vertical:
// pos is the horizontal or vertical position of the line and start and end
// are the coordinates of the line extremities in the other direction
virtual void
DrawParallelLine(wxDC& dc, int start, int end, int pos) const = 0;
// Draw a horizontal or vertical line across the given rectangle
// (this is implemented in terms of above and uses Select() to extract
// start and end from the given rectangle)
void DrawParallelLineInRect(wxDC& dc, const wxRect& rect, int pos) const
{
const int posStart = Select(rect.GetPosition());
DrawParallelLine(dc, posStart, posStart + Select(rect.GetSize()), pos);
}
// Return the index of the row or column at the given pixel coordinate.
virtual int
PosToLine(const wxGrid *grid, int pos, bool clip = false) const = 0;
// Get the top/left position, in pixels, of the given row or column
virtual int GetLineStartPos(const wxGrid *grid, int line) const = 0;
// Get the bottom/right position, in pixels, of the given row or column
virtual int GetLineEndPos(const wxGrid *grid, int line) const = 0;
// Get the height/width of the given row/column
virtual int GetLineSize(const wxGrid *grid, int line) const = 0;
// Get wxGrid::m_rowBottoms/m_colRights array
virtual const wxArrayInt& GetLineEnds(const wxGrid *grid) const = 0;
// Get default height row height or column width
virtual int GetDefaultLineSize(const wxGrid *grid) const = 0;
// Return the minimal acceptable row height or column width
virtual int GetMinimalAcceptableLineSize(const wxGrid *grid) const = 0;
// Return the minimal row height or column width
virtual int GetMinimalLineSize(const wxGrid *grid, int line) const = 0;
// Set the row height or column width
virtual void SetLineSize(wxGrid *grid, int line, int size) const = 0;
// Set the row default height or column default width
virtual void SetDefaultLineSize(wxGrid *grid, int size, bool resizeExisting) const = 0;
// Return the index of the line at the given position
//
// NB: currently this is always identity for the rows as reordering is only
// implemented for the lines
virtual int GetLineAt(const wxGrid *grid, int pos) const = 0;
// Return the display position of the line with the given index.
//
// NB: As GetLineAt(), currently this is always identity for rows.
virtual int GetLinePos(const wxGrid *grid, int line) const = 0;
// Return the index of the line just before the given one or wxNOT_FOUND.
virtual int GetLineBefore(const wxGrid* grid, int line) const = 0;
// Get the row or column label window
virtual wxWindow *GetHeaderWindow(wxGrid *grid) const = 0;
// Get the width or height of the row or column label window
virtual int GetHeaderWindowSize(wxGrid *grid) const = 0;
// This class is never used polymorphically but give it a virtual dtor
// anyhow to suppress g++ complaints about it
virtual ~wxGridOperations() { }
};
class wxGridRowOperations : public wxGridOperations
{
public:
virtual wxGridOperations& Dual() const wxOVERRIDE;
virtual int GetNumberOfLines(const wxGrid *grid) const wxOVERRIDE
{ return grid->GetNumberRows(); }
virtual wxGrid::wxGridSelectionModes GetSelectionMode() const wxOVERRIDE
{ return wxGrid::wxGridSelectRows; }
virtual wxGridCellCoords MakeCoords(int thisDir, int otherDir) const wxOVERRIDE
{ return wxGridCellCoords(thisDir, otherDir); }
virtual int CalcScrolledPosition(wxGrid *grid, int pos) const wxOVERRIDE
{ return grid->CalcScrolledPosition(wxPoint(pos, 0)).x; }
virtual int Select(const wxGridCellCoords& c) const wxOVERRIDE { return c.GetRow(); }
virtual int Select(const wxPoint& pt) const wxOVERRIDE { return pt.x; }
virtual int Select(const wxSize& sz) const wxOVERRIDE { return sz.x; }
virtual int Select(const wxRect& r) const wxOVERRIDE { return r.x; }
virtual int& Select(wxRect& r) const wxOVERRIDE { return r.x; }
virtual int& SelectSize(wxRect& r) const wxOVERRIDE { return r.width; }
virtual wxSize MakeSize(int first, int second) const wxOVERRIDE
{ return wxSize(first, second); }
virtual void Set(wxGridCellCoords& coords, int line) const wxOVERRIDE
{ coords.SetRow(line); }
virtual void DrawParallelLine(wxDC& dc, int start, int end, int pos) const wxOVERRIDE
{ dc.DrawLine(start, pos, end, pos); }
virtual int PosToLine(const wxGrid *grid, int pos, bool clip = false) const wxOVERRIDE
{ return grid->YToRow(pos, clip); }
virtual int GetLineStartPos(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetRowTop(line); }
virtual int GetLineEndPos(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetRowBottom(line); }
virtual int GetLineSize(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetRowHeight(line); }
virtual const wxArrayInt& GetLineEnds(const wxGrid *grid) const wxOVERRIDE
{ return grid->m_rowBottoms; }
virtual int GetDefaultLineSize(const wxGrid *grid) const wxOVERRIDE
{ return grid->GetDefaultRowSize(); }
virtual int GetMinimalAcceptableLineSize(const wxGrid *grid) const wxOVERRIDE
{ return grid->GetRowMinimalAcceptableHeight(); }
virtual int GetMinimalLineSize(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetRowMinimalHeight(line); }
virtual void SetLineSize(wxGrid *grid, int line, int size) const wxOVERRIDE
{ grid->SetRowSize(line, size); }
virtual void SetDefaultLineSize(wxGrid *grid, int size, bool resizeExisting) const wxOVERRIDE
{ grid->SetDefaultRowSize(size, resizeExisting); }
virtual int GetLineAt(const wxGrid * WXUNUSED(grid), int pos) const wxOVERRIDE
{ return pos; } // TODO: implement row reordering
virtual int GetLinePos(const wxGrid * WXUNUSED(grid), int line) const wxOVERRIDE
{ return line; } // TODO: implement row reordering
virtual int GetLineBefore(const wxGrid* WXUNUSED(grid), int line) const wxOVERRIDE
{ return line - 1; }
virtual wxWindow *GetHeaderWindow(wxGrid *grid) const wxOVERRIDE
{ return grid->GetGridRowLabelWindow(); }
virtual int GetHeaderWindowSize(wxGrid *grid) const wxOVERRIDE
{ return grid->GetRowLabelSize(); }
};
class wxGridColumnOperations : public wxGridOperations
{
public:
virtual wxGridOperations& Dual() const wxOVERRIDE;
virtual int GetNumberOfLines(const wxGrid *grid) const wxOVERRIDE
{ return grid->GetNumberCols(); }
virtual wxGrid::wxGridSelectionModes GetSelectionMode() const wxOVERRIDE
{ return wxGrid::wxGridSelectColumns; }
virtual wxGridCellCoords MakeCoords(int thisDir, int otherDir) const wxOVERRIDE
{ return wxGridCellCoords(otherDir, thisDir); }
virtual int CalcScrolledPosition(wxGrid *grid, int pos) const wxOVERRIDE
{ return grid->CalcScrolledPosition(wxPoint(0, pos)).y; }
virtual int Select(const wxGridCellCoords& c) const wxOVERRIDE { return c.GetCol(); }
virtual int Select(const wxPoint& pt) const wxOVERRIDE { return pt.y; }
virtual int Select(const wxSize& sz) const wxOVERRIDE { return sz.y; }
virtual int Select(const wxRect& r) const wxOVERRIDE { return r.y; }
virtual int& Select(wxRect& r) const wxOVERRIDE { return r.y; }
virtual int& SelectSize(wxRect& r) const wxOVERRIDE { return r.height; }
virtual wxSize MakeSize(int first, int second) const wxOVERRIDE
{ return wxSize(second, first); }
virtual void Set(wxGridCellCoords& coords, int line) const wxOVERRIDE
{ coords.SetCol(line); }
virtual void DrawParallelLine(wxDC& dc, int start, int end, int pos) const wxOVERRIDE
{ dc.DrawLine(pos, start, pos, end); }
virtual int PosToLine(const wxGrid *grid, int pos, bool clip = false) const wxOVERRIDE
{ return grid->XToCol(pos, clip); }
virtual int GetLineStartPos(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetColLeft(line); }
virtual int GetLineEndPos(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetColRight(line); }
virtual int GetLineSize(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetColWidth(line); }
virtual const wxArrayInt& GetLineEnds(const wxGrid *grid) const wxOVERRIDE
{ return grid->m_colRights; }
virtual int GetDefaultLineSize(const wxGrid *grid) const wxOVERRIDE
{ return grid->GetDefaultColSize(); }
virtual int GetMinimalAcceptableLineSize(const wxGrid *grid) const wxOVERRIDE
{ return grid->GetColMinimalAcceptableWidth(); }
virtual int GetMinimalLineSize(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetColMinimalWidth(line); }
virtual void SetLineSize(wxGrid *grid, int line, int size) const wxOVERRIDE
{ grid->SetColSize(line, size); }
virtual void SetDefaultLineSize(wxGrid *grid, int size, bool resizeExisting) const wxOVERRIDE
{ grid->SetDefaultColSize(size, resizeExisting); }
virtual int GetLineAt(const wxGrid *grid, int pos) const wxOVERRIDE
{ return grid->GetColAt(pos); }
virtual int GetLinePos(const wxGrid *grid, int line) const wxOVERRIDE
{ return grid->GetColPos(line); }
virtual int GetLineBefore(const wxGrid* grid, int line) const wxOVERRIDE
{
int posBefore = grid->GetColPos(line) - 1;
return posBefore >= 0 ? grid->GetColAt(posBefore) : wxNOT_FOUND;
}
virtual wxWindow *GetHeaderWindow(wxGrid *grid) const wxOVERRIDE
{ return grid->GetGridColLabelWindow(); }
virtual int GetHeaderWindowSize(wxGrid *grid) const wxOVERRIDE
{ return grid->GetColLabelSize(); }
};
// This class abstracts the difference between operations going forward
// (down/right) and backward (up/left) and allows to use the same code for
// functions which differ only in the direction of grid traversal.
//
// Notice that all operations in this class work with display positions and not
// internal indices which can be different if the columns were reordered.
//
// Like wxGridOperations it's an ABC with two concrete subclasses below. Unlike
// it, this is a normal object and not just a function dispatch table and has a
// non-default ctor.
//
// Note: the explanation of this discrepancy is the existence of (very useful)
// Dual() method in wxGridOperations which forces us to make wxGridOperations a
// function dispatcher only.
class wxGridDirectionOperations
{
public:
// The oper parameter to ctor selects whether we work with rows or columns
wxGridDirectionOperations(wxGrid *grid, const wxGridOperations& oper)
: m_grid(grid),
m_oper(oper)
{
}
// Check if the component of this point in our direction is at the
// boundary, i.e. is the first/last row/column
virtual bool IsAtBoundary(const wxGridCellCoords& coords) const = 0;
// Increment the component of this point in our direction
virtual void Advance(wxGridCellCoords& coords) const = 0;
// Find the line at the given distance, in pixels, away from this one
// (this uses clipping, i.e. anything after the last line is counted as the
// last one and anything before the first one as 0)
//
// TODO: Implementation of this method currently doesn't support column
// reordering as it mixes up indices and positions. But this doesn't
// really matter as it's only called for rows (Page Up/Down only work
// vertically) and row reordering is not currently supported. We'd
// need to fix it if this ever changes however.
virtual int MoveByPixelDistance(int line, int distance) const = 0;
// This class is never used polymorphically but give it a virtual dtor
// anyhow to suppress g++ complaints about it
virtual ~wxGridDirectionOperations() { }
protected:
// Get the position of the row or column from the given coordinates pair.
//
// This is just a shortcut to avoid repeating m_oper and m_grid multiple
// times in the derived classes code.
int GetLinePos(const wxGridCellCoords& coords) const
{
return m_oper.GetLinePos(m_grid, m_oper.Select(coords));
}
// Get the index of the row or column from the position.
int GetLineAt(int pos) const
{
return m_oper.GetLineAt(m_grid, pos);
}
// Check if the given line is visible, i.e. has non 0 size.
bool IsLineVisible(int line) const
{
return m_oper.GetLineSize(m_grid, line) != 0;
}
wxGrid * const m_grid;
const wxGridOperations& m_oper;
};
class wxGridBackwardOperations : public wxGridDirectionOperations
{
public:
wxGridBackwardOperations(wxGrid *grid, const wxGridOperations& oper)
: wxGridDirectionOperations(grid, oper)
{
}
virtual bool IsAtBoundary(const wxGridCellCoords& coords) const wxOVERRIDE
{
wxASSERT_MSG( m_oper.Select(coords) >= 0, "invalid row/column" );
int pos = GetLinePos(coords);
while ( pos )
{
// Check the previous line.
int line = GetLineAt(--pos);
if ( IsLineVisible(line) )
{
// There is another visible line before this one, hence it's
// not at boundary.
return false;
}
}
// We reached the boundary without finding any visible lines.
return true;
}
virtual void Advance(wxGridCellCoords& coords) const wxOVERRIDE
{
int pos = GetLinePos(coords);
for ( ;; )
{
// This is not supposed to happen if IsAtBoundary() returned false.
wxCHECK_RET( pos, "can't advance when already at boundary" );
int line = GetLineAt(--pos);
if ( IsLineVisible(line) )
{
m_oper.Set(coords, line);
break;
}
}
}
virtual int MoveByPixelDistance(int line, int distance) const wxOVERRIDE
{
int pos = m_oper.GetLineStartPos(m_grid, line);
return m_oper.PosToLine(m_grid, pos - distance + 1, true);
}
};
// Please refer to the comments above when reading this class code, it's
// absolutely symmetrical to wxGridBackwardOperations.
class wxGridForwardOperations : public wxGridDirectionOperations
{
public:
wxGridForwardOperations(wxGrid *grid, const wxGridOperations& oper)
: wxGridDirectionOperations(grid, oper),
m_numLines(oper.GetNumberOfLines(grid))
{
}
virtual bool IsAtBoundary(const wxGridCellCoords& coords) const wxOVERRIDE
{
wxASSERT_MSG( m_oper.Select(coords) < m_numLines, "invalid row/column" );
int pos = GetLinePos(coords);
while ( pos < m_numLines - 1 )
{
int line = GetLineAt(++pos);
if ( IsLineVisible(line) )
return false;
}
return true;
}
virtual void Advance(wxGridCellCoords& coords) const wxOVERRIDE
{
int pos = GetLinePos(coords);
for ( ;; )
{
wxCHECK_RET( pos < m_numLines - 1,
"can't advance when already at boundary" );
int line = GetLineAt(++pos);
if ( IsLineVisible(line) )
{
m_oper.Set(coords, line);
break;
}
}
}
virtual int MoveByPixelDistance(int line, int distance) const wxOVERRIDE
{
int pos = m_oper.GetLineStartPos(m_grid, line);
return m_oper.PosToLine(m_grid, pos + distance, true);
}
private:
const int m_numLines;
};
// ----------------------------------------------------------------------------
// data structures used for the data type registry
// ----------------------------------------------------------------------------
struct wxGridDataTypeInfo
{
wxGridDataTypeInfo(const wxString& typeName,
wxGridCellRenderer* renderer,
wxGridCellEditor* editor)
: m_typeName(typeName), m_renderer(renderer), m_editor(editor)
{}
~wxGridDataTypeInfo()
{
wxSafeDecRef(m_renderer);
wxSafeDecRef(m_editor);
}
wxString m_typeName;
wxGridCellRenderer* m_renderer;
wxGridCellEditor* m_editor;
wxDECLARE_NO_COPY_CLASS(wxGridDataTypeInfo);
};
WX_DEFINE_ARRAY_WITH_DECL_PTR(wxGridDataTypeInfo*, wxGridDataTypeInfoArray,
class WXDLLIMPEXP_ADV);
class WXDLLIMPEXP_ADV wxGridTypeRegistry
{
public:
wxGridTypeRegistry() {}
~wxGridTypeRegistry();
void RegisterDataType(const wxString& typeName,
wxGridCellRenderer* renderer,
wxGridCellEditor* editor);
// find one of already registered data types
int FindRegisteredDataType(const wxString& typeName);
// try to FindRegisteredDataType(), if this fails and typeName is one of
// standard typenames, register it and return its index
int FindDataType(const wxString& typeName);
// try to FindDataType(), if it fails see if it is not one of already
// registered data types with some params in which case clone the
// registered data type and set params for it
int FindOrCloneDataType(const wxString& typeName);
wxGridCellRenderer* GetRenderer(int index);
wxGridCellEditor* GetEditor(int index);
private:
wxGridDataTypeInfoArray m_typeinfo;
};
#endif // wxUSE_GRID
#endif // _WX_GENERIC_GRID_PRIVATE_H_