37 lines
708 B
C++
37 lines
708 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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class PointerWrap;
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class SetupUnit
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{
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u8 m_PrimType;
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int m_VertexCounter;
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OutputVertexData m_Vertices[3];
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OutputVertexData *m_VertPointer[3];
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OutputVertexData *m_VertWritePointer;
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void SetupQuad();
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void SetupTriangle();
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void SetupTriStrip();
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void SetupTriFan();
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void SetupLine();
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void SetupLineStrip();
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void SetupPoint();
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public:
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void Init(u8 primitiveType);
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OutputVertexData* GetVertex() { return m_VertWritePointer; }
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void SetupVertex();
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void DoState(PointerWrap &p);
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};
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