dolphin/Source/Core/DolphinWX/Src/Frame.h

379 lines
11 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __FRAME_H_
#define __FRAME_H_
#include <wx/wx.h> // wxWidgets
#include <wx/busyinfo.h>
#include <wx/mstream.h>
#include <wx/listctrl.h>
#include <wx/artprov.h>
#if defined(__APPLE__)
//id is an objective-c++ type, wx team need to change this
#define id toolid
#endif
#include <wx/aui/aui.h>
#include <string>
#include <vector>
#include "CDUtils.h"
#include "CodeWindow.h"
#include "LogWindow.h"
#if defined(HAVE_X11) && HAVE_X11
#include "X11Utils.h"
#endif
// A shortcut to access the bitmaps
#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
{
wxMemoryInputStream is(data, length);
return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
}
// Class declarations
class CGameListCtrl;
class CLogWindow;
// The CPanel class to receive MSWWindowProc messages from the video plugin.
class CPanel : public wxPanel
{
public:
CPanel(
wxWindow* parent,
wxWindowID id = wxID_ANY
);
private:
DECLARE_EVENT_TABLE();
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
class CRenderFrame : public wxFrame
{
public:
CRenderFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = wxT("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
private:
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
class CFrame : public CRenderFrame
{
public:
CFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = wxT("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
bool _UseDebugger = false,
bool _BatchMode = false,
bool ShowLogWindow = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
virtual ~CFrame();
void* GetRenderHandle()
{
#ifdef _WIN32
return (void *)m_RenderParent->GetHandle();
#elif defined(HAVE_X11) && HAVE_X11
return (void *)X11Utils::XWindowFromHandle(m_RenderParent->GetHandle());
#else
return m_RenderParent;
#endif
}
// These have to be public
CCodeWindow* g_pCodeWindow;
wxMenuBar* m_MenuBar;
wxBitmap aNormalFile;
void InitBitmaps();
void DoPause();
void DoStop();
bool bRenderToMain;
bool bNoWiimoteMsg;
void UpdateGUI();
void UpdateGameList();
void ToggleLogWindow(bool, int i = -1);
void ToggleConsole(bool, int i = -1);
void PostEvent(wxCommandEvent& event);
void PostMenuEvent(wxMenuEvent& event);
void PostUpdateUIEvent(wxUpdateUIEvent& event);
void StatusBarMessage(const char * Text, ...);
void ClearStatusBar();
void OnSizeRequest(int& x, int& y, int& width, int& height);
void BootGame(const std::string& filename);
void OnRenderParentClose(wxCloseEvent& event);
void OnRenderParentMove(wxMoveEvent& event);
bool RendererHasFocus();
void DoFullscreen(bool bF);
void ToggleDisplayMode (bool bFullscreen);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration *m_XRRConfig;
#endif
// AUI
wxAuiManager *m_Mgr;
wxAuiToolBar *m_ToolBar, *m_ToolBarDebug, *m_ToolBarAui;
long NOTEBOOK_STYLE, TOOLBAR_STYLE;
int iLeftWidth[2], iMidWidth[2];
bool bFloatLogWindow;
bool bFloatConsoleWindow;
// Utility
wxWindow * GetWxWindow(wxString);
#ifdef _WIN32
wxWindow * GetWxWindowHwnd(HWND);
#endif
wxWindow * GetFloatingPage(int Id);
wxWindow * GetNootebookPage(wxString);
wxWindow * GetNootebookPageFromId(wxWindowID Id);
wxAuiNotebook * GetNotebookFromId(u32);
wxWindowID WindowParentIdFromChildId(int Id);
wxString WindowNameFromId(int Id);
int GetNotebookCount();
int Limit(int,int,int);
int PercentageToPixels(int,int);
int PixelsToPercentage(int,int);
wxString GetMenuLabel(int Id);
// Perspectives
void AddRemoveBlankPage();
void OnNotebookPageClose(wxAuiNotebookEvent& event);
void OnAllowNotebookDnD(wxAuiNotebookEvent& event);
void OnNotebookPageChanged(wxAuiNotebookEvent& event);
void OnFloatWindow(wxCommandEvent& event);
void ToggleFloatWindow(int Id);
void OnTab(wxAuiNotebookEvent& event);
int GetNootebookAffiliation(wxString Name);
void ClosePages();
void ShowAllNotebooks(bool Window = false);
void HideAllNotebooks(bool Window = false);
void CloseAllNotebooks();
void DoAddPage(wxWindow *, int, wxString, bool);
void DoRemovePage(wxWindow *, bool Hide = true);
void DoRemovePageId(wxWindowID Id, bool bHide, bool bDestroy);
void TogglePane();
void SetSimplePaneSize();
void SetPaneSize();
void ResetToolbarStyle();
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
void ResizeConsole();
// Float window
void DoUnfloatPage(int Id);
void OnFloatingPageClosed(wxCloseEvent& event);
void OnFloatingPageSize(wxSizeEvent& event);
void DoFloatNotebookPage(wxWindowID Id);
wxFrame * CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = wxT(""), wxWindow * = NULL);
// User perspectives. Should find a way to make these private.
struct SPerspectives
{
std::string Name;
wxString Perspective;
std::vector<int> Width, Height;
};
std::vector<SPerspectives> Perspectives;
wxString AuiFullscreen, AuiCurrent;
wxArrayString AuiPerspective;
u32 ActivePerspective;
void NamePanes();
void AddPane();
void Save();
void SaveLocal();
void OnPaneClose(wxAuiManagerEvent& evt);
void ReloadPanes();
void DoLoadPerspective();
void OnDropDownToolbarSelect(wxCommandEvent& event);
void OnDropDownSettingsToolbar(wxAuiToolBarEvent& event);
void OnDropDownToolbarItem(wxAuiToolBarEvent& event);
void OnSelectPerspective(wxCommandEvent& event);
private:
wxStatusBar* m_pStatusBar;
wxBoxSizer* sizerPanel;
wxBoxSizer* sizerFrame;
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
CRenderFrame* m_RenderFrame;
wxPanel* m_RenderParent;
wxToolBarToolBase* m_ToolPlay;
CLogWindow* m_LogWindow;
bool UseDebugger;
bool m_bBatchMode;
bool m_bEdit;
bool m_bTabSplit;
bool m_bNoDocking;
bool m_bControlsCreated;
bool m_bGameLoading;
char newDiscpath[2048];
wxMessageDialog *m_StopDlg;
std::vector<std::string> drives;
enum EToolbar
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Browse,
Toolbar_Play,
Toolbar_Stop,
Toolbar_Pause,
Toolbar_Screenshot,
Toolbar_FullScreen,
Toolbar_PluginOptions,
Toolbar_PluginGFX,
Toolbar_PluginDSP,
Toolbar_PluginPAD,
Toolbar_Wiimote,
Toolbar_Help,
EToolbar_Max
};
enum EBitmapsThemes
{
BOOMY,
VISTA,
XPLASTIK,
KDE,
THEMES_MAX
};
wxBitmap m_Bitmaps[EToolbar_Max];
wxBitmap m_BitmapsMenu[EToolbar_Max];
void PopulateToolbar(wxAuiToolBar* toolBar);
void PopulateToolbarAui(wxAuiToolBar* toolBar);
void RecreateToolbar();
void CreateMenu();
wxPanel *CreateEmptyPanel(wxWindowID Id = wxID_ANY);
wxAuiNotebook *CreateEmptyNotebook();
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Event functions
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnToolBar(wxCommandEvent& event);
void OnAuiToolBar(wxAuiToolBarEvent& event);
void OnOpen(wxCommandEvent& event); // File menu
void DoOpen(bool Boot);
void OnRefresh(wxCommandEvent& event);
void OnBrowse(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnStop(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnRecord(wxCommandEvent& event);
void OnPlayRecording(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnActive(wxActivateEvent& event);
void OnClose(wxCloseEvent &event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnFrameSkip(wxCommandEvent& event);
void OnFrameStep(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnPluginGFX(wxCommandEvent& event);
void OnPluginDSP(wxCommandEvent& event);
void OnPluginPAD(wxCommandEvent& event);
void OnPluginWiimote(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnToggleSkipIdle(wxCommandEvent& event);
void OnToggleThrottle(wxCommandEvent& event);
void OnManagerResize(wxAuiManagerEvent& event);
void OnMove(wxMoveEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void DoToggleToolbar(bool);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleLogWindow(wxCommandEvent& event);
void OnToggleConsole(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnImportSave(wxCommandEvent& event);
void OnOpenLuaWindow(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);
void OnShow_CheatsWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void OnConnectWiimote(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrl_ItemActivated(wxListEvent& event);
void OnRenderParentResize(wxSizeEvent& event);
bool RendererIsFullscreen();
void StartGame(const std::string& filename);
// MenuBar
// File - Drive
wxMenuItem* m_pSubMenuDrive;
// Emulation
wxMenuItem* m_pSubMenuLoad;
wxMenuItem* m_pSubMenuSave;
wxMenuItem* m_pSubMenuFrameSkipping;
#if wxUSE_TIMER
// Used to process command events
void OnTimer(wxTimerEvent& WXUNUSED(event));
wxTimer m_timer;
#endif
// Event table
DECLARE_EVENT_TABLE();
};
#endif // __FRAME_H_