dolphin/Source/Core/DolphinWX/Config/GameCubeConfigPane.h

47 lines
1.1 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <wx/arrstr.h>
#include <wx/panel.h>
enum TEXIDevices : int;
class wxButton;
class wxCheckBox;
class wxChoice;
class wxString;
class GameCubeConfigPane final : public wxPanel
{
public:
GameCubeConfigPane(wxWindow* parent, wxWindowID id);
private:
void InitializeGUI();
void LoadGUIValues();
void RefreshGUI();
void OnSystemLanguageChange(wxCommandEvent&);
void OnOverrideLanguageCheckBoxChanged(wxCommandEvent&);
void OnSkipBiosCheckBoxChanged(wxCommandEvent&);
void OnSlotAChanged(wxCommandEvent&);
void OnSlotBChanged(wxCommandEvent&);
void OnSP1Changed(wxCommandEvent&);
void OnSlotAButtonClick(wxCommandEvent&);
void OnSlotBButtonClick(wxCommandEvent&);
void ChooseEXIDevice(const wxString& device_name, int device_id);
void ChooseSlotPath(bool is_slot_a, TEXIDevices device_type);
wxArrayString m_ipl_language_strings;
wxChoice* m_system_lang_choice;
wxCheckBox* m_override_lang_checkbox;
wxCheckBox* m_skip_bios_checkbox;
wxChoice* m_exi_devices[3];
wxButton* m_memcard_path[2];
};