dolphin/Source/Core/VideoBackends/Software/SWTexture.h

76 lines
2.4 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractFramebuffer.h"
#include "VideoCommon/AbstractStagingTexture.h"
#include "VideoCommon/AbstractTexture.h"
namespace SW
{
class SWTexture final : public AbstractTexture
{
public:
explicit SWTexture(const TextureConfig& tex_config);
~SWTexture() = default;
void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level) override;
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
const u8* GetData() const;
u8* GetData();
private:
std::vector<u8> m_data;
};
class SWStagingTexture final : public AbstractStagingTexture
{
public:
explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config);
~SWStagingTexture();
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect) override;
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
u32 dst_level) override;
bool Map() override;
void Unmap() override;
void Flush() override;
void SetMapStride(size_t stride) { m_map_stride = stride; }
private:
std::vector<u8> m_data;
};
class SWFramebuffer final : public AbstractFramebuffer
{
public:
explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
u32 width, u32 height, u32 layers, u32 samples);
~SWFramebuffer() override = default;
static std::unique_ptr<SWFramebuffer> Create(SWTexture* color_attachment,
SWTexture* depth_attachment);
};
} // namespace SW