8b767a1189
If the selected audio backend fails to Start() (which could happen for example if there is no audio device), we currently still use the backend anyway. This can lead to crashes on some platforms (such as Windows) and is outright wrong anyway. This commit fallbacks to the Null audio backend if the selected backend couldn't be started. This fixes bug #6001 |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |