dolphin/Languages/po/it.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Mewster <mewster@libero.it>, 2013-2022
# RebuMan, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-07-25 10:54+0200\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Mewster <mewster@libero.it>, 2013-2022\n"
"Language-Team: Italian (http://www.transifex.com/delroth/dolphin-emu/"
"language/it/)\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? "
"1 : 2;\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1406
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Poiché le immagini disco GameCube contengono pochi dati di controllo, "
"potrebbero esserci problemi che Dolphin non è in grado di rilevare."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1412
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot verify "
"that it hasn't been tampered with."
msgstr ""
"\n"
"\n"
"Poiché questo titolo non è per le console Wii originali, Dolphin non è in "
"grado di verificarne la consistenza."
#: Source/Core/DolphinQt/MenuBar.cpp:1161
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"ATTENZIONE: La riparazione di questa NAND richiede l'eliminazione dei titoli "
"con dati incompleti nella NAND, compresi i relativi file di salvataggio. Se "
"desideri continuare, i seguenti titoli verranno rimossi:\n"
"\n"
"%1\n"
"L'avvio di questi titoli potrebbe sistemare eventuali problemi."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:102
msgid " (Disc %1)"
msgstr " (Disco %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:264
msgid "! Not"
msgstr "! Not"
#: Source/Core/Core/Boot/Boot.cpp:268
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"{0}\" è un file GCM/ISO non valido, oppure non è un ISO GC/Wii."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:276
msgid "$ User Variable"
msgstr "$ Variabile Utente"
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:332
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:27
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267
msgid "% Modulo"
msgstr "% Modulo"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"vuole entrare nel party."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:71
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:305
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:331
msgid "%1 %2"
msgstr "%1 %2"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:314
msgid "%1 %2 %3"
msgstr "%1 %2 %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:97
msgid "%1 (Copy)"
msgstr "%1 (Copia)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:98
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Disco %2, Revisione %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Revision %3)"
msgstr "%1 (Revisione %3)"
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:500
msgid "%1 (Stock)"
msgstr "%1 (Prefefinito)"
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:231
msgid "%1 (recommended)"
msgstr "%1 (consigliato)"
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:213
msgid "%1 (slow)"
msgstr "%1 (lento)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:317
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 byte FIFO\n"
"%2 byte memoria\n"
"%3 frame"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:88
msgid "%1 Graphics Configuration"
msgstr "Configurazione Video %1"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:284
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:298
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:135
msgid "%1 doesn't support this feature on your system."
msgstr "%1 non supporta questa funzionalità sul tuo sistema."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:201
msgid "%1 doesn't support this feature."
msgstr "%1 non supporta questa funzionalità."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:297
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 frame\n"
"%2 oggetti\n"
"Frame Corrente: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:888
msgid "%1 has joined"
msgstr "%1 è entrato"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:893
msgid "%1 has left"
msgstr "%1 è uscito"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1086
msgid "%1 is not a valid ROM"
msgstr "%1 non è una ROM valida"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1015
msgid "%1 is now golfing"
msgstr "%1 è in modalità golf"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:111
msgid "%1 memory ranges"
msgstr "%1 range di memoria"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:250
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:319
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "Trovata %1 sessione"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "Trovate %1 sessioni"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:404
msgid "%1%"
msgstr "%1%"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:268
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:172
msgid "%1% (Normal Speed)"
msgstr "%1% (Velocità Normale)"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:605
msgid "%1: %2"
msgstr "%1: %2"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66
msgid "%1x Native (%2x%3)"
msgstr "%1x Nativo (%2x%3)"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:310
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:328
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr "Non è stato possibile accede a %n indirizzo/i nella memoria emulata."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:301
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "Indirizzi rimanenti: %n"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:300
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "Indirizzi rimossi: %n"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272
msgid "& And"
msgstr "& And"
#: Source/Core/DolphinQt/GBAWidget.cpp:428
msgid "&1x"
msgstr "&1x"
#: Source/Core/DolphinQt/GBAWidget.cpp:430
msgid "&2x"
msgstr "&2x"
#: Source/Core/DolphinQt/GBAWidget.cpp:432
msgid "&3x"
msgstr "&3x"
#: Source/Core/DolphinQt/GBAWidget.cpp:434
msgid "&4x"
msgstr "&4x"
#: Source/Core/DolphinQt/MenuBar.cpp:604
msgid "&About"
msgstr "&A proposito di..."
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:317
msgid "&Add Memory Breakpoint"
msgstr "&Aggiungi Punto di Interruzione dei Dati"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:56
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:81
msgid "&Add New Code..."
msgstr "&Aggiungi Nuovo Codice..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:558
msgid "&Add function"
msgstr "&Aggiungi Funzione"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:42
msgid "&Add..."
msgstr "&Aggiungi..."
#: Source/Core/DolphinQt/MenuBar.cpp:524
msgid "&Audio Settings"
msgstr "Impostazioni &Audio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192
msgid "&Auto Update:"
msgstr "&Aggiornamento Automatico:"
#: Source/Core/DolphinQt/MenuBar.cpp:540
msgid "&Automatic Start"
msgstr "&Avvio Automatico"
#: Source/Core/DolphinQt/MenuBar.cpp:195
msgid "&Boot from DVD Backup"
msgstr "Avvia da &Backup DVD"
#: Source/Core/DolphinQt/GBAWidget.cpp:437
msgid "&Borderless Window"
msgstr "&Finestra Senza Bordi"
#: Source/Core/DolphinQt/MenuBar.cpp:465
msgid "&Breakpoints"
msgstr "&Punti di interruzione"
#: Source/Core/DolphinQt/MenuBar.cpp:587
msgid "&Bug Tracker"
msgstr "&Bug Tracker"
#: Source/Core/DolphinQt/WiiUpdate.cpp:104
msgid "&Cancel"
msgstr "&Annulla"
#: Source/Core/DolphinQt/MenuBar.cpp:231
msgid "&Cheats Manager"
msgstr "&Gestore Trucchi"
#: Source/Core/DolphinQt/MenuBar.cpp:597
msgid "&Check for Updates..."
msgstr "&Controlla la Presenza di Aggiornamenti..."
#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "&Clear Symbols"
msgstr "Pulis&ci Simboli"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:161
msgid "&Clone..."
msgstr "&Clona..."
#: Source/Core/DolphinQt/MenuBar.cpp:430
msgid "&Code"
msgstr "&Codice"
#: Source/Core/DolphinQt/GBAWidget.cpp:382
msgid "&Connected"
msgstr "&Connesso"
#: Source/Core/DolphinQt/MenuBar.cpp:526
msgid "&Controller Settings"
msgstr "Impostazioni &Controller"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:534
msgid "&Copy address"
msgstr "&Copia indirizzo"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
msgid "&Create..."
msgstr "&Nuovo..."
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:444
#: Source/Core/DolphinQt/GCMemcardManager.cpp:112
msgid "&Delete"
msgstr "&Elimina"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:316
msgid "&Delete Watch"
msgstr "&Elimina Espressione di Controllo"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:57
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:155
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:82
msgid "&Edit Code..."
msgstr "&Modifica Codice..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:161
msgid "&Edit..."
msgstr "&Modifica..."
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "&Eject Disc"
msgstr "&Espelli Disco"
#: Source/Core/DolphinQt/MenuBar.cpp:308
msgid "&Emulation"
msgstr "&Emulazione"
#: Source/Core/DolphinQt/GBAWidget.cpp:409
msgid "&Export Save Game..."
msgstr "&Esporta Salvataggio di Gioco..."
#: Source/Core/DolphinQt/GBAWidget.cpp:417
msgid "&Export State..."
msgstr "&Esporta Stato..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:116
msgid "&Export as .gci..."
msgstr "&Esporta come .gci..."
#: Source/Core/DolphinQt/MenuBar.cpp:208
msgid "&File"
msgstr "&File"
#: Source/Core/DolphinQt/MenuBar.cpp:554
msgid "&Font..."
msgstr "&Font..."
#: Source/Core/DolphinQt/MenuBar.cpp:314
msgid "&Frame Advance"
msgstr "&Fotogramma per Fotogramma"
#: Source/Core/DolphinQt/MenuBar.cpp:528
msgid "&Free Look Settings"
msgstr "Impostazioni &Camera Libera"
#: Source/Core/DolphinQt/MenuBar.cpp:971
msgid "&Generate Symbols From"
msgstr "&Genera Simboli Da"
#: Source/Core/DolphinQt/MenuBar.cpp:583
msgid "&GitHub Repository"
msgstr "Repository &GitHub"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:442
msgid "&Go to start of function"
msgstr "&Vai all'inizio della funzione"
#: Source/Core/DolphinQt/MenuBar.cpp:523
msgid "&Graphics Settings"
msgstr "Impostazioni &Video"
#: Source/Core/DolphinQt/MenuBar.cpp:574
msgid "&Help"
msgstr "&Aiuto"
#: Source/Core/DolphinQt/MenuBar.cpp:527
msgid "&Hotkey Settings"
msgstr "Impostazioni &Tasti di Scelta Rapida"
#: Source/Core/DolphinQt/GBAWidget.cpp:406
msgid "&Import Save Game..."
msgstr "&Importa Salvataggio di Gioco..."
#: Source/Core/DolphinQt/GBAWidget.cpp:414
msgid "&Import State..."
msgstr "&Importa Stato..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:126
msgid "&Import..."
msgstr "&Importa..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:560
msgid "&Insert blr"
msgstr "&Inserisci blr"
#: Source/Core/DolphinQt/GBAWidget.cpp:447
msgid "&Interframe Blending"
msgstr "&Blending Interframe"
#: Source/Core/DolphinQt/MenuBar.cpp:490
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "&Lingua:"
#: Source/Core/DolphinQt/MenuBar.cpp:331
msgid "&Load State"
msgstr "&Carica Stato di Gioco"
#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid "&Load Symbol Map"
msgstr "Carica Mappa dei Simbo&li"
#: Source/Core/DolphinQt/MenuBar.cpp:422
msgid "&Lock Widgets In Place"
msgstr "&Blocca Widget"
#: Source/Core/DolphinQt/MenuBar.cpp:474
msgid "&Memory"
msgstr "&Memoria"
#: Source/Core/DolphinQt/MenuBar.cpp:733
msgid "&Movie"
msgstr "&Filmato"
#: Source/Core/DolphinQt/GBAWidget.cpp:420
msgid "&Mute"
msgstr "&Muto"
#: Source/Core/DolphinQt/MenuBar.cpp:482
msgid "&Network"
msgstr "&Network"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&No"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:135
#: Source/Core/DolphinQt/MenuBar.cpp:209
msgid "&Open..."
msgstr "&Apri..."
#: Source/Core/DolphinQt/MenuBar.cpp:519
msgid "&Options"
msgstr "&Opzioni"
#: Source/Core/DolphinQt/MenuBar.cpp:997
msgid "&Patch HLE Functions"
msgstr "&Patch Funzioni HLE"
#: Source/Core/DolphinQt/MenuBar.cpp:310
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinQt/MenuBar.cpp:309
msgid "&Play"
msgstr "&Gioca"
#: Source/Core/DolphinQt/GameList/GameList.cpp:396
msgid "&Properties"
msgstr "&Proprietà"
#: Source/Core/DolphinQt/MenuBar.cpp:748
msgid "&Read-Only Mode"
msgstr "Modalità &Sola-lettura"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:62
msgid "&Refresh List"
msgstr "&Aggiorna Elenco"
#: Source/Core/DolphinQt/MenuBar.cpp:438
msgid "&Registers"
msgstr "&Registri"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:44
msgid "&Remove"
msgstr "&Rimuovi"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:58
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:83
msgid "&Remove Code"
msgstr "&Rimuovi Codice"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:549
msgid "&Rename symbol"
msgstr "&Rinomina simbolo"
#: Source/Core/DolphinQt/GBAWidget.cpp:400
#: Source/Core/DolphinQt/MenuBar.cpp:312
msgid "&Reset"
msgstr "&Resetta"
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "&Resource Pack Manager"
msgstr "&Resource Pack Manager"
#: Source/Core/DolphinQt/MenuBar.cpp:978
msgid "&Save Symbol Map"
msgstr "&Salva Mappa dei Simboli"
#: Source/Core/DolphinQt/GBAWidget.cpp:396
msgid "&Scan e-Reader Card(s)..."
msgstr "&Scansiona Carte e-Reader"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177
msgid "&Speed Limit:"
msgstr "&Limite Velocità"
#: Source/Core/DolphinQt/MenuBar.cpp:311
msgid "&Stop"
msgstr "&Arresta"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "&Tema:"
#: Source/Core/DolphinQt/MenuBar.cpp:447
msgid "&Threads"
msgstr "&Thread"
#: Source/Core/DolphinQt/MenuBar.cpp:226
msgid "&Tools"
msgstr "&Strumenti"
#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "&Unload ROM"
msgstr "&Rimuovi ROM"
#: Source/Core/DolphinQt/MenuBar.cpp:396
msgid "&View"
msgstr "&Visualizza"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:457
msgid "&Watch"
msgstr "(&W) Espressione di controllo"
#: Source/Core/DolphinQt/MenuBar.cpp:576
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinQt/GameList/GameList.cpp:399
msgid "&Wiki"
msgstr "&Wiki"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Sì"
#: Source/Core/DolphinQt/MenuBar.cpp:1263
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' non trovato, non sono stati generati nomi dei simboli"
#: Source/Core/DolphinQt/MenuBar.cpp:1469
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' non trovato, ora cercherò nomi di funzioni comuni"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135
msgid "(None)"
msgstr "(Nulla)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175
msgid "(off)"
msgstr "(nessuno)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:134
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265
msgid "* Multiply"
msgstr "* Moltiplica"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "+ Add"
msgstr "+ Aggiungi"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279
msgid ", Comma"
msgstr ", Virgola"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269
msgid "- Subtract"
msgstr "- Sottrai"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:340
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:298
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:692
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:167
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:99
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266
msgid "/ Divide"
msgstr "/ Dividi"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 blocchi)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:218
msgid "16 Bytes"
msgstr "16 Bytes"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 blocchi)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:103
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:151
msgid "16-bit Signed Integer"
msgstr "Signed Integer 16-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:95
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:139
msgid "16-bit Unsigned Integer"
msgstr "Unsigned Integer 16-bit"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "16x"
msgstr "16x"
#: Source/Core/Core/HotkeyManager.cpp:190
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1x"
msgstr "1x"
#: Source/Core/Core/HotkeyManager.cpp:191
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativo (1280x1056) per 720p"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 blocchi)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr "32-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:109
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:160
msgid "32-bit Float"
msgstr "Float 32-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:105
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:154
msgid "32-bit Signed Integer"
msgstr "Signed Integer 32-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:97
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:142
msgid "32-bit Unsigned Integer"
msgstr "Unsigned Integer 32-bit"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:447
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "Profondità 3D"
#: Source/Core/Core/HotkeyManager.cpp:192
msgid "3x"
msgstr "3x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativo (1920x1584) per 1080p"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:216
msgid "4 Bytes"
msgstr "4 Bytes"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 blocchi)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "4:3"
msgstr "4:3"
#: Source/Core/Core/HotkeyManager.cpp:193
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativo (2560x2112) per 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x Nativo (3200x2640)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 blocchi)"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:163
msgid "64-bit Float"
msgstr "Float 64-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:107
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:157
msgid "64-bit Signed Integer"
msgstr "Signed Integer 64-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:99
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:145
msgid "64-bit Unsigned Integer"
msgstr "Unsigned Integer 64-bit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativo (3840x3168) per 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x Nativo (4480x3696)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:217
msgid "8 Bytes"
msgstr "8 Bytes"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 blocchi)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:101
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:148
msgid "8-bit Signed Integer"
msgstr "Signed Integer 8-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:93
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:136
msgid "8-bit Unsigned Integer"
msgstr "Unsigned Integer 8-bit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativo (5120x4224) per 5K"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271
msgid "< Less-than"
msgstr "< Minore-di"
#: Source/Core/Core/HW/EXI/EXI_Device.h:123
msgid "<Nothing>"
msgstr "<Nulla>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Lingua di Sistema>"
#: Source/Core/DolphinQt/Updater.cpp:54
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Una nuova versione di Dolphin è disponibile!</h2>È possibile scaricare "
"Dolphin %1. La tua versione è %2.<br> Vuoi avviare l'aggiornamento?"
"<br><h4>Note di Rilascio:</h4>"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "> Greater-than"
msgstr "> Maggiore-di"
#: Source/Core/DolphinQt/MainWindow.cpp:1414
#: Source/Core/DolphinQt/MainWindow.cpp:1481
msgid "A NetPlay Session is already in progress!"
msgstr "Una sessione NetPlay è già in corso!"
#: Source/Core/Core/WiiUtils.cpp:171
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Nella NAND è presente una versione differente di questo titolo.\n"
"\n"
"Versione installata: {0}\n"
"Versione del WAD: {1}\n"
"\n"
"Non sarà possibile ripristinare la versione precedente dopo l'installazione "
"del WAD. Continuare?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:560
msgid "A disc is already about to be inserted."
msgstr "Un disco è già in inserimento."
#: Source/Core/DolphinQt/Main.cpp:224
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
"Uno stato salvato non può essere caricato senza indicare quale gioco avviare."
#: Source/Core/DolphinQt/MainWindow.cpp:883
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"È già in corso uno spegnimento. I dati non salvati potrebbero venire persi "
"se interrompi l'emulazione prima che termini. Forzare lo spegnimento?"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:262
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"La sincronizzazione è possibile soltanto durante l'esecuzione di un gioco "
"Wii."
#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:90
msgid "AD16"
msgstr "AD16"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"ATTENZIONE:\n"
"\n"
"Tutti i giocatori devono usare la stessa versione di Dolphin.\n"
"Se abilitato, le schede SD devono essere identiche tra i giocatori.\n"
"In caso si utilizzi DSP LLE, le DSP ROM devono essere identiche tra i "
"giocatori.\n"
"Se un gioco si blocca all'avvio, potrebbe non supportare il Netplay in Dual "
"Core. Disabilita l'opzione Dual Core.\n"
"In caso di connessione diretta, l'host deve avere la porta UDP scelta aperta "
"o correttamente reindirizzata.\n"
"\n"
"Il supporto per i Wii Remote durante il netplay è sperimentale e potrebbe "
"non funzionare correttamente.\n"
"Usalo a tuo rischio e pericolo.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:90
msgid "AR Code"
msgstr "AR Code"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "Codici AR"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/ConvertDialog.cpp:413
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Annulla"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "A proposito di Dolphin"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:60
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49
msgid "Accelerometer"
msgstr "Accelerometro"
#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Accuracy:"
msgstr "Precisione:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:96
msgid "Action"
msgstr "Action"
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Errore di Decrittazione del Codice Action Replay:\n"
"Controllo di Parità Fallito\n"
"\n"
"Codice Incriminato:\n"
"{0}"
#: Source/Core/Core/ActionReplay.cpp:531
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"Errore Action Replay: Dimensioni non valide ({0:08x} : indirizzo = {1:08x}) "
"in Aggiungi Codice ({2})"
#: Source/Core/Core/ActionReplay.cpp:622
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"Errore Action Replay: Dimensioni non valide ({0:08x} : indirizzo = {1:08x}) "
"in Fill e Slide ({2})"
#: Source/Core/Core/ActionReplay.cpp:409
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"Errore Action Replay: Dimensioni non valide ({0:08x} : indirizzo = {1:08x}) "
"nelle istruzioni Ram Write e Fill ({2})"
#: Source/Core/Core/ActionReplay.cpp:469
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"Errore Action Replay: Dimensioni non valide ({0:08x} : indirizzo = {1:08x}) "
"nell'istruzione Write To Pointer ({2})"
#: Source/Core/Core/ActionReplay.cpp:677
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
"Errore Action Replay: Valore non valido ({0:08x}) nell'istruzione Memory "
"Copy ({1})"
#: Source/Core/Core/ActionReplay.cpp:546
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Errore Action Replay: Master Code e Write To CCXXXXXX non implementati "
"({0})\n"
"I Master Code non sono necessari. Non usarli."
#: Source/Core/Core/ActionReplay.cpp:226
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "Errore Action Replay: codice AR non valido in riga: {0}"
#: Source/Core/Core/ActionReplay.cpp:788
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "Action Replay: Conditional Code: Dimensioni non valide {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:756
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "Action Replay: Normal Code Type {0:08x} ({1}) non valido"
#: Source/Core/Core/ActionReplay.cpp:714
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "Action Replay: Normal Code 0: Sottotipo {0:08x} ({1}) non valido"
#: Source/Core/Core/ActionReplay.cpp:812
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "Action Replay: Normal Code {0}: Sottotipo {1:08x} ({2}) non valido"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Activate NetPlay Chat"
msgstr "Attiva Chat NetPlay"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
msgid "Active"
msgstr "Attivo"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:160
msgid "Active thread queue"
msgstr "Cosa thread attivo"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:175
msgid "Active threads"
msgstr "Thread attivi"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:274
msgid "Adapter"
msgstr "Adattatore"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Rilevato adattatore"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
msgid "Adapter:"
msgstr "Adattatore:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
msgid "Add"
msgstr "Aggiungi"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:121
msgid "Add &breakpoint"
msgstr "Aggiungi &punto di interruzione"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr "Aggiungi Nuovo Server DSU"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45
msgid "Add New USB Device"
msgstr "Aggiungi un nuovo Dispositivo USB"
#: Source/Core/DolphinQt/GameList/GameList.cpp:480
#: Source/Core/DolphinQt/GameList/GameList.cpp:483
msgid "Add Shortcut to Desktop"
msgstr "Aggiungi Collegamento su Desktop"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Add a Breakpoint"
msgstr "Aggiungi un Punto di Interruzione"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Memory Breakpoint"
msgstr "Aggiungi Punto di Interruzione dei Dati"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132
msgid "Add memory &breakpoint"
msgstr "Aggiungi punto di interruzione dei &dati"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122
msgid "Add memory breakpoint"
msgstr "Aggiungi punto di interruzione dei dati"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:127
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:124
msgid "Add to &watch"
msgstr "Aggiungi &espressione di controllo"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:846
msgid "Add to watch"
msgstr "Aggiungi espressione di controllo"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:256
msgid "Add..."
msgstr "Aggiungi..."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:519
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:54
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:173
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155
#: Source/Core/DolphinQt/MenuBar.cpp:972
msgid "Address"
msgstr "Indirizzo"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:44
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172
msgid "Address Space"
msgstr "Spazio degli Indirizzi"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:119
msgid "Address space by CPU state"
msgstr "Spazio di indirizzo per stato CPU"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:46
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:144
msgid "Address:"
msgstr "Indirizzo:"
#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:78
msgid "Adjusts target radius of simulated stick gate."
msgstr "Imposta il raggio disponibile per lo slot stick simulato"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:237
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"Regola la precisione con cui la GPU riceve gli aggiornamenti delle texture "
"dalla RAM.<br><br>L'opzione \"Sicura\" elimina la possibilità che la GPU "
"salti l'aggiornamento delle texture dalla RAM. Una minore precisione può "
"rendere confusi i testi di gioco in alcuni titoli."
"<br><br><dolphin_emphasis>Nel dubbio, utilizza il valore più a destra.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
"Modifica la quantità di RAM disponibile nella console emulata.\n"
"\n"
"ATTENZIONE: L'abilitazione impedirà il funzionamento di molti giochi. Solo "
"pochi possono beneficiarne correttamente."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Configura la frequenza di clock della CPU emulata.\n"
"\n"
"Valori maggiori possono far eseguire giochi dal framerate variabile ad un "
"framerate maggiore, al prezzo di un maggior carico sulla CPU. Valori minori "
"possono attivare il sistema di frameskip interno al gioco, potenzialmente "
"alleggerendo il carico sulla CPU.\n"
"\n"
"ATTENZIONE: Modificare il valore di default (100%) causerà sicuramente "
"corruzioni e glitch. Fallo a tuo rischio e pericolo.\n"
"Si prega di non segnalare bug che si verificano utilizzando un clock non di "
"default."
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "Advance Game Port"
msgstr "Porta Gioco Advance"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:156
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Avanzate"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:209
msgid "Advanced Settings"
msgstr "Impostazioni Avanzate"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "Africa"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:115
msgid "Aligned to data type length"
msgstr "Allineato alla dimensione del tipo di dato"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164
msgid "All Double"
msgstr "Tutto Double"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
#: Source/Core/DolphinQt/GCMemcardManager.cpp:439
#: Source/Core/DolphinQt/GCMemcardManager.cpp:590
#: Source/Core/DolphinQt/MainWindow.cpp:731
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:328
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr "Tutti i File"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:432
msgid "All Files (*)"
msgstr "Tutti i File (*)"
#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161
msgid "All Float"
msgstr "Tutto Float"
#: Source/Core/DolphinQt/MainWindow.cpp:730
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr "Tutti i file GC/Wii"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154
msgid "All Hexadecimal"
msgstr "Tutto Esadecimale"
#: Source/Core/DolphinQt/MainWindow.cpp:1299
#: Source/Core/DolphinQt/MainWindow.cpp:1307
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Tutti i Salvataggi di Stati di Gioco (*.sav *.s##);; Tutti i File (*)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156
msgid "All Signed Integer"
msgstr "Tutto Signed Integer"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:158
msgid "All Unsigned Integer"
msgstr "Tutto Unsigned Integer"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381
msgid "All devices"
msgstr "Tutti i dispositivi"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:668
msgid "All files (*)"
msgstr "Tutti i file (*)"
#: Source/Core/Core/NetPlayServer.cpp:1170
msgid "All players' codes synchronized."
msgstr "Tutti i codici dei giocatori sono sincronizzati."
#: Source/Core/Core/NetPlayServer.cpp:1127
msgid "All players' saves synchronized."
msgstr "Tutti i salvataggi dei giocatori sono sincronizzati."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147
msgid "Allow Mismatched Region Settings"
msgstr "Permetti Impostazioni Regione Discordanti"
#: Source/Core/DolphinQt/Main.cpp:257
msgid "Allow Usage Statistics Reporting"
msgstr "Permetti Report Statistiche d'Uso"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Allow Writes to SD Card"
msgstr "Permetti Scrittura su Scheda SD"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Permette di manipolare la camera di gioco.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:31
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:36
msgid "Alternate Input Sources"
msgstr "Sorgenti di Input Alternative"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:184
msgid "Always"
msgstr "Sempre"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:99
msgid "Always Connected"
msgstr "Sempre Connesso"
#: Source/Core/DolphinQt/GBAWidget.cpp:442
msgid "Always on &Top"
msgstr "Sempre in &Cima"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:160
msgid "An inserted disc was expected but not found."
msgstr "Impossibile trovare il disco di cui si era in attesa."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Anaglyph"
msgstr "Anaglifo"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
msgid "Analyze"
msgstr "Analizza"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Angolo"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41
msgid "Angular velocity to ignore and remap."
msgstr "Velocità angolare da ignorare e rimappare."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:381
msgid "Anisotropic Filtering"
msgstr "Filtro Anisotropico"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99
msgid "Anisotropic Filtering:"
msgstr "Filtraggio Anisotropico:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:378
msgid "Anti-Aliasing"
msgstr "Anti-Aliasing"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75
msgid "Any Region"
msgstr "Qualunque Regione"
#: Source/Core/DolphinQt/MenuBar.cpp:1608
msgid "Append signature to"
msgstr "Accoda signature a"
#: Source/Core/DolphinQt/MenuBar.cpp:990
msgid "Append to &Existing Signature File..."
msgstr "Accoda ad un Fil&e di Signature Preesistente..."
#: Source/Core/DolphinQt/MenuBar.cpp:994
msgid "Appl&y Signature File..."
msgstr "A&pplica File Signature..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:308
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"Applica un effetto di post-processing dopo il rendering di un frame.<br><br /"
"><dolphin_emphasis>Nel dubbio, seleziona (off).</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
msgid "Apploader Date:"
msgstr "Data dell'Apploader"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Applica"
#: Source/Core/DolphinQt/MenuBar.cpp:1631
msgid "Apply signature file"
msgstr "Applica file di signature"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "Arbitrary Mipmap Detection"
msgstr "Mipmap Detection Arbitraria"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:252
msgid "Are you sure that you want to delete '%1'?"
msgstr "Sei sicuro di voler eliminare '%1'?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:813
msgid "Are you sure you want to delete this file?"
msgstr "Sei sicuro di voler eliminare questo file?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Are you sure you want to delete this pack?"
msgstr "Sei sicuro di voler disinstallare questo pack?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475
msgid "Are you sure you want to quit NetPlay?"
msgstr "Sei sicuro di voler chiudere NetPlay?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:282
msgid "Are you sure?"
msgstr "Sei sicuro?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid "Aspect Ratio"
msgstr "Rapporto d'aspetto"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:79
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:124
msgid "Aspect Ratio:"
msgstr "Rapporto d'Aspetto:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:268
msgid "Assign Controller Ports"
msgstr "Assegna Porte Controller"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Assegna Controller"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:535
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
"Almeno due dei file di salvataggio selezionati hanno lo stesso nome interno."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251
msgid "Attach MotionPlus"
msgstr "Collega MotionPlus"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:79
msgid "Audio Backend:"
msgstr "Motore Audio:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:138
msgid "Audio Stretching Settings"
msgstr "Impostazioni Audio Stretching"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australia"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Author"
msgstr "Autore"
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Authors"
msgstr "Autori"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Multiplo di 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "Auto Update Settings"
msgstr "Impostazioni Aggiornamento Automatico"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:456
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"La risoluzione interna automatica non è permessa in modalità "
"Sincronizzazione Esatta, in quanto ne è dipendente.\n"
"\n"
"Seleziona una specifica risoluzione interna."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94
msgid "Auto-Adjust Window Size"
msgstr "Ridimensiona Automaticamente la Finestra"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Nascondi Automaticamente"
#: Source/Core/DolphinQt/MenuBar.cpp:1273
msgid "Auto-detect RSO modules?"
msgstr "Individua automaticamente i moduli RSO?"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:196
msgid "Automatically Sync with Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Ridimensiona automaticamente la dimensione della finestra alla risoluzione "
"interna.<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:180
msgid "Auxiliary"
msgstr "Ausiliario"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:476
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:576
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT errato. Dolphin verrà chiuso."
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:73
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"L'indirizzo BBA MAC {0} non è valido per XLink Kai. Deve essere utilizzato "
"un indirizzo MAC Nintendo GameCube valido. Genera un nuovo indirizzo MAC che "
"cominci con 00:09:bf oppure 00:17:ab."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:153
msgid "BIOS:"
msgstr "BIOS:"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:532
msgid "BP register "
msgstr "Registro BP"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "Back Chain"
msgstr "Back Chain"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:271
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:181
msgid "Backend"
msgstr "Motore"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129
msgid "Backend Multithreading"
msgstr "Multithreading Backend"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:76
msgid "Backend Settings"
msgstr "Impostazioni Motore"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:51
msgid "Backend:"
msgstr "Motore:"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:64
msgid "Background Input"
msgstr "Input in Background"
#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "all'Indietro"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:794
msgid "Bad Value Given"
msgstr "Inserito Valore non Valido"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:614
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:657
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:780
msgid "Bad address provided."
msgstr "Indirizzo non valido."
#: Source/Core/DiscIO/VolumeVerifier.cpp:353
msgid "Bad dump"
msgstr "Dump invalido"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:620
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:663
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:786
msgid "Bad offset provided."
msgstr "Offset non valido."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:629
msgid "Bad value provided."
msgstr "Valore non valido."
#: Source/Core/DolphinQt/GameList/GameList.cpp:976
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:217
#: Source/Core/DolphinQt/GCMemcardManager.cpp:151
#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "Banner Details"
msgstr "Dettagli Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:170
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
msgid "Bar"
msgstr "Leva"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184
msgid "Base priority"
msgstr "Priorità base"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54
msgid "Basic"
msgstr "Impostazioni di Base"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:136
msgid "Basic Settings"
msgstr "Impostazioni di Base"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
msgid "Bass"
msgstr "Basso"
#: Source/Core/DolphinQt/Main.cpp:231
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr ""
"La modalità batch non può essere usata senza indicare che gioco avviare."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
msgid "Battery"
msgstr "Batteria"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195
msgid "Beta (once a month)"
msgstr "Beta (una volta al mese)"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, ecc"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:404
msgid "Binary SSL"
msgstr "Binary SSL"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:405
msgid "Binary SSL (read)"
msgstr "Binary SSL (lettura)"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:406
msgid "Binary SSL (write)"
msgstr "Binary SSL (scrittura)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114
msgid "Bitrate (kbps):"
msgstr "Bitrate (kbps):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:986
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:231
#: Source/Core/DolphinQt/MenuBar.cpp:641
msgid "Block Size"
msgstr "Dimensione Blocco"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:75
#: Source/Core/DolphinQt/ConvertDialog.cpp:61
msgid "Block Size:"
msgstr "Dimensione Blocco:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
msgid "Blocking"
msgstr "Blocking"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:157
msgid "Blocks"
msgstr "Blocchi"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Blue"
msgstr "Blu"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Blue Left"
msgstr "Blu Sinistro"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Blue Right"
msgstr "Blu Destro"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"La modalità ponte Bluetooth è abilitata, ma Dolphin è stato compilato senza "
"libusb. La modalità ponte non può essere utilizzata."
#: Source/Core/DolphinQt/MenuBar.cpp:533
msgid "Boot to Pause"
msgstr "Avvia in Pausa"
#: Source/Core/DolphinQt/MainWindow.cpp:1637
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "File di backup NAND BootMII (*.bin);;Tutti i File (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1663
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "File chiavi BootMii (*.bin);;Tutti i File (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136
msgid "Borderless Fullscreen"
msgstr "Schermo Intero senza bordi"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:286
msgid "Bottom"
msgstr "Sotto"
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Branch: %1"
msgstr "Branch: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152
msgid "Branches"
msgstr "Branch"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:74
msgid "Break"
msgstr "Interrompi"
#: Source/Core/Core/HotkeyManager.cpp:334
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Punto di interruzione"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:498
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
"Raggiunto punto di interruzione! Comando di uscita dall'istruzione annullato."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:38
msgid "Breakpoints"
msgstr "Punti di interruzione"
#: Source/Core/Core/HW/EXI/EXI_Device.h:99
msgid "Broadband Adapter (Built In)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:92
msgid "Broadband Adapter (TAP)"
msgstr "Adattatore Broadband (TAP)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:97
msgid "Broadband Adapter (XLink Kai)"
msgstr "Adattatore Broadband (XLink Kai)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "Broadband Adapter (tapserver)"
msgstr "Adattatore Broadband (tapserver)"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:57
msgid "Broadband Adapter DNS setting"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:106
msgid "Broadband Adapter Error"
msgstr "Errore Broadband Adapter"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "Indirizzo MAC Adattatore Broadband"
#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Browse &NetPlay Sessions...."
msgstr "Sfoglia Sessioni %NetPlay..."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:143
msgid "Buffer Size:"
msgstr "Dimensione Buffer:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:903
msgid "Buffer size changed to %1"
msgstr "Dimensione del buffer cambiata a %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:934
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:391
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"Rilevato driver GPU buggato.\n"
"Installa la versione closed-source dei driver o aggiorna la tua versione di "
"Mesa 3D"
#: Source/Core/Core/HW/GCPadEmu.cpp:84
msgid "Button"
msgstr "Pulsante"
#: Source/Core/Core/HW/GBAPadEmu.cpp:23 Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:198
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:108
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:134
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:154
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:186
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:75
msgid "Buttons"
msgstr "Pulsanti"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:214
msgid "By: "
msgstr "Da:"
#: Source/Core/Core/HW/GCPadEmu.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:26
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/DolphinQt/MenuBar.cpp:989
msgid "C&reate Signature File..."
msgstr "C&rea File di Signature..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:549
msgid "CP register "
msgstr "Registro CP"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:60
msgid "CPU Emulation Engine:"
msgstr "CPU Emulation Engine:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:49
msgid "CPU Options"
msgstr "Opzioni CPU"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:73
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (lento)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:242
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Salva le texture utente nella RAM di sistema all'avvio.<br><br>Potrebbe "
"richiedere una quantità esponenziale in più di RAM, ma potrebbe correggere "
"lo stuttering.<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:100
msgid "Calculate"
msgstr "Calcola"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Calcola l'illuminazione dei modelli 3D tramite algorimo per-pixel anziché "
"per-vertex, ammorbidendo i poligoni illuminati e rendendo meno visibili i "
"singoli triangoli.<br><br />Non dovrebbe causare rallentamenti o difetti "
"grafici.<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897
msgid "Calibrate"
msgstr "Calibra"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889
msgid "Calibration"
msgstr "Calibrazione"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45
msgid "Calibration Period"
msgstr "Tempo di calibrazione"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Call display list at %1 with size %2"
msgstr "Chiamata display list a %1 con dimensione %2"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:106
msgid "Callstack"
msgstr "Stack di chiamate"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:68
msgid "Camera 1"
msgstr "Camera 1"
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr ""
"Campo di visione della telecamera (influisce sulla sensibilità del "
"puntamento)."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:500
msgid "Can only generate AR code for values in virtual memory."
msgstr "È possibile generare codici AR solo per valori nella memoria virtuale"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1772
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "Impossibile trovare Wii Remote con handle di connessione {0:02x}"
#: Source/Core/DolphinQt/MainWindow.cpp:1407
#: Source/Core/DolphinQt/MainWindow.cpp:1474
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Non è possibile avviare una sessione NetPlay se un gioco è in esecuzione!"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:151
#: Source/Core/DolphinQt/MenuBar.cpp:1303
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:59
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "Annulla"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937
msgid "Cancel Calibration"
msgstr "Annulla Calibrazione"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:238
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Impossibile avanzare nella coda FIFO. Utilizzare l'avanzamento per frame."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Impossibile avviare questo WAD, non è stato possibile installarlo nella NAND."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:272
msgid "Cannot compare against last value on first search."
msgstr "Non è possibile confrontare con l'ultimo valore della prima ricerca."
#: Source/Core/Core/Boot/Boot.cpp:601
msgid "Cannot find the GC IPL."
msgstr "Impossibile trovare l'IPL GC"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:503
msgid "Cannot generate AR code for this address."
msgstr "Non è possibile generare un codice AR per questo indirizzo."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:374
msgid "Cannot refresh without results."
msgstr "Non è possibile aggiornare senza risultati."
#: Source/Core/Core/Boot/Boot.cpp:599
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Impossibile avviare il gioco, l'IPL GC non è stato trovato"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "Dimensione Scheda"
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:41
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:220
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898
msgid "Center and Calibrate"
msgstr "Centra e Calibra"
#: Source/Core/DolphinQt/GameList/GameList.cpp:416
msgid "Change &Disc"
msgstr "Cambia &Disco"
#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "Change &Disc..."
msgstr "Cambia &Disco..."
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Cambia Disco"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150
msgid "Change Discs Automatically"
msgstr "Cambia Automaticamente Disco"
#: Source/Core/Core/Movie.cpp:1268
msgid "Change the disc to {0}"
msgstr "Inserire il disco {0}"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"Cambia la camera in-game durante la visualizzazione a telecamera libera."
"<br><br>Six Axis: Concede il completo controllo della telecamera su tutti "
"gli assi, come se muovessi una navicella spaziale a gravità zero. È lo "
"strumento più potente ma più difficile da usare.<br><br>Prima Persona: "
"Controlla la camera libera come se fossi in un gioco in prima persona. La "
"camera può ruotare e spostarsi, ma non può inclinarsi. Facile da usare, ma "
"limitata.<br><br>Orbita: Ruota la telecamera attorno il punto originale. Non "
"ha movimento laterale, ma solo rotazione e zoom fino al punto di origine "
"della telecamera."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Cambiare i trucchi avrà effetto soltanto dopo aver riavviato il gioco."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:149
msgid "Channel Partition (%1)"
msgstr "Partizione Canale (%1)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:239
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25
msgid "Cheat Code Editor"
msgstr "Editor di Codici"
#: Source/Core/DolphinQt/CheatsManager.cpp:119
msgid "Cheat Search"
msgstr "Cerca Codice"
#: Source/Core/DolphinQt/CheatsManager.cpp:27
msgid "Cheats Manager"
msgstr "Gestione Codici"
#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Check NAND..."
msgstr "Controlla NAND..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr "Controlla cambiamenti nella Lista dei Giochi in Background"
#: Source/Core/DolphinQt/AboutDialog.cpp:58
msgid "Check for updates"
msgstr "Controlla la presenza di aggiornamenti"
#: Source/Core/DolphinQt/GameList/GameList.cpp:838
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Controlla di avere i permessi per eliminare il file o se il file è "
"attualmente in uso."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Checksum"
msgstr "Checksum"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "Cina"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:404
msgid "Choose a file to open"
msgstr "Scegli un file da aprire"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:314
msgid "Choose a file to open or create"
msgstr "Scegli un file da aprire o creare"
#: Source/Core/DolphinQt/MenuBar.cpp:1649
msgid "Choose priority input file"
msgstr "Scegli file di input prioritario"
#: Source/Core/DolphinQt/MenuBar.cpp:1654
msgid "Choose secondary input file"
msgstr "Scegli file di input secondario"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:215
msgid "Choose the folder to extract to"
msgstr "Scegli la cartella in cui estrarre"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr "Limite di rotazione sull'asse verticale"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235
msgid "Classic Buttons"
msgstr "Pulsanti Classic Controller"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:43
msgid "Classic Controller"
msgstr "Controller Classico"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:246
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:137
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90
msgid "Clear"
msgstr "Pulisci"
#: Source/Core/DolphinQt/MenuBar.cpp:848
msgid "Clear Cache"
msgstr "Pulisci Cache"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71
msgid "Clock Override"
msgstr "Override della Frequenza"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:155
msgid "Clone and &Edit Code..."
msgstr "&Clona e Modifica Codice"
#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Chiudi"
#: Source/Core/DolphinQt/MenuBar.cpp:520
msgid "Co&nfiguration"
msgstr "Co&nfigurazione"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Codice"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:34
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:168
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:178
msgid "Code Diff Tool"
msgstr "Tool per Diff Codice"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:401
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:420
msgid "Code Diff Tool Help"
msgstr "Aiuto Tool per Diff Codice"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:52
msgid "Code did not get executed"
msgstr "Il codice non è stato eseguito"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:53
msgid "Code has been executed"
msgstr "Il codice è stato eseguito"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93
msgid "Code:"
msgstr "Codice:"
#: Source/Core/Core/NetPlayClient.cpp:1777
msgid "Codes received!"
msgstr "Codici ricevuti!"
#: Source/Core/DolphinQt/MenuBar.cpp:992
msgid "Combine &Two Signature Files..."
msgstr "Combina &Due File Signature..."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:27
msgid "Common"
msgstr "Condiviso"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr "Comparando:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Compile Shaders Before Starting"
msgstr "Compila gli Shader Prima dell'Avvio"
#: Source/Core/VideoCommon/ShaderCache.cpp:172
msgid "Compiling Shaders"
msgstr "Compilazione degli Shader"
#: Source/Core/DolphinQt/GameList/GameList.cpp:987
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:233
#: Source/Core/DolphinQt/MenuBar.cpp:642
msgid "Compression"
msgstr "Compressione"
#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Compression Level:"
msgstr "Livello di Compressione:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:65
msgid "Compression:"
msgstr "Compressione:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:87
msgid "Condition"
msgstr "Condizione"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr "Condizionale"
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Configurazione"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:80
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:127
msgid "Configure"
msgstr "Configura"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38
msgid "Configure Controller"
msgstr "Configura Controller"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35
msgid "Configure Dolphin"
msgstr "Configura Dolphin"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:223
msgid "Configure Input"
msgstr "Configura Input"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:223
msgid "Configure Output"
msgstr "Configura Output"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:251
#: Source/Core/DolphinQt/ConvertDialog.cpp:281
#: Source/Core/DolphinQt/ConvertDialog.cpp:402
#: Source/Core/DolphinQt/GameList/GameList.cpp:629
#: Source/Core/DolphinQt/GameList/GameList.cpp:812
#: Source/Core/DolphinQt/MainWindow.cpp:882
#: Source/Core/DolphinQt/MainWindow.cpp:1603
#: Source/Core/DolphinQt/WiiUpdate.cpp:140
msgid "Confirm"
msgstr "Conferma"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:173
msgid "Confirm backend change"
msgstr "Conferma cambio backend"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168
msgid "Confirm on Stop"
msgstr "Arresto su Conferma"
#: Source/Core/DolphinQt/MenuBar.cpp:1228
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474
#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Confirmation"
msgstr "Conferma"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201
msgid "Connect"
msgstr "Collega"
#: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:302
msgid "Connect Balance Board"
msgstr "Collega Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "Connect USB Keyboard"
msgstr "Collega Tastiera USB"
#: Source/Core/DolphinQt/MenuBar.cpp:294
msgid "Connect Wii Remote %1"
msgstr "Collega Wii Remote %1"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Connect Wii Remote 1"
msgstr "Collega Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 2"
msgstr "Collega Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 3"
msgstr "Collega Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 4"
msgstr "Collega Wii Remote 4"
#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Connect Wii Remotes"
msgstr "Connetti Wii Remote"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:102
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "Connetti i Telecomandi Wii per i Controller Simulati"
#: Source/Core/DolphinQt/WiiUpdate.cpp:141
msgid "Connect to the Internet and perform an online system update?"
msgstr "Connettersi a internet per avviare l'aggiornamento online di sistema?"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:87
msgid "Connected"
msgstr "Connesso"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:690
msgid "Connecting"
msgstr "Connessione"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Connection Type:"
msgstr "Tipo di Connessione"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1204
msgid "Content {0:08x} is corrupt."
msgstr "Il contenuto {0:08x} è corrotto."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:99
msgid "Continuous Scanning"
msgstr "Scansione Continua"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Control NetPlay Golf Mode"
msgstr "Controlla Modalità Golf NetPlay"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Control Stick"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:444
msgid "Controller Profile"
msgstr "Profilo Controller"
#: Source/Core/Core/HotkeyManager.cpp:336
msgid "Controller Profile 1"
msgstr "Profilo Controller 1"
#: Source/Core/Core/HotkeyManager.cpp:337
msgid "Controller Profile 2"
msgstr "Profilo Controller 2"
#: Source/Core/Core/HotkeyManager.cpp:338
msgid "Controller Profile 3"
msgstr "Profilo Controller 3"
#: Source/Core/Core/HotkeyManager.cpp:339
msgid "Controller Profile 4"
msgstr "Profilo Controller 4"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr "Impostazioni Controller"
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "Controller"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Modifica la distanza del piano di convergenza. Si tratta della distanza alla "
"quale gli oggetti virtuali appariranno in fronte allo schermo.<br><br>Un "
"valore alto crea un maggiore effetto di fuori-dallo-schermo, mentre un "
"valore più basso potrebbe risultare meno fastidioso."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"Controlla la risoluzione di rendering.<br><br>Un'alta risoluzione aumenterà "
"di molto la qualità visiva ma avrà un grande impatto sulla GPU, e potrebbe "
"anche causare artefatti in alcuni giochi. In generale, minore è la "
"risoluzione interna, migliori saranno le prestazioni."
"<br><br><dolphin_emphasis>Nel dubbio, seleziona Nativo.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"Modifica la distanza di separazione tra le telecamere virtuali.<br><br>Un "
"valore alto crea una sensazione più forte di distanza, mentre un valore più "
"basso potrebbe risultare meno fastidioso."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Controlla l'abilitazione del Dual Core. Potrebbe migliorare le performance, "
"ma anche causare problemi. Il default è <b>Attivo</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Controlla se la Memory Management Unit debba essere completamente emulata. "
"Pochi giochi la richiedono."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Controlla se usare l'emulazione DSP di alto o basso livello. Il default è "
"<b>Attivo</b>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:409
msgid "Convergence"
msgstr "Convergenza"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "Convergence:"
msgstr "Convergenza:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:231
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:245
msgid "Conversion failed."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:41
msgid "Convert"
msgstr "Converti"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:219
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:236
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:245
msgid "Convert File to Folder Now"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:414
msgid "Convert File..."
msgstr "Converti File..."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:218
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:222
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:231
msgid "Convert Folder to File Now"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:378
msgid "Convert Selected Files..."
msgstr "Converti i File Selezionati..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Convert..."
msgstr "Converti..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:313
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"Convertire le immagini disco Wii in GCZ senza rimuovere i dati inutilizzati "
"non permetterà di risparmiare molto spazio rispetto la conversione in ISO. "
"Vuoi continuare lo stesso?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:413
msgid "Converting..."
msgstr "Conversione in corso..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:421
msgid ""
"Converting...\n"
"%1"
msgstr ""
"Conversione in corso...\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:265
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:682
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:710
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
msgid "Copy"
msgstr "Copia"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:536
msgid "Copy &function"
msgstr "Copia &funzione"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:539
msgid "Copy &hex"
msgstr "Copia &esadecimale"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:824
msgid "Copy Address"
msgstr "Copia Indirizzo"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:640
msgid "Copy Failed"
msgstr "Copia non Riuscita"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:826
msgid "Copy Hex"
msgstr "Copia Esadecimale"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:832
msgid "Copy Value"
msgstr "Copia Valore"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:538
msgid "Copy code &line"
msgstr "(&l) Copia riga di codice"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:545
msgid "Copy tar&get address"
msgstr "Copia indirizzo tar&get"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Copy to A"
msgstr "Copia su A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Copy to B"
msgstr "Copia su B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89
msgid "Cost"
msgstr "Costo"
#: Source/Core/Core/NetPlayClient.cpp:170
#: Source/Core/Core/NetPlayClient.cpp:230
msgid "Could not communicate with host."
msgstr "Impossibile comunicare con l'host."
#: Source/Core/Core/NetPlayClient.cpp:139
msgid "Could not create client."
msgstr "Impossibile creare il client."
#: Source/Core/Core/NetPlayClient.cpp:151
msgid "Could not create peer."
msgstr "Impossibile creare il peer."
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Impossibile recuperare i file di aggiornamento da Nintendo. Controlla la "
"connettività, quindi riprova."
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Impossibile recuperare informazioni sull'aggiornamento da Nintendo. "
"Controlla la connettività, quindi riprova."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:167
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Impossibile rilevare un adattatore Bluetooth USB utilizzabile come "
"Passthrough Bluetooth.\n"
"\n"
"La console emulata terminerà."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:173
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Impossibile rilevare un adattatore Bluetooth USB utilizzabile come "
"Passthrough Bluetooth.\n"
"Dolphin ha riscontrato il seguente errore:\n"
"{0}\n"
"\n"
"La console emulata terminerà."
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Impossibile installare l'aggiornamento di sistema Wii. Consulta i log per "
"ulteriori dettagli."
#: Source/Core/Core/IOS/ES/ES.cpp:351
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossibile avviare IOS {0:016x} in quanto mancante dalla NAND.\n"
"Il software attualmente emulato probabilmente ora si bloccherà."
#: Source/Core/Core/IOS/ES/ES.cpp:386
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossibile avviare il Menu Wii in quanto mancante dalla NAND.\n"
"Il software attualmente emulato probabilmente ora si bloccherà."
#: Source/Core/Core/IOS/ES/ES.cpp:391
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossibile avviare il titolo {0:016x} in quanto mancante dalla NAND.\n"
"Il software attualmente emulato probabilmente ora si bloccherà."
#: Source/Core/Core/Boot/Boot.cpp:260
msgid ""
"Could not read \"{0}\". There is no disc in the drive or it is not a "
"GameCube/Wii backup. Please note that Dolphin cannot play games directly "
"from the original GameCube and Wii discs."
msgstr ""
"Impossibile leggere \"{0}\". Nessun disco trovato nell'unità, oppure non è "
"un backup GC/Wii. Tieni presente che Dolphin non può avviare giochi "
"direttamente dai dischi originali GameCube/Wii."
#: Source/Core/Core/Boot/Boot.cpp:291 Source/Core/Core/Boot/Boot.cpp:308
msgid "Could not recognize file {0}"
msgstr "Impossibile riconoscere il file {0}"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:137
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Impossibile scrivere sul file memory card {0}.\n"
"\n"
"Stai avviando Dolphin da un CD o da un DVD, o il file di salvataggio è "
"protetto da scrittura?\n"
"\n"
"Stai ricevendo questo errore dopo aver spostato la cartella dell'emulatore?\n"
"Se è così, allora potresti dover reimpostare la posizione della memory card "
"nelle opzioni."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:969
msgid "Couldn't look up central server"
msgstr "Impossibile raggiungere il server centrale"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:827
msgid "Couldn't open file."
msgstr "Impossibile aprire il file."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:830
msgid "Couldn't read file."
msgstr "Impossibile leggere il file."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
msgid "Country:"
msgstr "Paese:"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "Crea una Nuova Memory Card"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "Crea..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:259
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within."
"<br><br>If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Crea frame dump e screenshot alla risoluzione interna del renderer, invece "
"di utilizzare la dimensione della finestra.<br><br>Se il rapporto d'aspetto "
"è widescreen, l'immagine risultante verrà scalata orizzontalmente per "
"mantenerne la risoluzione verticale.<br><br><dolphin_emphasis>Nel dubbio, "
"lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:107
msgid "Creator:"
msgstr "Autore: "
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Critico"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126
msgid "Crop"
msgstr "Taglia Immagine lungo i Bordi"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:279
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Ritaglia l'immagine per modificare il rapporto d'aspetto originale a 4:3 o "
"16:9.<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:173
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt/MenuBar.cpp:271
msgid "Current Region"
msgstr "Regione Corrente"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:519
msgid "Current Value"
msgstr "Valore Attuale"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:145
msgid "Current context"
msgstr "Contesto corrente"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186
msgid "Current game"
msgstr "Gioco corrente"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:148
msgid "Current thread"
msgstr "Thread corrente"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:50
msgid "Custom Address Space"
msgstr "Spazio degli Indirizzi Personalizzato"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139
msgid "Custom RTC Options"
msgstr "Opzioni RTC Custom"
#: Source/Core/Core/HW/GBAPadEmu.cpp:35 Source/Core/Core/HW/GCPadEmu.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:101
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
"Il numero magico del file DFF non è corretto: trovato {0:08x}, previsto "
"{1:08x}"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr ""
"La dimensione del file DFF è 0; per caso il file è corrotto/incompleto?"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:147
msgid "DJ Turntable"
msgstr "Console DJ"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
msgid "DK Bongos"
msgstr "Bongo DK"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:46
msgid "DSP Emulation Engine"
msgstr "DSP Emulation Engine"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "DSP HLE (fast)"
msgstr "DSP HLE (veloce)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:50
msgid "DSP HLE (recommended)"
msgstr "DSP HLE (consigliato)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:52
msgid "DSP LLE Interpreter (very slow)"
msgstr "Interpreter DSP LLE (molto lento)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:51
msgid "DSP LLE Recompiler (slow)"
msgstr "Ricompilatore DSP LLE (lento)"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr "Client DSU"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"Il protocollo DSU permette l'uso degli input e dei dati di movimento da "
"sorgenti compatibili, come PlayStation, Nintendo Switch e controller Steam."
"<br><br> Per istruzioni sulla configurazione, <a href=\"https://wiki.dolphin-"
"emu.org/index.php?title=DSU_Client\">consulta questa pagina</a>."
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34
msgid "Dance Mat"
msgstr "Dance Mat"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138
msgid "Data"
msgstr "Dati"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:143
msgid "Data Partition (%1)"
msgstr "Partizione Dati (%1)"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46
msgid "Data Transfer"
msgstr "Trasferimento Dati"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:88
msgid "Data Type"
msgstr "Tipo Dati"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:848
msgid "Data in area of file that should be unused."
msgstr "Dati nell'area del file che dovrebbero rimanere inutilizzati."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Data in unrecognized format or corrupted."
msgstr "Dati in un formato non riconosciuto o corrotti."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "Inconsistenza nei dati in GCMemcardManager, azione annullata."
#: Source/Core/Core/NetPlayClient.cpp:1735
msgid "Data received!"
msgstr "Dati ricevuti!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:402
msgid "Datel MaxDrive/Pro files"
msgstr "File Datel MaxDrive/Pro"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37
msgid "Dead Zone"
msgstr "Zona Morta"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:73
msgid "Debug Only"
msgstr "Solo Debug"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:441
msgid "Debugging"
msgstr "Debugging"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:157
msgid "Decimal"
msgstr "Decimale"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Decoding Quality:"
msgstr "Qualità Decodifica:"
#: Source/Core/Core/FreeLookManager.cpp:95
msgid "Decrease"
msgstr "Riduci"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Decrease Convergence"
msgstr "Riduci Convergenza"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Decrease Depth"
msgstr "Riduci Profondità"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Decrease Emulation Speed"
msgstr "Diminuisci Velocità di Emulazione"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Decrease IR"
msgstr "Riduci IR"
#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Decrease X"
msgstr "Riduci X"
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Decrease Y"
msgstr "Riduci Y"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:138
msgid "Default"
msgstr "Default"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:171
msgid "Default Config (Read Only)"
msgstr "Configurazione di Default (Sola Lettura)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:365
msgid "Default Device"
msgstr "Dispositivo Predefinito"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Default Font"
msgstr "Font Predefinito"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr "ISO Predefinita:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:151
msgid "Default thread"
msgstr "Thread predefinito"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147
msgid "Defer EFB Cache Invalidation"
msgstr "Posponi Invalidazione Cache EFB"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51
msgid "Defer EFB Copies to RAM"
msgstr "Posponi Copie EFB su RAM"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Ritarda l'invalidazione della cache d'accesso all'EFB finché non viene "
"eseguito un comando di sincronizzazione GPU. Se disabilitato, la cache verrà "
"invalidata ad ogni draw call.<br><br>Potrebbe aumentare le performance in "
"alcuni giochi che si basano sull'accesso della CPU all'EFB al prezzo della "
"stabilità.<br><br><dolphin_emphasis>Nel dubbio, lascia disabilitato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:116
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "Delete"
msgstr "Elimina"
#: Source/Core/DolphinQt/GameList/GameList.cpp:478
msgid "Delete File..."
msgstr "Elimina File..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:389
msgid "Delete Selected Files..."
msgstr "Elimina i File Selezionati..."
#: Source/Core/AudioCommon/WaveFile.cpp:36
#: Source/Core/VideoCommon/FrameDump.cpp:137
msgid "Delete the existing file '{0}'?"
msgstr "Eliminare il file esistente '{0}'?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:406
msgid "Depth"
msgstr "Profondità"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid "Depth Percentage:"
msgstr "Percentuale Profondità:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130
msgid "Depth:"
msgstr "Profondità:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:519
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
#: Source/Core/DolphinQt/GameList/GameList.cpp:978
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:219
#: Source/Core/DolphinQt/MenuBar.cpp:633
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Description"
msgstr "Descrizione"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Description:"
msgstr "Descrizione:"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:221
msgid "Description: "
msgstr "Descrizione:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182
msgid "Detached"
msgstr "Scollegato"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:243
msgid "Detect"
msgstr "Rileva"
#: Source/Core/DolphinQt/MenuBar.cpp:1304
msgid "Detecting RSO Modules"
msgstr "Individuazione Moduli RSO"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:114
msgid "Deterministic dual core:"
msgstr "Dual core deterministico:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195
msgid "Dev (multiple times a day)"
msgstr "Dev (più volte al giorno)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:96
msgid "Device"
msgstr "Periferica"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102
msgid "Device PID (e.g., 0305)"
msgstr "Device PID (es. 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
msgid "Device Settings"
msgstr "Impostazioni Periferica"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100
msgid "Device VID (e.g., 057e)"
msgstr "Device VID (es. 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:127
msgid "Device:"
msgstr "Dispositivo:"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:133
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr ""
"Non è stato possibile riconoscere %1 come un file Riivolution XML valido."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99
msgid "Diff"
msgstr "Diff"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:151
msgid "Dims the screen after five minutes of inactivity."
msgstr "Oscura lo schermo dopo cinque minuti di inattività."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189
msgid "Direct Connection"
msgstr "Connessione Diretta"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:37
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:56
msgid ""
"Direct3D 11 renderer requires support for features not supported by your "
"system configuration. This is most likely because you are using Windows 7. "
"You may still use this backend, but you might encounter graphical "
"artifacts.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"Il renderer Direct3D 11 richiede il supporto a funzionalità non disponibili "
"sulla tua configurazione di sistema. Probabilmente è perché stai usando "
"Windows 7. Puoi comunque usare questo backend, ma potresti riscontrare "
"artefatti grafici.\n"
"\n"
"Vuoi davvero passare a Direct3D 11? Nel dubbio, seleziona 'No'."
#: Source/Core/DolphinQt/GBAWidget.cpp:382
msgid "Dis&connected"
msgstr "Dis&connesso"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:360
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:377
msgid "Disable"
msgstr "Disabilita"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Disable Bounding Box"
msgstr "Disabilita Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Disable Copy Filter"
msgstr "Disabilita Copia Filtro"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Disable EFB VRAM Copies"
msgstr "Disattiva Copie EFB VRAM"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Disable Emulation Speed Limit"
msgstr "Disabilita Limite Velocità di Emulazione"
#: Source/Core/DolphinQt/MenuBar.cpp:840
msgid "Disable Fastmem"
msgstr "Disabilita Fastmem"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Disable Fog"
msgstr "Disabilita Nebbia"
#: Source/Core/DolphinQt/MenuBar.cpp:832
msgid "Disable JIT Cache"
msgstr "Disabilita Cache JIT"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:196
msgid "Disabled"
msgstr "Disabilitato"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Disabilita l'emulazione delle bounding box.<br><br>Potrebbe migliorare "
"significativamente le prestazioni della GPU, ma corromperà la grafica di "
"alcuni giochi.<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:252
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Disabilita le copie della VRAM nell'EFB, forzando l'utilizzo della RAM. "
"Blocca l'upscaling.<br><br><dolphin_emphasis>Nel dubbio, lascia "
"deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:361
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Disabilita il blending di righe adiacenti durante la copia dell'EFB. In "
"alcuni giochi è conosciuto come \"deflickering\" o \"smoothing\".<br><br>La "
"disattivazione del filtro non migliora le performance, ma potrebbe risultare "
"in immagini più nitide. Causa alcuni difetti grafici."
"<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:95
msgid "Disc"
msgstr "Disco"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "Annulla"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191
msgid "Display Type"
msgstr "Tipo Display"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:231
msgid "Display values in Hex"
msgstr "Mostra valori in Hex"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Visualizza le copie dell'XFB non appena vengono create, senza attendere lo "
"scanout.<br><br>Può causare artefatti grafici in alcuni giochi che non si "
"aspettano la visualizzazione di tutte le copie XFB. Tuttavia, l'attivazione "
"di questa opzione riduce la latenza.<br><br><dolphin_emphasis>Nel dubbio, "
"lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "Distanza"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr "Distanza di movimento dalla posizione neutrale."
#: Source/Core/DolphinQt/Main.cpp:259
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "Autorizzi Dolphin a inviare informazioni agli sviluppatori di Dolphin?"
#: Source/Core/DolphinQt/MainWindow.cpp:1604
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Vuoi aggiungere \"%1\" alla lista dei Percorsi di Gioco?"
#: Source/Core/DolphinQt/MenuBar.cpp:1229
msgid "Do you want to clear the list of symbol names?"
msgstr "Vuoi cancellare la lista dei nomi dei simboli?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:658
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "Vuoi eliminare i %n file di salvataggio selezionati?"
#: Source/Core/DolphinQt/MainWindow.cpp:886
msgid "Do you want to stop the current emulation?"
msgstr "Vuoi interrompere l'emulazione in corso?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Dolby Pro Logic II Decoder"
msgstr "Decoder Dolby Pro Logic II"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:230
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Log FIFO Dolphin (*.dff)"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:327
msgid "Dolphin Game Mod Preset"
msgstr "Preset Dolphin Game Mod"
#: Source/Core/DolphinQt/MenuBar.cpp:1499
#: Source/Core/DolphinQt/MenuBar.cpp:1515
#: Source/Core/DolphinQt/MenuBar.cpp:1533
msgid "Dolphin Map File (*.map)"
msgstr "File Mappa Dolphin (*.map)"
#: Source/Core/DolphinQt/MenuBar.cpp:69
msgid "Dolphin Signature CSV File"
msgstr "File Signature CSV Dolphin"
#: Source/Core/DolphinQt/MenuBar.cpp:69
msgid "Dolphin Signature File"
msgstr "File Signature Dolphin"
#: Source/Core/DolphinQt/MainWindow.cpp:1684
#: Source/Core/DolphinQt/MainWindow.cpp:1755
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Filmati TAS Dolphin (*.dtm)"
#: Source/Core/DolphinQt/ConvertDialog.cpp:324
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
"Dolphin non può convertire file NKit in file non-NKit. Convertire un file "
"NKit in Dolphin risulterà in un altro file NKit.\n"
"\n"
"Se vuoi convertire un file NKit in uno non-NKit, puoi usare lo stesso "
"programma originariamente utilizzato per convertire il file in formato "
"NKit.\n"
"\n"
"Vuoi continuare lo stesso?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:276
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Non è stato possibile trovare ISO GameCube/WII o WAD.\n"
"Doppioclicca qui per impostare una cartella di gioco."
#: Source/Core/DolphinQt/ConvertDialog.cpp:507
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin non è riuscito a completare l'azione richiesta."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin è un emulatore di GameCube e Wii gratuito e open-source."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:974
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin è troppo vecchio per il server traversal"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1353
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin non è in grado di verificare correttamente i file TGC, in quanto non "
"sono dump di dischi effettivi."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1346
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin non è in grado di verificare dischi senza licenza."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218
msgid ""
"Dolphin will use this for titles whose region cannot be determined "
"automatically."
msgstr ""
"Dolhin userà questa impostazione per i titoli di cui non potrà riconoscere "
"automaticamente la regione."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73
msgid "Dolphin's cheat system is currently disabled."
msgstr "Il sistema codici di Dolphin è attualmente disabilitato."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "Domain"
msgstr "Dominio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "Don't Update"
msgstr "Non aggiornare"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "Don't show this again"
msgstr "Non mostrare più"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Done compressing disc image."
msgstr "Ho finito di comprimere l'immagine disco"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
msgid "Double"
msgstr "Double"
#: Source/Core/Core/FreeLookManager.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Down"
msgstr "Giù"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:84
msgid "Download Codes"
msgstr "Scarica Codici"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86
msgid "Download Codes from the WiiRD Database"
msgstr "Scarica Codici dal Database WiiRD"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Scarica le Copertine dei Giochi da GameTDB.com per la Modalità Griglia"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346
msgid "Download complete"
msgstr "Download completato"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:347
msgid "Downloaded %1 codes. (added %2)"
msgstr "Scaricati %1 codici. (aggiunti %2)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:88
msgid "Drawn Object Range"
msgstr "Distanza Disegno Oggetti"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:201
msgid "Drawsome Tablet"
msgstr "Drawsome Tablet"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:71
msgid "Drum Kit"
msgstr "Tamburi"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Dual Core"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:221
msgid "Dual View"
msgstr "Doppia Visuale"
#: Source/Core/Core/HW/EXI/EXI_Device.h:86
msgid "Dummy"
msgstr "Fittizio"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
msgid "Dump"
msgstr "Dump"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
msgid "Dump &ARAM"
msgstr "Dump &ARAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Dump &ExRAM"
msgstr "Dump &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:150
msgid "Dump &FakeVMEM"
msgstr "Dump &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
msgid "Dump &MRAM"
msgstr "Dump &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:802
msgid "Dump Audio"
msgstr "Dump Audio"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92
msgid "Dump Base Textures"
msgstr "Dump Texture Base"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72
msgid "Dump EFB Target"
msgstr "Dump del Target EFB"
#: Source/Core/DolphinQt/MenuBar.cpp:796
msgid "Dump Frames"
msgstr "Dump dei Frame"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:358
msgid "Dump GameCube BBA traffic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Dump Mip Maps"
msgstr "Dump Mip Map"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67
msgid "Dump Objects"
msgstr "Dump degli Oggetti"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr "Percorso Dump:"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:75
msgid "Dump TEV Stages"
msgstr "Dump Stage TEV"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:175
msgid ""
"Dump TEV Stages to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Estrae i TEV Stages in User/Dump/Objects/.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:77
msgid "Dump Texture Fetches"
msgstr "Dump Fetch delle Texture"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:178
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Estrae le Texture Fetches in User/Dump/Objects/."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66
msgid "Dump Textures"
msgstr "Dump delle Texture"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Dump XFB Target"
msgstr "Dump del Target XFB"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105
msgid "Dump at Internal Resolution"
msgstr "Dump a Risoluzione Interna"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:168
msgid ""
"Dump decoded game textures to User/Dump/Textures/&lt;game_id&gt;/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Estrae le texture decodificate di gioco in User/Dump/Textures/&lt;"
"game_id&gt;/.<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Dump decrypted SSL reads"
msgstr "Dump letture SSL decrittate"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:354
msgid "Dump decrypted SSL writes"
msgstr "Dump scritture SSL decrittate"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:172
msgid ""
"Dump objects to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Estrae gli oggetti in User/Dump/Objects/.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:347
msgid "Dump options"
msgstr "Dump opzioni"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:357
msgid "Dump peer certificates"
msgstr "Dump certificati peer"
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:356
msgid "Dump root CA certificates"
msgstr "Dump certificati root CA"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:224
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Estrae le texture decodificate di gioco in base alle altre impostazioni in "
"User/Dump/Textures/&lt;game_id&gt/.<br><br></dolphin_emphasis>Nel dubbio, "
"lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:246
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Estrae il contenuto delle copie EFB in User/Dump/Textures/."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:249
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Estrae il contenuto delle copie XFB in User/Dump/Textures/."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:40
msgid "Duration of Turbo Button Press (frames):"
msgstr "Durata Pressione Pulsante Turbo (in frame):"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:46
msgid "Duration of Turbo Button Release (frames):"
msgstr "Durata Rilascio Pulsante Turbo (in frame):"
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:137
msgid "Dutch"
msgstr "Olandese"
#: Source/Core/DolphinQt/MenuBar.cpp:220
msgid "E&xit"
msgstr "&Esci"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:178
msgid "EFB copy %1"
msgstr "Copia EFB %1"
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERRORE: Questa versione di Dolphin richiede un driver TAP-Win32 di versione "
"almeno {0}.{1} -- Se hai recentemente aggiornato la tua versione di Dolphin, "
"potrebbe essere necessario un riavvio per permettere a Windows di "
"riconoscere il nuovo driver."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:161
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Ogni giocatore manda i propri input al gioco, con dimensione del buffer "
"scelta dall'host identica per tutti i giocatori.\n"
"Adatto ai giochi competitivi dove l'imparzialità e la latenza minima sono "
"più importanti."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122
msgid "Early Memory Updates"
msgstr "Aggiornamenti Anticipati della Memoria"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Est Asia"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196
msgid "Editor"
msgstr "Editor"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:158
msgid "Effect"
msgstr "Effetto"
#. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to
#. translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:178
msgid "Effective"
msgstr "Effettivo"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184
msgid "Effective priority"
msgstr "Priorità effettiva"
#: Source/Core/UICommon/UICommon.cpp:477
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Espelli Disco"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (EFB)"
#: Source/Core/Core/State.cpp:468
msgid "Empty"
msgstr "Vuoto"
#: Source/Core/Core/Core.cpp:225
msgid "Emu Thread already running"
msgstr "Thread dell'Emulatore già in esecuzione"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:98
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emula l'adattatore Bluetooth del Wii"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129
msgid "Emulated Wii Remote"
msgstr "Wii Remote Emulato"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:276
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"Dimensioni memoria emulata non corrispondenti!\n"
"Attuale: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
#: Source/Core/Core/HotkeyManager.cpp:329
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Velocità di Emulazione"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:169
msgid "Emulation must be started to record."
msgstr "L'emulazione deve essere iniziata per poter registrare"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:129
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:360
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:377
msgid "Enable"
msgstr "Attiva"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57
msgid "Enable API Validation Layers"
msgstr "Abilita Layer di Validazione API"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:140
msgid "Enable Audio Stretching"
msgstr "Abilita Audio Stretching"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144
msgid "Enable Cheats"
msgstr "Abilita Trucchi"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143
msgid "Enable Custom RTC"
msgstr "Abilita RTC Custom"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87
msgid "Enable Dual Core"
msgstr "Abilita Dual Core"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Enable Dual Core (speedup)"
msgstr "Abilita Dual Core (aumenta la velocità)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76
msgid "Enable Emulated CPU Clock Override"
msgstr "Abilita override del clock della CPU Emulata"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106
msgid "Enable Emulated Memory Size Override"
msgstr "Abilità Override Dimensione Memoria Emulata"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable FPRF"
msgstr "Abilita FPRF"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76
msgid "Enable Graphics Mods"
msgstr "Abilita Mod Grafiche"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66
msgid "Enable MMU"
msgstr "Abilita MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:127
msgid "Enable Progressive Scan"
msgstr "Abilita Scansione Progressiva"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:281
msgid "Enable Rumble"
msgstr "Abilita Vibrazione"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Enable Screen Saver"
msgstr "Abilita Screen Saver"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:101
msgid "Enable Speaker Data"
msgstr "Abilita Dati Altoparlante"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:232
msgid "Enable Usage Statistics Reporting"
msgstr "Abilita Report Statistiche d'Uso"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52
msgid "Enable Wireframe"
msgstr "Abilita Wireframe"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Abilita l'accesso rapido al disco. Potrebbe causare crash e diversi problemi "
"in alcuni giochi. (ON = Velocità, OFF = Compatibilità)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:95
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Abilita l'emulazione Dolby Pro Logic II utilizzando il surround 5.1. Solo "
"con determinati backend."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Abilita il calcolo rapido delle unità a virgola mobile, necessario per "
"alcuni giochi. (ON = Compatibilità, OFF = Velocità)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304
msgid ""
"Enables anisotropic filtering, which enhances the visual quality of textures "
"that are at oblique viewing angles.<br><br>Might cause issues in a small "
"number of games.<br><br><dolphin_emphasis>If unsure, select 1x.</"
"dolphin_emphasis>"
msgstr ""
"Abilita il filtraggio anisotropico, che migliora la qualità visiva delle "
"texture visualizzate ad angolazioni inclinate.<br><br>Potrebbe causare "
"problemi in una minoranza di titoli.<br><br><dolphin_emphasis>Nel dubbio, "
"seleziona 1x.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures. This feature is not compatible with GPU "
"Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Abilita il riconoscimento di mipmap arbitrarie, usate da alcuni giochi per "
"ottenere effetti dipendenti dalla distanza. Potrebbe ottenere falsi "
"positivi, causando texture sfocate a maggiori risoluzioni interne, come in "
"giochi che utilizzano mipmap di risoluzioni molto basse."
"<br><br>Disabilitandolo, potrebbe ridursi lo stutter in giochi che caricano "
"spesso nuove texture. Questa funzione non è compatibile con Decodifica "
"Texture GPU.<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:286
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Abilita l'invio di comandi multithread nel backend quando supportato. "
"Potrebbe aumentare le performance in sistemi con più di due CPU. Al momento, "
"solo il backend Vulkan ne trarrebbe beneficio.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia selezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:282
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Abilita la scansione progressiva, se supportata dal software emulato.\n"
"La maggior parte dei giochi ne è compatibile.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:149
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Attiva lo stretching dell'audio affinché corrisponda alla velocità "
"d'emulazione"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:260
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Abilita la decodifica delle texture usando la GPU al posto della CPU."
"<br><br>Potrebbe aumentare le perfomance in alcuni casi, soprattutto se la "
"CPU fa da collo di bottiglia.<br><br><dolphin_emphasis>Nel dubbio, lascia "
"deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:99
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Abilita l'Unità di Gestione della Memoria (MMU), necessaria per alcuni "
"giochi. (ON = Compatibilità, OFF = Velocità)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:219
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Abilita la validazione delle chiamate API fatte dal backend video. Aiuta il "
"debugging di difetti grafici. Su backend Vulkan e D3D inoltre attiva i "
"simboli di debug per gli shader compilati.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:265
msgid ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Codifica i frame dump usando il codec FFV1.<br><dolphin_emphasis>Nel dubbio, "
"lascia deselezionato.</dolphin_emphasis>"
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "Codifica"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"I seguenti errori sono stati riscontrati durante l'apertura dei file di "
"salvataggio:\n"
"%1\n"
"\n"
"Importazione annullata."
#: Source/Core/Core/NetPlayServer.cpp:124
msgid "Enet Didn't Initialize"
msgstr "Enet non è stato inizializzato"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:132
msgid "English"
msgstr "Inglese"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99
msgid "Enhancements"
msgstr "Miglioramenti"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:61
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr ""
"Inserisci l'indirizzo IP del dispositivo con il Client XLink Kai in "
"esecuzione:"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59
msgid "Enter USB device ID"
msgstr "Inserisci ID del dispositivo USB"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254
msgid "Enter address to watch:"
msgstr "Inserisci indirizzo da controllare:"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Inserisci il nuovo indirizzo MAC dell'Adattatore Broadband:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "Inserisci la password"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:52
msgid "Enter the DNS server to use:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1278
msgid "Enter the RSO module address:"
msgstr "Inserisci l'indirizzo del modulo RSO:"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:383
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:319
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:325
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:520
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:242
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:281
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:259
#: Source/Core/DolphinQt/ConvertDialog.cpp:452
#: Source/Core/DolphinQt/ConvertDialog.cpp:506
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:614
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:620
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:629
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:657
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:663
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:678
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:686
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:708
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:715
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:150
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:378
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241
#: Source/Core/DolphinQt/GBAWidget.cpp:577
#: Source/Core/DolphinQt/GCMemcardManager.cpp:346
#: Source/Core/DolphinQt/GCMemcardManager.cpp:376
#: Source/Core/DolphinQt/Main.cpp:207 Source/Core/DolphinQt/Main.cpp:223
#: Source/Core/DolphinQt/Main.cpp:230 Source/Core/DolphinQt/MainWindow.cpp:273
#: Source/Core/DolphinQt/MainWindow.cpp:281
#: Source/Core/DolphinQt/MainWindow.cpp:1060
#: Source/Core/DolphinQt/MainWindow.cpp:1406
#: Source/Core/DolphinQt/MainWindow.cpp:1413
#: Source/Core/DolphinQt/MainWindow.cpp:1473
#: Source/Core/DolphinQt/MainWindow.cpp:1480
#: Source/Core/DolphinQt/MainWindow.cpp:1582
#: Source/Core/DolphinQt/MenuBar.cpp:1192
#: Source/Core/DolphinQt/MenuBar.cpp:1262
#: Source/Core/DolphinQt/MenuBar.cpp:1285
#: Source/Core/DolphinQt/MenuBar.cpp:1297
#: Source/Core/DolphinQt/MenuBar.cpp:1328
#: Source/Core/DolphinQt/MenuBar.cpp:1349
#: Source/Core/DolphinQt/MenuBar.cpp:1552
#: Source/Core/DolphinQt/MenuBar.cpp:1561
#: Source/Core/DolphinQt/MenuBar.cpp:1573
#: Source/Core/DolphinQt/MenuBar.cpp:1595
#: Source/Core/DolphinQt/MenuBar.cpp:1621
#: Source/Core/DolphinQt/MenuBar.cpp:1671
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:715
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:958
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1076
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1086
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347
#: Source/Core/DolphinQt/RenderWidget.cpp:124
#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:333
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:354
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:375
#: Source/Core/DolphinQt/Translation.cpp:320
msgid "Error"
msgstr "Errore"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Errore Apertura Adattatore: %1"
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Errore nel caricamento della lingua selezionata. Ritorno alla lingua di "
"sistema."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr "Errore durante l'ottenimento della lista delle sessioni: %1"
#: Source/Core/DolphinQt/MainWindow.cpp:274
msgid "Error occurred while loading some texture packs"
msgstr "Si è verificato un errore durante il caricamento dei texture pack"
#: Source/Core/Core/NetPlayClient.cpp:1764
msgid "Error processing codes."
msgstr "Errore processando i codici."
#: Source/Core/Core/NetPlayClient.cpp:1736
msgid "Error processing data."
msgstr "Errore processando i dati."
#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr "Errore durante la lettura del file: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1442
msgid "Error synchronizing cheat codes!"
msgstr "Errore sincronizzando i cheat code!"
#: Source/Core/Core/NetPlayServer.cpp:1429
msgid "Error synchronizing save data!"
msgstr "Errore sincronizzando i dati di salvataggio!"
#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr "Errore durante la scrittura del file: {0}"
#: Source/Core/Common/ChunkFile.h:300
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
"Errore: Dopo \"{0}\", trovato {1} ({2:#x}) invece del save marker {3} ({4:"
"#x}). Interruzione del caricamento dello stato di gioco..."
#: Source/Core/Core/HW/GBACore.cpp:192
msgid "Error: GBA{0} failed to create core"
msgstr "Errore: GBA{0} non è riuscito a creare il core"
#: Source/Core/Core/HW/GBACore.cpp:347
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr "Errore: GBA{0} non è riuscito a caricare il BIOS in {1}"
#: Source/Core/Core/HW/GBACore.cpp:212
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "Errore: GBA{0} non è riuscito a caricare la ROM in {1}"
#: Source/Core/Core/HW/GBACore.cpp:366
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "Errore: GBA{0} non è riuscito a caricare il salvataggio in {1}"
#: Source/Core/Core/HW/GBACore.cpp:341
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr "Errore: GBA{0} non è riuscito ad aprire il BIOS in {1}"
#: Source/Core/Core/HW/GBACore.cpp:182
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "Errore: GBA{0} non è riuscito ad aprire la ROM in {1}"
#: Source/Core/Core/HW/GBACore.cpp:360
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "Errore: GBA{0} non è riuscito ad aprire il salvataggio in {1}"
#: Source/Core/Core/HW/SI/SI_Device.cpp:198
msgid "Error: This build does not support emulated GBA controllers"
msgstr "Errore: Questa build non supporta i controller GBA emulati"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:336
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Errore: Tentativo di accesso ai font Shift JIS, ma non risultano caricati. I "
"giochi potrebbero non mostrare correttamente i caratteri, o crashare."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:331
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Errore: Tentativo di accesso ai font Windows-1252, ma non risultano "
"caricati. I giochi potrebbero non mostrare correttamente i caratteri, o "
"crashare."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1302
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "Sono stati trovati errori in {0} blocchi nella partizione {1}."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1313
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr ""
"Sono stati trovati errori in {0} blocchi inutilizzati nella partizione {1}."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:60
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:273
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:421
msgid ""
"Example:\n"
"You want to find a function that runs when HP is modified.\n"
"1. Start recording and play the game without letting HP be modified, then "
"press 'Code did not get executed'.\n"
"2. Immediately gain/lose HP and press 'Code has been executed'.\n"
"3. Repeat 1 or 2 to narrow down the results.\n"
"Includes (Code has been executed) should have short recordings focusing on "
"what you want.\n"
"\n"
"Pressing 'Code has been executed' twice will only keep functions that ran "
"for both recordings. Hits will update to reflect the last recording's number "
"of Hits. Total Hits will reflect the total number of times a function has "
"been executed until the lists are cleared with Reset.\n"
"\n"
"Right click -> 'Set blr' will place a blr at the top of the symbol.\n"
msgstr ""
"Esempio:\n"
"Vuoi trovare la funzione eseguita al cambio dei PV.\n"
"1. Avvia la registrazione e gioca evitando la modifica dei PB, quindi premi "
"'Il codice non è stato eseguito'.\n"
"2. Perdi o acquisisci PV, quindi premi 'Il codice è stato eseguito'.\n"
"3. Ripeti i passi 1 o 2 per filtrare ulteriormente i risultati.\n"
"La lista di inclusioni (Il codice è stato eseguito) dovrebbe avere "
"registrazioni brevi basate su quello che vuoi.\n"
"\n"
"Premere 'Il codice è stato eseguito' due volte manterrà le funzioni che sono "
"state eseguite in entrambe le registrazioni. Il numero di esecuzioni verrà "
"aggiornato includendo le esecuzioni accadute nell'ultima registrazione. Le "
"esecuzioni totali riporteranno il numero totale di esecuzioni finché le "
"liste non verranno ripulite con Reset.\n"
"\n"
"Tasto destro -> 'Imposta blr' porrà un blr in cima al simbolo.\n"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:134
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:390
msgid "Excluded: %1"
msgstr "Escluso: %1"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:68
msgid "Excluded: 0"
msgstr "Escluso: 0"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116
msgid "Exclusive Ubershaders"
msgstr "Ubershader Esclusivi"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Esci"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:936
msgid "Expected + or closing paren."
msgstr "Previsto + o chiusa paren."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:772
msgid "Expected arguments: "
msgstr "Argomenti previsti:"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:903
msgid "Expected closing paren."
msgstr "Prevista chiusa paren."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:759
msgid "Expected comma."
msgstr "Virgola prevista."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:691
msgid "Expected end of expression."
msgstr "Termine di espressione prevista."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922
msgid "Expected name of input."
msgstr "Previsto nome dell'input."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:913
msgid "Expected opening paren."
msgstr "Prevista apri paren."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:833
msgid "Expected start of expression."
msgstr "Inizio di espressione prevista."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:813
msgid "Expected variable name."
msgstr "Prevista nome variabile."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:142
msgid "Experimental"
msgstr "Sperimentale"
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "Export All Wii Saves"
msgstr "Esporta tutti i Salvataggi Wii"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:422
#: Source/Core/DolphinQt/GCMemcardManager.cpp:447
#: Source/Core/DolphinQt/GCMemcardManager.cpp:492
#: Source/Core/DolphinQt/GCMemcardManager.cpp:499
msgid "Export Failed"
msgstr "Esportazione non Riuscita"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Export Recording"
msgstr "Esporta Registrazione"
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Export Recording..."
msgstr "Esporta Registrazione..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:437
msgid "Export Save File"
msgstr "Esporta File di Salvataggio"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:454
msgid "Export Save Files"
msgstr "Esporta File di Salvataggio"
#: Source/Core/DolphinQt/GameList/GameList.cpp:467
msgid "Export Wii Save"
msgstr "Esporta Salvataggio Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:385
msgid "Export Wii Saves"
msgstr "Esporta Salvataggi Wii"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "Export as .&gcs..."
msgstr "Esporta come .&gcs..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&sav..."
msgstr "Esporta come .&sav..."
#: Source/Core/DolphinQt/MenuBar.cpp:1116
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "Esportato/i %n salvataggio/i"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Estensione"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120
msgid "Extension Motion Input"
msgstr "Estensione Input di Movimento"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Simulation"
msgstr "Estensione Simulazione di Movimento"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:498
msgid "External"
msgstr "Esterno"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "External Frame Buffer (XFB)"
msgstr "External Frame Buffer (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:262
msgid "Extract Certificates from NAND"
msgstr "Estrai Certificati da NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:267
msgid "Extract Entire Disc..."
msgstr "Estrai Disco Intero..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:291
msgid "Extract Entire Partition..."
msgstr "Estrai Partizione Intera..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298
msgid "Extract File..."
msgstr "Estrai File..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:240
msgid "Extract Files..."
msgstr "Estrai File..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:250
msgid "Extract System Data..."
msgstr "Estrai Dati di Sistema..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:354
msgid "Extracting All Files..."
msgstr "Estrazione di Tutti i File..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:355
msgid "Extracting Directory..."
msgstr "Estrazione Directory..."
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
msgid "FD"
msgstr "FD"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37
#: Source/Core/DolphinQt/MenuBar.cpp:233
msgid "FIFO Player"
msgstr "Lettore FIFO"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:132
msgid "Failed loading XML."
msgstr "Impossibile caricare l'XML."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Fallita apertura della memory card:\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:432
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Fallito l'inserimento di questa sessione all'indice NetPlay: %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1622
msgid "Failed to append to signature file '%1'"
msgstr "Impossibile aggiungere il file di signature '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:651
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr "Impossibile richiedere l'interfaccia per il ponte BT: {0}"
#: Source/Core/DiscIO/VolumeVerifier.cpp:107
msgid "Failed to connect to Redump.org"
msgstr "Impossibile connettersi a Redump.org"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959
msgid "Failed to connect to server: %1"
msgstr "Impossibile connettersi al server: %1"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:150
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:125
msgid "Failed to create D3D swap chain"
msgstr "Impossibile creare la swap chain D3D"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:107
msgid "Failed to create D3D12 context"
msgstr "Impossibile creare il contesto D3D12"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:116
msgid "Failed to create D3D12 global resources"
msgstr "Impossibile creare le risorse globali D3D12"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:59
msgid "Failed to create DXGI factory"
msgstr "Impossibile creare la factory DXGI"
#: Source/Core/Core/NetPlayClient.cpp:1237
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
"Impossibile eliminare il file di salvataggio NetPlay GBA{0}. Controlla di "
"avere i corretti permessi di scrittura."
#: Source/Core/Core/NetPlayClient.cpp:1047
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Impossibile eliminare la memory card NetPlay. Controlla di avere i corretti "
"permessi di scrittura."
#: Source/Core/DolphinQt/GameList/GameList.cpp:837
msgid "Failed to delete the selected file."
msgstr "Fallita la rimozione del file selezionato."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:644
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "Impossibile disconnettere il driver kernel per il ponte BT: {0}"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:319
msgid "Failed to download codes."
msgstr "Download dei codici non riuscito."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:709
msgid "Failed to dump %1: Can't open file"
msgstr "Fallito il dump %1: Impossibile aprire il file"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:716
msgid "Failed to dump %1: Failed to write to file"
msgstr "Fallito il dump %1: Impossibile scrivere il file"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:488
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "Fallita l'esportazione di %n su %1 file di salvataggio."
#: Source/Core/DolphinQt/GameList/GameList.cpp:573
msgid "Failed to export the following save files:"
msgstr "Fallita l'esportazione dei seguenti file di salvataggio:"
#: Source/Core/DolphinQt/MenuBar.cpp:1192
msgid "Failed to extract certificates from NAND"
msgstr "Fallita estrazione dei certificati dalla NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:383
msgid "Failed to extract file."
msgstr "Estrazione del file non riuscita."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
msgid "Failed to extract system data."
msgstr "Fallita estrazione dei dati di sistema."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:629
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"Impossibile trovare il nuovo file.\n"
"{0}\n"
" verrà sovrascritto"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "Impossibile trovare uno o più simboli D3D"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
msgid "Failed to import \"%1\"."
msgstr "Importazione di \"%1\" non riuscita."
#: Source/Core/DolphinQt/MenuBar.cpp:1092
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"Fallita l'importazione del salvataggio. Avvia il gioco una volta, poi "
"riprova."
#: Source/Core/DolphinQt/MenuBar.cpp:1086
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"Fallita l'importazione del salvataggio. Il file sembra corrotto o non è un "
"file di salvataggio Wii valido."
#: Source/Core/DolphinQt/MenuBar.cpp:1099
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"Non è stato possibile importare il salvataggio. la tua NAND potrebbe essere "
"corrotta, o qualcosa sta impedendo l'accesso ai file al suo interno. Prova a "
"ripararla (Strumenti -> Gestisci NAND -> Controlla NAND...), quindi importa "
"di nuovo il salvataggio."
#: Source/Core/DolphinQt/MainWindow.cpp:1060
msgid "Failed to init core"
msgstr "Inizializzazione fallita"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
"Impossibile inizializzare Direct3D.\n"
"Accertati che la tua scheda video supporti almeno D3D 10.0\n"
"{0}"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:143
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:198
msgid "Failed to initialize renderer classes"
msgstr "Impossibile inizializzare le classi del renderer"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
msgid "Failed to install pack: %1"
msgstr "Fallita installazione del pack: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:616
#: Source/Core/DolphinQt/MenuBar.cpp:1057
msgid "Failed to install this title to the NAND."
msgstr "Fallita installazione del titolo nella NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1506
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Fallito l'ascolto sulla porta %1. C'è già un'altra istanza di un server "
"NetPlay in esecuzione?"
#: Source/Core/DolphinQt/MenuBar.cpp:1297
#: Source/Core/DolphinQt/MenuBar.cpp:1349
msgid "Failed to load RSO module at %1"
msgstr "Fallito caricamento del modulo RSO a %1"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:45
msgid "Failed to load d3d11.dll"
msgstr "Caricamento d3d11.dll non riuscito"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "Caricamento dxgi.dll non riuscito"
#: Source/Core/DolphinQt/MenuBar.cpp:1561
msgid "Failed to load map file '%1'"
msgstr "Fallita l'apertura del file mappa '%1'"
#: Source/Core/Core/Boot/Boot.cpp:534
msgid "Failed to load the executable to memory."
msgstr "Impossibile caricare l'eseguibile in memoria."
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Impossibile caricare {0}. Se stai utilizzando Windows 7, prova a installare "
"l'aggiornamento KB4019990."
#: Source/Core/DolphinQt/GBAWidget.cpp:577
#: Source/Core/DolphinQt/MainWindow.cpp:1582
#: Source/Core/DolphinQt/RenderWidget.cpp:124
msgid "Failed to open '%1'"
msgstr "Fallita l'apertura di '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:629
msgid "Failed to open Bluetooth device: {0}"
msgstr "Impossibile aprire il dispositivo Bluetooth: {0}"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "Apertura del file di configurazione non riuscita"
#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr "Impossibile aprire il file \"{0}\"."
#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
"Impossibile aprire il file \"{0}\". Verifica di avere i corretti permessi di "
"scrittura."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"Impossibile aprire il file con un editor esterno.\n"
"Assicurati di avere un'applicazione di default per l'apertura dei file INI."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:861
msgid "Failed to open file."
msgstr "Impossibile aprire il file."
#: Source/Core/DolphinQt/MainWindow.cpp:1505
msgid "Failed to open server"
msgstr "Impossibile avviare il server"
#: Source/Core/DolphinQt/ConvertDialog.cpp:453
msgid "Failed to open the input file \"%1\"."
msgstr "Fallita l'apertura del file di input \"%1\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53
#: Source/Core/DiscIO/WIABlob.cpp:2044
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Fallita l'apertura del file di output \"{0}\".\n"
"Controlla di avere i permessi di scrittura nella cartella di destinazione e "
"che sia possibile scrivere sul dispositivo."
#: Source/Core/DiscIO/VolumeVerifier.cpp:219
#: Source/Core/DiscIO/VolumeVerifier.cpp:317
msgid "Failed to parse Redump.org data"
msgstr "Fallito parsing dei dati di Redump.org"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:285
msgid "Failed to parse given value into target data type."
msgstr "Non è stato possibile convertire il valore in input nel tipo indicato."
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr "Lettura del file DFF non riuscita."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to read from file."
msgstr "Accesso non riuscito al file."
#: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93
#: Source/Core/DiscIO/WIABlob.cpp:2059
msgid "Failed to read from the input file \"{0}\"."
msgstr "Fallita la lettura dal file di input \"{0}\"."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""
"Impossibile leggere i file di salvataggio selezionati dalla memory card."
#: Source/Core/Core/Movie.cpp:1024
msgid "Failed to read {0}"
msgstr "Fallita lettura di {0}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:668
msgid "Failed to remove file."
msgstr "Rimozione del file non riuscita."
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"Fallita la rimozione dei dati inutilizzati dal file \"%1\".\n"
"\n"
"Vuoi convertirlo senza la loro rimozione?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:644
msgid "Failed to remove this title from the NAND."
msgstr "Fallita rimozione del titolo dalla NAND"
#: Source/Core/Core/NetPlayClient.cpp:1068
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"Impossibile resettare la cartella NetPlay GCI. Controlla di avere i corretti "
"permessi di scrittura."
#: Source/Core/Core/NetPlayClient.cpp:1096
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"Impossibile resettare la cartella NetPlay NAND. Controlla di avere i "
"corretti permessi di scrittura."
#: Source/Core/Core/NetPlayClient.cpp:1102
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
"Impossibile resettare la cartella di reindirizzamento NetPlay. Controlla di "
"avere i corretti permessi di scrittura."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241
msgid "Failed to save FIFO log."
msgstr "Fallito il salvataggio del log FIFO."
#: Source/Core/DolphinQt/MenuBar.cpp:1553
msgid "Failed to save code map to path '%1'"
msgstr "Impossibile salvare la mappa del codice nel percorso '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1595
msgid "Failed to save signature file '%1'"
msgstr "Impossibile salvare il file di signature '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1574
msgid "Failed to save symbol map to path '%1'"
msgstr "Impossibile salvare la mappa dei simboli nel percorso '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1672
msgid "Failed to save to signature file '%1'"
msgstr "Impossibile salvare nel file di signature '%1'"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
msgid "Failed to uninstall pack: %1"
msgstr "Fallista disinstallazione del pack: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:72
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Scrittura di BT.DINF su SYSCONF non riuscita"
#: Source/Core/Core/NetPlayClient.cpp:1130
msgid "Failed to write Mii data."
msgstr "Fallita scrittura dei dati Mii."
#: Source/Core/Core/NetPlayClient.cpp:1206
msgid "Failed to write Wii save."
msgstr "Fallita scrittura del salvataggio Wii."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "Fallita la scrittura del file di configurazione!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Failed to write modified memory card to disk."
msgstr "Impossibile scrivere la memory card modificata sul disco."
#: Source/Core/Core/NetPlayClient.cpp:1218
msgid "Failed to write redirected save."
msgstr "Fallita scrittura del salvataggio redirezionato."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:447
msgid "Failed to write savefile to disk."
msgstr "Impossibile scrivere il salvataggio su disco."
#: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99
#: Source/Core/DiscIO/WIABlob.cpp:2063
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Fallita la scrittura del file di output \"{0}\".\n"
"Controlla di avere abbastanza spazio sul dispositivo di destinazione."
#: Source/Core/DolphinQt/GameList/GameList.cpp:614
#: Source/Core/DolphinQt/GameList/GameList.cpp:642
#: Source/Core/DolphinQt/GameList/GameList.cpp:836
#: Source/Core/DolphinQt/MenuBar.cpp:1057
msgid "Failure"
msgstr "Errore"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:159
msgid "Fair Input Delay"
msgstr "Ritardo Input Imparziale"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:201
msgid "Fallback Region"
msgstr "Regione di Fallback"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212
msgid "Fallback Region:"
msgstr "Regione di Fallback:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79
msgid "Fast"
msgstr "Rapida"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Fast Depth Calculation"
msgstr "Calcolo Rapido della Profondità"
#: Source/Core/Core/Movie.cpp:1301
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
"Desincronizzazione fatale. Interruzione della riproduzione. (Errore in "
"PlayWiimote: {0} != {1}, byte {2}.){3}"
#: Source/Core/Core/FreeLookManager.cpp:103
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "Campo Visivo"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:46
msgid "File Details"
msgstr "Dettagli del File"
#: Source/Core/DolphinQt/GameList/GameList.cpp:985
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:229
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "File Format"
msgstr "Formato del File"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:65
msgid "File Format:"
msgstr "Formato del File:"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:80
msgid "File Info"
msgstr "Info File"
#: Source/Core/DolphinQt/GameList/GameList.cpp:980
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:223
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "File Name"
msgstr "Nome File"
#: Source/Core/DolphinQt/GameList/GameList.cpp:981
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:225
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "File Path"
msgstr "Percorso:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:984
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "File Size"
msgstr "Dimensioni del File"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:58
msgid "File Size:"
msgstr "Dimensione del File:"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:325
msgid "File contained no codes."
msgstr "Il file non contiene codici."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:149
msgid "Filename"
msgstr "Nome file"
#: Source/Core/DiscIO/CompressedBlob.cpp:289
msgid "Files opened, ready to compress."
msgstr "File aperti, pronti alla compressione."
#: Source/Core/Core/Boot/Boot.cpp:104
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"I file specificati nel flie M3U \"{0}\" non esistono:\n"
"{1}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:833
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
"Le dimensioni non corrispondono a nessuna Memory Card GameCube conosciuta."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:836
msgid "Filesize in header mismatches actual card size."
msgstr ""
"La dimensione nell'intestazione non corrisponde alla dimensione effettiva "
"della scheda."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:83
msgid "Filesystem"
msgstr "Filesystem"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:103
msgid "Filter Symbols"
msgstr "Filtra Simboli"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102
msgid "Filters"
msgstr "Filtri"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:356
msgid ""
"Filters all textures, including any that the game explicitly set as "
"unfiltered.<br><br>May improve quality of certain textures in some games, "
"but will cause issues in others.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Filtra tutte le texture, comprese quelle che il gioco dichiara "
"esplicitamente come non filtrate.<br><br>Potrebbe aumentare la qualità di "
"alcune texture in alcuni giochi, ma causa problemi in altri."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:162
msgid "Find &Next"
msgstr "Trova &Successivo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:163
msgid "Find &Previous"
msgstr "Trova &Precedente"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922
msgid "Finish Calibration"
msgstr "Termina Calibrazione"
#: Source/Core/DolphinQt/WiiUpdate.cpp:109
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Completando l'aggiornamento...\n"
"Potrebbe volerci un po'."
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "First Person"
msgstr "Prima Persona"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "Fix Checksums"
msgstr "Ripara Checksum"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:690
msgid "Fix Checksums Failed"
msgstr "Ripara Checksum Falliti"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211
msgid "Fixed Alignment"
msgstr "Allineamento Fisso"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "Flags"
msgstr "Flag"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:134
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:161
msgid "Float"
msgstr "Float"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:530
msgid "Follow &branch"
msgstr "(b) Segui flusso"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"Per ottenere un risultato migliore, muovi lentamente l'input in ogni "
"direzione possibile"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
"Per istruzioni sull'installazione, <a href=\"https://wiki.dolphin-emu.org/"
"index.php?title=Broadband_Adapter\">consulta questa pagina</a>."
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:65
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">refer to this page</a>."
msgstr ""
"Per istruzioni sull'installazione, <a href=\"https://www.teamxlink.co.uk/"
"wiki/Dolphin\">consulta questa pagina</a>."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 16:9"
msgstr "Forza 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Force 24-Bit Color"
msgstr "Forza Colore 24-Bit"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 4:3"
msgstr "Forza 4:3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Force Listen Port:"
msgstr "Forza Ascolto su Porta:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85
msgid "Force Texture Filtering"
msgstr "Forza Filtraggio Texture"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:322
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9."
"<br><br>Rarely produces good results and often partially breaks graphics and "
"game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code "
"widescreen patches.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Forza il gioco ad adattare l'output grafico a qualunque rapporto d'aspetto. "
"Usalo con \"Rapporto d'aspetto\" settato a \"Forza 16:9\" per forzare i "
"giochi a modalità 4:3 in modalità 16:9.<br><br>Raramente produce buoni "
"risultati, e spesso corrompe parzialmente la grafica e la UI di gioco. Non "
"necessario (e controproducente) se usato assieme a patch widescreen AR/Gecko."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:351
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Forza il gioco a renderizzare i canali di colore RGB a 24-bit, aumentando la "
"qualità riducendo il colour banding.<br><br>Non influisce sulle prestazioni "
"e causa minori difetti grafici.<br><br><dolphin_emphasis>Nel dubbio, lascia "
"selezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr "Formato:"
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "in Avanti"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Forward port (UPnP)"
msgstr "Inoltra porta (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:465
msgid "Found %1 results for \"%2\""
msgstr "Trovati %1 risultati per \"%2\""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:319
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "Indirizzi trovatI: %n"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157
msgid "Frame %1"
msgstr "Frame %1"
#: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:330
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Avanza di un Fotogramma"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Frame Advance Decrease Speed"
msgstr "Riduci Velocità Avanzamento Frame"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Increase Speed"
msgstr "Aumenta Velocità Avanzamento Frame"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Reset Speed"
msgstr "Reimposta Velocità Avanzamento Frame"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Frame Dumping"
msgstr "Dumping dei Frame"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105
msgid "Frame Range"
msgstr "Intervallo Fotogramma"
#: Source/Core/VideoCommon/RenderBase.cpp:1803
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr "L'immagine del/dei frame '{0}' esiste già. Vuoi Sovrascrivere?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135
msgid "Frames to Record:"
msgstr "Fotogrammi da Registrare:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Francia"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:311
msgid "Free Blocks: %1"
msgstr "Blocchi Liberi: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Files: %1"
msgstr "Blocchi Liberi: %1"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42
msgid "Free Look Control Type"
msgstr "Tipo Controlli Camera Libera"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459
msgid "Free Look Controller %1"
msgstr "Controller Camera Libera %1"
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17
msgid "Free Look Settings"
msgstr "Impostazioni Camera Libera"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"La Camera Libera permette la manipolazione della telecamera in-game. Diversi "
"tipi di telecamera sono disponibili dal menu a tendina.<br><br>Per "
"istruzioni dettagliate, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Free_Look\">consulta questa pagina</a>."
#: Source/Core/Core/FreeLookManager.cpp:306
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "CameraLibera"
#: Source/Core/Core/HotkeyManager.cpp:342
msgid "Freelook"
msgstr "Camera libera"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Toggle"
msgstr "Abilita/Disabilita Camera Libera"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:84
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:134
msgid "French"
msgstr "Francese"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr "Frequenza"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Frets"
msgstr "Tasti"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185
msgid "From"
msgstr "Da"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:144
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109
msgid "From:"
msgstr "Da:"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "Schermo Intero"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
msgid "Function"
msgstr "Funzione"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:130
msgid "Function callers"
msgstr "Chiamanti di funzione"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:122
msgid "Function calls"
msgstr "Chiamate di funzione"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283
msgid "Functions"
msgstr "Funzioni"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GBA (Integrated)"
msgstr "GBA (Integrato)"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "GBA (TCP)"
msgstr "GBA (TCP)"
#: Source/Core/Core/HotkeyManager.cpp:352
msgid "GBA Core"
msgstr "Core GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr "Porta GBA %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:142
msgid "GBA Settings"
msgstr "Impostazioni GBA"
#: Source/Core/Core/HotkeyManager.cpp:353
msgid "GBA Volume"
msgstr "Volume GBA"
#: Source/Core/Core/HotkeyManager.cpp:354
msgid "GBA Window Size"
msgstr "Dimensioni Finestra GBA"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:810
msgid "GBA%1 ROM changed to \"%2\""
msgstr "Cambiata ROM GBA%1 in \"%2\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:815
msgid "GBA%1 ROM disabled"
msgstr "ROM GBA%1 disabilitata"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr "Porta GC %1"
#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "GCI Folder"
msgstr "Cartella GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:402
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock chiamato con indirizzo non valido"
#: Source/Core/DolphinQt/ConvertDialog.cpp:346
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "Immagini GCZ GC/Wii (*.gcz)"
#: Source/Core/VideoCommon/CommandProcessor.cpp:658
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Opcode Sconosciuto ({0:#04x} @ {1}, preprocess={2}).\n"
"Può voler dire uno dei seguenti casi:\n"
"* La GPU emulata è desincronizzata. Disabilitare Dual Core può mitigare il "
"problema\n"
"* Lo stream di comandi è stato corrotto da qualche bug di memoria spuria\n"
"* Si tratta davvero di un opcode sconosciuto (poco probabile)\n"
"* Un qualche altro tipo di bug\n"
"\n"
"Ulteriori errori saranno indicati nel log del Backend Video.\n"
"Probabilmente Dolphin ora crasherà o si bloccherà. Auguri."
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:165
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE è {0} - deve essere almeno 1024."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "GPU Texture Decoding"
msgstr "Decodificatore Texture GPU"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:357
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: ERRORE: Occorre GL_ARB_framebuffer_object per render target multipli.\n"
"GPU: La tua scheda video supporta OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:129
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "GPU: ERRORE OGL: La tua scheda video supporta OpenGL 2.0?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:375
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: ERRORE OGL: Serve GL_ARB_map_buffer_range.\n"
"GPU: La tua scheda video supporta OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:400
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU: ERRORE OGL: Occorre GL_ARB_sampler_objects.\n"
"GPU: La tua scheda video supporta OpenGL 3.3?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:384
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU: ERRORE OGL: Occorre GL_ARB_uniform_buffer_object.\n"
"GPU: La tua scheda video supporta OpenGL 3.1?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:366
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: ERRORE OGL: Occorre GL_ARB_vertex_array_object.\n"
"GPU: La tua scheda video supporta OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:136
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU: ERRORE OGL: Occorre OpenGL versione 3.\n"
"GPU: La tua scheda video supporta OpenGL 3?"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:593
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"GPU: ERRORE OGL: Occorre almeno GLSL 1.30\n"
"GPU: La tua scheda video supporta OpenGL 3.0?\n"
"GPU: I tuoi driver supportano GLSL {0}"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:153
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"GPU: ERRORE OGL: Numero di attributi {0} insufficienti.\n"
"GPU: La tua scheda video supporta OpenGL 2.x?"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "Game"
msgstr "Gioco"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450
msgid "Game Boy Advance"
msgstr "Game Boy Advance"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:405
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Schede di gioco Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:575
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""
"ROM Game Boy Advance (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"Tutti i File (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:392
msgid "Game Boy Advance at Port %1"
msgstr "Game Boy Advance sulla Porta %1"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr "Configurazione di Gioco"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
msgid "Game Details"
msgstr "Dettagli del Gioco"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr "Cartelle di Gioco"
#: Source/Core/DolphinQt/GameList/GameList.cpp:982
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "Game ID"
msgstr "ID Gioco"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110
msgid "Game ID:"
msgstr "ID Gioco:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611
msgid "Game Status"
msgstr "Stato del Gioco"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:802
msgid "Game changed to \"%1\""
msgstr "Cambiato gioco in \"%1\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:619
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
"Il file di gioco ha un hash differente; premi il tasto destro, seleziona "
"Proprietà, vai alla scheda Verifica e seleziona Verifica Integrità per "
"controllare l'hash."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:622
msgid "Game has a different disc number"
msgstr "Il gioco ha un diverso numero di disco"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:624
msgid "Game has a different revision"
msgstr "Il gioco ha una revisione differente"
#: Source/Core/Core/NetPlayClient.cpp:1669
msgid "Game is already running!"
msgstr "Il Gioco è già in esecuzione!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:473
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
"Gioco sovrascritto con un altro salvataggio. Corruzione in posizione {0:#x}, "
"{1:#x}"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:626
msgid "Game region does not match"
msgstr "La regione del gioco non coincide"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145
msgid "Game-Specific Settings"
msgstr "Impostazioni Specifiche del Gioco"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:32
msgid "GameCube Adapter for Wii U"
msgstr "Adattatore GameCube per Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Adattatore GameCube per Wii U su Porta %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406
msgid "GameCube Controller"
msgstr "Controller GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405
msgid "GameCube Controller at Port %1"
msgstr "Controller GameCube su Porta %1"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:71
msgid "GameCube Controllers"
msgstr "Controller GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:398
msgid "GameCube Keyboard"
msgstr "Tastiera GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:397
msgid "GameCube Keyboard at Port %1"
msgstr "Tastiera GameCube su Porta %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:99
msgid "GameCube Memory Card Manager"
msgstr "GameCube Memory Card Manager"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
msgid "GameCube Memory Cards"
msgstr "Memory Card GameCube"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:316
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "GameCube Memory Card (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:410
msgid "GameCube Microphone Slot %1"
msgstr "Microfono GameCube Slot %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:22
msgid "GameCube TAS Input %1"
msgstr "GameCube TAS Input %1"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:74
msgid "Gate Size"
msgstr "Dimensione Slot Stick"
#: Source/Core/DolphinQt/CheatsManager.cpp:91
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Gecko Codes"
msgstr "Codici Gecko"
#: Source/Core/Core/HotkeyManager.cpp:327
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:195
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:69
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:436
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Generale"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:421
msgid "General and Options"
msgstr "Generale e Opzioni"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:457
msgid "Generate Action Replay Code"
msgstr "Genera Codice Action Replay"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:234
msgid "Generate a New Statistics Identity"
msgstr "Genera una nuova Identità Statistiche"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:493
msgid "Generated AR code."
msgstr "Codice AR generato."
#: Source/Core/DolphinQt/MenuBar.cpp:1256
msgid "Generated symbol names from '%1'"
msgstr "Generati nomi dei simboli da '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:133
msgid "German"
msgstr "Tedesco"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Germania"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:159
msgid "GetDeviceList failed: {0}"
msgstr "Fallita GetDeviceList: {0}"
#: Source/Core/UICommon/UICommon.cpp:476
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171
msgid "Golf Mode"
msgstr "Modalità Golf"
#: Source/Core/DiscIO/VolumeVerifier.cpp:343
msgid "Good dump"
msgstr "Buon dump"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:445
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Video"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:67
msgid "Graphics Mods"
msgstr "Mod Grafiche"
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Settaggi Grafici"
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59
msgid "Graphics mods are currently disabled."
msgstr "Le mod grafiche sono attualmente disabilitate."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Aumenta di molto la qualità delle texture generate utilizzando gli effetti "
"di rendering su texture.<br><br>Aumenta leggermente il carico GPU e causa "
"leggeri difetti grafici. Aumentare la risoluzione interna migliora gli "
"effetti di questa impostazione.<br><br><dolphin_emphasis>Nel dubbio, lascia "
"selezionato.</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:47
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:39
msgid "Green Left"
msgstr "Verde Sinistro"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Green Right"
msgstr "Verde Destro"
#: Source/Core/DolphinQt/MenuBar.cpp:612
msgid "Grid View"
msgstr "Vista a Griglia"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118
msgid "Guitar"
msgstr "Chitarra"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215
msgid "Gyroscope"
msgstr "Giroscopio"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:163
msgid "Head"
msgstr "Testa"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:89
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "Aiuto"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:115
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "Hex 16"
msgstr "Hex 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
msgid "Hex 32"
msgstr "Hex 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Hex 8"
msgstr "Hex 8"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Hex Byte String"
msgstr "Hex Byte String"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155
msgid "Hexadecimal"
msgstr "Esadecimale"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Nascondi"
#: Source/Core/DolphinQt/MenuBar.cpp:707
msgid "Hide All"
msgstr "Nascondi Tutto"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide In-Game Sessions"
msgstr "Nascondi Sessioni In-Game"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Hide Incompatible Sessions"
msgstr "Nascondi Sessioni Incompatibili"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206
msgid "Hide Remote GBAs"
msgstr "Nascondi GBA Remoti"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:200
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:425
msgid "High"
msgstr "Alta"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:423
msgid "Highest"
msgstr "Più alta"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:65
msgid "Hit Strength"
msgstr "Forza"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
msgid "Hits"
msgstr "Passaggi"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:223
msgid "Horizontal FOV"
msgstr "FOV Orizzontale"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309
msgid "Host Code:"
msgstr "Codice Host:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165
msgid "Host Input Authority"
msgstr "Autorità Input Host"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Host Size"
msgstr "Dimensione Host"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"L'host ha il potere di inviare tutti gli input al gioco come ricevuti dagli "
"altri giocatori, dandogli zero latenza ma aumentando quella degli altri.\n"
"Adatto a giochi casual con più di 3 giocatori, ma potenzialmente instabile "
"su connessioni ad alta latenza."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912
msgid "Host input authority disabled"
msgstr "Autorità input host disattivata"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912
msgid "Host input authority enabled"
msgstr "Autorità input host attivata"
#: Source/Core/DolphinQt/GameList/GameList.cpp:516
msgid "Host with NetPlay"
msgstr "Host con NetPlay"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "Hostname"
msgstr "Hostname"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451
msgid "Hotkey Settings"
msgstr "Impostazioni Tasti di Scelta Rapida"
#: Source/Core/Core/HotkeyManager.cpp:204
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Tasti di Scelta Rapida"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Hotkeys Require Window Focus"
msgstr "I tasti rapidi richiedono il focus"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117
msgid "Hybrid Ubershaders"
msgstr "Ubershader Ibridi"
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:50
msgid "I am aware of the risks and want to continue"
msgstr "Sono cosciente del rischio e voglio continuare"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:215
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:136
msgid "IOS Version:"
msgstr "Versione IOS:"
#: Source/Core/Core/IOS/Network/SSL.cpp:173
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Un file richiesto per i servizi SSL ({0}) non è valido. Si prega di "
"consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per "
"istruzioni su come impostare le connettività Wii"
#: Source/Core/Core/IOS/Network/SSL.cpp:158
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Impossibile leggere un file richiesto per i servizi SSL ({0}). Si prega "
"di consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per "
"istruzioni su come impostare le connettività Wii"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309
msgid "IP Address:"
msgstr "Indirizzo IP:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:66
msgid "IPL Settings"
msgstr "Impostazioni IPL"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47
msgid "IR"
msgstr "Puntamento IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:290
msgid "IR Sensitivity:"
msgstr "Sensibilità IR:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:85
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO: un formato semplice e robusto supportato da molti programmi. Richiede "
"più spazio degli altri formati.\n"
"\n"
"GCZ: un formato con una compressione base compatibile con la maggior parte "
"delle versioni di Dolphin e alcuni altri programmi. Non può comprimere "
"efficientemente i dati inutilizzati (a meno che non vengano rimossi) o i "
"dati criptati Wii.\n"
"\n"
"WIA: Un formato di compressione avanzato compatibile con Dolphin 5.0-12188 e "
"successivi, e alcuni altri programmi. Può comprimere efficientemente i dati "
"Wii ma non i dati inutilizzati (a meno che non vengano rimossi).\n"
"\n"
"RVZ: Un formato di compressione avanzato compatibile con Dolphin 5.0-12188 e "
"successivi. Può comprimere efficientemente sia i dati inutilizzati sia i "
"dati criptati Wii."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:155
msgid "Icon"
msgstr "Icona"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"Identico a Autorità Input Host, con la differenza che l'\"Host\" (che ha "
"latenza zero) può cambiare in qualunque momento.\n"
"Adatto a giochi a turni dipendenti dalle tempistiche dei controlli, come il "
"golf."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:375
msgid "Identity Generation"
msgstr "Generazione Identità"
#: Source/Core/DolphinQt/Main.cpp:261
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Se autorizzato, Dolphin può raccogliere dati sulle proprie performance, "
"sull'utilizzo delle feature, su configurazioni e dati del tuo hardware e "
"sistema operativo installati.\n"
"\n"
"Non verranno raccolti dati privati. Questi dati ci aiutano a capire come "
"giochi e giocatori utilizzano Dolphin per indicarci dove dobbiamo impegnarci "
"maggiormente. Ci permettono anche di scovare configurazioni particolari che "
"causano bug o problemi di performance e stabilità.\n"
"Questa autorizzazione può essere revocata in qualunque momento dal menu "
"delle impostazioni di Dolphin."
#: Source/Core/Core/HW/GCPadEmu.cpp:100
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
"Se abilitato, il controller emulato è sempre connesso.\n"
"Se disabilitato, lo stato di connessione del controller emulato è legato\n"
"allo stato di connessione del dispositivo di default reale (se presente)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Se abilitato, tutti gli aggiornamenti di memoria avverrano insieme prima del "
"primo frame.<br><br>Causa problemi con molti fifologs, ma può essere utile "
"per testing.<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Se deselezionato, la riproduzione dei fifologs terminerà dopo l'ultimo frame."
"<br><br>Di solito è utile soltanto quando è abilitata un'opzione di frame "
"dumping.<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "Ignora"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Ignore Format Changes"
msgstr "Ignora Cambiamenti di Formato"
#: Source/Core/DolphinQt/Main.cpp:71
msgid "Ignore for this session"
msgstr "Ignora per questa sessione"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Ignora qualunque cambiamento al formato dell'EFB.<br><br>Migliora le "
"prestazioni in molti giochi senza effetti collaterali. Causa difetti grafici "
"in un ristretto numero di titoli.<br><br><dolphin_emphasis>Nel dubbio, "
"lascia selezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:214
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Ignora tutte le richieste da parte della CPU di leggere da o scrivere "
"sull'EFB.<br><br>Migliora le prestazioni in alcuni giochi, ma disabiliterà "
"gli effetti grafici basati sull'EFB o funzionalità di gameplay relative."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89
msgid "Immediately Present XFB"
msgstr "XFB Immediatamente Presente"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:310
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Permette di allargare la finestra a schermo intero, senza visualizzarne i "
"bordi. In questo modo le transizioni tra schermo intero e finestra saranno "
"più rapide, ma aumenta leggermente il ritardo nell'input, rendendo i "
"movimenti meno fluidi e riducendo leggermente le performance."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "Import BootMii NAND Backup..."
msgstr "Importa Backup NAND BootMII..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:550
#: Source/Core/DolphinQt/GCMemcardManager.cpp:564
#: Source/Core/DolphinQt/GCMemcardManager.cpp:572
#: Source/Core/DolphinQt/GCMemcardManager.cpp:614
msgid "Import Failed"
msgstr "Importazione non Riuscita"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:586
msgid "Import Save File(s)"
msgstr "Importa File di Salvataggio"
#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "Import Wii Save..."
msgstr "Importa Salvataggio Wii..."
#: Source/Core/DolphinQt/MainWindow.cpp:1646
msgid "Importing NAND backup"
msgstr "Importazione di backup NAND in corso"
#: Source/Core/DolphinQt/MainWindow.cpp:1656
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importazione del backup NAND in corso\n"
" Tempo trascorso: %1s"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "In gioco?"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:135
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:391
msgid "Included: %1"
msgstr "Incluso: %1"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:69
msgid "Included: 0"
msgstr "Incluso: 0"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:273
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Include il contenuto dell'Embedded Frame Buffer (EFB) e delle copie EFB "
"upscalate nei salvataggi di stato. Corregge texture/oggetti mancanti e/o non "
"upscalati durante il caricamento degli stati di gioco al prezzo di un "
"maggior tempo di salvataggio/caricamento.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia selezionato.</dolphin_emphasis>"
#: Source/Core/Core/FreeLookManager.cpp:96
msgid "Increase"
msgstr "Aumenta"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Increase Convergence"
msgstr "Aumenta Convergenza"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Increase Depth"
msgstr "Aumenta Profondità"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Increase Emulation Speed"
msgstr "Aumenta Velocità di Emulazione"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Increase IR"
msgstr "Aumenta IR"
#: Source/Core/Core/FreeLookManager.cpp:105
msgid "Increase X"
msgstr "Aumenta X"
#: Source/Core/Core/FreeLookManager.cpp:107
msgid "Increase Y"
msgstr "Aumenta Y"
#: Source/Core/Core/FreeLookManager.cpp:111
msgid "Incremental Rotation"
msgstr "Rotazione Incrementale"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41
msgid "Incremental Rotation (rad/sec)"
msgstr "Rotazione Incrementale (rad/sec)"
#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
#: Source/Core/DolphinQt/ConvertDialog.cpp:99
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:758
#: Source/Core/DolphinQt/MenuBar.cpp:1255
#: Source/Core/DolphinQt/MenuBar.cpp:1479
msgid "Information"
msgstr "Informazioni"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Inhibit Screensaver During Emulation"
msgstr "Disabilita lo Screensaver durante l'Emulazione"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254
#: Source/Core/DolphinQt/MenuBar.cpp:1278
#: Source/Core/DolphinQt/MenuBar.cpp:1334
#: Source/Core/DolphinQt/MenuBar.cpp:1580
#: Source/Core/DolphinQt/MenuBar.cpp:1605
msgid "Input"
msgstr "Input"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:29
msgid "Input strength required for activation."
msgstr "Forza richiesta per l'attivazione"
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore and remap."
msgstr "Forza da ignorare e rimappare."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:561
msgid "Insert &nop"
msgstr "Inserisci &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Insert SD Card"
msgstr "Inserisci SD Card"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
msgid "Inspected"
msgstr "Ispezionato"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/ResourcePackManager.cpp:319
msgid "Install"
msgstr "Installa"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:152
msgid "Install Partition (%1)"
msgstr "Partizione di Installazione (%1)"
#: Source/Core/DolphinQt/Updater.cpp:76
msgid "Install Update"
msgstr "Installa Aggiornamento"
#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "Install WAD..."
msgstr "Installa WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:439
msgid "Install to the NAND"
msgstr "Installa su NAND"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149
msgid "Instr."
msgstr "Istr."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr "Istruzione"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:38
msgid "Instruction Breakpoint"
msgstr "Punto di Interruzione"
#: Source/Core/DolphinQt/MenuBar.cpp:1698
msgid "Instruction:"
msgstr "Istruzione:"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr "Istruzione: %1"
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "Intensità"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interfaccia"
#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
#: Source/Core/Core/State.cpp:384
msgid "Internal LZO Error - compression failed"
msgstr "Errore Interno LZO - compressione non riuscita"
#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr "Errore Interno LZO - decompressione non riuscita"
#: Source/Core/Core/State.cpp:530
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n"
"Try loading the state again"
msgstr ""
"Errore Interno LZO - decompressione non riuscita ({0}) ({1}, {2})\n"
"Prova a caricare di nuovo lo stato di salvataggio"
#: Source/Core/Core/State.cpp:635
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Errore Interno LZO - lzo_init() fallito"
#: Source/Core/Core/HotkeyManager.cpp:341
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:375
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Risoluzione Interna"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95
msgid "Internal Resolution:"
msgstr "Risoluzione Interna:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:506
msgid "Internal error while generating AR code."
msgstr "Errore interno durante la generazione del codice AR."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:28
msgid "Interpreter (slowest)"
msgstr "Interpreter (il più lento)"
#: Source/Core/DolphinQt/MenuBar.cpp:813
msgid "Interpreter Core"
msgstr "Interpreter Core"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:688
msgid "Invalid Expression."
msgstr "Espressione non Valida"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166
msgid "Invalid Mixed Code"
msgstr "Codice Misto Invalido"
#: Source/Core/DolphinQt/MainWindow.cpp:282
msgid "Invalid Pack %1 provided: %2"
msgstr "Pack non valido %1 fornito: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:23
msgid "Invalid Player ID"
msgstr "ID Giocatore non valido"
#: Source/Core/DolphinQt/MenuBar.cpp:1285
msgid "Invalid RSO module address: %1"
msgstr "Indirizzo del modulo RSO non valido: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:317
msgid "Invalid callstack"
msgstr "Stack di chiamate non valido"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:839
msgid "Invalid checksums."
msgstr "Checksum invalidi."
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:140
msgid "Invalid game."
msgstr "Gioco non valido."
#: Source/Core/Core/NetPlayClient.cpp:1895
msgid "Invalid host"
msgstr "Host non valido"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:151
msgid "Invalid input for the field \"%1\""
msgstr "Input non valido nel campo \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:378
msgid "Invalid input provided"
msgstr "Input non valido"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:455
msgid "Invalid literal."
msgstr "Letterale non valido."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:355
msgid "Invalid parameters given to search."
msgstr "Non sono stati forniti parametri validi alla ricerca."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315
msgid "Invalid password provided."
msgstr "Inserita password non valida."
#: Source/Core/Core/Movie.cpp:958
msgid "Invalid recording file"
msgstr "File di registrazione non valido"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:392
msgid "Invalid search parameters (no object selected)"
msgstr "Parametri di ricerca non validi (nessun oggetto selezionato)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:419
msgid "Invalid search string (couldn't convert to number)"
msgstr "Stringa di ricerca non valida (impossibile convertire in numero)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:402
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Stringa di ricerca non valida (solo stringhe di lunghezza pari sono "
"supportate)"
#: Source/Core/DolphinQt/Main.cpp:207
msgid "Invalid title ID."
msgstr "Title ID non valido."
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261
msgid "Invalid watch address: %1"
msgstr "Indirizzo di controllo non valido: %1"
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Italia"
#: Source/Core/DolphinQt/MenuBar.cpp:811
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:824
msgid "JIT Block Linking Off"
msgstr "Disattiva Linking dei Blocchi JIT"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "Blocchi JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:948
msgid "JIT Branch Off"
msgstr "JIT Branch Off"
#: Source/Core/DolphinQt/MenuBar.cpp:916
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Off"
#: Source/Core/DolphinQt/MenuBar.cpp:924
msgid "JIT Integer Off"
msgstr "JIT Integer Off"
#: Source/Core/DolphinQt/MenuBar.cpp:899
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Off"
#: Source/Core/DolphinQt/MenuBar.cpp:867
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Off"
#: Source/Core/DolphinQt/MenuBar.cpp:908
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Off"
#: Source/Core/DolphinQt/MenuBar.cpp:883
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Off"
#: Source/Core/DolphinQt/MenuBar.cpp:891
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:859
msgid "JIT Off (JIT Core)"
msgstr "JIT Off (JIT Core)"
#: Source/Core/DolphinQt/MenuBar.cpp:932
msgid "JIT Paired Off"
msgstr "JIT Paired Off"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr "Ricompilatore JIT per ARM64 (consigliato)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr "Ricompilatore JIT per x86-64 (consigliato)"
#: Source/Core/DolphinQt/MenuBar.cpp:956
msgid "JIT Register Cache Off"
msgstr "Registro Cache JIT Off"
#: Source/Core/DolphinQt/MenuBar.cpp:940
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters Off"
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:879
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:719
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"JIT non è riuscito a trovare spazio per il codice dopo la pulizia della "
"cache. Questo non dovrebbe mai accadere. Per cortesia segnala questo "
"problema nel bug tracker. Dolphin ora terminerà."
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:275
msgid "Japan"
msgstr "Giappone"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Japanese"
msgstr "Giapponese"
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "Giapponese (Shift-JIS)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Keep Window on Top"
msgstr "Finestra sempre in cima"
#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:178
msgid "Keep addresses where value in memory"
msgstr "Mantieni gli indirizzi il cui valore in memoria"
#: Source/Core/Core/HW/GCKeyboard.cpp:20
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "Keyboard"
msgstr "Tastiera"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:55
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:59
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:63
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:67
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:71
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:75
msgid "Keys"
msgstr "Tasti"
#: Source/Core/UICommon/UICommon.cpp:476
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:267
msgid "Kick Player"
msgstr "Kicka Giocatore"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:277
msgid "Korea"
msgstr "Corea"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:140
msgid "Korean"
msgstr "Coreano"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59
msgid "L"
msgstr "L"
#: Source/Core/DolphinQt/GBAWidget.cpp:388
msgid "L&oad ROM..."
msgstr "C&arica ROM..."
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63
msgid "L-Analog"
msgstr "L-Analogico"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "LR Save"
msgstr "Salva LR"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:155
msgid "Label"
msgstr "Etichetta"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:519
msgid "Last Value"
msgstr "Ultimo Valore"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:85
msgid "Latency:"
msgstr "Latenza:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:434
msgid "Latency: ~10 ms"
msgstr "Latenza: ~10 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:436
msgid "Latency: ~20 ms"
msgstr "Latenza: ~20 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:440
msgid "Latency: ~40 ms"
msgstr "Latenza: ~40 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:438
msgid "Latency: ~80 ms"
msgstr "Latenza: ~80 ms"
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:36
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:148
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Left"
msgstr "Sinistra"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:53
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Left Stick"
msgstr "Levetta Sinistra"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:164
msgid "Left Table"
msgstr "Tabella di Sinistra"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Click sinistro per impostare il valore IR.\n"
"Click destro per ri-centrarlo."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Click sinistro per impostare lo stick.\n"
"Click destro per ri-centrarlo."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:89
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Click sinistro del mouse per rilevare l'input.\n"
"Click centrale del mouse per cancellare.\n"
"Click destro del mouse per altre opzioni."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:93
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"Click sinistro/destro per configurare l'output.\n"
"Click centrale per cancellare."
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "License"
msgstr "Licenza"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Limit Chunked Upload Speed:"
msgstr "Limite Velocità di Chunked Upload:"
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "List Columns"
msgstr "Lista Colonne"
#: Source/Core/DolphinQt/MenuBar.cpp:609
msgid "List View"
msgstr "Vista a Lista"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:94
msgid "Listening"
msgstr "Ascolto"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:114
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Load"
msgstr "Carica"
#: Source/Core/DolphinQt/MenuBar.cpp:982
msgid "Load &Bad Map File..."
msgstr "(&B) Carica Mappa Invalida..."
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "Load &Other Map File..."
msgstr "(&O) Carica Altra Mappa..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Load Custom Textures"
msgstr "Carica Texture Personalizzate"
#: Source/Core/DolphinQt/MenuBar.cpp:242
msgid "Load GameCube Main Menu"
msgstr "Carica Main Menu GameCube"
#: Source/Core/Core/HotkeyManager.cpp:350
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Carica Ultimo Stato di Gioco"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr "Carica Percorso:"
#: Source/Core/Core/HotkeyManager.cpp:182
msgid "Load ROM"
msgstr "Carica ROM"
#: Source/Core/Core/HotkeyManager.cpp:180
#: Source/Core/Core/HotkeyManager.cpp:347
msgid "Load State"
msgstr "Carica Stato di Gioco"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Load State Last 1"
msgstr "Carica Stato di Gioco in Posizione 1"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 10"
msgstr "Carica Stato di Gioco in Posizione 10"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Load State Last 2"
msgstr "Carica Stato di Gioco in Posizione 2"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 3"
msgstr "Carica Stato di Gioco in Posizione 3"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 4"
msgstr "Carica Stato di Gioco in Posizione 4"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 5"
msgstr "Carica Stato di Gioco in Posizione 5"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 6"
msgstr "Carica Stato di Gioco in Posizione 6"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 7"
msgstr "Carica Stato di Gioco in Posizione 7"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 8"
msgstr "Carica Stato di Gioco in Posizione 8"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 9"
msgstr "Carica Stato di Gioco in Posizione 9"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Load State Slot 1"
msgstr "Carica Stato di Gioco da Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 10"
msgstr "Carica Stato di Gioco da Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Slot 2"
msgstr "Carica Stato di Gioco da Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 3"
msgstr "Carica Stato di Gioco da Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 4"
msgstr "Carica Stato di Gioco da Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 5"
msgstr "Carica Stato di Gioco da Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 6"
msgstr "Carica Stato di Gioco da Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 7"
msgstr "Carica Stato di Gioco da Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 8"
msgstr "Carica Stato di Gioco da Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 9"
msgstr "Carica Stato di Gioco da Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:332
msgid "Load State from File"
msgstr "Carica Stato da File"
#: Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Load State from Selected Slot"
msgstr "Carica Stato dallo Slot Selezionato"
#: Source/Core/DolphinQt/MenuBar.cpp:334
msgid "Load State from Slot"
msgstr "Carica Stato da Slot"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid "Load Wii Save"
msgstr "Carica Salvataggio Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:1019
msgid "Load Wii System Menu %1"
msgstr "Carica Menu di Sistema Wii %1"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load from Selected Slot"
msgstr "Carica dallo Slot Selezionato"
#: Source/Core/DolphinQt/MenuBar.cpp:388
msgid "Load from Slot %1 - %2"
msgstr "Carica da Slot %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1498
#: Source/Core/DolphinQt/MenuBar.cpp:1514
msgid "Load map file"
msgstr "Carica mappa"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148
msgid "Load..."
msgstr "Carica..."
#: Source/Core/DolphinQt/MenuBar.cpp:1480
msgid "Loaded symbols from '%1'"
msgstr "Caricati simboli da '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:238
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Carica le texture personalizzate da User/Load/Textures/&lt;game_id&gt;/ e "
"User/Load/DynamicInputTextures/&lt;game_id&gt/.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:256
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Carica mod grafiche da User/Load/GraphicsMods/.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:503
msgid "Local"
msgstr "Locale"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:191
msgid "Lock Mouse Cursor"
msgstr "Blocca il Cursore del Mouse"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:245
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "Configurazione Log"
#: Source/Core/DolphinQt/MenuBar.cpp:853
msgid "Log JIT Instruction Coverage"
msgstr "Log della Copertura delle Istruzioni JIT"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Log Render Time to File"
msgstr "Scrivi log del tempo di rendering su file"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "Tipi di Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "Destinazione Logger"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Salva il log del numero di frame renderizzati ogni secondo in User/Logs/"
"render_time.txt.<br><br>Usa questa funzione per misurare le performance di "
"Dolphin.<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123
msgid "Loop"
msgstr "Loop"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952
msgid "Lost connection to NetPlay server..."
msgstr "Persa la connessione al server NetPlay..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:194
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:421
msgid "Low"
msgstr "Bassa"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:419
msgid "Lowest"
msgstr "Più bassa"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:43
msgid "MD5 Checksum"
msgstr "Checksum MD5"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "MD5:"
msgstr "MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285
msgid "MORIBUND"
msgstr "MORIBUND"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:400
msgid "MadCatz Gameshark files"
msgstr "File Gameshark MadCatz"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:24
msgid "Main Stick"
msgstr "Levetta Principale"
#: Source/Core/DolphinQt/GameList/GameList.cpp:979
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:221
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Maker"
msgstr "Produttore"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
msgid "Maker:"
msgstr "Produttore:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:329
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Rende gli oggetti distanti più visibili rimuovendo la nebbia, aumentando "
"così la quantità di dettagli disponibili.<br><br>Disabilitarla tuttavia "
"corromperà i giochi che si basano su una corretta emulazione della nebbia."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "Manage NAND"
msgstr "Gestisci NAND"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:149
msgid "Manual Texture Sampling"
msgstr "Texture Sampling Manuale"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611
msgid "Mapping"
msgstr "Mappatura"
#: Source/Core/Core/HW/EXI/EXI_Device.h:88
msgid "Mask ROM"
msgstr "Maschera ROM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:812
msgid "Match Found"
msgstr "Trovata Corrispondenza"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:934
msgid "Max Buffer:"
msgstr "Buffer Massimo:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:902
msgid "Max buffer size changed to %1"
msgstr "Dimensione massima del buffer cambiata a %1"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "Massimo angolo di inclinazione"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:153
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"Potrebbe causare rallentamenti all'interno del Menu Wii e in alcuni giochi."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:197
msgid "Medium"
msgstr "Medio"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:43
msgid "Memory"
msgstr "Memoria"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:50
msgid "Memory Breakpoint"
msgstr "Punto di Interruzione dei Dati"
#: Source/Core/Core/HW/EXI/EXI_Device.h:87
msgid "Memory Card"
msgstr "Memory Card"
#: Source/Core/DolphinQt/MenuBar.cpp:251
msgid "Memory Card Manager"
msgstr "Memory Card Manager"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101
msgid "Memory Override"
msgstr "Override Memoria"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:229
msgid "Memory breakpoint options"
msgstr "Opzioni punti di interruzione"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:202
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "MemoryCard: ClearBlock chiamato su indirizzo non valido ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:173
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr "MemoryCard: Read chiamata su indirizzo d'origine non valido ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:185
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""
"MemoryCard: Write chiamata su indirizzo di destinazione non valido ({0:#x})"
#: Source/Core/DolphinQt/MainWindow.cpp:1627
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Applicare una nuova NAND su quella attualmente in uso sovrascriverà i canali "
"e i salvataggi esistenti. Questo processo è irreversibile, quindi si "
"consiglia di mantenere un backup di entrambe le NAND. Sei sicuro di voler "
"continuare?"
#: Source/Core/UICommon/UICommon.cpp:476
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/EXI/EXI_Device.h:91 Source/Core/Core/HW/GCPadEmu.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412
msgid "Microphone"
msgstr "Microfono"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122
msgid "Misc"
msgstr "Varie"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Misc Settings"
msgstr "Impostazioni Varie"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:842
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
"Discordanza tra il conto dei blocchi liberi nell'intestazione e i blocchi "
"effettivamente liberi."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:845
msgid "Mismatch between internal data structures."
msgstr "Discordanza tra le strutture dati interne."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1078
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
"ROM non corretta\n"
"Selezionata: {0}\n"
"- Titolo: {1}\n"
"- Hash: {2:02X}\n"
"Attesa:\n"
"- Titolo: {3}\n"
"- Hash: {4:02X}"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Mezza Incl."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:215
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Modifica le texture perché mostrino il formato in cui sono codificate."
"<br><br>Potrebbe richiede un reset dell'emulazione per l'applicazione."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:1303
#: Source/Core/DolphinQt/MenuBar.cpp:1447
msgid "Modules found: %1"
msgstr "Moduli trovati: %1"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:144
msgid "Mono"
msgstr "Mono"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:130
msgid "Monoscopic Shadows"
msgstr "Ombre Monoscopiche"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Monospaced Font"
msgstr "Carattere a spaziatura fissa"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:423
msgid "Motion Input"
msgstr "Input di Movimento"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422
msgid "Motion Simulation"
msgstr "Simulazione di Movimento"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Motor"
msgstr "Motore"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Mouse Cursor Visibility"
msgstr "Visibilità Puntatore Mouse"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180
msgid ""
"Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement."
msgstr ""
"Il puntatore del mouse scompare dopo un periodo di inattività, e riappare al "
"muoversi del mouse."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185
msgid "Mouse Cursor will always be visible."
msgstr "Il puntatore sarà sempre visibile."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183
msgid "Mouse Cursor will never be visible while a game is running."
msgstr ""
"Il puntatore del mouse non sarà mai visibile durante l'esecuzione di un "
"gioco."
#: Source/Core/Core/FreeLookManager.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "Muovi"
#: Source/Core/Core/HotkeyManager.cpp:331
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Filmato"
#: Source/Core/Core/Movie.cpp:993
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
"Il filmato {0} comincia da uno stato di gioco, ma {1} non esiste. Il filmato "
"molto probabilmente non sarà sincronizzato!"
#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:322
msgid "Multiplier"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "N&o a Tutto"
#: Source/Core/DolphinQt/MenuBar.cpp:1125
#: Source/Core/DolphinQt/MenuBar.cpp:1169
#: Source/Core/DolphinQt/MenuBar.cpp:1174
#: Source/Core/DolphinQt/MenuBar.cpp:1178
msgid "NAND Check"
msgstr "Controllo NAND"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:29
msgid "NKit Warning"
msgstr "Attenzione NKit"
#: Source/Core/DolphinQt/MenuBar.cpp:244
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214
msgid "NTSC-K"
msgstr "NTSC-K"
#: Source/Core/DolphinQt/MenuBar.cpp:246
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Name"
msgstr "Nome"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1098
msgid "Name for a new tag:"
msgstr "Nome del nuovo tag:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1110
msgid "Name of the tag to remove:"
msgstr "Nome del tag da rimuovere:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159
msgid "Name of your session shown in the server browser"
msgstr "Nome della sessione da visualizzare nel server browser"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:106
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:163
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108
msgid "Name:"
msgstr "Nome:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "Native (640x528)"
msgstr "Nativo (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:398
#: Source/Core/DolphinQt/GCMemcardManager.cpp:405
msgid "Native GCI File"
msgstr "File GCI Nativo"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "Browser Sessioni NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "Impostazioni NetPlay"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Olanda"
#: Source/Core/Core/NetPlayClient.cpp:2731
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "Netplay desincronizzato su NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:2113
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
"Il NetPlay è stato desincronizzato. Non è possibile ripristinare la "
"situazione."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:146
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:157
msgid "Network"
msgstr "Network"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:362
msgid "Network dump format:"
msgstr "Formato dump network:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181
msgid "Never"
msgstr "Mai"
#: Source/Core/DolphinQt/Updater.cpp:74
msgid "Never Auto-Update"
msgstr "Disabilita Aggiornamento Automatico"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "New"
msgstr "Nuovo"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:24
msgid "New Breakpoint"
msgstr "Nuovo Punto di Interruzione"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:122
msgid "New Search"
msgstr "Nuova Ricerca"
#: Source/Core/DolphinQt/GameList/GameList.cpp:511
msgid "New Tag..."
msgstr "Nuovo Tag..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:376
msgid "New identity generated."
msgstr "Generata Nuova Identità"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr "Nuova istruzione:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1098
msgid "New tag"
msgstr "Nuovo Tag"
#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Next Game Profile"
msgstr "Profilo di Gioco Successivo"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Next Match"
msgstr "Corrispondenza Successiva"
#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/Core/HotkeyManager.cpp:92
#: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100
msgid "Next Profile"
msgstr "Profilo Successivo"
#: Source/Core/Core/NetPlayClient.cpp:275
msgid "Nickname is too long."
msgstr "Il nickname è troppo lungo."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Nickname:"
msgstr "Nickname:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "No"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "Nessun Adattatore Rilevato"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:213
msgid "No Alignment"
msgstr "Nessun Allineamento"
#: Source/Core/Core/Config/MainSettings.h:16
msgid "No Audio Output"
msgstr "Nessun Output Audio"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:69
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:187
msgid "No Compression"
msgstr "Nessuna Compressione"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:824
msgid "No Match"
msgstr "Nessuna Corrispondenza"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:537
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:554
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:569
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:721
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:724
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:727
msgid "No description available"
msgstr "Non è disponibile una descrizione"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:851
msgid "No errors."
msgstr "Nessun errore."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:91
msgid "No extension selected."
msgstr "Nessuna estensione selezionata."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329
msgid "No file loaded / recorded."
msgstr "Nessun file caricato / registrato."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:352
msgid "No game is running."
msgstr "Nessun gioco è in esecuzione."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:162
msgid "No game running."
msgstr "Nessun gioco in esecuzione."
#: Source/Core/DolphinQt/MenuBar.cpp:1125
msgid "No issues have been detected."
msgstr "Non sono stati rilevati problemi."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:628
msgid "No matching game was found"
msgstr "Non sono stati trovati giochi compatibili"
#: Source/Core/Core/Boot/Boot.cpp:110
msgid "No paths found in the M3U file \"{0}\""
msgstr "Non sono stati trovati percorsi nel file M3U \"{0}\""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:387
msgid "No possible functions left. Reset."
msgstr "Non sono rimaste funzioni valide. Reset."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid "No problems were found."
msgstr "Non sono stati rilevati problemi."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1377
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"Non sono stati rilevati problemi. Questo non garantisce che sia un buon "
"dump, ma dato che i titoli Wii contengono molti dati di verifica, vuol dire "
"che molto probabilmente non ci sono problemi che possano influenzare "
"l'emulazione."
#: Source/Core/InputCommon/InputConfig.cpp:83
msgid "No profiles found for game setting '{0}'"
msgstr "Nessun profilo trovato per l'impostazione di gioco '{0}'"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:143
msgid "No recording loaded."
msgstr "Nessuna registrazione caricata."
#: Source/Core/DolphinQt/GameList/GameList.cpp:758
msgid "No save data found."
msgstr "Non sono stati trovati dati di salvataggio."
#: Source/Core/Core/State.cpp:726
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Non è stato possibile trovare il file undo.dtm, l'annullamento del "
"caricamento dello stato verrà interrotto per evitare la desincronizzazione "
"del filmato."
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:30
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:401
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:82
msgid "None"
msgstr "Nessuno"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "Nord America"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95
msgid "Not Set"
msgstr "Non Impostato"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:448
msgid "Not all players have the game. Do you really want to start?"
msgstr "Non tutti i giocatori hanno il gioco. Vuoi davvero continuare?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:528
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
"Non ci sono abbastanza blocchi liberi nella memory card di destinazione. Ne "
"sono necessari almeno %n."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:521
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
"Non ci sono abbastanza file liberi nella memory card di destinazione. Ne "
"sono necessari almeno %n."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:628
msgid "Not found"
msgstr "Non trovato"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
"Attenzione: il motion input potrebbe richiedere la configurazione di "
"sorgenti input alternative prima di poter essere utilizzato."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
msgid "Notes:"
msgstr "Note: "
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr "Nulla da configurare"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "Avviso/i"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:110
msgid "Null"
msgstr "Nessuno"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "NumExec"
msgstr "NumeroEsecuzioni"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr "Scuotimenti al secondo."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:102
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
msgid "Nunchuk Buttons"
msgstr "Pulsanti Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Nunchuk Orientation"
msgstr "Orientamento Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83
msgid "Nunchuk Stick"
msgstr "Levetta Nunchuk"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:616
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:57
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176
msgid "Object %1"
msgstr "Oggetto %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:90
msgid "Object Range"
msgstr "Intervallo Oggetto"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "Oceania"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Off"
msgstr "Off"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Offset"
msgstr "Offset"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "On"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:178
msgid "On Movement"
msgstr "Al Movimento"
#: Source/Core/DolphinQt/MenuBar.cpp:579
msgid "Online &Documentation"
msgstr "&Documentazione Online"
#: Source/Core/DolphinQt/MenuBar.cpp:1605
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Inserisci solo simboli con prefisso:\n"
"(Vuoto per tutti i simboli)"
#: Source/Core/DolphinQt/MenuBar.cpp:1580
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Esporta soltanto i simboli con prefisso:\n"
"(Vuoto per tutti i simboli)"
#: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Apri"
#: Source/Core/DolphinQt/GameList/GameList.cpp:477
msgid "Open &Containing Folder"
msgstr "Apri &Percorso File"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
msgid "Open Directory..."
msgstr "Apri Directory..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218
msgid "Open FIFO log"
msgstr "Apri log FIFO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:473
msgid "Open GameCube &Save Folder"
msgstr "Apri Cartella dei &Salvataggi GameCube"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:60
msgid "Open Riivolution XML..."
msgstr "Apri Riivolution XML..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:466
msgid "Open Wii &Save Folder"
msgstr "Apri Cartella dei &Salvataggi Wii"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:359
msgid "Open dump folder"
msgstr "Apri cartella dump"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Apri con l'Editor Esterno"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: impossibile creare il contesto per il dispositivo {0}"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: impossibile trovare la periferica audio"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: impossibile aprire il dispositivo {0}"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:70
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:260
msgid "Operators"
msgstr "Operatori"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 Source/Core/Core/HW/GCPadEmu.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:81
#: Source/Core/DolphinQt/GBAWidget.cpp:425
msgid "Options"
msgstr "Opzioni"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Orange"
msgstr "Arancione"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "Orbital"
msgstr "Orbita"
#: Source/Core/Core/FreeLookManager.cpp:99
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201
msgid "Other"
msgstr "Altro"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:156
msgid "Other Partition (%1)"
msgstr "Altra Partizione (%1)"
#: Source/Core/Core/HotkeyManager.cpp:351
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "Altri Tasti Rapidi"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449
msgid "Other State Management"
msgstr "Gestione Altri Stati di Gioco"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid "Other game..."
msgstr "Altro gioco..."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:57
msgid "Overlay Information"
msgstr "Informazioni in sovraimpressione"
#: Source/Core/DolphinQt/MenuBar.cpp:737
msgid "P&lay Input Recording..."
msgstr "&Riproduci Registrazione Input..."
#: Source/Core/DolphinQt/MenuBar.cpp:249
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214
msgid "PAL"
msgstr "PAL"
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:403
msgid "PCAP"
msgstr "PCAP"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:118
msgid "PNG Compression Level"
msgstr "Livello Compressione PNG"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117
msgid "PNG Compression Level:"
msgstr "Livello Compressione PNG:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "PNG image file (*.png);; All Files (*)"
msgstr "File immagine PNG (*.png);; Tutti i File (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "PPC Size"
msgstr "Dimensione PPC"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:559
msgid "PPC vs Host"
msgstr "PPC vs Host"
#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:57
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:78
msgid "Pads"
msgstr "Pad"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150
msgid "Parameters"
msgstr "Parametri"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "Parse as Hex"
msgstr "Leggi come Esadecimale"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236
msgid "Parsing Error"
msgstr "Analisi dell'Errore"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Passive"
msgstr "Passivo"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92
msgid "Passthrough a Bluetooth adapter"
msgstr "Usa Adattatore Bluetooth Ponte"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Password"
msgstr "Password"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid "Password for joining your game (leave empty for none)"
msgstr "Password per entrare nella tua partita (lascia vuoto se non la vuoi)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "Password?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "Patch Editor"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr "Nome patch"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "Patch"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:52
msgid "Path:"
msgstr "Percorso:"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr "Percorsi"
#: Source/Core/DolphinQt/ToolBar.cpp:160
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinQt/MenuBar.cpp:757
msgid "Pause at End of Movie"
msgstr "Pausa al Termine del Filmato"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Pause on Focus Loss"
msgstr "Pausa in Secondo Piano"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr "Velocità angolare massima (giri al secondo)."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr "Velocità massima per raggiungere la posizione neutrale"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr "Velocità massima per oscillare verso l'esterno"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Per-Pixel Lighting"
msgstr "Illuminazione Per-Pixel"
#: Source/Core/DolphinQt/MenuBar.cpp:269
msgid "Perform Online System Update"
msgstr "Avviare Aggiornamento di Sistema Online"
#: Source/Core/DolphinQt/GameList/GameList.cpp:427
msgid "Perform System Update"
msgstr "Avvia l'Aggiornamento di Sistema"
#. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is
#. physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:183
msgid "Physical"
msgstr "Fisico"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:122
msgid "Physical address space"
msgstr "Spazio dell'indirizzo fisico"
#: Source/Core/UICommon/UICommon.cpp:477
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1220
msgid "Pick a debug font"
msgstr "Scegli un font di debug"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611
msgid "Ping"
msgstr "Ping"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Down"
msgstr "Inclinazione in Basso"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Up"
msgstr "Inclinazione in Alto"
#: Source/Core/DolphinQt/GameList/GameList.cpp:975
#: Source/Core/DolphinQt/MenuBar.cpp:630
msgid "Platform"
msgstr "Piattaforma"
#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167
msgid "Play"
msgstr "Gioca"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Play / Record"
msgstr "Avvia / Registra"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Play Recording"
msgstr "Riproduci Registrazione"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120
msgid "Playback Options"
msgstr "Opzioni di Riproduzione"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611
msgid "Player"
msgstr "Giocatore"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:262
msgid "Players"
msgstr "Giocatori"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:163
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
"Avvia un gioco prima di lanciare una ricerca su regioni di memoria standard."
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:208
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216
msgid "Point"
msgstr "Puntamento"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:63
msgid "Port %1"
msgstr "Porta %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:162
msgid "Port %1 ROM:"
msgstr "ROM Porta %1:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Port:"
msgstr "Porta:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:945
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr "Rilevato possibile desync: %1 potrebbe aver desyncato al frame %2"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:384
msgid "Post-Processing Effect"
msgstr "Effetto di Post-Processing"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102
msgid "Post-Processing Effect:"
msgstr "Effetto di Post-Processing:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr "Configura Shader di Post-Processing"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Prefetch Custom Textures"
msgstr "Precarica Texture Personalizzate"
#: Source/Core/Core/Movie.cpp:1203
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "Termine prematuro del filmato in PlayController. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1315
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "Termine prematuro del filmato in PlayWiimote. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1289
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr "Termine prematuro del filmato in PlayWiimote. {0} > {1}"
#: Source/Core/DolphinQt/WiiUpdate.cpp:96
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Preparando l'aggiornamento...\n"
"Potrebbe volerci un po'."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Preimpostazioni"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Press Sync Button"
msgstr "Premi il Pulsante Sync"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
msgid "Pressure"
msgstr "Pressione"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"Previene scatti durante la compilazione degli shader non renderizzando gli "
"oggetti in attesa. Può funzionare quando gli Ubershader non sembrano "
"servire, ma potrebbero introdursi difetti grafici ed effetti corrotti."
"<br><br><dolphin_emphasis>Non raccomandato, usa soltanto se le altre opzioni "
"non danno i risultati sperati.</dolphin_emphasis>"
#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Previous Game Profile"
msgstr "Profilo di Gioco Precedente"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:88
msgid "Previous Match"
msgstr "Corrispondenza Precedente"
#: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93
#: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101
msgid "Previous Profile"
msgstr "Profilo Precedente"
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:612
msgid "Primitive %1"
msgstr "Primitiva %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private"
msgstr "Privato"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Private and Public"
msgstr "Privato e Pubblico"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62
msgid "Problem"
msgstr "Problema"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1398
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Sono stati rilevati problemi di alta severità. Il gioco molto probabilmente "
"non funzionerà."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1388
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Sono stati rilevati problemi di bassa severità. Probabilmente non "
"influenzeranno il gioco."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1393
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Sono stati rilevati problemi di media severità. Il gioco o alcune sue parti "
"potrebbero non funzionare correttamente."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:112
msgid "Profile"
msgstr "Profilo"
#: Source/Core/Core/HotkeyManager.cpp:333
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "Program Counter"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:343
#: Source/Core/DolphinQt/ConvertDialog.cpp:415
msgid "Progress"
msgstr "Avanzamento"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Public"
msgstr "Pubblica"
#: Source/Core/DolphinQt/MenuBar.cpp:507
msgid "Purge Game List Cache"
msgstr "Pulisci Cache Lista Giochi"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:490
msgid "Put IPL ROMs in User/GC/<region>."
msgstr "Posiziona le ROM IPL in User/GC/<region>."
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "LTR"
#: Source/Core/Core/NetPlayClient.cpp:1543
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Impossibile abilitare Quality of Service (QoS)."
#: Source/Core/Core/NetPlayClient.cpp:1539
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) abilitato con successo."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr "Qualità del decoder DPLII. La latenza audio aumenta con la qualità."
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:433
#: Source/Core/DolphinQt/GCMemcardManager.cpp:660
#: Source/Core/DolphinQt/MainWindow.cpp:1626
msgid "Question"
msgstr "Conferma"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "Esci"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65
msgid "R-Analog"
msgstr "R-Analogico"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:276
msgid "READY"
msgstr "PRONTO"
#: Source/Core/DolphinQt/MenuBar.cpp:974
msgid "RSO Modules"
msgstr "Moduli RSO"
#: Source/Core/DolphinQt/MenuBar.cpp:1273
msgid "RSO auto-detection"
msgstr "Auto-rilevamento RSO"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:279
msgid "RUNNING"
msgstr "IN ESECUZIONE"
#: Source/Core/DolphinQt/ConvertDialog.cpp:354
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "Immagini RVZ GC/Wii (*.rvz)"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Range"
msgstr "Intensità"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:74
msgid "Range End: "
msgstr "Fine Intervallo:"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:72
msgid "Range Start: "
msgstr "Inizio Intervallo:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:563
msgid "Re&place instruction"
msgstr "(&p) Sostituisci istruzione"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Read"
msgstr "Lettura"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236
msgid "Read and write"
msgstr "Lettura e Scrittura"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:240
msgid "Read only"
msgstr "Sola lettura"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Read or Write"
msgstr "Lettura o Scrittura"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Read-Only Mode"
msgstr "Modalità Sola-lettura"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:100
msgid "Real Balance Board"
msgstr "Balance Board Reale"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:129
msgid "Real Wii Remote"
msgstr "Wii Remote Reale"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr "Centra"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150
msgid "Record"
msgstr "Registra"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:202
msgid "Record Inputs"
msgstr "Registra Input"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147
msgid "Recording"
msgstr "Registrazione"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132
msgid "Recording Options"
msgstr "Opzioni di Registrazione"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:325
msgid "Recording..."
msgstr "Registrazione..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Red"
msgstr "Rosso"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Red Left"
msgstr "Rosso Sinistro"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Red Right"
msgstr "Rosso Destro"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"Riduce l'aliasing causato dalla rasterizzazione della grafica 3D, "
"ammorbidendo i bordi pixellosi degli oggetti. Aumenta il carico GPU e a "
"volte causa difetti grafici.<br><br>SSAA richiede molte più risorse di MSAA, "
"ma garantisce un anti-aliasing delle geometrie di miglior qualità, e viene "
"applicato anche alle luci, agli effetti di shader e alle texture."
"<br><br><dolphin_emphasis>Nel dubbio, seleziona Nessuno.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:81
msgid "Redump.org Status:"
msgstr "Stato di Redump.org:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:97
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "Aggiorna"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:220
msgid "Refresh Current Values"
msgstr "Aggiorna Valori Attuali"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "Aggiorna l'Elenco dei Giochi"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:396
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr "Aggiornamento fallito. Esegui il gioco per un po', quindi riprova."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:410
msgid "Refreshed current values."
msgstr "Valori Attuali Aggiornati."
#: Source/Core/DolphinQt/GameList/GameList.cpp:275
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr "Aggiornamento..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:983
#: Source/Core/DolphinQt/MenuBar.cpp:638
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "Regione"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106
msgid "Region:"
msgstr "Regione:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Registri"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Input Relativo"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr "Pressione Relativa Input"
#: Source/Core/DolphinQt/Updater.cpp:75
msgid "Remind Me Later"
msgstr "Ricorda Più Tardi"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:257
msgid "Remove"
msgstr "Rimuovi"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:668
#: Source/Core/DolphinQt/GCMemcardManager.cpp:675
msgid "Remove Failed"
msgstr "Rimozione non Riuscita"
#: Source/Core/DolphinQt/ConvertDialog.cpp:73
msgid "Remove Junk Data (Irreversible):"
msgstr "Rimuovi Dati Inutilizzati (Irreversibile)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:512
msgid "Remove Tag..."
msgstr "Rimuovi Tag..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:1110
msgid "Remove tag"
msgstr "Rimuovi tag"
#: Source/Core/DolphinQt/ConvertDialog.cpp:300
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"La rimozione dei dati inutilizzati non salva spazio durante la conversione "
"in ISO (a meno che poi tu non comprima il file ISO in un file ad esempio "
"ZIP). Vuoi proseguire lo stesso?"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:736
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:771
msgid "Rename symbol"
msgstr "Rinomina simbolo"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "Render Window"
msgstr "Finestra di Render"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97
msgid "Render to Main Window"
msgstr "Renderizza nella Finestra Principale"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Renderizza la scena in wireframe.<br><br><dolphin_emphasis>Nel dubbio, "
"lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:382
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr "Report: GCIFolder Scrittura su blocco non allocato {0:#x}"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr "Invita al tuo party"
#: Source/Core/Core/FreeLookManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:136
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Resetta"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:215
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:87
msgid "Reset All"
msgstr "Resetta Tutto"
#: Source/Core/DolphinQt/MenuBar.cpp:547
msgid "Reset Ignore Panic Handler"
msgstr "Resetta Ignora Avvisi di Errore"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:222
msgid "Reset Results"
msgstr "Azzera Risultati"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389
msgid "Reset Traversal Server"
msgstr "Reset Server Traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390
msgid "Reset Traversal Server to %1:%2"
msgstr "Server Traversal resettato a %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr "Reset Impostazioni Traversal"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:313
msgid "Reset Values"
msgstr "Reimposta Valori"
#: Source/Core/Core/FreeLookManager.cpp:101
msgid "Reset View"
msgstr "Ripristina Visuale"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97
msgid "Reset all saved Wii Remote pairings"
msgstr "Resetta tutti gli abbinamenti salvati con i Wii Remote"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "Resource Pack Manager"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr "Percorso Resource Pack:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:318
msgid "Restart Required"
msgstr "Riavvio Necessario"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "Ripristina Predefiniti"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:565
msgid "Restore instruction"
msgstr "Ripristina istruzione"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:716
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Riprova"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr "Velocità di Ritorno"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:611
msgid "Revision"
msgstr "Revisione"
#: Source/Core/DolphinQt/AboutDialog.cpp:55
msgid "Revision: %1"
msgstr "Revisione: %1"
#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:150
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Right"
msgstr "Destra"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:57
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Right Stick"
msgstr "Levetta Destra"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:169
msgid "Right Table"
msgstr "Tabella di Destra"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121
msgid "Riivolution XML files"
msgstr "File Riivolution XML"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Rim"
msgstr "Bordo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30
msgid "Rocker Down"
msgstr "Pulsante Inferiore"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:29
msgid "Rocker Up"
msgstr "Pulsante Superiore"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Left"
msgstr "Rotazione a Sinistra"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Right"
msgstr "Rotazione a Destra"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:497
msgid "Room ID"
msgstr "ID Stanza"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "Rotation"
msgstr "Rotazione"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr "Rotazione applicata agli estremi dell'oscillazione"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Arrotonda i vertici 2D a pixel interi e approssima la dimensione del "
"viewport a un numero intero.<br><br>Corregge difetti grafici in alcuni "
"giochi a risoluzioni interne elevate. Questa opzione non ha alcun effetto se "
"viene usata la risoluzione interna nativa.<br><br><dolphin_emphasis> Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCPadEmu.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:254
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Rumble"
msgstr "Vibrazione"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:556
msgid "Run &To Here"
msgstr "(&T) Esegui Fino al Cursore"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:147
msgid "Run GBA Cores in Dedicated Threads"
msgstr "Avvia i Core GBA in Thread Dedicati"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Russia"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196
msgid "SD Card"
msgstr "Scheda SD"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:414
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "Immagine Scheda SD (*.raw);;Tutti i File (*)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:188
msgid "SD Card Path:"
msgstr "Percorso SD Card:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "SD Card Settings"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:168
msgid "SD Root:"
msgstr "SD Root:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:210
msgid "SD Sync Folder:"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.cpp:18 Source/Core/Core/HW/GBAPadEmu.cpp:27
msgid "SELECT"
msgstr "SELECT"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:136
msgid "SP1:"
msgstr "SP1:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "SSL context"
msgstr "Contesto SSL"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.cpp:18 Source/Core/Core/HW/GBAPadEmu.cpp:28
#: Source/Core/Core/HW/GCPadEmu.cpp:61
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:986
msgid "Sa&ve Code"
msgstr "Sal&va Codice"
#: Source/Core/DolphinQt/MenuBar.cpp:347
msgid "Sa&ve State"
msgstr "Sal&va Stato di Gioco"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71
msgid "Safe"
msgstr "Sicura"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:115
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Salva"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "Salva Tutto"
#: Source/Core/DolphinQt/GameList/GameList.cpp:572
#: Source/Core/DolphinQt/GameList/GameList.cpp:577
#: Source/Core/DolphinQt/MenuBar.cpp:1115
msgid "Save Export"
msgstr "Esporta Salvataggio"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229
msgid "Save FIFO log"
msgstr "Salva log FIFO"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Save File to"
msgstr "Salva con nome"
#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:405
msgid "Save Game"
msgstr "Salvataggio di Gioco"
#: Source/Core/DolphinQt/GBAWidget.cpp:242
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr "File di Salvataggio di Gioco (*.sav);;Tutti i File (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:1073
#: Source/Core/DolphinQt/MenuBar.cpp:1082
#: Source/Core/DolphinQt/MenuBar.cpp:1085
#: Source/Core/DolphinQt/MenuBar.cpp:1091
#: Source/Core/DolphinQt/MenuBar.cpp:1098
msgid "Save Import"
msgstr "Importa Salvataggio"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Save Oldest State"
msgstr "Salva sul più vecchio Stato di Gioco"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:325
msgid "Save Preset"
msgstr "Salva Preset"
#: Source/Core/DolphinQt/MainWindow.cpp:1755
msgid "Save Recording File As"
msgstr "Salva File Registrazione Come"
#: Source/Core/Core/HotkeyManager.cpp:179
#: Source/Core/Core/HotkeyManager.cpp:348
#: Source/Core/DolphinQt/GBAWidget.cpp:413
msgid "Save State"
msgstr "Salva Stato di Gioco"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Save State Slot 1"
msgstr "Salva Stato di Gioco nello Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 10"
msgstr "Salva Stato di Gioco nello Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Save State Slot 2"
msgstr "Salva Stato di Gioco nello Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 3"
msgstr "Salva Stato di Gioco nello Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 4"
msgstr "Salva Stato di Gioco nello Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 5"
msgstr "Salva Stato di Gioco nello Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 6"
msgstr "Salva Stato di Gioco nello Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 7"
msgstr "Salva Stato di Gioco nello Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 8"
msgstr "Salva Stato di Gioco nello Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 9"
msgstr "Salva Stato di Gioco nello Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:348
msgid "Save State to File"
msgstr "Salva Stato su File"
#: Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Save State to Oldest Slot"
msgstr "Salva Stato su Slot più Vecchio"
#: Source/Core/DolphinQt/MenuBar.cpp:349
msgid "Save State to Selected Slot"
msgstr "Salva Stato nello Slot Selezionato"
#: Source/Core/DolphinQt/MenuBar.cpp:351
msgid "Save State to Slot"
msgstr "Salva Stato su Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:983
msgid "Save Symbol Map &As..."
msgstr "Salva Mappa dei Simboli &Come..."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108
msgid "Save Texture Cache to State"
msgstr "Salva Cache Texture su Stato"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448
msgid "Save and Load State"
msgstr "Salva e Carica Stato di Gioco"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:63
msgid "Save as Preset..."
msgstr "Salva come Preset..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:183
msgid "Save as..."
msgstr "Salva come..."
#: Source/Core/DolphinQt/MenuBar.cpp:1659
msgid "Save combined output file as"
msgstr "Salva file combinato in output come"
#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Dei dati di salvataggio per questo gioco esistono già nella NAND. Forse di "
"conviene fare un backup dei dati attuali prima di sovrascriverli.\n"
"Vuoi proseguire?"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:168
msgid "Save in Same Directory as the ROM"
msgstr "Salva nella Stessa Directory della ROM"
#: Source/Core/DolphinQt/MenuBar.cpp:1531
msgid "Save map file"
msgstr "Salva file mappa"
#: Source/Core/DolphinQt/MenuBar.cpp:1583
msgid "Save signature file"
msgstr "Salva file di signature"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save to Selected Slot"
msgstr "Salva nello Slot Selezionato"
#: Source/Core/DolphinQt/MenuBar.cpp:389
msgid "Save to Slot %1 - %2"
msgstr "Salva su Slot %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149
msgid "Save..."
msgstr "Salva..."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:246
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Gli abbinamenti salvati con i Wii Remote possono essere resettati soltanto "
"durante l'esecuzione di un gioco Wii."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:174
msgid "Saves:"
msgstr "Salvataggi:"
#: Source/Core/Core/Movie.cpp:1033
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr "Il salvataggio del filmato {0} è corrotto, arresto registrazione..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Scaled EFB Copy"
msgstr "Copia EFB in scala"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:295
msgid "Scan succeeded."
msgstr "Ricerca completata."
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "Screenshot"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:158
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
#: Source/Core/DolphinQt/MenuBar.cpp:514
msgid "Search"
msgstr "Cerca"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
msgid "Search Address"
msgstr "Cerca Indirizzo"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
msgid "Search Current Object"
msgstr "Cerca Oggetto Corrente"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Cerca nelle Sottocartelle"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:218
msgid "Search and Filter"
msgstr "Cerca e Filtra"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:359
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
"La ricerca non è attualmente possibile nello spazio di indirizzo virtuale. "
"Esegui il gioco per un po', quindi riprova."
#: Source/Core/DolphinQt/MenuBar.cpp:855
msgid "Search for an Instruction"
msgstr "Cerca un'Istruzione"
#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "Cerca giochi..."
#: Source/Core/DolphinQt/MenuBar.cpp:1698
msgid "Search instruction"
msgstr "Ricerca istruzione"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Sezione che contiene tutti i codici Action Replay."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Sezione che contiene tutti i codici Gecko."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Sezione che contiene tutte le impostazioni di natura grafica."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
"Sezione che contiene la maggior parte delle impostazioni di CPU e Hardware."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:386
msgid "Security options"
msgstr "Opzioni di sicurezza"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Select"
msgstr "Seleziona"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr "Seleziona Percorso Dump"
#: Source/Core/DolphinQt/GameList/GameList.cpp:552
#: Source/Core/DolphinQt/MenuBar.cpp:1109
msgid "Select Export Directory"
msgstr "Seleziona Directory di Estrazione"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:431
msgid "Select GBA BIOS"
msgstr "Seleziona BIOS GBA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:569
msgid "Select GBA ROM"
msgstr "Seleziona ROM GBA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:460
msgid "Select GBA Saves Path"
msgstr "Seleziona Percorso dei Salvataggi GBA"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "Seleziona Ultimo Stato"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr "Seleziona Percorso da Caricare"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr "Seleziona Percorso Resource Pack"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:120
msgid "Select Riivolution XML file"
msgstr "Seleziona file Riivolution XML"
#: Source/Core/DolphinQt/MenuBar.cpp:390
msgid "Select Slot %1 - %2"
msgstr "Seleziona Slot %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:349
msgid "Select State"
msgstr "Seleziona Stato di Gioco"
#: Source/Core/DolphinQt/MenuBar.cpp:364
msgid "Select State Slot"
msgstr "Seleziona Slot di Stato"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Select State Slot 1"
msgstr "Seleziona Slot di Stato 1"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 10"
msgstr "Seleziona Slot di Stato 10"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Select State Slot 2"
msgstr "Seleziona Slot di Stato 2"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 3"
msgstr "Seleziona Slot di Stato 3"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 4"
msgstr "Seleziona Slot di Stato 4"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 5"
msgstr "Seleziona Slot di Stato 5"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 6"
msgstr "Seleziona Slot di Stato 6"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 7"
msgstr "Seleziona Slot di Stato 7"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 8"
msgstr "Seleziona Slot di Stato 8"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 9"
msgstr "Seleziona Slot di Stato 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr "Seleziona Percorso WFS"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr "Seleziona Root NAND Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:288
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr "Seleziona una Directory"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:194
#: Source/Core/DolphinQt/GBAWidget.cpp:210
#: Source/Core/DolphinQt/GBAWidget.cpp:241
#: Source/Core/DolphinQt/MainWindow.cpp:726
#: Source/Core/DolphinQt/MainWindow.cpp:1298
#: Source/Core/DolphinQt/MainWindow.cpp:1306
msgid "Select a File"
msgstr "Seleziona un File"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:429
msgid "Select a Folder to sync with the SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr "Seleziona un Gioco"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:412
msgid "Select a SD Card Image"
msgstr "Seleziona un'Immagine Scheda SD"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:667
msgid "Select a file"
msgstr "Seleziona un file"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr "Seleziona un gioco"
#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid "Select a title to install to NAND"
msgstr "Seleziona un titolo da installare su NAND"
#: Source/Core/DolphinQt/GBAWidget.cpp:188
msgid "Select e-Reader Cards"
msgstr "Seleziona Carte e-Reader"
#: Source/Core/DolphinQt/MenuBar.cpp:1334
msgid "Select the RSO module address:"
msgstr "Scegli l'indirizzo del modulo RSO:"
#: Source/Core/DolphinQt/MainWindow.cpp:1684
msgid "Select the Recording File to Play"
msgstr "Seleziona la Registrazione da Eseguire"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:174
msgid "Select the Virtual SD Card Root"
msgstr "Seleziona la directory principale per la Scheda SD Virtuale"
#: Source/Core/DolphinQt/MainWindow.cpp:1662
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Seleziona il file contenente le chiavi (dump OTP/SEEPROM)"
#: Source/Core/DolphinQt/MainWindow.cpp:1636
#: Source/Core/DolphinQt/MenuBar.cpp:1064
msgid "Select the save file"
msgstr "Seleziona il file di salvataggio"
#: Source/Core/DolphinQt/ConvertDialog.cpp:376
msgid "Select where you want to save the converted image"
msgstr "Seleziona dove vuoi salvare l'immagine convertita"
#: Source/Core/DolphinQt/ConvertDialog.cpp:367
msgid "Select where you want to save the converted images"
msgstr "Seleziona dove vuoi salvare le immagini convertite"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Selected Font"
msgstr "Font Selezionato"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:232
msgid "Selected controller profile does not exist"
msgstr "Il profilo controller selezionato non esiste"
#: Source/Core/Core/NetPlayServer.cpp:1282
#: Source/Core/Core/NetPlayServer.cpp:1625
#: Source/Core/Core/NetPlayServer.cpp:1902
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:464
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:866
msgid "Selected game doesn't exist in game list!"
msgstr "Il gioco selezionato non esiste nella lista dei giochi!"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:227
msgid "Selected thread callstack"
msgstr "Callstack thread selezionato"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:205
msgid "Selected thread context"
msgstr "Contesto thread selezionato"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:328
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
"Seleziona un adattatore hardware da utilizzare.<br><br><dolphin_emphasis>%1 "
"Non supporta questa feature.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:325
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"Seleziona l'adattatore hardware da utilizzare.<br><br><dolphin_emphasis>Nel "
"dubbio, seleziona il primo.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"Seleziona la modalità di stereoscopia 3D. Se hai l'hardware necessario, la "
"stereoscopia ti permette di avere una migliore sensazione di profondità. "
"Diminuisce pesantemente la velocità di emulazione e talvolta causa problemi."
"<br><br>Fianco-a-Fianco e Sopra-e-Sotto sono utilizzate dalla maggior parte "
"delle TV 3D.<br>Anaglifo è utilizzato con gli occhialini colorati rosso-blu."
"<br>HDMI 3D è usato in caso il monitor supporti risoluzioni 3D.<br>Passivo è "
"una tipologia di 3D usata da alcune TV.<br><br><dolphin_emphasis>Nel dubbio, "
"seleziona Off.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Selects what graphics API to use internally.<br>The software renderer is "
"extremely slow and only useful for debugging, so you'll want to use either "
"Direct3D or OpenGL. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it's "
"recommended to try both and choose the one that's less problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
"Seleziona quale API grafica usare internamente.<br>Il renderer software è "
"estremamente lento, e viene utilizzato solo a scopo di debug, quindi faresti "
"meglio a selezionare Direct3D o OpenGL. I giochi e le GPU si comporteranno "
"in modo diverso a seconda del motore utilizzato, quindi per una migliore "
"esperienza si consiglia di provare entrambi e scegliere quello che si adatta "
"maggiormente ai tuoi bisogni.<br><br><dolphin_emphasis>Nel dubbio, seleziona "
"OpenGL.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219
msgid ""
"Selects which aspect ratio to use when rendering.<br><br>Auto: Uses the "
"native aspect ratio<br>Force 16:9: Mimics an analog TV with a widescreen "
"aspect ratio.<br>Force 4:3: Mimics a standard 4:3 analog TV.<br>Stretch to "
"Window: Stretches the picture to the window size."
"<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>"
msgstr ""
"Seleziona il rapporto d'aspetto da utilizzare in fase di rendering:"
"<br><br>Auto: utilizza il rapporto d'aspetto nativo<br>Forza 16:9: Simula "
"una TV analogica con un rapporto d'aspetto widescreen.<br>Forza 4:3: Simula "
"una standard TV analogica con rapporto d'aspetto di 4:3.<br>Adatta a "
"Finestra: Allarga l'immagine perché si adatti alle dimensioni della finestra."
"<br><br><dolphin_emphasis>Nel dubbio, seleziona Auto.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:201
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
"Seleziona quale API grafica usare internamente.<br><br>Il renderer software "
"è estremamente lento, e viene utilizzato solo a scopo di debug, quindi è "
"consigliato qualsiasi altro backend. I giochi e le GPU si comporteranno in "
"modo diverso a seconda del motore utilizzato, quindi per una migliore "
"esperienza si consiglia di provarli tutti e scegliere il backend che sembra "
"più compatibile.<br><br><dolphin_emphasis>Nel dubbio, seleziona OpenGL.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:242
msgid "Send"
msgstr "Invia"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:283
msgid "Sensor Bar Position:"
msgstr "Posizione della Sensor Bar: "
#: Source/Core/DiscIO/VolumeVerifier.cpp:313
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"Seriale e/o versione dei dati mancanti da {0}\n"
"Per favore aggiungi \"{1}\" (senza le virgolette) all'URL del datfile "
"durante lo scaricamento\n"
"Esempio: {2}"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr "Indirizzo IP del Server"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr "Porta del Server"
#: Source/Core/Core/NetPlayClient.cpp:1892
msgid "Server rejected traversal attempt"
msgstr ""
"Il server ha rifiutato il tentativo di connessione in modalità traversal"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116
msgid "Set &Value"
msgstr "Imposta &Valore"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:443
msgid "Set &blr"
msgstr "Imposta &blr"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr "Imposta PC"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117
msgid "Set Value From File"
msgstr "Imposta Valore Da File"
#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Set as &Default ISO"
msgstr "Imposta come ISO &Predefinita"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Set memory card file for Slot A"
msgstr "Seleziona file per la memory card dello Slot A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set memory card file for Slot B"
msgstr "Seleziona file per la memory card dello Slot B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:553
msgid "Set symbol &end address"
msgstr "Imposta indirizzo di t&ermine del simbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:551
msgid "Set symbol &size"
msgstr "Imposta dimensione del &simbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:794
msgid "Set symbol end address"
msgstr "Imposta indirizzo di termine del simbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:772
msgid "Set symbol size (%1):"
msgstr "Imposta dimensione del simbolo (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Imposta la modalità di visualizzazione del Wii a 60Hz (480i) invece di 50Hz "
"(576i) per i giochi PAL.\n"
"Potrebbe non funzionare su tutti i giochi."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:152
msgid "Sets the Wii system language."
msgstr "Imposta la lingua di sistema del Wii"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Sets the latency in milliseconds. Higher values may reduce audio crackling. "
"Certain backends only."
msgstr ""
"Imposta la latenza (in millisecondi). Valori maggiori possono correggere un "
"audio gracchiante. Solo per alcuni backend."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:53
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
"Imposta la ricerca utilizzando i mapping MEM1 e (su Wii) MEM2 nello spazio "
"di indirizzi virtuale. Funzionerà per la maggior parte dei giochi."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:52
msgid "Settings"
msgstr "Impostazioni"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:410
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Impossibile creare il file setting.txt"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62
msgid "Severity"
msgstr "Severità"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:111
msgid "Shader Compilation"
msgstr "Compilazione Shader"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:56
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Scuoti"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
"Riduce i tempi di caricamento ma potrebbe corrompere alcuni giochi. Potrebbe "
"avere effetti negativi sulle performance. Il default è <b>Inattivo</b>"
#: Source/Core/DolphinQt/MenuBar.cpp:397
msgid "Show &Log"
msgstr "Mostra Finestra di &Log"
#: Source/Core/DolphinQt/MenuBar.cpp:410
msgid "Show &Toolbar"
msgstr "Mostra Barra degli St&rumenti"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Show Active Title in Window Title"
msgstr "Mostra Gioco Corrente nella Barra del Titolo"
#: Source/Core/DolphinQt/MenuBar.cpp:706
msgid "Show All"
msgstr "Mostra Tutto"
#: Source/Core/DolphinQt/MenuBar.cpp:693
msgid "Show Australia"
msgstr "Mostra Australia"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:154
msgid "Show Current Game on Discord"
msgstr "Mostra Gioco Corrente su Discord"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148
msgid "Show Debugging UI"
msgstr "Mostra UI Debugging"
#: Source/Core/DolphinQt/MenuBar.cpp:668
msgid "Show ELF/DOL"
msgstr "Mostra ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Show FPS"
msgstr "Mostra FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:775
msgid "Show Frame Counter"
msgstr "Mostra Contatore Frame"
#: Source/Core/DolphinQt/MenuBar.cpp:694
msgid "Show France"
msgstr "Mostra Francia"
#: Source/Core/DolphinQt/MenuBar.cpp:666
msgid "Show GameCube"
msgstr "Mostra GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Show Germany"
msgstr "Mostra Germania"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:204
msgid "Show Golf Mode Overlay"
msgstr "Mostra Overlay Modalità Golf"
#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "Show Input Display"
msgstr "Mostra Tasti di Input"
#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "Show Italy"
msgstr "Mostra Italia"
#: Source/Core/DolphinQt/MenuBar.cpp:690
msgid "Show JPN"
msgstr "Mostra JPN"
#: Source/Core/DolphinQt/MenuBar.cpp:697
msgid "Show Korea"
msgstr "Mostra Corea"
#: Source/Core/DolphinQt/MenuBar.cpp:769
msgid "Show Lag Counter"
msgstr "Mostra Contatore Lag"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:152
msgid "Show Language:"
msgstr "Mostra Lingua:"
#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Show Log &Configuration"
msgstr "Mostra &Configurazione Log"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:96
msgid "Show NetPlay Messages"
msgstr "Mostra Messaggi NetPlay"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Show NetPlay Ping"
msgstr "Mostra Ping NetPlay"
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "Show Netherlands"
msgstr "Mostra Olanda"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Show On-Screen Display Messages"
msgstr "Mostra Messaggi su Schermo"
#: Source/Core/DolphinQt/MenuBar.cpp:691
msgid "Show PAL"
msgstr "Mostra PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr "Mostra PC"
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "Show Platforms"
msgstr "Mostra Piattaforme"
#: Source/Core/DolphinQt/MenuBar.cpp:705
msgid "Show Regions"
msgstr "Mostra Regioni"
#: Source/Core/DolphinQt/MenuBar.cpp:763
msgid "Show Rerecord Counter"
msgstr "Mostra Contatore Re-registrazioni"
#: Source/Core/DolphinQt/MenuBar.cpp:699
msgid "Show Russia"
msgstr "Mostra Russia"
#: Source/Core/DolphinQt/MenuBar.cpp:700
msgid "Show Spain"
msgstr "Mostra Spagna"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:60
msgid "Show Statistics"
msgstr "Mostra Informazioni"
#: Source/Core/DolphinQt/MenuBar.cpp:788
msgid "Show System Clock"
msgstr "Mostra Orologio di Sistema"
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "Show Taiwan"
msgstr "Mostra Taiwan"
#: Source/Core/DolphinQt/MenuBar.cpp:692
msgid "Show USA"
msgstr "Mostra USA"
#: Source/Core/DolphinQt/MenuBar.cpp:703
msgid "Show Unknown"
msgstr "Mostra Sconosciuto"
#: Source/Core/DolphinQt/MenuBar.cpp:667
msgid "Show WAD"
msgstr "Mostra WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:665
msgid "Show Wii"
msgstr "Mostra Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Show World"
msgstr "Mostra Mondo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:541
msgid "Show in &memory"
msgstr "Mostra in &memoria"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359
msgid "Show in Code"
msgstr "Mostra in Codice"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:313
msgid "Show in Memory"
msgstr "Mostra in Memoria"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:842
msgid "Show in code"
msgstr "Mostra nel codice"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:456
msgid "Show in memory"
msgstr "Mostra in memoria"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Show in server browser"
msgstr "Mostra nel server browser"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:543
msgid "Show target in memor&y"
msgstr "&Mostra target in memoria"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Show various rendering statistics.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Mostra diverse informazioni di rendering.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Mostra messaggi di chat, cambiamenti di buffer e avvisi di desync durante "
"una partita NetPlay.<br><br><dolphin_emphasis>Nel dubbio, lascia "
"deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Mostra il numero di frame renderizzati ogni secondo come metro di misura "
"della velocità di emulazione.<br><br><dolphin_emphasis>Nel dubbio, lascia "
"deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Mostra più alto valore di ping dei giocatori durante una partita NetPlay."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:212
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Mostra diverse informazioni di rendering.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Side-by-Side"
msgstr "Fianco-a-Fianco"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Sideways Hold"
msgstr "Mantieni posizione di traverso"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292
msgid "Sideways Toggle"
msgstr "Attiva/Disattiva posizione di traverso"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Sideways Wii Remote"
msgstr "Wii Remote in posizione di traverso"
#: Source/Core/DolphinQt/MenuBar.cpp:973
msgid "Signature Database"
msgstr "Database Firme"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "Signed 16"
msgstr "Signed 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205
msgid "Signed 32"
msgstr "Signed 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
msgid "Signed 8"
msgstr "Signed 8"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145
msgid "Signed Integer"
msgstr "Signed Integer"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Simplified Chinese"
msgstr "Cinese Semplificato"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Simula i Bongo DK"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "Six Axis"
msgstr "Six Axis"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:227
msgid "Size"
msgstr "Dimensioni"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:150
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Dimensione in millisecondo del buffer di stretch. Valori troppo bassi "
"possono causare un audio gracchiante."
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "Salta"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118
msgid "Skip Drawing"
msgstr "Salta Disegno"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Skip EFB Access from CPU"
msgstr "Salta Accesso della CPU all'EFB"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:70
msgid "Skip Main Menu"
msgstr "Salta Main Menu"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90
msgid "Skip Presenting Duplicate Frames"
msgstr "Salta Frame Duplicati"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:253
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br />Disable this option as well as enabling V-Sync for "
"optimal frame pacing.<br><br><dolphin_emphasis>If unsure, leave this checked."
"</dolphin_emphasis>"
msgstr ""
"Salta la presentazione di frame duplicati (copie XFB) in giochi a 25/30fps.\n"
"Potrebbe migliorare le prestazioni in dispositivi più datati, al prezzo di "
"un framerate meno stabile.<br><br />Disabilitare questa opzione e abilitare "
"il V-Sync migliora la stabilità del framerate.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia selezionato.</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Slider Bar"
msgstr "Slider Bar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:133
msgid "Slot A"
msgstr "Ingresso A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:130
msgid "Slot A:"
msgstr "Slot A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:133
msgid "Slot B"
msgstr "Ingresso B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:133
msgid "Slot B:"
msgstr "Slot B:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr "Cattura la posizione dell'analogico al più vicino asse ottagonale."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:302
msgid "Socket table"
msgstr "Tabella Socket"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:76
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:92
#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1292
msgid "Some of the data could not be read."
msgstr "Non è stato possibile leggere alcuni dati."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1025
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"Alcuni dati di riempimento che dovrebbero essere zero non sono zero. Il "
"gioco potrebbe bloccarsi in certi punti."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Alcuni dei valori forniti non sono validi.\n"
"Controlla i valori evidenziati."
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:114
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
msgid "Sort Alphabetically"
msgstr "Ordine Alfabetico"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:142
msgid "Sound:"
msgstr "Suono:"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Sud America"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Spagna"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:84
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:135
msgid "Spanish"
msgstr "Spagnolo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Speaker Pan"
msgstr "Panning Altoparlante"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:297
msgid "Speaker Volume:"
msgstr "Volume Altoparlante:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:115
msgid "Specialized (Default)"
msgstr "Specializzato (Default)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "Specific"
msgstr "Specifico"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:269
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all. A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression. However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
"Indica il livello di compressione zlib da utilizzare durante il salvataggio "
"di immagini PNG (sia per screenshot che per dump dei frame).<br><br>Dato che "
"PNG utilizza una compressione senza perdita di dati, non influenza la "
"qualità dell'immagine; si tratta solo di un bilanciamento tra dimensione del "
"file e tempo di compressione.<br><br>Il valore 0 non comprime l'immagine. Il "
"valore 1 utilizza una compressione blanda, mentre il valore 9 applica la "
"maggior compressione possibile. In ogni caso, per i file PNG i livelli tra 3 "
"e 6 sono generalmente buoni quanto il livello 9, ma terminano in molto meno "
"tempo.<br><br><dolphin_emphasis>Nel dubbio, lascia su 6.</dolphin_emphasis>"
#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "Velocità"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Speed up Disc Transfer Rate"
msgstr "Aumenta la velocità di trasferimento dal Disco"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "Stable (once a year)"
msgstr "Stabile (una volta all'anno)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Stack end"
msgstr "Fine stack"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Stack start"
msgstr "Inizio stack"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:31
msgid "Standard Controller"
msgstr "Controller Standard"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:61
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "Start &NetPlay..."
msgstr "Avvia &NetPlay"
#: Source/Core/DolphinQt/CheatsManager.cpp:106
msgid "Start New Cheat Search"
msgstr "Inizia Nuova Ricerca Cheat"
#: Source/Core/DolphinQt/MenuBar.cpp:735
msgid "Start Re&cording Input"
msgstr "Avvia Re&gistrazione Input"
#: Source/Core/Core/HotkeyManager.cpp:54
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:54
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:200
msgid "Start Recording"
msgstr "Avvia Registrazione"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "Start in Fullscreen"
msgstr "Avvia a Schermo Intero."
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:47
msgid "Start with Riivolution Patches"
msgstr "Avvia con le Patch Riivolution"
#: Source/Core/DolphinQt/GameList/GameList.cpp:406
msgid "Start with Riivolution Patches..."
msgstr "Avvia con le Patch Riivolution..."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:847
msgid "Started game"
msgstr "Gioco avviato"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:71
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181
msgid "State"
msgstr "Stato"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:33
msgid "Steering Wheel"
msgstr "Volante"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr "Entra nell'Istruzione"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Step Into"
msgstr "Entra nell'Istruzione"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr "Esci dall'Istruzione"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr "Esegui Istruzione"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:502
msgid "Step out successful!"
msgstr "Uscito con successo dall'istruzione!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:500
msgid "Step out timed out!"
msgstr "Scaduto tempo di uscita dall'istruzione!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:427
msgid "Step over in progress..."
msgstr "Esecuzione dell'istruzione in corso..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:412
msgid "Step successful!"
msgstr "Istruzione eseguita con successo!"
#: Source/Core/Core/HotkeyManager.cpp:332
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "Entrando"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:145
msgid "Stereo"
msgstr "Stereo"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:403
msgid "Stereoscopic 3D Mode"
msgstr "Modalità Stereoscopia 3D"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Stereoscopic 3D Mode:"
msgstr "Modalità Stereoscopia 3D"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "Stereoscopy"
msgstr "Stereoscopia"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:72
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Stick"
msgstr "Levetta"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "Arresta"
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Stop Playing/Recording Input"
msgstr "Interrompi Riproduzione/Registrazione Input"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:192
msgid "Stop Recording"
msgstr "Ferma Registrazione"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:381
msgid "Stopped game"
msgstr "Gioco fermato"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48
msgid "Store EFB Copies to Texture Only"
msgstr "Salva le copie dell'EFB solo su texture"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87
msgid "Store XFB Copies to Texture Only"
msgstr "Salva le copie dell'XFB solo su texture"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Salva le copie dell'EFB esclusivamente sulla GPU, bypassando la memoria di "
"sistema. Causa difetti grafici in un ristretto numero di giochi."
"<br><br>Abilitato = Copie EFB su texture.<br>Disabilitato = Copie EFB nella "
"RAM (e su texture)<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:243
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Salva le copie dell'XFB esclusivamente sulla GPU, bypassando la memoria di "
"sistema. Causa difetti grafici in un ristretto numero di giochi."
"<br><br>Abilitato = Copie XFB su texture.<br>Disabilitato = Copie XFB nella "
"RAM (e su texture)<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Stretch to Window"
msgstr "Adatta a Finestra"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:150
msgid "Strict Settings Sync"
msgstr "Sincronizzazione Esatta Impostazioni"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:159
msgid "String"
msgstr "Stringa"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:74
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:127
msgid "Strum"
msgstr "Strimpellata"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:27
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:190
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:204
msgid "Stylus"
msgstr "Stilo"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:257
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:381
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269
#: Source/Core/DolphinQt/ConvertDialog.cpp:513
#: Source/Core/DolphinQt/GameList/GameList.cpp:614
#: Source/Core/DolphinQt/GameList/GameList.cpp:642
#: Source/Core/DolphinQt/MenuBar.cpp:1052
#: Source/Core/DolphinQt/MenuBar.cpp:1187
msgid "Success"
msgstr "Completato"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:431
msgid "Successfully added to the NetPlay index"
msgstr "Inserito con successo nell'indice NetPlay"
#: Source/Core/DolphinQt/ConvertDialog.cpp:514
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "Convertiti con successo %n immagini."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "Successfully deleted '%1'."
msgstr "'%1' eliminato con successo."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:496
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "Esportati con successo %n file di salvataggio su %1."
#: Source/Core/DolphinQt/GameList/GameList.cpp:577
msgid "Successfully exported save files"
msgstr "File di salvataggio esportati con successo"
#: Source/Core/DolphinQt/MenuBar.cpp:1188
msgid "Successfully extracted certificates from NAND"
msgstr "I certificati sono stati estratti con successo dalla NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:381
msgid "Successfully extracted file."
msgstr "File estratto con successo."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:258
msgid "Successfully extracted system data."
msgstr "Dati di sistema estratti con successo."
#: Source/Core/DolphinQt/MenuBar.cpp:1082
msgid "Successfully imported save file."
msgstr "Salvataggio importato con successo."
#: Source/Core/DolphinQt/GameList/GameList.cpp:615
#: Source/Core/DolphinQt/MenuBar.cpp:1053
msgid "Successfully installed this title to the NAND."
msgstr "Il titolo è stato installato con successo su NAND."
#: Source/Core/DolphinQt/GameList/GameList.cpp:643
msgid "Successfully removed this title from the NAND."
msgstr "Il titolo è stato rimosso con successo dalla NAND."
#: Source/Core/DolphinQt/AboutDialog.cpp:69
msgid "Support"
msgstr "Supporto"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:588
msgid "Supported file formats"
msgstr "Formato file supportati"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "Supporta SD e SDHC. La dimensione standard è 128 MB."
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:147
msgid "Surround"
msgstr "Surround"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Suspended"
msgstr "Sospeso"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Swap Eyes"
msgstr "Inverti Occhi"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Inverte l'occhio destro con il sinistro. Utile soprattutto in modalità "
"stereoscopica Fianco-a-Fianco.<br><br><dolphin_emphasis>Nel dubbio, lascia "
"deselezionato.</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Ruota/Oscilla"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Switch to A"
msgstr "Scambia ad A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:242
msgid "Switch to B"
msgstr "Scambia a B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
msgid "Symbol"
msgstr "Simbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:795
msgid "Symbol (%1) end address:"
msgstr "Indirizzo di termine del simbolo (%1):"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:179
msgid ""
"Symbol map not found.\n"
"\n"
"If one does not exist, you can generate one from the Menu bar:\n"
"Symbols -> Generate Symbols From ->\n"
"\tAddress | Signature Database | RSO Modules"
msgstr ""
"Mappa dei simboli non trovata.\n"
"\n"
"Se non esiste, puoi generarla dal Menu:\n"
"Simboli -> Genera Simboli Da ->\n"
"\tIndirizzo | Database Firme | Moduli RSO"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:736
msgid "Symbol name:"
msgstr "Nome del simbolo:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:114
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Symbols"
msgstr "Simboli"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93
msgid "Sync"
msgstr "Sincronizza"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid "Sync AR/Gecko Codes"
msgstr "Sincronizza Codici AR/Gecko"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid "Sync All Wii Saves"
msgstr "Sincronizza Tutti i Salvataggi Wii"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid "Sync Saves"
msgstr "Sincronizza Salvataggi"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincronizza e abbina Wii Remote reali"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Synchronize GPU thread"
msgstr "Sincronizza thread GPU"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincronizza i thread della GPU e della CPU per prevenire alcuni blocchi "
"casuali in modalità Dual Core. (ON = Compatibilità, OFF = Velocità)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:198
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1377
msgid "Synchronizing AR codes..."
msgstr "Sincronizzazione codici AR..."
#: Source/Core/Core/NetPlayClient.cpp:1310
msgid "Synchronizing Gecko codes..."
msgstr "Sincronizzazione codici Gecko..."
#: Source/Core/Core/NetPlayClient.cpp:1019
msgid "Synchronizing save data..."
msgstr "Sincronizzazione dei dati di salvataggio in corso..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:129
msgid "System Language:"
msgstr "Lingua di Sistema:"
#: Source/Core/DolphinQt/MenuBar.cpp:753
msgid "TAS Input"
msgstr "TAS Input"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439
msgid "TAS Tools"
msgstr "Strumenti TAS"
#: Source/Core/DolphinQt/GameList/GameList.cpp:491
#: Source/Core/DolphinQt/GameList/GameList.cpp:988
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:235
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "Tags"
msgstr "Tag"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:217
msgid "Taiko Drum"
msgstr "Taiko Drum"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:166
msgid "Tail"
msgstr "Coda"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:316
msgid "Take Screenshot"
msgstr "Cattura uno Screenshot"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638
msgid "Target address range is invalid."
msgstr "Il range di indirizzi non è valido."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244
msgid "Test"
msgstr "Prova"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59
msgid "Texture Cache"
msgstr "Cache Texture"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:287
msgid "Texture Cache Accuracy"
msgstr "Accuratezza Cache Texture"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88
msgid "Texture Dumping"
msgstr "Dump delle Texture"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55
msgid "Texture Format Overlay"
msgstr "Overlay Formato Texture"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
"La versinoe minima del loader DFF ({0}) supera la versione di questo Player "
"FIFO ({1})"
#: Source/Core/DiscIO/VolumeVerifier.cpp:580
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "L'hash table H3 della partizione {0} non è corretta."
#: Source/Core/Core/Boot/Boot.cpp:429
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "Il file IPL non è un dump conosciuto ben formato. (CRC32: {0:x})"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:465
msgid "The Masterpiece partitions are missing."
msgstr "Le partizioni Capolavori sono assenti."
#: Source/Core/DolphinQt/MenuBar.cpp:1179
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"Non è stato possibile riparare la NAND. Si consiglia di fare un backup dei "
"dati attualmente presenti e ricominciare con una NAND pulita."
#: Source/Core/DolphinQt/MenuBar.cpp:1174
msgid "The NAND has been repaired."
msgstr "La NAND è stata riparata."
#: Source/Core/DiscIO/VolumeVerifier.cpp:980
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
"Il TMD non è firmato correttamente. Se sposti o copi questo titolo sulla "
"Scheda SD, il Menu di Sistema Wii non si avvierà più, e non sarà più "
"possibile copiarlo o rispostarlo sulla NAND."
#: Source/Core/DiscIO/VolumeVerifier.cpp:448
msgid "The channel partition is missing."
msgstr "La partizione del canale è assente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:443
msgid "The data partition is missing."
msgstr "La partizione dati è assente"
#: Source/Core/DiscIO/VolumeVerifier.cpp:482
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"La partizione dati si trova in una posizione insolita. I tempi di "
"caricamento ne verranno influenzati. È probabile che non potrai condividere "
"registrazioni degli input o usare il NetPlay con chi possiede un dump "
"corretto."
#: Source/Core/DiscIO/VolumeVerifier.cpp:593
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
"La dimensione dati per la partizione {0} non è divisibile per la dimensione "
"del blocco."
#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
"Le chiavi di decrittazione devono essere inserite nel file di backup NAND."
#: Source/Core/Core/Movie.cpp:401
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Non è stato possibile salvare nel file .dtm il cambio del disco \"{0}\".\n"
"Il nome del file dell'immagine del disco non può andare oltre i 40 caratteri."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:346
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "Impossibile leggere il disco (a {0:#x} - {1:#x})."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:528
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Impossibile trovare il disco che stava per essere inserito."
#: Source/Core/DolphinQt/MenuBar.cpp:1129
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"La NAND emulata è danneggiata. Titoli di sistema come il Menu Wii e il Wii "
"Shop Channel potrebbero non funzionare correttamente.\n"
"\n"
"Vuoi tentare la riparazione della NAND?"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
msgid "The emulated Wii console has been updated."
msgstr "La console Wii emulata è stata aggiornata."
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "The emulated Wii console is already up-to-date."
msgstr "La console Wii emulata è già aggiornata."
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:109
msgid "The entered MAC address is invalid."
msgstr "L'indirizzo MAC inserito non è valido."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138
msgid "The entered PID is invalid."
msgstr "Il PID inserito non è valido."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132
msgid "The entered VID is invalid."
msgstr "Il VID inserito non è valido."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:520
msgid "The expression contains a syntax error."
msgstr "L'espressione contiene un errore di sintassi."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:355
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"Il file\n"
"%1\n"
"è o corrotto o non un file memory card GameCube.\n"
"%2"
#: Source/Core/DolphinQt/ConvertDialog.cpp:403
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Il file %1 esiste già.\n"
"Vuoi sostituirlo?"
#: Source/Core/AudioCommon/WaveFile.cpp:58
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Impossibile aprire il file {0} in scrittura. Verificare che non sia già "
"aperto in un altro programma."
#: Source/Core/AudioCommon/WaveFile.cpp:50
msgid "The file {0} was already open, the file header will not be written."
msgstr "Il file {0} è già stato aperto, l'intestazione non verrà scritta."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:334
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
"Il nome %1 non è conforme al formato codici regione Dolphin per le memory "
"card. Rinomina questo file in %2, %3 o %4 per corrispondere alla regione dei "
"salvataggi presenti all'interno."
#: Source/Core/DiscIO/VolumeVerifier.cpp:412
msgid "The filesystem is invalid or could not be read."
msgstr "Il filesystem non è valido o è illeggibile."
#: Source/Core/DiscIO/VolumeVerifier.cpp:761
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"Il formato con cui è stata salvata l'immagine disco non contiene la "
"dimensione stessa dell'immagine"
#: Source/Core/DiscIO/VolumeVerifier.cpp:864
msgid "The game ID is inconsistent."
msgstr "L'ID del gioco non è consistente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:875
msgid "The game ID is unusually short."
msgstr "L'ID del gioco è insolitamente breve."
#: Source/Core/DiscIO/VolumeVerifier.cpp:856
msgid "The game ID is {0} but should be {1}."
msgstr "L'ID del gioco è {0} ma dovrebbe essere {1}."
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr "Questo disco di gioco non contiene alcun aggiornamento utilizzabile."
#: Source/Core/Core/NetPlayClient.cpp:272
msgid "The game is currently running."
msgstr "Il gioco è attualmente avviato."
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"La regione del gioco non corrisponde a quella della tua console. Per evitare "
"problemi col menu di sistema, non è possibile aggiornare la console emulata "
"con questo disco."
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:725
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"I driver grafici stanno abilitando forzatamente l'anti-aliasing su Dolphin. "
"Devi disattivare l'impostazione nel pannello di controllo dei driver grafici "
"per permettere il corretto funzionamento di Dolphin.\n"
"\n"
"(MSAA con {0} sample trovato nel framebuffer di default)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155
msgid "The hashes do not match!"
msgstr "Gli hash non coincidono!"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151
msgid "The hashes match!"
msgstr "Gli hash coincidono!"
#: Source/Core/Core/NetPlayClient.cpp:178
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"Il codice host è troppo lungo.\n"
"Controlla di avere il codice corretto."
#: Source/Core/DiscIO/VolumeVerifier.cpp:453
msgid "The install partition is missing."
msgstr "La partizione di installazione è assente"
#: Source/Core/Core/HW/EXI/EXI.cpp:53
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted). For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
"La registrazione indica che una memory card dovrebbe essere inserita in {0:"
"n}, ma non è presente (invece, è inserita {1}). Cambia il dispositivo "
"selezionato su Memory Card o Cartella GCI per sincronizzare correttamente la "
"registrazione."
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:141
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
"Le patch in %1 non sono per il gioco o per la sua versione selezionata."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:243
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282
msgid "The profile '%1' does not exist"
msgstr "Il profilo '%1' non esiste"
#: Source/Core/Core/Movie.cpp:260
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr "Il gioco registrato ({0}) non coincide con il gioco selezionato ({1})"
#: Source/Core/DiscIO/VolumeVerifier.cpp:893
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"Il codice regionale non corrisponde all'ID del gioco. Se è a causa di una "
"modifica del codice regionale, il gioco potrebbe venire eseguito alla "
"velocità errata, elementi grafici potrebbero essere spostati, o potrebbe non "
"avviarsi affatto."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Il codice AR decriptato risultante non contiene alcuna riga."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:376
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr "Lo stesso file non può essere usato su più slot; è già usato da %1."
#: Source/Core/Core/NetPlayClient.cpp:269
msgid "The server and client's NetPlay versions are incompatible."
msgstr "Le versioni di NetPlay del server e del client non sono compatibili."
#: Source/Core/Core/NetPlayClient.cpp:265
msgid "The server is full."
msgstr "Il server è pieno."
#: Source/Core/Core/NetPlayClient.cpp:278
msgid "The server sent an unknown error message."
msgstr "Il server ha inviato un messaggio d'errore sconosciuto."
#: Source/Core/VideoBackends/Software/SWmain.cpp:58
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Il rendering software è enormemente più lento rispetto l'utilizzo degli "
"altri motori ed utile solamente ai fini di debugging.\n"
"\n"
"Vuoi davvero abilitare il rendering software? Nel dubbio, seleziona 'No'."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:953
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
"L'indice della chiave condivisa specificata è {0} ma dovrebbe essere {1}."
#: Source/Core/Core/Boot/Boot.cpp:201
msgid "The specified file \"{0}\" does not exist"
msgstr "il file specificato \"{0}\" non esiste"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:543
msgid "The target memory card already contains a file \"%1\"."
msgstr "La memory card di destinazione contiene già un file \"%1\"."
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:971
msgid "The ticket is not correctly signed."
msgstr "Il ticket non è correttamente firmato."
#: Source/Core/DiscIO/VolumeVerifier.cpp:504
msgid "The type of a partition could not be read."
msgstr "Impossibile leggere il tipo di una partizione."
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"L'aggiornamento è stato annullato. È altamente consigliato di terminarlo per "
"evitare versioni di sistema inconsistenti."
#: Source/Core/DiscIO/VolumeVerifier.cpp:663
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
"La partizione d'aggiornamento non contiene l'IOS usato da questo titolo."
#: Source/Core/DiscIO/VolumeVerifier.cpp:438
msgid "The update partition is missing."
msgstr "La partizione di aggiornamento è assente"
#: Source/Core/DiscIO/VolumeVerifier.cpp:473
msgid "The update partition is not at its normal position."
msgstr ""
"La partizione di aggiornamento non si trova nella posizione predefinita."
#: Source/Core/DiscIO/VolumeVerifier.cpp:622
msgid "The {0} partition does not have a valid file system."
msgstr "La partizione {0} non contiene un file system valido."
#: Source/Core/DiscIO/VolumeVerifier.cpp:553
msgid "The {0} partition does not seem to contain valid data."
msgstr "La partizione {0} non sembra contenere dati validi."
#: Source/Core/DiscIO/VolumeVerifier.cpp:573
msgid "The {0} partition is not correctly signed."
msgstr "La partizione {0} non è firmata correttamente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:520
msgid "The {0} partition is not properly aligned."
msgstr "La partizione {0} non è correttamente allineata."
#: Source/Core/DiscIO/VolumeVerifier.cpp:426
msgid "There are too many partitions in the first partition table."
msgstr "Ci sono troppe partizioni nella prima tabella delle partizioni."
#: Source/Core/Core/State.cpp:731
msgid "There is nothing to undo!"
msgstr "Non c'è nulla da annullare!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:484
msgid "There was an issue adding a shortcut to the desktop"
msgstr "Non è stato possibile creare un collegamento sul desktop."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:150
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Queste impostazioni possono sovrascrivere quelle settate in Dolphin. \n"
"L'opzione 'indeterminato' utilizzerà le impostazioni di Dolphin."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Questo codice Action Replay contiene sia righe criptate sia non criptate; "
"controlla di averlo inserito correttamente.\n"
"\n"
"Vuoi scartare tutte le righe non criptate?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
msgid "This Gecko code doesn't contain any lines."
msgstr "Questo Codice Gecko non contiene alcuna riga."
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:918
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Questo titolo coreano è impostato per utilizzare un IOS che non è "
"tipicamente in uso sulle console coreane. Probabilmente verrà visualizzato "
"un ERROR #002"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:150
msgid "This USB device is already whitelisted."
msgstr "Questo dispositivo USB è già stato accettato."
#: Source/Core/Core/ConfigManager.cpp:267
msgid "This WAD is not bootable."
msgstr "Questo WAD non è avviabile."
#: Source/Core/Core/ConfigManager.cpp:262
msgid "This WAD is not valid."
msgstr "Questo WAD non è valido."
#: Source/Core/Core/ActionReplay.cpp:897
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Questo simulatore di action replay non supporta codici automodificanti."
#: Source/Core/Common/x64CPUDetect.cpp:75
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
"Questa build di Dolphin non è stata compilata nativamente per la tua CPU.\n"
"Usa la build ARM64 per avere prestazioni migliori."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:253
#: Source/Core/DolphinQt/GameList/GameList.cpp:814
msgid "This cannot be undone!"
msgstr "Impossibile annullare l'operazione!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:805
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"La dimensione di questa immagine disco di debug è quella di un'immagine "
"disco retail."
#: Source/Core/DiscIO/VolumeVerifier.cpp:828
msgid "This disc image has an unusual size."
msgstr "Questa immagine disco ha una dimensione insolita."
#: Source/Core/DiscIO/VolumeVerifier.cpp:822
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"Questa immagine disco ha una dimensione insolita. I tempi di caricamento ne "
"verranno probabilmente influenzati. È probabile che non potrai condividere "
"registrazioni degli input o usare il NetPlay con chi possiede un dump "
"corretto."
#: Source/Core/DiscIO/VolumeVerifier.cpp:990
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"Questa immagine disco è in formato NKit. Attualmente non è un buon dump, ma "
"potrebbe diventarlo una volta riconvertito. Il CRC32 di questo file potrebbe "
"corrispondere al CRC32 di un buon dump anche se i file non sono identici."
#: Source/Core/DiscIO/VolumeVerifier.cpp:781
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"Questa immagine disco è troppo piccola e manca di alcuni dati. Se il tuo "
"programma di dump ha salvato l'immagine in più parti, devi riunirle in un "
"unico file."
#: Source/Core/DiscIO/VolumeVerifier.cpp:778
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"Questa immagine disco è troppo piccola e manca di alcuni dati. Probabilmente "
"si tratta di un disco dual-layer estratto come disco single-layer."
#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr "Questo file non contiene un filesystem Wii valido."
#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr "Questo file non sembra un backup NAND BootMii."
#: Source/Core/DiscIO/VolumeVerifier.cpp:753
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Questo gioco è stato manomesso per rientrare in un DVD single-layer. Alcuni "
"contenuti come video pre-renderizzati, lingue extra o intere modalità di "
"gioco saranno compromesse. Questo problema esiste di solito solo in copie "
"illegali."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:181
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Questo gioco richiede l'emulazione delle bounding box per poter essere "
"giocato correttamente, ma la tua scheda grafica o i tuoi driver non la "
"supportano, per cui riscontrerai dei bug giocando."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
msgid "This is a bad dump."
msgstr "Questo dump è invalido."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1362
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"Questo è un dump invalido. Non vuol dire che il gioco non funzionerà "
"correttamente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1338
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"Questo è un buon dump secondo Redump.org, ma Dolphin ha riscontrato dei "
"problemi. Potrebbe essere un bug in Dolphin stesso."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1333
msgid "This is a good dump."
msgstr "Questo è un buon dump."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr "Questa sessione richiede una password:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Questa opzione ti permette di impostare un orologio in tempo reale (RTC) "
"indipendente dal tuo orologio di sistema.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Questo software non dovrebbe essere utilizzato per la riproduzione di giochi "
"di cui non sei legalmente in possesso."
#: Source/Core/Core/ConfigManager.cpp:285
msgid "This title cannot be booted."
msgstr "Impossibile avviare questo titolo."
#: Source/Core/DiscIO/VolumeVerifier.cpp:926
msgid "This title is set to use an invalid IOS."
msgstr "Questo titolo è impostato per utilizzare un IOS non valido."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:940
msgid "This title is set to use an invalid common key."
msgstr "Questo titolo è impostato per utilizzare una common key non valida."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:306
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova "
"a utilizzare LLE se si tratta di un homebrew.\n"
"\n"
"DSPHLE: Ucode sconosciuto (CRC = {0:08x}) - AX forzato"
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:297
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova "
"a utilizzare LLE se si tratta di un homebrew.\n"
"\n"
"Ucode sconosciuto (CRC = {0:08x}) - AXWii forzato"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Questo valore viene sommato alla convergenza impostata nelle configurazioni "
"grafiche."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:133
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Questo valore viene moltiplicato per la profondità impostata nelle "
"configurazioni grafiche."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Serve a limitare la velocità di chunked upload per ogni client, utilizzato "
"per la sincronizzazione dei salvataggi."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Serve a sincronizzare ulteriori impostazioni grafiche, e forza tutti alla "
"stessa risoluzione interna.\n"
"Può servire a prevenire il desync in alcuni giochi che utilizzano le letture "
"dell'EFB. Assicurati che tutti stiano usando lo stesso backend grafico."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:142
msgid "Thread context"
msgstr "Contesto Thread"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:23
msgid "Threads"
msgstr "Thread"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:25
msgid "Threshold"
msgstr "Sensibilità"
#: Source/Core/UICommon/UICommon.cpp:477
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Inclina"
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
"Tempo di input stabile richiesto per iniziare la calibrazione. (zero per "
"disabilitare)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:977
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:213
#: Source/Core/DolphinQt/GCMemcardManager.cpp:153
#: Source/Core/DolphinQt/MenuBar.cpp:632
msgid "Title"
msgstr "Titolo"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:194
msgid "To"
msgstr "a"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:63
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "To:"
msgstr "Da:"
#: Source/Core/DolphinQt/MenuBar.cpp:313
msgid "Toggle &Fullscreen"
msgstr "Attiva/Disattiva &Schermo intero"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Anaglyph"
msgstr "Attiva/Disattiva Anaglifo 3D"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Toggle 3D Side-by-Side"
msgstr "Attiva/Disattiva 3D Fianco-a-Fianco"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Top-Bottom"
msgstr "Attiva/Disattiva 3D Sopra-sotto"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "Seleziona/Deseleziona tutti i Tipi di Log"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Aspect Ratio"
msgstr "Attiva/Disattiva Aspetto"
#: Source/Core/Core/HotkeyManager.cpp:75
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:851
msgid "Toggle Breakpoint"
msgstr "Imposta/rimuovi Punto di Interruzione"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Crop"
msgstr "Attiva/Disattiva Ritaglio"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle Custom Textures"
msgstr "Attiva/Disattiva Texture Personalizzate"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle EFB Copies"
msgstr "Attiva/Disattiva Copie EFB"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Fog"
msgstr "Attiva/Disattiva Nebbia"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Visualizza a Schermo Intero"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Attiva/Disattiva Pausa"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Toggle SD Card"
msgstr "Attiva/Disattiva Scheda SD"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Skip EFB Access"
msgstr "Attiva/Disattiva Salta Accesso EFB"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Texture Dumping"
msgstr "Attiva/Disattiva Texture Dump"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle USB Keyboard"
msgstr "Attiva/Disattiva Tastiera USB"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle XFB Copies"
msgstr "Attiva/Disattiva Copie XFB"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle XFB Immediate Mode"
msgstr "Attiva/Disattiva Modalità XFB Immediata"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:956
msgid "Tokenizing failed."
msgstr "Tokenizzazione fallita."
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "Barra degli Strumenti"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:285
msgid "Top"
msgstr "Sopra"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Top-and-Bottom"
msgstr "Sopra-e-Sotto"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:77
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:132
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:362
msgid "Total Hits"
msgstr "Numero di Passaggi"
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "Beccheggio Totale"
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr "Imbardata Totale"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "Rotazione totale sull'asse orizzontale"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "Rotazione totale sull'asse verticale"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr "Massima distanza di movimento."
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:30
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:193
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:208
msgid "Touch"
msgstr "Tocco"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:139
msgid "Traditional Chinese"
msgstr "Cinese Tradizionale"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:969
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:973
msgid "Traversal Error"
msgstr "Errore Traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190
msgid "Traversal Server"
msgstr "Traversal Server"
#: Source/Core/Core/NetPlayClient.cpp:1889
msgid "Traversal server timed out connecting to the host"
msgstr ""
"Il traversal server è andato in time out durante la connessione con l'host."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Prova a tradurre i branch in anticipo, migliorando le performance nella "
"maggior parte dei casi. Il default è <b>Attivo</b>"
#: Source/Core/Core/HW/EXI/EXI_Device.h:93
msgid "Triforce AM Baseboard"
msgstr "AM Baseboard Triforce "
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:61
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147
msgid "Triggers"
msgstr "Grilletti"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:308
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212
msgid "Type-based Alignment"
msgstr "Allineamento per Tipo"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:48
msgid "Typical GameCube/Wii Address Space"
msgstr "Spazio di Indirizzi GameCube/Wii Standard"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "UNKNOWN"
msgstr "SCONOSCIUTO"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "USB Gecko"
msgstr "USB Gecko"
#. i18n: Here, VID means Vendor ID (for a USB device).
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:149
msgid "USB Whitelist Error"
msgstr "Errore USB Whitelist"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"Non verranno usati gli Ubershader. Si verificheranno rallentamenti durante "
"la compilazione degli shader, ma i requisiti GPU saranno bassi."
"<br><br>Preferibile con hardware di fascia bassa."
"<br><br><dolphin_emphasis>Nel dubbio, seleziona questa modalità.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
"Gli Ubershader verranno sempre usati. Garantisce un'esperienza di gioco "
"quasi senza rallentamenti, al prezzo di maggiori requisiti GPU."
"<br><br><dolphin_emphasis>Non usarlo a meno che non riscontri rallentamenti "
"con Ubershader Ibridi e hai una GPU molto potente.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:254
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"Verranno usati degli Ubershader per evitare rallentamenti durante la "
"compilazione degli shader, ma degli shader specializzati verranno usati "
"quando non causeranno rallentamenti.<br><br>Nel caso migliore elimina scatti "
"durante la compilazione degli shader con un minore impatto sulle "
"performance, ma il risultato dipende dai driver della scheda grafica."
#: Source/Core/DolphinQt/MenuBar.cpp:1328
msgid "Unable to auto-detect RSO module"
msgstr "Impossibile individuare automaticamente il modulo RSO"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:678
msgid "Unable to open file."
msgstr "Impossibile aprire il file."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossibile analizzare come un codice criptato o decriptato valido la riga "
"%1 del codice AR inserito. Assicurati di averlo inserito correttamente.\n"
"\n"
"Vuoi ignorare questa riga e continuare l'analisi?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossibile analizzare come un codice valido la riga %1 del codice Gecko "
"inserito. Assicurati di averlo inserito correttamente.\n"
"\n"
"Vuoi ignorare questa riga e continuare l'analisi?"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:686
msgid "Unable to read file."
msgstr "Impossibile leggere il file."
#: Source/Core/DiscIO/NANDImporter.cpp:268
msgid "Unable to write to file {0}"
msgstr "Impossibile scrivere su file {0}"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95
msgid "Unbound"
msgstr "Non assegnato"
#: Source/Core/DolphinQt/ConvertDialog.cpp:342
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Immagini GC/Wii non compresse (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:177 Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Undo Load State"
msgstr "Annulla Caricamento Stato di Gioco"
#: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:352
msgid "Undo Save State"
msgstr "Annulla Salvataggio dello Stato di Gioco"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Uninstall"
msgstr "Disinstalla"
#: Source/Core/DolphinQt/GameList/GameList.cpp:440
msgid "Uninstall from the NAND"
msgstr "Disinstalla dalla NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:630
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"La disinstallazione del WAD rimuoverà la versione di questo titolo "
"attualmente installata su NAND senza cancellarne i file di salvataggio. "
"Continuare?"
#: Source/Core/DolphinQt/MenuBar.cpp:279
msgid "United States"
msgstr "Stati Uniti"
#: Source/Core/Core/State.cpp:472 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:43
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:66
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:125
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:129
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:734
msgid "Unknown"
msgstr "Sconosciuto"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1244
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "Comando DVD {0:08x} sconosciuto - errore fatale"
#: Source/Core/Core/NetPlayClient.cpp:1277
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr "Messaggio SYNC_CODES sconosciuto ricevuto con id: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1190
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
"Ricevuto messaggio SYNC_GECKO_CODES sconosciuto con id:{0} dal giocatore:{1} "
"Giocatore espulso!"
#: Source/Core/Core/NetPlayClient.cpp:1006
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "Messaggio SYNC_SAVE_DATA sconosciuto ricevuto con id: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1148
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
"Ricevuto messaggio SYNC_SAVE_DATA sconosciuto con id:{0} dal giocatore:{1} "
"Giocatore espulso!"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:128
msgid "Unknown address space"
msgstr "Spazio dell'indirizzo sconosciuto"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:119
msgid "Unknown author"
msgstr "Autore sconosciuto"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:166
msgid "Unknown data type"
msgstr "Tipo di dato sconosciuto"
#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Unknown disc"
msgstr "Disco sconosciuto"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:363
msgid "Unknown error occurred."
msgstr "Si è verificato un errore sconosciuto."
#: Source/Core/Core/NetPlayClient.cpp:1898
msgid "Unknown error {0:x}"
msgstr "Errore sconosciuto {0:x}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Unknown error."
msgstr "Errore sconosciuto."
#: Source/Core/Core/NetPlayClient.cpp:466
msgid "Unknown message received with id : {0}"
msgstr "Ricevuto messaggio sconosciuto con id : {0}"
#: Source/Core/Core/NetPlayServer.cpp:1198
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
"Ricevuto messaggio sconosciuto con id:{0} ricevuto dal giocatore:{1} "
"Giocatore espulso!"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:165
msgid "Unlimited"
msgstr "Illimitato"
#: Source/Core/Core/HotkeyManager.cpp:183
msgid "Unload ROM"
msgstr "Rimuovi ROM"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr "Sblocca il Cursore"
#: Source/Core/DiscIO/FileBlob.cpp:82
msgid "Unpacking"
msgstr "Apertura"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:201
msgid "Unsigned 16"
msgstr "Unsigned 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "Unsigned 32"
msgstr "Unsigned 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
msgid "Unsigned 8"
msgstr "Unsigned 8"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146
msgid "Unsigned Integer"
msgstr "Unsigned Integer"
#: Source/Core/Core/FreeLookManager.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Up"
msgstr "Su"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:267
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:325
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "Update"
msgstr "Aggiorna"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:146
msgid "Update Partition (%1)"
msgstr "Partizione di Aggiornamento (%1)"
#: Source/Core/DolphinQt/Updater.cpp:67
msgid "Update after closing Dolphin"
msgstr "Aggiorna alla chiusura di Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:50
msgid "Update available"
msgstr "Aggiornamento disponibile"
#: Source/Core/DolphinQt/WiiUpdate.cpp:58
msgid "Update cancelled"
msgstr "Aggiornamento annullato"
#: Source/Core/DolphinQt/WiiUpdate.cpp:32
#: Source/Core/DolphinQt/WiiUpdate.cpp:37
msgid "Update completed"
msgstr "Aggiornamento completato"
#: Source/Core/DolphinQt/WiiUpdate.cpp:42
#: Source/Core/DolphinQt/WiiUpdate.cpp:47
#: Source/Core/DolphinQt/WiiUpdate.cpp:52
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "Aggiornamento fallito"
#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid "Updating"
msgstr "Aggiornando"
#: Source/Core/DolphinQt/WiiUpdate.cpp:123
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Aggiornamento del titolo %1...\n"
"Potrebbe volerci un po'."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Upright Hold"
msgstr "Mantieni posizione verticale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
msgid "Upright Toggle"
msgstr "Attiva/Disattiva posizione verticale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Upright Wii Remote"
msgstr "Wii Remote in posizione verticale"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:227
msgid "Usage Statistics Reporting Settings"
msgstr "Impostazioni Report Statistiche d'Uso"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:55
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144
msgid "Use Built-In Database of Game Names"
msgstr "Usa Database Interno per i Nomi dei Giochi"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145
msgid "Use Custom User Style"
msgstr "Usa Stile Utente Personalizzato"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
msgid "Use Lossless Codec (FFV1)"
msgstr "Usa Codec Lossless (FFV1)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usa Modalità PAL60 (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169
msgid "Use Panic Handlers"
msgstr "Avvisi di Errore"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:297
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions; additionally, "
"Anisotropic Filtering is currently incompatible with Manual Texture Sampling."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Utilizza un'implementazione manuale di texture sampling al posto della "
"funzionalità integrata nel backend grafico.<br><br>Potrebbe corregge difetti "
"grafici in alcuni giochi su particolari GPU, soprattutto linee verticali nei "
"filmati. In aggiunta, l'abilitazione di Texture Sampling Manuale permette la "
"corretta emulazione di casi particolari di texture wrapping (a 1x RI o "
"quando EFB in scala è disabilitato, e con custom texture disabilitate) e "
"migliora l'emulazione del calcolo del Livello di Dettaglio.<br><br>Tutto "
"questo avviene al prezzo di performance potenzialmente minori, soprattutto "
"con maggiori risoluzioni interne; inoltre, il Filtro Anisotropico non è "
"compatibile con Texture Sampling Manuale.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utilizza un singolo buffer di profondità per entrambi gli occhi. Necessario "
"per alcuni giochi."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:64
msgid "Use memory mapper configuration at time of scan"
msgstr "Usa la configurazione della mappatura di memoria durante la scansione"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:62
msgid "Use physical addresses"
msgstr "Usa indirizzi fisici"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:60
msgid "Use virtual addresses when possible"
msgstr "Usa gli indirizzi virtuali quando possibile"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:402
msgid ""
"Used to find functions based on when they should be running.\n"
"Similar to Cheat Engine Ultimap.\n"
"A symbol map must be loaded prior to use.\n"
"Include/Exclude lists will persist on ending/restarting emulation.\n"
"These lists will not persist on Dolphin close.\n"
"\n"
"'Start Recording': keeps track of what functions run.\n"
"'Stop Recording': erases current recording without any change to the lists.\n"
"'Code did not get executed': click while recording, will add recorded "
"functions to an exclude list, then reset the recording list.\n"
"'Code has been executed': click while recording, will add recorded function "
"to an include list, then reset the recording list.\n"
"\n"
"After you use both exclude and include once, the exclude list will be "
"subtracted from the include list and any includes left over will be "
"displayed.\n"
"You can continue to use 'Code did not get executed'/'Code has been executed' "
"to narrow down the results."
msgstr ""
"Usato per trovare funzioni in base a quando dovrebbero venire eseguite.\n"
"Simile a Cheat Engine Ultimap.\n"
"Una mappa dei simboli deve essere caricata prima dell'utilizzo.\n"
"Le liste di inclusione/esclusione persistono al termine/riavvio "
"dell'emulazione.\n"
"Queste liste non persisteranno alla chiusura di Dolphin.\n"
"\n"
"'Avvia Registrazione': tiene traccia di quali funzioni vengono eseguite.\n"
"'Termina Registrazione': elimina la registrazione corrente senza cambiare le "
"liste.\n"
"'Il codice non è stato eseguito': clicca durante una registrazione per "
"aggiungere le funzioni registrate in una lista di esclusione, per poi "
"resettare la lista in registrazione.\n"
"'Il codice è stato eseguito': clicca durante una registrazione per "
"aggiungere le funzioni registrate in una lista di inclusione, per poi "
"resettare la lista in registrazione.\n"
"\n"
"Dopo aver usato sia l'inclusione sia l'esclusione, la lista di esclusione "
"verrà sottratta dalla lista di inclusione, e verranno mostrate tutte le "
"inclusioni rimaste.\n"
"Puoi continuare ad usare 'Il codice è stato eseguito'/'Il codice non è stato "
"eseguito' per filtrare ulteriormente i risultati."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:178
msgid "User Config"
msgstr "Configurazione Utente"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Interfaccia Utente"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130
msgid "User Style:"
msgstr "Stile Utente:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:308
msgid "User Variables"
msgstr "Variabili Utente"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:310
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
"Variabili utente utilizzabili nell'espressione di controllo.\n"
"Puoi usarle per salvare o recuperare valori tra gli\n"
"input e gli output dello stesso controller padre."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:265
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Utilizza un algoritmo meno preciso per calcolare i valori di profondità."
"<br><br>Causa problemi in alcuni giochi ma potrebbe fornire un buon aumento "
"di velocità a seconda del gioco e/o della tua GPU."
"<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:208
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Utilizza l'intero schermo per il rendering.<br><br>Se è disabilitata, verrà "
"invece creata invece una finestra per il rendering."
"<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Utilizza la finestra principale di Dolphin per il rendering grafico, invece "
"di una finestra separata.<br><br><dolphin_emphasis>Nel dubbio, lascia "
"deselezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/AboutDialog.cpp:57
msgid "Using Qt %1"
msgstr "Qt %1 in uso"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596
msgid "Usually used for light objects"
msgstr "Solitamente usato per oggetti luminosi"
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:589
msgid "Usually used for normal matrices"
msgstr "Solitamente usato per matrici di normali"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:583
msgid "Usually used for position matrices"
msgstr "Solitamente usato per matrici di posizione"
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:593
msgid "Usually used for tex coord matrices"
msgstr "Solitamente usato per matrici di coordinate di texture"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:64
msgid "Utility"
msgstr "Utilità"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "Value"
msgstr "Valore"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr "Valore:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr "Velocità"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "Verbosità"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:77
msgid "Verify"
msgstr "Verifica"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:93
msgid "Verify Integrity"
msgstr "Verifica Integrità"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:390
msgid "Verify certificates"
msgstr "Verifica certificati"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:151
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:153
msgid "Verifying"
msgstr "Verifica in corso"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Version"
msgstr "Versione"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "Vertex Rounding"
msgstr "Vertex Rounding"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232
msgid "Vertical FOV"
msgstr "FOV Verticale"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "Offset Verticale"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Video"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "View &code"
msgstr "Visualizza &codice"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "View &memory"
msgstr "Visualizza &memoria"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Virtual Notches"
msgstr "Tacche Virtuali"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:125
msgid "Virtual address space"
msgstr "Spazio dell'indirizzo virtuale"
#: Source/Core/Core/HotkeyManager.cpp:328
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:60
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:41 Source/Core/Core/HotkeyManager.cpp:186
msgid "Volume Down"
msgstr "Abbassa il Volume"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:188
msgid "Volume Toggle Mute"
msgstr "Abilita/Disabilita il Volume"
#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:187
msgid "Volume Up"
msgstr "Alza il Volume"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid "WAD files (*.wad)"
msgstr "File WAD (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:136
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""
"Installazione WAD non riuscita: Impossibile creare i file di log Wii Shop"
#: Source/Core/Core/WiiUtils.cpp:104
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Installazione WAD non riuscita: Impossibile completare l'importazione del "
"titolo"
#: Source/Core/Core/WiiUtils.cpp:94
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""
"Installazione WAD non riuscita: Impossibile importare il contenuto {0:08x}."
#: Source/Core/Core/WiiUtils.cpp:78
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
"Installazione WAD non riuscita: Impossibile inizializzare l'importazione del "
"titolo (errore {0})."
#: Source/Core/Core/WiiUtils.cpp:56
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"Installazione WAD non riuscita: Il file selezionato non è un WAD valido"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:282
msgid "WAITING"
msgstr "ATTESA"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:31
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
"ATTENZIONE: I controlli sotto Accelerometro e Giroscopio sono programmati "
"per interfacciarsi direttamente con l'hardware dei sensori di movimento. Non "
"sono fatti per essere mappati a pulsanti tradizionali, grilletti o assi. "
"Dovresti configurare sorgenti di input diverse prima di usarli."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:34
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
"ATTENZIONE: questi controlli sono progettati per interfacciarsi direttamente "
"con l'hardware dei sensori di movimento. Non sono fatti per essere mappati a "
"pulsanti tradizionali, grilletti o assi. Dovresti configurare sorgenti di "
"input diverse prima di usarli."
#: Source/Core/Core/Config/MainSettings.h:22
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (Modalità Esclusiva)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr "Percorso WFS:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:350
msgid "WIA GC/Wii images (*.wia)"
msgstr "Immagini WIA GC/Wii (*.wia)"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:228
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:425
msgid "Waiting for first scan..."
msgstr "In attesa della prima scansione..."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Attende la compilazione di tutti gli shader prima di avviare il gioco. "
"Attivando questa opzione potrebbero ridursi i rallentamenti dopo l'avvio del "
"gioco, al prezzo di un tempo di avvio maggiore. Se possiedi un sistema con "
"due processori o meno ti conviene attivare questa opzione in quanto shader "
"pesanti potrebbero ridurre il framerate."
"<br><br><dolphin_emphasis>Altrimenti, nel dubbio, lascia disattivato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:224
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Attende il disegno completo dei frame per ridurre i fenomeni di tearing."
"<br><br>Riduce le performance se la velocità d'emulazione è inferiore al "
"100%.<br><br><dolphin_emphasis>Nel dubbio, lascia deselezionato.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Attende che il gioco si sincronizzi con la GPU emulata prima di scrivere il "
"contenuto delle copie EFB nella RAM.<br><br>Riduce l'overhead delle copie "
"EFB RAM, migliorando le performance in molti giochi al rischio di corrompere "
"quelli che non si sincronizzano in maniera sicura con la GPU emulata."
"<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</dolphin_emphasis>"
#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:245
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:261
#: Source/Core/DolphinQt/MenuBar.cpp:1468
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:447
msgid "Warning"
msgstr "Attenzione"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:36
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Attenzione: gli input analogici potrebbero resettare i valori dei controller "
"a caso. Spesso il problema si risolve impostando una zona morta."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:586
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
"Attenzione: Il numero di blocchi indcati dal BAT ({0}) non coincide con il "
"file di intestazione caricato ({1})"
#: Source/Core/Core/Movie.cpp:1082
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"Attenzione: Hai caricato un salvataggio situato oltre il termine del filmato "
"corrente. (byte {0} > {1}) (input {2} > {3}). Dovresti caricare un'altro "
"salvataggio prima di continuare, o caricare questo stesso stato con modalità "
"sola-lettura off."
#: Source/Core/Core/Movie.cpp:1057
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"Attenzione: Hai caricato un salvataggio il cui filmato termina dopo "
"l'attuale frame nel salvataggio (byte {0} < {1}) (frame {2} < {3}). Dovresti "
"caricare un altro salvataggio prima di andare oltre."
#: Source/Core/Core/Movie.cpp:1107
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Attenzione: Hai caricato un salvataggio il cui filmato discorda al byte {0} "
"({1:#x}). Dovresti caricare un altro salvataggio prima di continuare, o "
"caricare questo stato in modalità sola-lettura off. Altrimenti probabilmente "
"riscontrerai una desincronizzazione."
#: Source/Core/Core/Movie.cpp:1123
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"Attenzione: hai caricato un salvataggio il cui filmato discorda al frame "
"{0}. Dovresti caricare un altro salvataggio prima di continuare, o caricare "
"questo stato in modalità sola-lettura off. Altrimenti riscontrerai "
"probabilmente una desincronizzazione.\n"
"\n"
"Maggiori informazioni: Il filmato attuale è lungo {1} frame e il filmato "
"dello stato di gioco è lungo {2} frame.\n"
"\n"
"Al frame {3}, il filmato attuale preme:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connesso={22}\n"
"\n"
"Al frame {23}, il filmato del salvataggio dello stato di gioco preme:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connesso={42}"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:29
msgid "Watch"
msgstr "Espressione di controllo"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Website"
msgstr "Website"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "Occidentale (Windows-1252)"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
msgid "Whammy"
msgstr "Tremolo"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:233
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Per salvare le texture base di gioco in User/Dump/Textures/&lt;"
"game_id&gt;/. Sono incluse le texture arbitrarie base se 'Mipmap Detection "
"Arbitraria' è abilitato in Miglioramenti.<br><br><dolphin_emphasis>Nel "
"dubbio, lascia selezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:228
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Per salvare le texture di mipmap di gioco in User/Dump/Textures/&lt;"
"game_id&gt;/. Sono incluse le texture arbitrarie di mipmap se 'Mipmap "
"Detection Arbitraria' è abilitato in Miglioramenti."
"<br><br><dolphin_emphasis>Nel dubbio, lascia selezionato.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:269
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivi USB Ponte Accettati"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86
msgid "Widescreen Hack"
msgstr "Hack Widescreen"
#: Source/Core/Core/HotkeyManager.cpp:335
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr "Menu Wii"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr "Root NAND Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:99
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:420
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr "Wii Remote %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr "Pulsanti Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99
msgid "Wii Remote Orientation"
msgstr "Orientamento Wii Remote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:277
msgid "Wii Remote Settings"
msgstr "Impostazioni Wii Remote"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89
msgid "Wii Remotes"
msgstr "Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:289
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS Input %1 - Classic Controller"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:303
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS Input %1 - Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:275
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS Input %1 - Wii Remote + Nunchuk"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443
msgid "Wii and Wii Remote"
msgstr "Wii e Wii Remote"
#: Source/Core/DiscIO/VolumeVerifier.cpp:102
msgid "Wii data is not public yet"
msgstr "Dati Wii non ancora pubblici"
#: Source/Core/DolphinQt/MenuBar.cpp:1065
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "File di salvataggio Wii (*.bin);;Tutti i File (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:70
msgid "WiiTools Signature MEGA File"
msgstr "File WIITools Signature MEGA"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:192
msgid ""
"Will lock the Mouse Cursor to the Render Widget as long as it has focus. You "
"can set a hotkey to unlock it."
msgstr ""
"Bloccherà il Cursore del Mouse sul widget di render fintantoché avrà il "
"focus. Puoi impostare un hotkey per sbloccarlo."
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:427
msgid "Window Size"
msgstr "Dimensioni Finestra"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:134
msgid "Word Wrap"
msgstr "Adatta Testo"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Mondo"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Write"
msgstr "Scrittura"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140
msgid "Write Save Data"
msgstr "Scrivi Dati di Salvataggio"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:244
msgid "Write only"
msgstr "Sola scrittura"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "Scrivi nella Console"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "Scrivi su File"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:72
msgid "Write to Log"
msgstr "Scrivi su Log"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:76
msgid "Write to Log and Break"
msgstr "Scrivi su Log e Interrompi"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "Scrivi in Finestra"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:622
msgid "Wrong disc number"
msgstr "Numero del disco errato"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:618
msgid "Wrong hash"
msgstr "Hash errato"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:626
msgid "Wrong region"
msgstr "Regione errata"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:624
msgid "Wrong revision"
msgstr "Revisione errata"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:564
msgid "XF register "
msgstr "Registro XF"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:67
msgid "XLink Kai BBA Destination Address"
msgstr "Indirizzo Destinazione XLink Kai BBA"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Left"
msgstr "Imbardata a Sinistra"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Right"
msgstr "Imbardata a Destra"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Yellow"
msgstr "Giallo"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "Sì"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "Sì a &Tutto"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:237
msgid ""
"You are about to convert the content of the file at %2 into the folder at "
"%1. All current content of the folder will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:223
msgid ""
"You are about to convert the content of the folder at %1 into the file at "
"%2. All current content of the file will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:36
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"Stai per avviare un'immagine disco NKit. Le immagini disco NKit causano "
"problemi che non capitano con normali immagini disco. Questi problemi "
"includono:\n"
"\n"
"• I tempi di caricamento emulati sono maggiori\n"
"• Non puoi usare NetPlay con chi possiede normali immagini disco\n"
"• Le registrazioni degli input non sono intercambiabili tra le immagini "
"disco NKit e quelle normali\n"
"• I salvataggi di stato non sono intercambiabili tra le immagini disco NKit "
"e quelle normali\n"
"• Alcuni giochi potrebbero crashare, come Super Paper Mario o Metal Gear "
"Solid: The Twin Snakes\n"
"• I giochi Wii non funzioneranno su versioni vecchie di Dolphin e in molti "
"altri programmi\n"
"\n"
"Sei sicuro di voler continuare lo stesso?"
#: Source/Core/DolphinQt/MenuBar.cpp:568
msgid "You are running the latest version available on this update track."
msgstr ""
"Stai eseguendo l'ultima versione disponibile dello stream di sviluppo scelto."
#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Stai utilizzando una vecchia ROM DPS creata dal Dolphin Team.\n"
"A causa di miglioramenti nella precisione di emulazione, questa ROM non "
"funziona più correttamente.\n"
"\n"
"Elimina i file dsp_rom.bin e dsp_coef.bin dalla cartella GC nella cartella "
"User per utilizzare le ROM DSP più recenti, o sostituiscile con un dump "
"corretto da un vero GameCube/Wii.\n"
"\n"
"Vuoi terminare l'emulazione per correggere il problema?\n"
"Se selezioni \"No\", l'audio potrebbe risultare ingarbugliato."
#: Source/Core/Core/IOS/ES/ES.cpp:308
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Non è possibile usare il Wii Shop Channel senza le credenziali della propria "
"console.\n"
"Consulta la guida all'uso della NAND per ulteriori informazioni: https://"
"dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232
msgid "You have to enter a name."
msgstr "Devi inserire un nome."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340
msgid "You must provide a name for your session!"
msgstr "Devi inserire un nome per la tua sessione!"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348
msgid "You must provide a region for your session!"
msgstr "Devi indicare una regione per la tua sessione!"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:319
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "È necessario riavviare Dolphin affinché le modifiche abbiano effetto."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334
msgid "You must select a game to host!"
msgstr "Devi scegliere un gioco da avviare!"
#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Le tue ROM DSP hanno hash errati.\n"
"\n"
"Elimina i file dsp_rom.bin e dsp_coef.bin dalla cartella GC nella cartella "
"User per utilizzare le ROM DSP gratuite, o sostituiscile con i dump corretti "
"da un vero GameCube/Wii.\n"
"\n"
"Vuoi terminare l'emulazione per correggere il problema?\n"
"Se selezioni \"No\", l'audio potrebbe risultare ingarbugliato."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:930
msgid "Zero 3 code not supported"
msgstr "Zero 3 codice non supportato"
#: Source/Core/Core/ActionReplay.cpp:950
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "Codice Zero sconosciuto a Dolphin: {0:08x}"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:93
msgid "[%1, %2]"
msgstr "[%1, %2]"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:103
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] e [%3, %4]"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273
msgid "^ Xor"
msgstr "^ Xor"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:169
msgid "aligned"
msgstr "allineato"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:201
msgid "any value"
msgstr "qualunque valore"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95
msgid "auto"
msgstr "auto"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102
msgid "d3d12.dll could not be loaded."
msgstr "Impossibile caricare d3d12.dll."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:616
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:636
msgid "default"
msgstr "default"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:638
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:375
msgid "disconnected"
msgstr "disconnesso"
#: Source/Core/DolphinQt/GBAWidget.cpp:188
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "Carte e-Reader (*.raw);;Tutti i File (*)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "errno"
msgstr "errno"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95
msgid "fake-completion"
msgstr "esecuzione finta"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:182
msgid "is equal to"
msgstr "uguale a"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "is greater than"
msgstr "maggiore di"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:192
msgid "is greater than or equal to"
msgstr "maggiore o uguale a"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:186
msgid "is less than"
msgstr "minore di"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:188
msgid "is less than or equal to"
msgstr "minore o uguale a"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:184
msgid "is not equal to"
msgstr "diverso da"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "last value"
msgstr "ultimo valore"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr "m/s"
#: Source/Core/DolphinQt/GBAWidget.cpp:211
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""
"Salvataggi Stato mGBA (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 "
"*.ss9);;Tutti i File (*)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95
msgid "none"
msgstr "inattivo"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214
msgid "off"
msgstr "off"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214
msgid "on"
msgstr "su"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81
msgid "or select a device"
msgstr "o seleziona un dispositivo"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47
msgid "s"
msgstr "s"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:198
msgid "this value:"
msgstr "questo valore:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:183
msgid "uDraw GameTablet"
msgstr "uDraw GameTablet"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:169
msgid "unaligned"
msgstr "disallineato"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:685
msgid "{0} (Masterpiece)"
msgstr "{0} (Capolavori)"
#: Source/Core/UICommon/GameFile.cpp:826
msgid "{0} (NKit)"
msgstr "{0} (NKit)"
#: Source/Core/Core/Boot/Boot.cpp:436
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
"{0} IPL trovato nella directory {1}. Il disco potrebbe non venire "
"riconosciuto"
#: Source/Core/Core/NetPlayServer.cpp:1182
msgid "{0} failed to synchronize codes."
msgstr "{0} ha fallito la sincronizzazione dei codici."
#: Source/Core/Core/NetPlayServer.cpp:1139
msgid "{0} failed to synchronize."
msgstr "{0} ha fallito la sincronizzazione."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:208
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} non è una directory, ed è stato impossibile spostare in *.original.\n"
" Si prega di verificare i permessi di scrittura o di spostare il file al di "
"fuori di Dolphin"
#: Source/Core/DiscIO/CompressedBlob.cpp:260
#: Source/Core/DiscIO/WIABlob.cpp:1702
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{0} blocchi su {1}. Rapporto di compressione {2}%"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:199
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} non è una directory, spostato in *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275
msgid "| Or"
msgstr "| Or"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:82
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. “GameCube” e “Wii” sono marchi registrati "
"Nintendo. Dolphin non è in alcun modo associato con Nintendo."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39
msgid "°/s"
msgstr "°/s"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr "✔ Invita"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr "✖ Rifiuta"