dolphin/Source/Core/VideoCommon/Assets/ShaderAsset.h

48 lines
1.1 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <string>
#include <picojson.h>
#include "VideoCommon/Assets/CustomAsset.h"
namespace VideoCommon
{
struct ShaderProperty
{
enum class Type
{
Type_Undefined,
Type_Sampler2D,
Type_Max = Type_Sampler2D
};
Type m_type;
std::string m_description;
};
struct PixelShaderData
{
static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
PixelShaderData* data);
// These shader properties describe the input that the
// shader expects to expose. The key is text
// expected to be in the shader code and the propery
// describes various details about the input
std::map<std::string, ShaderProperty> m_properties;
std::string m_shader_source;
};
class PixelShaderAsset final : public CustomLoadableAsset<PixelShaderData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
} // namespace VideoCommon