.. |
BoundingBox.cpp
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D3D12: Remove feature level checks
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2016-05-08 12:08:25 +10:00 |
BoundingBox.h
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D3D12: Implement GPU-based bounding box
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2016-05-08 12:08:25 +10:00 |
D3D12.vcxproj
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
D3D12.vcxproj.filters
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
D3DBase.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
D3DBase.h
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
D3DCommandListManager.cpp
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D3D12: Cleanup/refactoring of teardown process
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2016-02-28 17:18:42 +10:00 |
D3DCommandListManager.h
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D3D12: Remove feature level checks
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2016-05-08 12:08:25 +10:00 |
D3DDescriptorHeapManager.cpp
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
D3DDescriptorHeapManager.h
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
D3DQueuedCommandList.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
D3DQueuedCommandList.h
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Updated D3D12 to build on the newer windows 10 sdk.
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2016-03-26 18:11:49 +13:00 |
D3DShader.cpp
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D3D12: Improve output of shader compiler errors
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2016-05-08 12:08:25 +10:00 |
D3DShader.h
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
D3DState.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
D3DState.h
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D3D12: Fix crash/errors when switching MSAA modes while running
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2016-02-28 17:18:44 +10:00 |
D3DStreamBuffer.cpp
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D3D12: Don't add padding when allocating within empty StreamBuffer
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2016-05-08 12:08:25 +10:00 |
D3DStreamBuffer.h
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D3D12: Optionally prevent StreamBuffer from executing command list
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2016-02-28 17:18:46 +10:00 |
D3DTexture.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
D3DTexture.h
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
D3DUtil.cpp
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
D3DUtil.h
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
FramebufferManager.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
FramebufferManager.h
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D3D12: Use helper method for binding EFB render targets
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2016-05-08 12:08:25 +10:00 |
NativeVertexFormat.cpp
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NativeVertexFormat: Use in-class initialization
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2016-02-15 23:40:34 -05:00 |
NativeVertexFormat.h
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NativeVertexFormat: Add missing override specifier
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2016-02-15 23:41:20 -05:00 |
PSTextureEncoder.cpp
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D3D12: Refactoring and cleanups
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2016-05-08 12:08:25 +10:00 |
PSTextureEncoder.h
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D3D12: Don't keep screenshot/encoder buffers mapped
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2016-02-28 17:24:09 +10:00 |
PerfQuery.cpp
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
PerfQuery.h
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
Render.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
Render.h
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
ShaderCache.cpp
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ShaderCache: Remove unnecessary template type specifications
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2016-02-15 23:32:30 -05:00 |
ShaderCache.h
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
ShaderConstantsManager.cpp
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D3D12: Get rid of safe deletion macros
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2016-02-16 02:09:06 -05:00 |
ShaderConstantsManager.h
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
StaticShaderCache.cpp
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
StaticShaderCache.h
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
TextureCache.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
TextureCache.h
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D3D12: Get rid of safe deletion macros
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2016-02-16 02:09:06 -05:00 |
TextureEncoder.h
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
VertexManager.cpp
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D3D12: Refactoring and cleanups
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2016-05-08 12:08:25 +10:00 |
VertexManager.h
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D3D12: Get rid of safe deletion macros
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2016-02-16 02:09:06 -05:00 |
VideoBackend.h
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |
XFBEncoder.cpp
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D3D12: Remove D3D11 header references
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2016-05-08 23:18:56 +10:00 |
XFBEncoder.h
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
main.cpp
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |