dolphin/Source/Plugins
XTra.KrazzY 25b77d4654 Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 01:08:43 +00:00
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Plugin_DSP_HLE Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?) 2009-07-08 01:08:43 +00:00
Plugin_DSP_LLE add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Plugin_PadSimple add wxw modalness to both njoys and fix a bug where calling DllConfig from different parent HWNDs would stop the config dialog from appearing. 2009-07-03 03:01:58 +00:00
Plugin_PadSimpleEvnt Do not put the PDB, EXP, LIB files in the bin folder, instead put it where the obj files are located. 2009-04-03 13:44:36 +00:00
Plugin_VideoDX9 add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Plugin_VideoOGL add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Plugin_Wiimote Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping 2009-07-07 14:04:56 +00:00
Plugin_Wiimote-testing fix debug compile of wiimote-testing 2009-06-22 17:19:15 +00:00
Plugin_nJoy_SDL add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Plugin_nJoy_Testing add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00